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So a question:
Will magic users be able to make use of steam technology or will it be too overpowered for them to do so? Or will the tech & magic actually conflict with each other like magic & anti-magic?
Fuck yes. It's about time! I am honestly more excited for this than any other game release.
yup!
So are new classes available to old races and vice versa?
i am so fucking hype
I'll buy this as soon as it's out!!!!!!!!!!!!!!!!
Will we be seeing any new zones added to vanilla? Maybe taken straight from the new campaign.
Buy it asap
i need to change my panties
oh boy...the sunlight will never see me again!
Oh, this is pretty bad-ass. I came back to the the game after a two year hiatus just in time! :)
HYPE!
Really looking forward to this DLC, hope it to happen soon! :D
OMFG I SOOOOOO WANT THIS DLC, GONNA CRY NOW
Finally big expansion :D
Keep up the good work!
Being a regular command line dweeb, I ran:
- premake4 clean
...- premake4 gmake
...- make clean
......
So, things looked good, and now I'm back online with the new version and the DLC. Commenting in case any other command line dweebs follow in my footsteps :D
Thanks DG!
You need to recompile/grab the binaries from 1.3 :)
You got all my votes!
Praise be the Dark! Praise be the God!
This is most likely not the right place to report this, (I would do chat but my chat is broken)
I did a:
For my local directory fixes, since SDL2 installed differently on my box. Then:
And then confirmed the two local directory fixes had no differences in the new version with git diff's.
Great! I started tome, and everything looked great at first, then I noticed it got froze as 3% of the load, switch over to look at the error log, which said:
=====
...Loading entities file from file /data/general/grids/underground.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
Initiated zone Forest with base_level 1
Creating level dungeon 3
C Map size 35:21 :: 735
C Map seens texture: 51 (60x60)
Lua Error: /engine/Map.lua:254: attempt to call method 'setupGridLines' (a nil value)
At [C]:-1 setupGridLines At /engine/Map.lua:254 makeCMap At /engine/Map.lua:310 loaded At /engine/Map.lua:228 init At /engine/class.lua:40 new At /engine/Zone.lua:948 newLevel At /engine/Zone.lua:898 getLevel At /mod/class/Game.lua:392 changeLevel At /mod/class/Game.lua:311 newGame At /mod/class/Game.lua:130 run At /engine/Module.lua:990 instanciate At /engine/utils.lua:2207 showMainMenu At /engine/init.lua:162 At [C]:-1 dofile At /loader/init.lua:204=============
So, the function 'setupGridLines' was not there at boot time or something. Worse, right before the affected line, the function it was in: 'makeCMap' called several other functions ('setObscure', and 'setShown') defined in parallel to 'setupGridLines' successfully.
I played with a few changes to this section of code but couldn't get the flow to recognize the 'setupGridLines'.
Really hope TOME will make it, and keep up with this great work! :)
it's not getting fixed because the race is already powerful enough, and I'm assuming they don't want another one of those "better than everything else" races :p
I need to finish my school work for the day, but I'll be playing ToME all night if I have to! Thanks for sticking with the development of the best game EVER! <3 :)
Thanks!