Menu
208 players are currently having fun. Join Them!
Tools & Stats
News
April 16, 2025
December 15, 2024
December 15, 2024
April 16, 2024
December 15, 2023
User login
Players Blogs
Recent comments
1 day 17 hours ago
5 days 1 hour ago
5 days 1 hour ago
1 week 5 days ago
2 weeks 10 hours ago

I stream this game quite a bit, so, what exactly are the streamer features?
Thanks.
Hey there, glad to hear this suggestion! I'm already working on that for v2.0, however it's much more complicated than doing it for expcontroller. Planning to add 2 to 4 presets. Hope to release it by week's end :)
I have found that when you get looped between entrance and exit, if you mash any button that brings up a menu and leave the menu open, the AI will disable the next time it reaches an entrance or exit.
If you want to change the health threshold, open the addon zip, go to the superload\mod\class folder and open Player.lua. Navigate to local function lowHealth. In the first if statement condition, change the 4 to a 3 if you want it to stop at 1/3 health, or a 2 if you want it to stop at 1/2.
I definitely had to do this myself as what seems to always happen while using the AI is that it auto stops with me surrounded by enemies, with very low health, and almost everything on cool-down. Sometimes I even am killed before the AI manages to stop.
Would be amazing if you add some options for this (like you have on your excellent expcontroller addon). Personally trying to make a game feel in-between this and vanilla. I don't have much money but could Paypal you a couple beers worth if its any help to you.
stunt is everyone's waifu but I saw him first, fight me
I'm really glad this was your experience with the community. I frequently list the overall community and in-game chat as one of the best and defining features of the game, and I really believe it. Like any community it has its share of grumpiness and the like but overall it's very willing to help out and friendly to new people willing to learn.
I'm really touched to see myself mentioned here. I really do try to make ToME a better place but it feels weird when someone notices and points it out. <3
The reload talent has been removed from the game for a while now. Now you reload ammo by moving and standing still, and generally scales with a talent level (most of the time bow/sling mastery) or certain egos.
Digging the class, but where is the reload talent? Am I missing something?
There seem to be a few skills for the Bard that I can find referenced in its other skills, but can't find themselves. I see references to a 'Gone Vocal' and a 'Gone Acoustic' (presumably, mind and darkness counterparts to 'Gone Electric', based on their added effects). Do these require some kind of unlock?
I haev to rewrite the while display stack to play nice with modern OpenGL so .. no ;) But I'd still like to do it! (and I do work on it now and then on a separate branch)
I'm not aware of RPi limitations; from a gogole search it seems to support GLES2 no ?
Anyway I'm not quite sure the CPU of a RPi is powerful enough for tome :/
I did try glshim IIRC but it wasnt perfect.
And the gfx stack do need an update anyway, so if I do it, I should do it well instead of hackishlingly ;)
Far too early to say :)
Book is the Abyss Beyond Dreams by Peter Hamilton, very very nice. Part of a saga: https://en.wikipedia.org/wiki/Commonwealth_Saga
Any news about ETA? :)
Damn, this is a sweet new feature for our web-based profiles. I really like it!
Praise be DG!
replaying to myself
t5 shields is much better, they have less block value, but since ability itself is lvl5 you are able to spam it faster. now add here temporal shield and eternity's counter and you will get three raw damage reducers.
easily killed overpowered wyrms with such build.
finally turtle tank of my dream :) but also with minions
Not sure whether I am the only one with this issue, but my game freezes on starting new game with this mod.
orkz iz so small. i fink itz not fair.
oh, now i get it.
finally something really tankish and useful with shield.
too bad there no information in log about mitigated damage, only absorbed. But probably this passive will give good advantage with using titanic shield (this one with 320 or like this block) to handle mages.
Icebound Fortitude reduces all damage, not just physical. What it does is give you the damage reduction for 3 turns after you use Block (the ability granted by your shield). The Rime bit means it will only work if Rime is sustained though.
And not really an issue, think it works like that for pets in regular game. Your Squire should teleport back if he gets more than 10 tiles away or so, so it's not too exploitable.
yeah, i disabled everything, limited fps to 5, but necrotic aura shows even in world map, well thx for tip. maybe in result i made mod for bad pc like i have :)
icebound fortitude (passive) - is it work only with physical damage or it's supposed to handle any damage source? also i don't get what is tooltip is talking about. Rime is sustained ability, so where is ("reducing % damage for 3 turns") this "turns" is coming from?
also, not sure if it's bug or issue, but game isn't break rest state while squire is fighting somewhere :)
Yes, Dusk Shield's tooltip is throwing an error at the moment as it's referring to your shield, rather than the squire's. Rather than changing it in the getMaxAbsorb code, I'd reword the tooltip like so:
info = function(self, t) local block = t.getAbsorb(self, t) local chance = t.getChance(self,t) local damage = t.getDamage(self, t) return ([[Your block ability now grants your summoner a shield absorbing %d%% of your block value, and each time you take damage from an adjacent enemy, there is a %d%% chance to retaliate with a melee attack for %d%% weapon damage as darkness. You get one chance to deal this damage to a particular target each turn.]]): format(block*100, chance, damage * 100) endAnd put this line near the top below getMaxAbsorb:
getAbsorb = function(self, t) return (70 + math.ceil(self:combatTalentScale(t, 10, 30)))/100 end,That'll change the display to show the % of damage blocked.
As for Necrotic Aura, have you disabled all the options for particles and shaders etc? If so it's probably coded to always display unfortunately, would need to add an entry in talents.lua and overwrite the bit that gives the particle effect.
I might take a look at doing that tomorrow as well as fixing the tooltip for Dusk Shield.
I can slowly hear the orcs sharpening their blades the beautiful sound of a steam engine coming to life.