Menu
150 players are currently having fun. Join Them!
Tools & Stats
News
April 16, 2025
December 15, 2024
December 15, 2024
April 16, 2024
December 15, 2023
User login
Players Blogs
Recent comments
1 day 22 hours ago
1 day 22 hours ago
1 week 2 days ago
1 week 4 days ago
1 week 4 days ago

when the character gets an additional life. Can I modify that?
when the character gets an additional life. Can I modify that?
Would be great if this was updated for the newest ToME version.
Ahah sure dont worry no point in removing support :)
Can you keep the option of using the standard way of playing for those of us who will most likely still just hook up a keyboard and mouse to the phone or tablet?
And about space concerns >_> I have a 200gb memory card in my phone as long ast can be saved in the memory card's data folder for Maj'Eyal it isn't going to be a problem at least for me.
No idea how to, is it just for Orc golems or does it work with any golem on any character?
I really like this, but there's some grapical issues I'd like to see sorted out, if possible. Whenever you enter the AoE for the Necrotic Air effect, the screen has a green filter applied to it (much like the effect for when you get frozen). And there's some oddities with the Rune: Shielding sprite for the shield effect. Sometimes, it gets cut in half with one side visible but the other not. I've personally seen vertical and diagonal splits myself, but I wouldn't be surprised if horizontal splits can occur. Also, when the shield sprite is halved, sometimes the 'shield hit' pink effect shows over the halved area and generally looks odd.
Thought that might have been the case, thanks.
So why is the exp penalty so absurdly high? It also says +50% when no other race ever says +. Nothing about it seems anywhere near strong enough to justify double Shalore exp penalty
I searched the code for Strength of Purpose's talent ID T_STRENGTH_OF_PURPOSE. Basically, I figured that if the modification wasn't happening in the talent definition, then something somewhere in the code must be calling :knowTalent('T_STRENGTH_OF_PURPOSE') or similar and using that to decide whether to do the modification.
Thank you. Btw how did you go about finding the relevant class?
Didn't mean to post this comment
Doesn't look like the damage calculation changes are happening in the talent definition. [sound F/X: source diving] Ah, yes, that apparently happens in Combat:getDammod() in mod/class/interface/Combat.lua. For your purposes, it looks like you'll want to hook into the "Combat:getDammod:subs" hook to apply your changes.
Getting Lua erros when trying to refit the shadow, but otherwise its a fun class and doesn't seem to have any issues. Not being able to refit it is a big one though.
I like the concept of it quite a lot
This is a nice addon and I like it but unfortunately Path of Light will damage friendlies so I keep murdering townsfolk and Escorts.
https://te4.org/blogs/darkgod/2017/03/news/tales-majeyal-150-unbroken-unforgotten-embers-rage-104-and-ashes-urhrok-1
Under bugs:
May I just say, you are a god...and dark and everything... :D
Thanks for your continued efforts and love on what has become a go-to favorite and continual point of fun (and contention) with friends.
I've recently made a steam account and want to be able to access the game through that platform. Is this possible, and how do I go about it if it is?
Changed the overload to direct to the mod but it still has has issue with removing party members (stealth check additions are working).
Stats are working again! :)
(No data lost, was just aggregation stuff)
This is one of my favourite addons. It lets you tweak the combat text settings to highlight damage amount/type/percentages that you are focusing on. I used it with every character pre 1.5 release and hope it'll be updated again soon. It definitly adds to the ToME experience for me and I hope it is adopted by Darkgod. Cheers Codefly
30 mins is pretty average for an introductory LP for a reasonably complex game. If you look at something with a similar learning curve - Rimworld, Stellaris, etc - 30 minutes is typical. Get into something madly complex like CK2 or Distant Stars, and they can spend an hour before they unpause the game.
You know there's a pause button, right?
Same problem for me... new unlocks are all accessible in-game, but the website says Last connection: 2017-03-09 19:31:09, and hasn't updated the achievements, etc since. The living (and mostly dead) characters do show up though.
Yes, this is something I can fix. Open a ticket, send me a copy of your save: http://www.te4support.org/
Are you playing through Steam? If so make sure you disable3 cloud saves for ToME. They are disabled by default due to them causing issues like this (or worse).
.*reads the patch notes*
.*reinstalls the game*