Recent comments

  • Adventurous Arcane Combat   1 year 31 weeks ago

    Seems to still work with 1.7.6, would like an update and more compatibility with other mods, though!

  • ZOmnibus Addon Pack   1 year 32 weeks ago

    Good to hear.

  • Infected   1 year 32 weeks ago

    Found a bug, one of those nasty ones that completely breaks the UI and makes the game go "black-screen":

    error = "Game version: tome-1.7.6\
    Addons: buff_wrap-1.7.0[X], bald_fix-1.7.0[X], no_rare_spawn-1.0.4[O!], particle_cleanup-1.7.0[X], obj_act_cleanup-1.7.0[X], hotkey_no_scroll-1.7.0[X], rod_dissip-1.7.0[X], auto_notes-1.7.0[X], ashes-urhrok-1.7.4[O], kryl_map-1.7.0[X], sanctum_50-1.1.0[X!], inven_tab_def-1.7.0[X], infected-1.7.6[X], virtimg-1.7.0[X], transmo_tab-1.7.0[X], cosmetic-shimmer-plumpkin-1.6.0[O!], worm_b_gone-1.3.0[X!], black_bikini-1.7.0[X], godling-1.7.6[X], nur_kit-1.7.0[X], later_gunsnake-1.7.0[X], json_addon_ver-1.7.0[X], schematic_transmo-1.6.6[X!], no_escort-1.3.0[X!], online_icon-1.1.0[X!], bunny_savior-1.7.0[X], butler_tile-1.7.0[X], dr_inscr_4-1.7.0[X], ambush_escape-1.7.0[X], fu_ass_lord-1.3.0[X!], disable_sawbutchers-1.4.5[X!], offhand_note-1.7.0[X], lore_order_v2-1.7.0[X], swl_cavern-1.7.0[X], dlg_inven_no_use-1.7.0[X], lumberjack_map-1.7.0[X], merchant_map-1.7.0[X], text_tweaks-1.7.0[X], orcs-1.7.4[O], zomnibus-1.7.4[X], penta_crypt-1.7.0[X], neka_qol01a-1.7.5[X], cloud_flasher-1.7.0[X], items-vault-1.7.6[O], retro_kit-1.6.0[X!], nonpcaggro-1.0.5[X!], solid_subvault-1.7.0[X], tip_talent-1.7.0[X], lite_in_stores-1.7.0[X], no_pride_randboss-1.3.0[X!], valley_water-1.7.0[X], neg_eff_fix-1.7.0[X], rage_quit-1.7.0[X], utility_supplies-1.7.0[X], anno_hotkey-1.7.0[X], less_weird-1.7.0[X], seal_portal-1.7.0[X]\
    \
    Game version (character creation): tome-1.7.6\
    Lua Error: /mod/class/uiset/Minimalist.lua:1168: bad argument #3 to 'long_desc' (number expected, got nil)\
      At [C]:-1 \
      At [C]:-1 long_desc\
      At /mod/class/uiset/Minimalist.lua:1168 handleEffect\
      At /mod/class/uiset/Minimalist.lua:1383 super_displayBuffs\
      At ...addons/zomnibus/superload/mod/class/uiset/Minimalist.lua:244 displayBuffs\
      At /mod/class/uiset/Minimalist.lua:2027 super_display\
      At ...addons/zomnibus/superload/mod/class/uiset/Minimalist.lua:105 display\
      At /mod/class/Game.lua:1957 "
    seen = true
    reported = false
    

    From investigation, it looks like the problem is in the Decaying temporary effect's .long_desc() method; apparently the eff.dam1 field isn't in place by the time the UI tries to display the effect. (If it helps, the affected character is of the Engineered race from starslayer's Godling addon, which may have some global speed boosts that muck up timing for getting the relevant values into place.)

    [Oh, and another small thing while I'm here: if you're planning to stick with shield fighting, I'd suggest adding the following line:

    show_shield_combat = 1,
    

    to the .copy{} sub-block of the Infected subrace descriptor (same as the Cursed descriptor has), so that players won't need to enable the "UI | Always show shield combat properties" option to see combat stats for their shield.]

  • ZOmnibus Addon Pack   1 year 32 weeks ago

    i reinstalled the game, and its working now, so no issues.

  • Infected   1 year 33 weeks ago

    Small sort-of bug to report: looks like you left a debugging log in your Enduring talent, leaving a stream of "There are 0 nearby enemies" as you run around. Only mildly annoying, but hey.

    Also, if you decide to keep the Corruption/Doom Shield tree, you'll probably want to explicitly require the Ashes of Urh'Rok DLC by adding the following line to your init.lua:

    requires_addons = { 'ashes-urhrok' }
    

    In my tests, creating an Infected character without Ashes enabled doesn't choke, but the Doom Shield tree is missing.

  • Sandworm Cavern SONAR   1 year 33 weeks ago
    Odd

    I've never sen it do that before. If you can provide an error log, I'll try to track it down.

  • Sandworm Cavern SONAR   1 year 33 weeks ago

    Sadly it dont work. Having sonar in inventory while entering area causes game to bug out and never generate it.

  • Fortress Butler Custom Tile   1 year 34 weeks ago

    Works great in 1.7.6.

  • Adjustable Levelup   1 year 35 weeks ago

    For anyone still interested in this addon, for most part, I haven't encountered any problems with it (I'm playing 1.7.6). There is one bug, however, namely, the Orc Headgear unlock will not occur due, if my casual perusal of the code is correct, to the new LevelUp function this addon has. If one hasn't unlocked said cosmetic, I'd suggest doing that first before using this addon.

    EDIT: As an addendum, the new LevelUp function this addon has also unfortunately breaks the restock by level system the Maj'Eyal campaign has.

