Recent comments

  • I'm giving up ....   2 years 20 weeks ago

    I always go straight in water breathing or not. I think I have one death in all of my many deaths I can attribute to drowning.

  • OpenGL shaders bug Water everywhere on map   2 years 21 weeks ago

    Specifically Intel integrated graphics driver

  • OpenGL shaders bug Water everywhere on map   2 years 21 weeks ago

    I had this issue on my integrated graphics laptop. The addon worked fine, it only disables the water shader.

    What actually fixed it for me was a shift to a Linux distro however. I'm not saying run a partician specifically for ToME, but it was most likely an obscure windows graphics driver issue.

  • Light From Below   2 years 22 weeks ago

    On Old Mythrescar (1), there should be a set of stairs upwards that takes you to the second half of the worldmap.
    Auto-explore will not find it if there is a vault staircase on the same level.

  • Light From Below   2 years 22 weeks ago

    Fun campaign, but seems to be bugged. Upon beating the dwarf expedition leader in Old Mythrescar, nothing new opens up and no scripted events or anything happen. I'm presuming there's meant to be more after that since there's people on the forums talking about bosses I haven't noticed.
    Lots of cool ideas and mechanics that I've seen so far though, enjoyed what I could play of it.

  • Auto Talent Assistant   2 years 24 weeks ago

    one button "save everything" is difficult, I didn't expect to write so many features myself, so the whole code wasn't well planned from the start

  • I'm giving up ....   2 years 24 weeks ago

    Also, not activating and fighting Atamathon before level 10 is cheating. I can't even count the number of so-called "winners" who skipped that important step, or only did it late in the game. Cowards don't deserve to claim they "won" the game without killing Atamathon before level 10.

  • I'm giving up ....   2 years 24 weeks ago

    Skipping chests is cheating. Noone remembers a coward. /s

  • Deluxe Wanderers Combo Mod   2 years 25 weeks ago

    Hi, I wanted to use your mod with a quick change on my side to have rerolls free but the file has an header issue and I can't extract it properly. Could you help ?

  • Auto Fight   2 years 26 weeks ago

    I quickly put together an auto-fight addon similar to Dungeon Crawl Stone Soup's TAB key. Its path finds the nearest enemy and attacks using your 11th slot skill. If no enemy is present, it auto-explores until something happens. I have less than 10 hours in this game and I don't know Lua, so I might be missing some obvious things. Feedback appreciated!

    https://github.com/emredurak01/tome-auto_fight

  • Utility Supplies   2 years 26 weeks ago

    If it's a difficult fix, I completely understand. Honestly, most of the annoyance is self-inflicted because I will keep tapping the icon or the hotkey, thinking I pressed the wrong key or didn't tap my trackpad hard enough. It usually takes me 3 tries or so before I stop and remember that it doesn't function if there's one in my transmo chest. Just me being stupid. Also, I tend to not look too closely at loot I've picked up because I enjoy the feeling of looking at all my nice goodies once I've cleared a level, so I tend to not know I've picked up a rod until then.

  • Utility Supplies   2 years 27 weeks ago

    You mean activating it with a hotkey? Yeah, object hotkeys key off the object's name, and unlike most activatable tools, rods of the same type all have the same name, so if the code finds the one in the transmo chest first, it'll try to use that one and fail. I might be able to wedge in some code to make that handling a bit smarter, but it would be tricky.

  • I'm giving up ....   2 years 28 weeks ago

    Thank you. Not sure I'm quite ready to faff about with Adventurer yet. I have so much unlocking to do ;)

    Yeah, resisting chests and such is SUCH an important skill. For that winning run I skipped every single vault from the Prides onwards. Admittedly, I had (what I though was) really good gear, so that was easy. That Elemental Fury ring alone probably made the game so much easier. No need to risk death at that point.

  • I'm giving up ....   2 years 28 weeks ago

    Yay, gratz!!! :D

    I only managed to win on semi-roguelike so far. Could never resist opening locked chests/vaults/other dangerous whathaveyous to keep myself from dying.. :(

    Still working on my 'pure' Roguelike win. Enjoy playing the Adventurer class. ;)

  • I'm giving up ....   2 years 28 weeks ago

    Wow, that's a lot of comments on my little post.

