Youkai Pack
Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots.
Takonyudo (octopode): namesake of the addon. Start with poison unlocked. 4 weapon and 4 offhands, 8 rings, and no armor except helmet.
Oboroguruma (oxcart): equip any weapon, armor, or jewelry you like, but the total quantity of items you can equip is limited by level.
Chopirako (house spirit): all chance based events succeed every time.
Iwanabozu (fish monk): high life rating. Cannot deal or take more than 1% of its life per hit, which is relaxed as you deal or take more damage.
Mekurabe (pile of skulls): 16 head slots and no other armor. Roll around stealthily as a bunch of heads, then assemble yourself to frighten anyone you stare at.
Kyorinrin (sentient scroll): no armor slots. Gain stats and extra talent levels by picking up lore pieces depending on how long the lore scrap was.
Aoandon (lantern spirit): no armor slots. Tell ghost stories to reduce power and saves, then manifest in a flash of terror.
Youkai Pack on Steam's Workshop
See addon usage in the character's vault.
| Name | Module Version Required | Released | File |
|---|---|---|---|
| chopirako/zashiki-warashi | 1.7.6 | 2026-05-06 09:48 |
tome-octopode.teaa |
| functional fishman | 1.7.6 | 2026-04-23 18:28 |
tome-octopode.teaa |
| updated ao and iwana | 1.7.6 | 2026-04-19 20:29 |
tome-octopode.teaa |
| fix weaver | 1.7.6 | 2025-11-06 10:52 |
tome-octopode.teaa |
| tako summoning | 1.7.6 | 2025-10-21 20:51 |
tome-octopode.teaa |
| fix harriers | 1.7.6 | 2025-10-16 03:30 |
tome-octopode.teaa |
| More blockier blocking | 1.7.6 | 2025-10-16 00:50 |
tome-octopode.teaa |
| utter chaos! | 1.7.6 | 2025-10-10 08:25 |
tome-octopode.teaa |
| made tako spells funnier | 1.7.6 | 2025-10-10 08:20 |
tome-octopode.teaa |
| added some tiles? | 1.7.6 | 2025-08-05 05:40 |
tome-octopode.teaa |

Multiple Spells
If you read this before editing, ignore it... Thanks for the add-on. The different restrictions/benefits are fun.
Oboroguruma suggestions
Trying an Oboroguruma character now. I'm mentally picturing a self-propelled carriage with half a dozen steamsaws mounted on the sides. >;) I've got a few ideas for small improvements to the Packed Car informational effect:
icon myself. ;)
Incompatibility with Psiblades talent/Wilder Balance
Seems the mod is incompatible with the Wilder Balance mod https://te4.org/games/addons/tome/wilder-balance that adds a psiblade side to the class. Using Psiblades as a Takonyudo doesn't let psiblades appear, keeping talents that depend on them disabled. Bug doesn't seem to appear on vanilla races with Wilder Balance enabled, tested with Human.
:canWearObject() discards can't-wear reason
Found another problem, in your superloaded Actor:canWearObject():
local base_canWearObject = _M.canWearObject function _M:canWearObject(o, try_slot) local ret = base_canWearObject(self, o, try_slot) [...] return retThe problem is that the base Actor:canWearObject() returns multiple values, and you're only passing through one of them; the value you're dropping is the message explaining why the player can't wear the object, so we end up with messages like "player can not wear: Special Thing (nil)." instead of "player can not wear: Special Thing (not enough stat)." What you need to be doing here is something like:
local base_canWearObject = _M.canWearObject function _M:canWearObject(o, try_slot) local ret = { base_canWearObject(self, o, try_slot) } [...] return unpack(ret)to pass through all the returned values from the base method.
Chokes without EoR
Lots of interesting races in this addon [you should probably update the addon description to mention them... ;) ]. Small bug to report: the Mekurabe talent calls Actor:combatSteampower() without checking whether the method is actually present, which causes the game to go into an infinite error loop if the Embers of Rage DLC isn't active for the character.