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That's strange. Paypal shouldn't give you that problem.
I don't think darkgod checks this page that often.
To contact him, go to http://te4.org/contact
Maybe he has some other methods you can use.
Glad you're ok! Keeping France in my prayers!
Glad you're ok man, peace from Argentina
Glad you're allright. Let us try harder to be humans
Thoughts to the families, for healing, peace and friendship from Australia.
My first attempt at crafting an addon. Currently adds only a new subclass, with no new talents. Basically a cross between a rogue and an oozemancer, using high damage output and mobility to stay alive rather than slimes. Probably not well balanced, as of yet. I'm working on creating new talents and making this a strictly Wil/Cun class, but keeping the focus on stealth and mindstars. For now I want to see how this plays, and what I want to change. Currently working on new attack trees focused on mindstars to replace dual attacks, ooze blades, and corrosive blades. Plan to make a new stealth tree with slightly different functionality, incorporating heightened senses so the survival tree can be eliminated. Also plan to make a new generic cunning tree based on def and mobility, similar to tech/mobility, and removing that.
Still very much a work in progress, but playable.
Cool - glad to hear you're ok
I'm glad to hear you are fine, and i agree with you, let's stand together and stay human.
glad you are ok.
I think there's something we need to tweak traps to do, because NPCs can; Make it so we can set traps under them and have them activate, they do it to me all the time with catapult traps, I've gotten blown up with a disarm trap without moving, too.
This would make traps a lot more enjoyable to use and would greatly help rogue be more reliable early on.
krazycure's work : http://forums.te4.org/viewtopic.php?f=50&t=45155
There is a locked talent tree named Horror on this class. Once opened there is nothing inside this tree at all, meaning it either doesn't exist or is bugged to not ever be usable.
Having now tried the demo, I can see this is legitimately very good. A nice twist on the Puzzle Quest type games which is by far better than any of the attempts I've seen since the original Puzzle Quest itself. If it goes on Steam, I will buy it.
Any chances this is making some escorts not spawn? That's kind of a big, big downside if it can't be fixed.
Sooo I'm back. Speed will be way less.
New things since that post!
Empty Smiles sees Zigur going ‘well shit’ and Calliope heading out on her own mission.
Midnight Suns sees Serena shaking things up, including the highest power fight scene yet.
Cleansing Flames sees Gabrielle and Kilia going after Natasha, complete with a gratuitous mage duel.
And finally, today’s Graceful Death sees arena legend Rebecca meeting up with Leah, Iona, and the rest of their adventuring party between Last Hope and Reknor.
Also new, a chapter list!
If you haven't seen, I do a lot of addons. Some are connected to this story! Find them here!
So, what has been changed? Can you give us some examples?
I love match 3 games and I love them even more when they're RPG!
But I'm not going to support this one though. While I don't mind the artstyle for characters and monsters, gems look really lame and uninteresting which is pretty bad as you'll be spending a lot of time in match 3. The UI also looks pretty awful.
I almost never look to see if there are comments here.
Please use the forum thread (which I don't appear to have linked).
Crossbows itself doesn't work with 1.3.1. The addition of the new stores in 1.3.1 causes certain older addons to error out when you go into Derth or Iron Council.
Alchemist also gets Cunning/Herbalism in this addon (like in the Arcanum addon only without the rest of that one), which is straight cool.
EDIT: nope, only happens in Arcanum after all.
Your character can sometimes get stuck on an endless loop between level entrance and exit.
Some information relating to this addon can be found here:
http://forums.te4.org/viewtopic.php?f=36&t=44106#p200090
You updated the Merchant in Last Hope. Was wondering if you would update this as well, if you have the time or desire. The Reroll mod worked as expected, thanks for the update on that.
Could you please explain, or describe what has been changed. As well as how they react with this change??