  • Today   1 year 35 weeks ago
    Huh

    That's pretty sick ngl

  • ZOmnibus Addon Pack   1 year 35 weeks ago
    Odd

    Quote:
    Does this not work with 1.7.6 ?

    It has in all my tests so far.

    Quote:
    it makes the game get stuck on a black screen (blender app icon) on selecting new game. (I'm on linux)

    If you can provide an error log, I'll try to track down the problem.

  • ZOmnibus Addon Pack   1 year 35 weeks ago

    Does this not work with 1.7.6 ?, as it makes the game get stuck on a black screen (blender app icon) on selecting new game. (I'm on linux)

  • ToME Russian translation (Русский перевод)   1 year 36 weeks ago

    Только сегодня начал играть в эту игру, очень понравилась, так ещё и на русском можно поиграть, очень приятно, спасибо за перевод, без него я бы ничего не понял)

  • Died to carelessness   1 year 37 weeks ago

    95 percent of my deaths are from carelessness in this game. Press Z and yolo

  • Bloodriver Adherent Class   1 year 37 weeks ago

    A very nice class addon! Unique mage class. There are currently atleast 11 custom created skills.
    Skills are mostly focused on bleed, debuffs, and some traps or summons.

    There are 2 skills that gives bonus skills, so you got 2 skill for 1 class skill points.
    There are a lot of skills, really.
    Gameplay are very flexible, skill set wise. It maybe require around 2-3 playthrough to try every single combinations, or even more!

    This class is very reliant on mana, and similar to psionic on psi. Mana is also HP. If your mana is empty, you will start to suffocate and die short after. So be careful. But do not worry, there are lots of ways to replenish your mana.

    This class can dual wield staff and dagger, AND utilizes dagger, to some extent. It is "recommended" to use the skill "bloodletting", if you have the skill, while holding a staff, right after you start the game or when changing staff.
    But not every staff is usable in this manner since this skill add an enchantment to the staff, and a staff that already have any enchantment can't have another enchantment added.

    This class can choose 2 spells category, between air, ice, fire, and earth, by taking the "Arcana Blood" skill. And there is also further advanced skill category related to which 2 spells category you choose.

    There is also hidden skills where you need to do/achieve something to learn.

    all in all, this is a 5 star class addon i must say! Props to Shad3 for making this exquisite addon!

  • (new) Nekarcos's Quality of Life 01: Effect Display   1 year 38 weeks ago

    Just started playing TOME and this is the only addon I have, love it, feels like something that should be in the base game.

    Does it remove the debuff icon on the screen though? As a new player, I'm unsure what all the effects mean and the icon helps with that since I could hover over it.

  • Quantum Slider   1 year 38 weeks ago

    Hi, thank you for your kind feedback, i am glad you enjoy playing with Slider.

    You are correct in suspecting, you need Coccoon.
    While Coccoon active: it eliminates your chronomancy failure chance and you can not trigger any anomalies,
    so you are free to cast your spells even at very high paradox.

    I would also tun up my paradox with Spacetime Tuning to the maximum : 1000 as a first step.
    Then i would activate Coccoon and cast some spells that has high paradox cost, to further increase my paradox.

    Then i would avoid doing anything that reducing back my paradox (e.g. waiting or resitng).
    Then i would activate Coccoon again and cast my spells again, under Coccoon.

    Sorry for the bit later reply, i hope it helps, without total spoilers. :)

  • Mob Class Adjuster   1 year 39 weeks ago

    Even though I’m slapping this thing in the addons folder, it’s refusing to show up in the list for me to toggle it.

  • Cornac Rectification   1 year 42 weeks ago

    Idk much about balance but 3 cat points sounds like a lot. And edited description doesnt tell you you get 3 instead of 2

  • Quantum Slider   1 year 43 weeks ago

    I love the class it's very fun to play with lots to do but can also be played simply for easier enemies
    I'm having trouble meeting the evolution prodigy requirments though how can I get 1500 paradox I think it's related to cocoon but I'm not sure how any advice would be helpful

  • Quantum Slider   1 year 43 weeks ago

    I love the class it's very fun to play with lots to do but can also be played simply for easier enemies
    I'm having trouble meeting the evolution prodigy requirments though how can I get 1500 paradox I think it's related to cocoon but I'm not sure how any advice would be helpful

  • (new) Nekarcos's Quality of Life 01: Effect Display   1 year 45 weeks ago

    I've used this addon forever and just to start, let me tell you how very happy I was to see you return to the community a while back. I still haven't managed to get to your Magnum Opus, (theres just so much to do here, you know), but these QoL addons are some of my absolute favorites. You are a constant source of 5 star goodies.

    I have a request.
    The visual cue for 'stun' and for 'dazzled' are the same.
    Could you change this and make them different?
    Further, I'd really like it if all you did was change the stars to a purple color for 'dazzled' (reinforcing the color scheme between physical and magical, yellow-orange vs purple).

    Again, thanks for all you've done and for just being out there in the ethers somewhere.
    Have a good day.

  • Restock All Stores   1 year 46 weeks ago

    v1 bloated the saves but i fixed it in v2

  • Long Range Slings   1 year 46 weeks ago

    tags got messed up -- how do i fix them?

  • Utility Supplies   1 year 47 weeks ago

    I can now address some of your complaints:

    • As of release 2.11.1, rods will no longer appear in random drops if the player currently has a rod of the same type. (Drops that were "locked in" before you found a rod, like vaults or chests, may still have duplicate rods; We Apologize for the Inconvenience.™)
    • The orphaned talent entries in the Use Talents dialog for transmo'd rods are, as you suspected, a game module bug. Since it's not specific to rods, I've created a separate addon to work around that bug, Activatable Object Cleanup.