Jedi Class [6 sub-classes]
Adds the Jedi psionic subclass with six lightsaber forms.
Jedi is a new subclass under Psionic for ToME 1.7.6.
Inexplicably, you felt the call to go to a specific location, far away from home.
You walked farther than you meant to. The hills stopped looking like your hills. At the end of it there was no shrine and no army — only a strange square object, partly broken, lying where nothing like it should lie.
It woke when you touched it.
A blurred silhouette stood in the light. A person who had been alive once. A Jedi Master. He spoke as if the words had been waiting for you.

He taught you the Force: the invisible link of energy that connects everything in the universe. He taught you that a Jedi knight is the defender of justice and harmony, and that a Sith is bound by his emotions to bring stability and prosperity, no matter the cost, to his own empire. He put a mindstar in your hand and showed you how to turn it into a blade of living light.
A lightsaber.
Under the guidance of this mysterious being you learned to foresee the future, even blows, a heartbeat before they land, and your fluid and accurate handling of your energy sword makes you deflect them with ease. You Force Push enemies and send them flying, destroying walls where they land.
The journey just begun.
As you learn, the image of the former Jedi Master becomes clearer and will give you full knowledge of his unique fighting style once you proved yourself (will appear completely at level 10),
But who was he?
You may follow only 1 form during your journey.
Forms:

Soresu
The defensive master Obi-Wan Kenobi, whose patience and endurance outlasted every duel he was meant to lose. Uses robes and a single psiblade. Highest passive deflection and resilient melee, built to stand in front of armies. Best at ripostes.
Ataru
The Chosen One Jedi master Anakin Skywalker, whose speed and fury ended wars before they could spread. Uses light armor and two psiblades. Fast multi-hit melee, high mobility, and increased criticals.
Djem So
The unmatched strength of Sith lord Darth Vader, who terrorized the galaxy and expanded his empire with brutal strength and Force. Uses heavy armor and a single psiblade. Devastating melee and Force powers with long cooldowns, durability, and an aura of demoralization to finish who's left.
Makashi
The noble Count Dooku, whose precision and presence turned every duel into a lesson. Uses robes and a single psiblade. The only form that projects lightning. Relies on large area Force powers and precise melee ripostes. Force powers grow stronger as the fight lasts, but passive deflection falls if you do not watch it.
Niman
The Jedi hero Luke Skywalker, the farm boy who became the legend, saved the whole galaxy by defeating the Empire and secured lasting peace by restoring the Republic. His master was old Obi-Wan Kenobi. Uses light armor and a single psiblade. Balanced melee, deflection, movement speed, chance to double attacks, and Force powers that heal or cleanse.
The Champion of justice Jedi Master Mace Windu, the only Jedi who could channel the dark side without falling and the only one to ever defeat Darth Sidious in single combat. Uses robes and a single psiblade. Extremely lethal and fast melee that siphons life during attacks, with solid defense, but builds dangerous Force Corruption that must be carefully managed.
VISUAL EFFECTS:
The intensity of the visual effect around your character (electric sparks for Siths, blue or green energy for Jedis) increases with how many stacks (center/hubris/balance...) you currently have.
Each forms has its own stacks mechanic, except Djem-so and Ataru who has a long lasting buff instead (therefore these 2 have the visual effect around your character at maximum intensity for their buff durations).
Jedi is a new subclass under Psionic for ToME 1.7.6.
This mod will allow you to play your character as the padawan/apprentice under the guidance of the most iconic Jedi or Sith of your choice.
Shared talents give you the classic force push (especially destructive as pushed hostiles if pushed thru a wall will destroy them creating a kinetic explosion), force pull, saber deflect (a % chance of completely negating all damage and associated status effect from attacks, except of course AOEs and most spells), and many many more unique talents/mechanics that i created myself from top to bottom.
As you reach level 10 (hopefully), you may at last repair your holocron and uncover (well, actually, choosing really) who this Force master actually is, and then use his unique fighting style, some of them COMPLETELY change your gameplay (some have blinding speed, some are very slow but absurdly strong, and more...).
Download:
- Te4.org: https: te4.org/games/addons/tome/jedi
- Steam workshop: https://steamcommunity.com/sharedfiles/ ... 3808312170
- Forum link: https://forums.te4.org/viewtopic.php?f=50&t=57193
The class is under: Psionic → Jedi.
Needs nothing else. First public build. If something breaks, tell me the form, the talent, your other addons, and drop te4_log.txt here.
I cannot wait to see your feedback, as this mod was made in accordance with the star wars movies (the first 6 movies to be exact).
If you love my mod and want to help me doing more, remember that you can make a donation to our beloved DarkGod in the website, and if you want to help and thank me: https://ko-fi.com/seha854373
May the Force be with you.
Update 9/27/2026:
- Fixed: a successful Riposte did not reduced the cooldown.
- Fixed: Clarified the Deflect to indicate that it does not work against spells of any kind or any AOE effects (= can only deflect weapon attacks/arrows/throwing knives...).
- MANY fixes to make sure everything works flawlessly, if you find anything please tell me i will fix it the same day.
- balance pass for most forms because some were indeed way too strong.
- gems balanced too they were far too strong.
Jedi Class [6 sub-classes] forum discussion thread
Jedi Class [6 sub-classes] on Steam's Workshop
See addon usage in the character's vault.
| Name | Module Version Required | Released | File |
|---|---|---|---|
| Jedi Class | 1.7.6 | 2026-09-27 06:16 |
tome-jedi.teaa |
| Jedi Class | 1.7.6 | 2026-09-26 20:32 |
tome-jedi.teaa |
| Jedi Class | 1.7.6 | 2026-09-26 11:45 |
tome-jedi.teaa |

