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It works, you get to angolwen and get back afterwards.
Interresting build, you learnt combat training and pumped the armor & health talents ?
I'm confused, why is the spell level multiplied by 1.3?
Anyway, yeah, no cheating, but only on normal difficulty.
The character was is a Dunadan Mage with maxed manathrust and flame spells, like 500 hp, and heavy armor. Level 16. He was wrecking people left and right.
By the way, what happens if you use the "Teleport to Angolwen" ability after you've gotten to the second continent? I didn't dare try it in case it would get me stuck.
Sense uses the spell level after mastery (so spell level * 1.3) consider it a little gifft ;)
You already got to the spider cave ???
Without cheating ?
What kind of character ? on what difficulty ?
PS: the crash is probably found now, should be fixed for next beta
Okay, so I was in the cave after Moria to unlock Sun Paladins, right? But my game crashed. So I reloaded my last save, and it was before Moria, but hey, no big deal, I'll just curbstomp those guys again and be on with it.
When I got to the boss room though, the boss wasn't there, and I didn't have the orb, so I had no way of moving forward. Anything I can be do about that, or will I just have to wait until next time?
I thought that Moria and the Spider Cave were better than previous dungeons. They had more of a consistent theme going. Both were pretty easy though (but I didn't get to finish the spider dungeon, so I can't say how the later parts of it are).
Also, the sense spell is sensing traps for me at level 4, but it says that it finds traps at level 5.
Looks good so far. I want to try out this Sun Paladin business.
One bug I noticed, and I'm not sure if it's new to this version, is that if I'm wearing equipment that increases my attributes, I can use those attribute boosts to learn skills that are above my actual attribute levels. For instance, with a constitution of 15, and 2 rings of +5 constitution, I was able to get level 2 of the health skill, despite the fact that the constitution requirement for it is 20.
Game often crashes for me when entering / exiting areas. But so far I'm enjoying it much.
Yay for submunitions!
You can try those programs:
http://recordmydesktop.sourceforge.net/about.php (not sure if it supports opengl)
http://nullkey.ath.cx/projects/glc/wiki (supports opengl)
This is very cool. Please continue the awesome.
loading a save doesn't work on my mac
Thanks, my bad 8)
Fixed ;)
Obviously it's the one labeled 'Windows'.
After the other one labeled 'Windows'.
Where's the OSX build???? can't find it! 8___(
Yes what is seen is seen, it is just a display effect
Hey, that looks pretty nice! How will it work out in gameplay? Everything that's even a little bit lit is fully visible?
How the hell do you accidentaly click the mouse ? :)
i'd rather try to avoid "option-creap" if possible, it's confusing for new(old) players and serves not much purpose because well, 99% of the time peopel do not change the options.
Also, know of any game where you can move with either the mosue or the keyboard that has such an option ? :)
Probably a good idea to make it an on/off feature. Some people might get frustrated if they accidentally (or while not concentrating) hit the right mouse button...
Wow, looks awesome!
Ah yes I keep on forgetting :)
Is there any chance that you might put in a close door command though?
Those open doors are tactically annoying sometimes.
In earlier builds I used it to run a coroutine processing a table of distances from every actor to every actor, but I have since them found a better way.
We'll see if I find a use for it :)
It doesn't seem like processing in the background is hard so much as finding sensible things to process and then making use of that data.
I can certainly imagine some higher order operations on Dijkstra maps, or FOV from every square to every other, starting to reach into the territory where you'd need to work it out ahead of time. But even for those, in practice, the delay is tiny.
Do you have any ideas (or, better, is there an implementation?) for anything that'll make good use of this? There surely must be something grand on its way.
If you want really beautiful lighting, try letting your lights go past 100% and make sure that every pixel has some component of red, green, and blue -- never 0. Clip only after every effect has been applied, and you'll find that it looks a lot more natural.