    I've just beaten the game, and out of all things, even on Roguelike. My frustration with Nur has subsided, it's all much better now. :)

  • All lanterns provide 10 lite baseline   2 years 31 weeks ago

    Doesn't work with all (non fixedart) lites, as opposed to the prev. version (the one that would just add +10 lite)

    edit: funny thing, added lite adds up to price, making such lites costs 135k gold :D

  • astralInferno's Celestial Oddities   2 years 33 weeks ago

    hey it's two years later and I finally noticed this comment and fixed it =D

    (I don't play my own addons that much, does it show?)

  • Utility Supplies   2 years 33 weeks ago

    Oh, you're the one who made this mod. Probably should have guessed, given how many mods you've made to make life easier when playing. I've definitely taken advantage of the rods on occasion. I love it, and the only thing I'd note is that when a character has picked up a rod that is currently in the transmog chest, if you already have the same rod in Miscellaneous, using the one you already had won't work until you transmog or drop the second rod. Nothing gamebreaking -- you can just drop/transmog the second one without costing a turn -- just seems a little odd and annoying.

  • Necro NegLife+   2 years 33 weeks ago

    After a second playthrough with the mod it seems it works as intended.

  • Chaotic Race-Teraunces fork   2 years 34 weeks ago

    I've tried 2 different classes (Temporal Warden up to level 5, and Bulwark to level 2) without seeing a single "Chaos has taught you" in the log or not-expected talents when pressing "m".

    I also tried without most of the addons, just the DLC, items-vault, and this addon. No difference.

    I tried the original Chaotic Race addon, using Bulwark and the minimal addons. As soon as I leveled up I saw the expected "Chaos has taught you".

  • Campaign Uncapper   2 years 34 weeks ago

    This mod is extremely slept on. It turns the normal early and mid game slog of rushing through dungeons you are more powerful than into a worth while and fun endeavor.

  • Inferno Forger   2 years 34 weeks ago

    This is a super cool class, messing around with it a bunch was fun, fun enough in fact that I didn't notice that despite being a tinker class, it doesn't seem to spawn with an A.P.E., and I wasn't getting any ingredients for making tinkers with at all as a result. I'm not entirely sure if this is an oversight with the mod or a mod conflict on my end, but I thought I'd let you know. I'm going to have a peek around and see if it's something I can narrow down myself.

    EDIT: it seems to work fine now, so it was a mod conflict. That said, I do have a suggestion to the mod; most classes talent categories are usually 1.3x or 1.1x to differ them from the flat 1.0x that adventurers get, and it's a little weird that all the new talent trees of this class are 1.0x. Is there a specific reason for that? I feel like it'd work just fine with them a bit higher.

  • More Taints Fixed - Bamboo Edition   2 years 34 weeks ago

    I get a "Lua Error: /data/zones/cave-hatred/npcs.lua:89: table index is nil" from attempting to start an infinite dungeon character that ceases happening when I disable this mod. A quick peek at the contents of this mod does lead me to believe that this isn't a mod conflict.

  • Hulking Berserker Evolution   2 years 35 weeks ago

    Found a sneaky bug in your addon. Your overloaded Actor:getObjectOffslot() includes the following code:

    if o.dual_wieldable and self:attr("allow_any_dual_weapons") or self:attr("hulking") then
    	return "OFFHAND"
    else
    	return o.offslot
    end
    

    As written, this allows the player to wield literally anything in the offhand slot once they have the Hulking Berserker evolution. I tested this by dragging the transmo chest into the offhand slot on the inventory dialog, which it accepted without a hitch. I think you need at least an 'o.type == "weapon"' check in there.

    (This also plays high holy havoc with Enhanced Object Compare and Enhanced Wield Replace, both of which key off which slots an object claims it can be wielded in — and with this evolution in place, pretty much everything claims to be wieldable in the offhand slot.)

    And purely as a wishlist item (a quick code check didn't find an easy way to implement this), it would be nice if damage done with dual-wielded two-handed weapons could be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of prodigy requirements. My Windblade hopes for this character have been cruelly dashed… :(

  • Chaotic Race-Teraunces fork   2 years 35 weeks ago

    I did test it. I've been using it right now. I added an extra option to choose whether you can learn an antimagic talent without knowing one already. Additionally, I sanity-checked it, so if you know an Arcane talent, it won't give you an Antimagic one. The same applies in reverse. I had a really good Archmage run get ruined by it giving me an Antimagic talent on an inherently Arcane race and class. That made me crack the mod open and make my own fork to fix that oversight.

    Otherwise, it is exactly the same as the old version. It can still give you useless ones. I just made it so it can't end your run at random. Chaos is fun. Having your game end because a level up bonus became a game ending penalty is not.

    Once again, don't use this one with the old Chaotic Race addon.