Recent comments

  • I'm giving up ....   2 years 49 weeks ago

    No right way to play. Enjoy yourself.

    I play Insane Roguelike, but it takes me months between wins, trying flat out.

    I think I just like watching myself suffer.

  • Dual-Classes Reworked by AscendingPhoenix   2 years 49 weeks ago

    Scaling is a bit of a work in progress. Hopefully the next version will be somewhat better? Where are you noticing a problem?

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   2 years 49 weeks ago

    More of this game? Count me in, where do I sign up?

  • Portable Item Vault   2 years 50 weeks ago

    Portable font should be possible then!

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   2 years 50 weeks ago

    Very excited for everything announced here, great to see this game still going.

  • Spell Merchants   2 years 52 weeks ago
    ?

    I don't really understand what you're saying, are you talking about the mod "extra Dungeons"? Because yes, my mod will conflict with it since both our mods attempt to change the same files, so only one mod will load properly if both are installed.

    Edit: User TsumiHokiro has clarified the issue in the steam comments, I will start work on a fix when I have the time

  • Naloren Pack   3 years 3 days ago

    Along with the addition of Freeks and Psionic/Mindstar combat, the v1.2.0 update also reworked the starting dungeon with an aim to reduce the threat of enemies in the dungeon. Full details of the changes are listed in this forum post: https://forums.te4.org/viewtopic.php?p=247129#p247129

  • Exotic Weapon Use Highest Stat Only   3 years 6 days ago

    Still works and valid in 1.7.4

  • Infinite Dungeon Merchants   3 years 1 week ago

    Your mod is based on "newEntity{ base = "BASE_NPC_" (giving new functions to normal npc-s) and that causes the game to not work, as soon as you load into normal locations.
    The game will work in intant-dungeons, such as Fearscape, when you start as an awakened demonic worshipper, but will go into black screen the second you decide to load to quagmire with the troll.

    The incompatibility lies in "npc-lua files" and "class files". It would be great, if you fixed the mod)

  • Greenwatch   3 years 1 week ago

    Hitting your effigy will apply Broken Blades effect on you indefinitely, making you lose damage modifiers more and more. Other than that pretty amazing classes, very fun to play

  • Escorts Enhanced   3 years 1 week ago

    I've been playing with this mod for quite a while now. Recently, I accidentally turned it off before character creation and it was only until the person I was escorting ran away and died while I was resting after doing Track upon entering the level that I realized something was wrong. I'd forgotten how annoying the quests are in the base game. It's just ridiculous how suicidal the people are. I would like to petition DG to incorporate this mod into the game. It doesn't even make in-game sense. They ask for your help but then proceed to completely ignore you as they race headlong toward the portal. What would be the point of them asking in the first place?

  • Loot Expansion   3 years 1 week ago
    Ty

    Thanks for uploading this mod.

  • Escorts Enhanced   3 years 1 week ago

    Honestly why is this not a part of the base game yet? I hated escort missions because they're doable but they suck and take a long time to finish, it's just frustrating to do
    This fixed all of my issues, thanks!

  • Spell Merchants   3 years 1 week ago

    EDIT: Below is my original thinking behind not selling cat. points, but it's been awhile since I actually played TOME, so I hopped on to refresh my knowledge, and the original reason is no longer relevant because in my most recent updates I removed the option to spend gold to REVEAL a talent category, so it can't really be abused anymore. I will be adding the ability to purchase cat. point from Mulfar soon! Thank you for bringing this to my attention! :)

    Original: Adding the ability to buy category points would have made no sense... Since it would have basically made the goal of this mod pointless! You see, it would have made ALL other merchants useless because (you would be able to cheese it by buying a cat. point to unlock another spell that would have been more expensive at another merchant) I would have had to make a category point the most expensive spell available.

    So the options would have been:
    -Sell cat, points at a price that could potentially be cheesed to unlock expensive skills.

    -Sell cat. points at the highest price. Pointless because, why not just go buy the skill from the original spell merchant, and it would have had a high chance to screw over players who didn't know any better by buying a cat. point and using it on a skill that would have been WAY cheaper from the original spell merchant.

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   3 years 2 weeks ago

    (in french accent) One month later...

  • Darker Colors   3 years 2 weeks ago

    v. 0.0.3
    Adjusted colors and tested for 1.4.9 and 1.5.10

  • Spell Merchants   3 years 3 weeks ago

    As far as I know (I've played this a lot and have seem the code,) the only way to get Category Points from this Addon is through the Debug Mode.

  • Spell Merchants   3 years 3 weeks ago

    Is there a way to buy tress you already have unlocked, or buy category points? I want survival on my technomancer, but I just spent my last cat point D:

  • Lost Land Beta soon! Next dlc already in the works! What the hell DarkGod?!   3 years 3 weeks ago

    when the shoggoth dance and sing
    and its much too late to scream
    when dark gods speak of dark updates
    and eldritch horrors are you're fate
    let the whole timeline crash its whole helltrain
    temporal repreive w/ permanent sustain
    a floating island in the blue
    you'll be here awhile with little to do
    sand sea sun and an expansion thats new
    this is my hype train tribute to you..

  • Portable Item Vault   3 years 4 weeks ago

    simple, it works. nice, much gratitude

  • Inferno Race Pack   3 years 4 weeks ago
    Bug

    Reborn's second talent (the gloom-like one) constantly makes errors as it calls for nonexistent gloomTalentMindpower function.

  • OpenGL shaders bug Water everywhere on map   3 years 4 weeks ago

    i already read that post but that fix only works for Nvidia graphics cards, i guess the only option left for me is to use the addon that only disables water shaders whilist keeping the rest enabled. Even though i like the animated water, i guess i can live without it. Hopefully Darkgod and the other devs will find a way to fix it in the next update.

  • OpenGL shaders bug Water everywhere on map   3 years 4 weeks ago

    Here's a forum post with some suggestions for steps you can take to try to resolve the issue:
    https://forums.te4.org/viewtopic.php?f=70&t=52090

  • Outlander   3 years 4 weeks ago

    This causes problems if you learn the Block talent and then don't have a shield equipped. It tries to call your block value when you hover over talent icons, but then throws up a lua error since you don't have one. Normally you unlearn Block when you take off your shield(s), so it's not a problem, but taking a point in block with this makes you learn it permanently, causing issues. Consider disallowing certain talents like block, attack, or shoot from coming up in the dialog.

  • Improved Stores - fix   3 years 4 weeks ago

    still works