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Sorry for the late reply. In the latest release (1.0.2) you can choose whether to learn the skill or not.
I fixed 'Great Caller' to have proper bonus!
And the Dragon is not intended to be bonded, so I made it not be selectable by 'Strengthened Bond'. Thank you.
The talent doesn't mention it, so I'd assume no but maybe you just didn't include it in description. Its a valid target for it, but that's probably because its a summon spell. Also a suggestion, you could make changes for the 'Great caller' Mindstar ( https://te4.org/wiki/Great_Caller ) (if you havent yet). It's stats seem like they would be useless when all the summoner changes in this addon are considered. And ofcourse, great addon!
If you know what you are doing with egos the assassin lord is significantly better. You might get something good with the merchant but you will get something great by rerolling. You can make completely broken items with it.
I completely and utterly disagree with this.
The merchant is SO much better then siding with the Assassin Lord it's unreal.
Killing the Assassin Lord gets you his loot off his body and experience and unlocks the best shop in the game.
Shops rarely have anything good but he always has some sort of artefact, and if you're lucky (or unlucky early game) he can sell the blood vial giving you an extra life.
You also get to craft your own randomized Artefacts, some of which rival and even EXCEED the power of per-determined artefact weapons and armor. Sure, it's not a 100% guarantee to get an upgrade, but this being a roguelike means you're not always going to get that specific item anyway.
For me, the Trollmire Renegade was on Trollmire 2, not with Bill. So maybe they are randomized? Or randomized per dungeon? I hope I don't have to go search all the t1 dungeons I skipped.
Is there no way to remove, reject, or limit talents? My first go at this, I absorbed something antimagic, which destroyed the character for the purpose I intended. I get that this is intended to be chaotic, but unless you only want to make antimagic characters it will get frustrating to have your time wasted by a random accident.
Perhaps a mechanism like Wheel of Fate, where you can do something about an unfortunate turn of events after a while?
What about beans? Will they get some love too?
I got the following error message when playing with both MODs. My main character is a possessor and when I created a new party member who is not a possessor, the game poped up an error window.
Lua Error: /data-possessor_fixes_bamboo/modify_cannibalize.lua:33: attempt to call method 'spotHostiles' (a nil value)
I certainly understand that it is not really your problem but could you maybe take a look into it? Thanks.
Personally I feel a simple check like 'if self.spotHostiles shall be able to fix the problem?
BEAMS !
lost lands gonna be so good
still waiting to be able to make meth as an alchemist
JESSE WE NEED TO COOK
as a serial addon addict,the zomnibus is one of my must-haves
it would be a matter of one Dark God Time Unit?
Still kicking. Progress is being made on the next DLC and a lot of work has already been done for the next update. DarkGod posts teasers for Lost Lands on the Discord channel from time to time. There haven't been news posts here for the last couple of annual events, but I wouldn't read much into that.
Update+dlc is coming...eventually
Is the game dead?
the first one is always one of the hardest
Way your npc generates on worldmap means that some ends up covering one of 4 extra dungeons if they are all unlocked by mod.
Well, if you'd prefer to save the lost merchant, my Font of Sacrifice to the Rescue addon makes the Font of Sacrifice available that way too.
You can cheat (potentially accidentally) by subtracting from (right-clicking on) stats whose base value is already at 1. Though the stat will not go below 1, you still gain a stat point. You can get infinite stat points this way.
At around dungeon level 20 I get a lua error related to the sandworm lair that stops the level from spawning and I can't progress anymore.
Loading/Reloading does not fix it.
I apologize for forgetting to take a screenshot of the error, I would try reproducing it but I don't want to lose another lv 27 character.
I am not kidding this is very fucking good
Any enemy counts, not just bosses. I've just tested it and it seems to be working fine.
I took a peak at your character vault, and it looks like you managed to take the prodigy, after all. Assuming that didn't require save editing or anything, I guess it is working for you as well?
If not, please let me know, and I could look a little deeper, with a bit more information.
killed 26 boses in melee but still does not allow me to select this evolution - I would really like to try this battle evo...