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There are no requirements other than Strength 50 to learn Wyarm Evolution. If this addon is enabled, it should already be displayed in the Prodigies dialog from the start.
How do I evolve into wyarm?
Cornac Doomed just because Doomed scales so lovely with talent and category points.
The main focus is Reproach. You can take whatever you want as a prodigy, but make sure at least one of them is Range Amplification Device.
The reasoning: RAD fixes so, so many issues for Doomed it is absurd. Hateful whisper becomes range 8. Agony range 10. But most importantly, Reproach goes from radius 2 (it actually has -range- 2 so RAD effects it) to Radius 5. It might look weird with the "damage reduction" aspect of the ability, but believe me, it will not matter. Reproach will be one shotting anything that even tries to approach. It'll be one shotting them all at once.
Focus shadows turns into Range 9. Feed becomes range 10, so you're practically guaranteed to be feeding forever. Your darkness will flood the map.
Is it the absolute best choice? Probably not. But it's one of the only classes RAD makes a huge difference on and it's hilarious turning the limited range Doomed into a screen nuker.
Thanks for making this, I've been having fun trying mage knights again.
There's a bug in Astral Body, one of the mind knight talents, that prevents it from working. I was able to fix it by changing the code in mind.lua, see below. If you're going to do another version of this addon you could include it.
Search for: local remove = math.floor(heal / 50)
and change "heal" to "base"
isUnarmed should return true if Evolution is learned, but it currently returns false until the third talent is learned. I will fix this issue. Thank you.
[sound F/X: source diving] …oh. Well, now I feel like an idiot. For our audience following along at home, monju3072 was way ahead of me all along and has already superloaded :isUnarmed(); it begins to return true after you learn the Dragon Scaled Arms talent, which I had not yet done when I made my initial bug report. Interesting choice, but I can work with it. We Apologize for the Interruption.™ :-}
Oddly, in further play, the Wyarm Combat talents have become available to use, and I have used them successfully. False alarm, apparently? We Apologize for the Confusion.™
This might actually be a game bug, in mod.class.interface.Combat:isUnarmed():
-- Check if actor is unarmed function _M:isUnarmed() local unarmed = true if not self:getInven("MAINHAND") or not self:getInven("OFFHAND") then return end local weapon = self:getInven("MAINHAND")[1] local offweapon = self:getInven("OFFHAND")[1] if weapon or offweapon then unarmed = false end return unarmed endI'm not sure what the "right" answer is for whether a character without a mainhand or offhand slot should be considered capable of engaging in unarmed combat (there are certainly enough armless addon races, after all), but as we see above, the game currently says no, and since all the Wyarm Combat talents are flagged as 'is_unarmed', mod.class.Actor:preUseTalent() blocks the player from using them ("player can't use this talent while holding a weapon or shield").
The easiest workaround would probably be to superload :isUnarmed() and add a special case for Wyarm. I've had success with this code, for instance:
Tankyyy for the build and seed, rpgreat :D (yes, pun is forcefully intended..)
https://te4.org/characters/382098/tome/a52ee3cd-0def-4273-ab3a-1c292c92056e
Very cool, and the best weapon I ever got from the merchant, which I named "Sheer Cold" :D
6284257-Gaqdzn+LsnhOhPk+AxnZUQ==
is the seed
https://te4.org/characters/382098/tome/bb1eb606-6805-415d-be6d-c32cfa23e10f
is my final death-less character with it :D
Also having the issue of the tiles just being white fog :(
Thanks for the suggestion, finally got round to doing this
>Deep Bellow
>Delve Deep
>Golem does most of the fighting
>Delve Deeper
>try my best to harm consuming mouth
>bugs swarm me
>Lose my life
>Meet strange being
>tells me to rest before going back
>Make alchemist stones
>remake Golem
>lets go
>Nearly dies
>leaves for a while.
>how do i get out of here.
>find stairs to outside
>it is bright.
>Explore
>lumberjack comes by and tells me there is something slaughter their village
>eh why not?
>show up
>murder cursed one
>he didn't want to do it
>feels bad
>explores around
>cave in the mountain
>why not?
> meets dragon
>small though
>there is alots of them
>oh no!
talson died the first time. we will see how far we get with him.
Or Wanderer seed, or whatever it is called.
This I gotta try.. :D
It basically got a nice 2-handed tree, ALOT of nice defensive trees, the bleed tree and went hard :D
This often makes high-tier artifacts drop really early in campaign, which I find fun for mixin things up
I'd say this was the perfect amount of length for a campaign. I overall really enjoyed it.
I think there's a (rather benign) bug with the quest "Place of Power: Eternity" the boss there on the last floor always respawn if you get out of the dungeon and come back. Which means you can get all three reward talents (Also the quest log says you've taken the power there but the quest status stays "active" instead of "done". But now that I think about it I didn't try to come back a fourth time, so maybe this was intended part of the story (Can't test that theory since i'm now in the infinite dungeon).
Side question : How many hours did the creation of the campaign take ? This kind of addons is exactly what this game needs to stay fresh for a very long time.
Congrats and thank you !
I love the fact that you can obtain summons outside of the talent system.
asking as the engineered stat buffs work but the lost god faith stuff doesn't seem to do anything when i stacked it
I've loved the MageKnights for a long time, but haven't dipped in for an equally long time. So much to explore, you know? Anyway, this dropped at just the right time for me and I've put a lot of hours into the Sea Knight line. Bug free, so far, knock wood.
pretty much max out necromancer bone and ghoul minions along with the ice tree that increases the damage minions do when you hit them with ice. Its fun and pretty brain dead.
it do be like that