Recent comments

  • Gamers communities are toxic? Not here!   10 years 26 weeks ago

    ToME's community is definitely the best there is. Mature, friendly and helpful.

  • Tales of Maj'Eyal 1.4.0 aka "We are Doomed" is released!   10 years 26 weeks ago

    However, I (I don't know if anyone else has had this problem) cannot start a new game now as it gives me a lua error and redirects me back to the main menu. I haven't tried taking off the addons I am using currently so I will try that right after this post. It also seems like my save files were all wiped (no significant progress lost, still figured I'd note it though).

  • Tales of Maj'Eyal 1.4.0 aka "We are Doomed" is released!   10 years 26 weeks ago

    Yesss..! This update is -really- great - absolutely great job from everyone involved!
    Praise be DG!

  • Tales of Maj'Eyal 1.4.0 aka "We are Doomed" is released!   10 years 26 weeks ago

    Congrats on another great release.

  • Tales of Maj'Eyal 1.4.0 aka "We are Doomed" is released!   10 years 26 weeks ago

    I stream this game quite a bit, so, what exactly are the streamer features?
    Thanks.

  • Exponential Leveling - A legit way for Madness   10 years 27 weeks ago

    Hey there, glad to hear this suggestion! I'm already working on that for v2.0, however it's much more complicated than doing it for expcontroller. Planning to add 2 to 4 presets. Hope to release it by week's end :)

  • Player AI   10 years 27 weeks ago

    I have found that when you get looped between entrance and exit, if you mash any button that brings up a menu and leave the menu open, the AI will disable the next time it reaches an entrance or exit.

  • Player AI   10 years 27 weeks ago

    If you want to change the health threshold, open the addon zip, go to the superload\mod\class folder and open Player.lua. Navigate to local function lowHealth. In the first if statement condition, change the 4 to a 3 if you want it to stop at 1/3 health, or a 2 if you want it to stop at 1/2.

    I definitely had to do this myself as what seems to always happen while using the AI is that it auto stops with me surrounded by enemies, with very low health, and almost everything on cool-down. Sometimes I even am killed before the AI manages to stop.

  • Exponential Leveling - A legit way for Madness   10 years 27 weeks ago

    Would be amazing if you add some options for this (like you have on your excellent expcontroller addon). Personally trying to make a game feel in-between this and vanilla. I don't have much money but could Paypal you a couple beers worth if its any help to you.

  • Announcing: Embers of Rage   10 years 28 weeks ago
    • continuously throws wallet at screen*
  • first experiences/thoughts   10 years 28 weeks ago

    stunt is everyone's waifu but I saw him first, fight me

  • first experiences/thoughts   10 years 28 weeks ago

    I'm really glad this was your experience with the community. I frequently list the overall community and in-game chat as one of the best and defining features of the game, and I really believe it. Like any community it has its share of grumpiness and the like but overall it's very willing to help out and friendly to new people willing to learn.

    I'm really touched to see myself mentioned here. I really do try to make ToME a better place but it feels weird when someone notices and points it out. <3

  • Magebow Class   10 years 28 weeks ago

    The reload talent has been removed from the game for a while now. Now you reload ammo by moving and standing still, and generally scales with a talent level (most of the time bow/sling mastery) or certain egos.

  • Magebow Class   10 years 28 weeks ago

    Digging the class, but where is the reload talent? Am I missing something?

  • Pepper Pack   10 years 28 weeks ago

    There seem to be a few skills for the Bard that I can find referenced in its other skills, but can't find themselves. I see references to a 'Gone Vocal' and a 'Gone Acoustic' (presumably, mind and darkness counterparts to 'Gone Electric', based on their added effects). Do these require some kind of unlock?

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 28 weeks ago

    I haev to rewrite the while display stack to play nice with modern OpenGL so .. no ;) But I'd still like to do it! (and I do work on it now and then on a separate branch)

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 28 weeks ago

    I'm not aware of RPi limitations; from a gogole search it seems to support GLES2 no ?
    Anyway I'm not quite sure the CPU of a RPi is powerful enough for tome :/

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 28 weeks ago

    I did try glshim IIRC but it wasnt perfect.
    And the gfx stack do need an update anyway, so if I do it, I should do it well instead of hackishlingly ;)

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 28 weeks ago

    Far too early to say :)

    Book is the Abyss Beyond Dreams by Peter Hamilton, very very nice. Part of a saga: https://en.wikipedia.org/wiki/Commonwealth_Saga

  • Tales of Maj'Eyal on Android?! Oh yes baby!   10 years 28 weeks ago

    Any news about ETA? :)

  • New item's vault display on te4.org!   10 years 29 weeks ago

    Damn, this is a sweet new feature for our web-based profiles. I really like it!

    Praise be DG!

  • Deathknight   10 years 29 weeks ago

    replaying to myself
    t5 shields is much better, they have less block value, but since ability itself is lvl5 you are able to spam it faster. now add here temporal shield and eternity's counter and you will get three raw damage reducers.
    easily killed overpowered wyrms with such build.

     

    finally turtle tank of my dream :) but also with minions

  • Deceiver class   10 years 29 weeks ago

    Not sure whether I am the only one with this issue, but my game freezes on starting new game with this mod.

  • Announcing: Embers of Rage   10 years 29 weeks ago

    orkz iz so small. i fink itz not fair.

  • Deathknight   10 years 29 weeks ago

    oh, now i get it.
    finally something really tankish and useful with shield.

    too bad there no information in log about mitigated damage, only absorbed. But probably this passive will give good advantage with using titanic shield (this one with 320 or like this block) to handle mages.