Recent comments

  • Tales of Maj'Eyal 1.4.0 aka "We are Doomed" is released!   10 years 11 weeks ago

    I stream this game quite a bit, so, what exactly are the streamer features?
    Thanks.

  • Exponential Leveling - A legit way for Madness   10 years 12 weeks ago

    Hey there, glad to hear this suggestion! I'm already working on that for v2.0, however it's much more complicated than doing it for expcontroller. Planning to add 2 to 4 presets. Hope to release it by week's end :)

  • Player AI   10 years 12 weeks ago

    I have found that when you get looped between entrance and exit, if you mash any button that brings up a menu and leave the menu open, the AI will disable the next time it reaches an entrance or exit.

  • Player AI   10 years 12 weeks ago

    If you want to change the health threshold, open the addon zip, go to the superload\mod\class folder and open Player.lua. Navigate to local function lowHealth. In the first if statement condition, change the 4 to a 3 if you want it to stop at 1/3 health, or a 2 if you want it to stop at 1/2.

    I definitely had to do this myself as what seems to always happen while using the AI is that it auto stops with me surrounded by enemies, with very low health, and almost everything on cool-down. Sometimes I even am killed before the AI manages to stop.

  • Exponential Leveling - A legit way for Madness   10 years 12 weeks ago

    Would be amazing if you add some options for this (like you have on your excellent expcontroller addon). Personally trying to make a game feel in-between this and vanilla. I don't have much money but could Paypal you a couple beers worth if its any help to you.

  • Announcing: Embers of Rage   10 years 13 weeks ago
    • continuously throws wallet at screen*
  • first experiences/thoughts   10 years 13 weeks ago

    stunt is everyone's waifu but I saw him first, fight me

  • first experiences/thoughts   10 years 13 weeks ago

    I'm really glad this was your experience with the community. I frequently list the overall community and in-game chat as one of the best and defining features of the game, and I really believe it. Like any community it has its share of grumpiness and the like but overall it's very willing to help out and friendly to new people willing to learn.

    I'm really touched to see myself mentioned here. I really do try to make ToME a better place but it feels weird when someone notices and points it out. <3

  • Magebow Class   10 years 13 weeks ago

    The reload talent has been removed from the game for a while now. Now you reload ammo by moving and standing still, and generally scales with a talent level (most of the time bow/sling mastery) or certain egos.

  • Magebow Class   10 years 13 weeks ago

    Digging the class, but where is the reload talent? Am I missing something?

  • Pepper Pack   10 years 14 weeks ago

    There seem to be a few skills for the Bard that I can find referenced in its other skills, but can't find themselves. I see references to a 'Gone Vocal' and a 'Gone Acoustic' (presumably, mind and darkness counterparts to 'Gone Electric', based on their added effects). Do these require some kind of unlock?

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 14 weeks ago

    I haev to rewrite the while display stack to play nice with modern OpenGL so .. no ;) But I'd still like to do it! (and I do work on it now and then on a separate branch)

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 14 weeks ago

    I'm not aware of RPi limitations; from a gogole search it seems to support GLES2 no ?
    Anyway I'm not quite sure the CPU of a RPi is powerful enough for tome :/

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 14 weeks ago

    I did try glshim IIRC but it wasnt perfect.
    And the gfx stack do need an update anyway, so if I do it, I should do it well instead of hackishlingly ;)

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 14 weeks ago

    Far too early to say :)

    Book is the Abyss Beyond Dreams by Peter Hamilton, very very nice. Part of a saga: https://en.wikipedia.org/wiki/Commonwealth_Saga

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 14 weeks ago

    Any news about ETA? :)

  • New item's vault display on te4.org!   10 years 14 weeks ago

    Damn, this is a sweet new feature for our web-based profiles. I really like it!

    Praise be DG!

  • Deathknight   10 years 14 weeks ago

    replaying to myself
    t5 shields is much better, they have less block value, but since ability itself is lvl5 you are able to spam it faster. now add here temporal shield and eternity's counter and you will get three raw damage reducers.
    easily killed overpowered wyrms with such build.

     

    finally turtle tank of my dream :) but also with minions

  • Deceiver class   10 years 14 weeks ago

    Not sure whether I am the only one with this issue, but my game freezes on starting new game with this mod.

  • Announcing: Embers of Rage   10 years 14 weeks ago

    orkz iz so small. i fink itz not fair.

  • Deathknight   10 years 15 weeks ago

    oh, now i get it.
    finally something really tankish and useful with shield.

    too bad there no information in log about mitigated damage, only absorbed. But probably this passive will give good advantage with using titanic shield (this one with 320 or like this block) to handle mages.

  • Deathknight   10 years 15 weeks ago

    Icebound Fortitude reduces all damage, not just physical. What it does is give you the damage reduction for 3 turns after you use Block (the ability granted by your shield). The Rime bit means it will only work if Rime is sustained though.

    And not really an issue, think it works like that for pets in regular game. Your Squire should teleport back if he gets more than 10 tiles away or so, so it's not too exploitable.

  • Deathknight   10 years 15 weeks ago

    yeah, i disabled everything, limited fps to 5, but necrotic aura shows even in world map, well thx for tip. maybe in result i made mod for bad pc like i have :)

    icebound fortitude (passive) - is it work only with physical damage or it's supposed to handle any damage source? also i don't get what is tooltip is talking about. Rime is sustained ability, so where is ("reducing % damage for 3 turns") this "turns" is coming from?

    also, not sure if it's bug or issue, but game isn't break rest state while squire is fighting somewhere :)

  • Deathknight   10 years 15 weeks ago

    Yes, Dusk Shield's tooltip is throwing an error at the moment as it's referring to your shield, rather than the squire's. Rather than changing it in the getMaxAbsorb code, I'd reword the tooltip like so:

        info = function(self, t)
            local block = t.getAbsorb(self, t)
            local chance = t.getChance(self,t)
            local damage = t.getDamage(self, t)
            return ([[Your block ability now grants your summoner a shield absorbing %d%% of your block value, and each time you take damage from an adjacent enemy, there is a %d%% chance to retaliate with a melee attack for %d%% weapon damage as darkness. You get one chance to deal this damage to a particular target each turn.]]):
            format(block*100, chance, damage * 100)
        end
    

    And put this line near the top below getMaxAbsorb:

        getAbsorb = function(self, t) 
            return  (70 + math.ceil(self:combatTalentScale(t, 10, 30)))/100
        end,
    

    That'll change the display to show the % of damage blocked.

    As for Necrotic Aura, have you disabled all the options for particles and shaders etc? If so it's probably coded to always display unfortunately, would need to add an entry in talents.lua and overwrite the bit that gives the particle effect.

    I might take a look at doing that tomorrow as well as fixing the tooltip for Dusk Shield.

  • New item's vault display on te4.org!   10 years 15 weeks ago

    I can slowly hear the orcs sharpening their blades the beautiful sound of a steam engine coming to life.