saber riposte's cooldown don't decrease
i'm korean
play the game, very happy
however, use the saber riposte, cooldown is still 6 turn
also, my character is evade attack
Did I misunderstand?
saber riposte's cooldown don't decrease (Fixed + Deflect tips)
Hi I'm the creator of the Mod,
(Korean traduction of this message at the end if you prefer)
You were right about Saber Riposte (successfull counter), it was now reducing the cooldown, my last version of today fixes that.
About the difference between defense (from dexterity/armors/some talents), evasion (from Rogue class Mobility tree+scale also on dexterity) and Saber Deflect (from Jedi talents only):
they are indeed similar in effect in the sense that they negate completely weapon attacks, but the mechanics involved are different, for exemple:
- Defense even if very high will probably be almost useless against most Unique/bosses hostiles.
- Evasion at maximum capacity (talent5+dex100+) will give you ~35% evasion chance + ~30 defense.
- Saber Deflect at talent5 combined with your form at talent 5 is around ~60% passively for most Forms while other Forms get it to 70-80%, then when combined with Saphirre/amethyst gems + some forms have a bonus deflect on their amplified gem bonus = Very high probably 80-95% (not for all forms, some Forms are more dependant on Deflect that others for survival, some Forms naturally do not care too much about deflect because they are very offensive or have other means of survival).
Activating Saber deflect (which is a better version than it's passive) will give you 100% deflect for the duration, and is instant to activate, making it possibly one of the best active defensive buff existing especially if your timing is aligned with the most dangerous part of the fight (usually 1 turn before reaching melee range against many hostiles or a Unique/boss hostile), and is devastating when combined with counter attack talents (Form Soresu, Form Makashi and the shared talent Saber Riposte).
Lastly, high defense + high deflect can be stacked together to give you a fantastic layer of protection, mathematically increasing the chances than one or the other negate completely a weapon attack.
Now i want to eat Kimchi...
안녕하세요, 해당 모드 제작자입니다.
'세이버 리포스트(Saber Riposte, 성공적인 반격)'에 대해 말씀하신 내용이 맞습니다. 이전 버전에서는 쿨타임을 감소시키는 오류가 있었는데, 오늘 업데이트한 최신 버전에서 수정했습니다.
방어(민첩/방어구/일부 특성에서 획득), 회피(로그 클래스의 기동성 트리 및 민첩 수치에 비례), 그리고 세이버 디플렉트(Saber Deflect, 제다이 특성 전용)의 차이점은 다음과 같습니다.
이들은 무기 공격을 완전히 무효화한다는 점에서 효과는 비슷하지만, 작동 방식(메커니즘)은 다릅니다. 예를 들면 다음과 같습니다.
- 방어력은 수치가 아무리 높아도 대부분의 유니크/보스급 적을 상대로는 거의 무용지물일 수 있습니다.
- 회피력은 최대치(특성 5레벨 + 민첩 100 이상)를 달성할 경우 약 35%의 회피 확률과 약 30의 방어력을 제공합니다.
- 세이버 디플렉트는 특성 5레벨과 전투 폼(Form) 5레벨을 조합할 경우, 대부분의 폼에서 약 60%의 기본 확률을 가지며 일부 폼은 70~80%까지 올라갑니다. 여기에 사파이어/자수정 보석을 장착하거나 특정 폼의 보석 강화 보너스까지 더해지면 확률이 매우 높아져 80~95%에 달할 수 있습니다(모든 폼에 해당하지는 않습니다. 생존을 위해 디플렉트에 크게 의존하는 폼이 있는 반면, 공격적이거나 다른 생존 수단이 있어 디플렉트를 크게 신경 쓰지 않는 폼도 있기 때문입니다).
세이버 디플렉트 스킬을 활성화하면(패시브 효과보다 강력한 액티브 버전) 지속 시간 동안 100% 확률로 공격을 튕겨낼 수 있습니다. 즉시 발동이 가능하여 최고의 액티브 방어 버프 중 하나로 꼽히는데, 특히 전투 중 가장 위험한 순간(보통 적이나 유니크/보스급 적에게 근접 공격 범위로 다가가기 1턴 전)에 타이밍을 맞춰 사용하면 효과적입니다. 또한 반격 특성(소레수 폼, 마카시 폼, 공용 특성인 세이버 리포스트)과 조합하면 엄청난 위력을 발휘합니다.
마지막으로, 높은 방어력과 높은 디플렉트 확률을 중첩시키면 훌륭한 방어 체계를 구축할 수 있습니다. 수학적으로 볼 때, 둘 중 하나가 무기 공격을 완전히 무효화할 확률이 높아지기 때문입니다.
이제 김치가 먹고 싶네요...