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From the time of the post, you likely were trying to log in during the daily server reset/maintenance. Around midnight EST is the time where the servers go down temporarily.
Hey guys, i don't know if you have read this http://www.frame-rate.com/2017/02/24/death-hands-darkgod-tome-4-breathes-life-roguelikes/
In this interview Dark God more or less announced the upcoming DLCs Broken World and Forbidden Cults.
I'm back. I'll start trying to get to tickets when possible in the next few days; I apologize for delays.
I bought the game on steam with all expansions and eerything. Was playing nice until the latest update. Once it got updated I cannot login online and use chat and my achivements have not been shown on steam. Any thoughts?
Heres stuff from the changes.txt file from it:
Before 1.0.5
-hedge warden talents on adventurers
-verdant wyrmic unlockable talents for adventurers
-Cloak in night = instant
-redux = instant
-out of phase stacks infinitely
-golems get more stats
1.0.5
-Shortstaff+shield for arcane blade
-mage warden+wildfire for arcane blade
-armor training for arcane blade
-fuck dirty fighting tho
1.0.6
-I take hymns for negative regen, goddamnit. they give pen now.
1.0.7
-I broke haste of the doomed.
1.0.8
-Hymn nocturnalist is a sustain now. pen removed.
One of the best add-ons for this game imo
With this active it will cause the place to get stuck in the ocean after leaving Kruk Pride. Disabling this addon and getting out of town (after doing starting quest as an orc) comes out of town correctly.
Thanks for the update
Well, they never did gain EXP, they should level up when your party leader does.
Though I assume that's what you meant, and when I think about it I think this version may be incompatible with saves created with an older version of this addon. I didn't think it would break anything but I don't really understand TOME's save system 100% yet.
That said if they also aren't gaining exp on new characters save files then I'm highly under the impression it's an addon conflict.. so I suppose I'll restore the original behavior in addition to having the new behavior which is a redundancy, but should restore old saves to working condition and prevent poorly designed addons from conflicting with this one.
Current version of adventure party has party members not getting any exp.
Updated to match changes in 1.5.0.
In addition Archmage and Chronomancers will now start in Last Hope (you will not get the starting quest).
Enjoy!
This addon works really well with the warzones addon. Thanks for making it.
here is the error (randomly happened on character gen):
[quote]
Lua Error: ...ns/tsedaka_safer_auto_use/superload/mod/class/Player.lua:3: module 'mod.shesh.threats' not found:
no field package.preload['mod.shesh.threats'] no file '/mod/shesh/threats.lua' At [C]:-1 At [C]:-1 require At ...ns/tsedaka_safer_auto_use/superload/mod/class/Player.lua:3 base At /loader/init.lua:174 loadPrevious At /mod/addons/nullpack/superload/mod/class/Player.lua:19 base At /loader/init.lua:174 loadPrevious At /mod/addons/player-ai/superload/mod/class/Player.lua:47 base At /loader/init.lua:174 loadPrevious At .../addons/improved-restauto/superload/mod/class/Player.lua:23 At [C]:-1 require At ...ns/sk_multi_class_challenge/superload/mod/class/Game.lua:26 base At /loader/init.lua:174 loadPrevious At /mod/addons/zomnibus/superload/mod/class/Game.lua:21 base At /loader/init.lua:174 loadPrevious At /mod/addons/faster_rre/superload/mod/class/Game.lua:20 base At /loader/init.lua:174 loadPrevious At /mod/addons/easy_map/superload/mod/class/Game.lua:30 base At /loader/init.lua:174 loadPrevious At /mod/addons/no-decay/superload/mod/class/Game.lua:1 At [C]:-1 require At /mod/load.lua:329 At [C]:-1 require At /engine/Module.lua:160 load At /engine/Module.lua:1028 instanciate At /engine/utils.lua:2243 showMainMenu At /engine/init.lua:172 At [C]:-1 dofile At /loader/init.lua:217[/quote]
I'm reasonably certain this mod is causing an issue with Adventurers. Specifically, the don't get any category points on birth. I don't know why this is occurring and I haven't found a way around it yet but, oh well. Just giving you a heads-up.
I keep getting this error since 1.5. Only happens on the overworld map but it's frequent and annoying.
Lua error, superload/mod/class/Actor.lua:115: attempt to perform arithmetic on field 'prodigy_total' (a nil value)
I tried to fix it myself by inserting
if not self.prodigy_total then self.prodigy_total = 0 end
before the affected line, but then I get an invalid hash error. Can you look into sanity checking that variable?
I think it's a conflict on my end. Its only happening on one character, so I think I'm just going to disable it on that char and move on. The sanity check above wouldn't hurt, though. It fixed my problem, tho it invalidated the hash.
makes the log much easier to read thanks for this
sweet addon much appreciated
talents that target floor tiles sometimes don't work right, disengage is especially wonky
I'm getting spammed Lua error messages upon simply starting the game, at main menu. The error message spam is so bad I can't do anything.
What do I have to delete? I wouldn't even mind losing my addons/saves if I can keep my unlock progress.
That message is only supposed to pop up when you wear a specific item - right now it also pops up when an NPC spawns with that item. Will be fixed for next patch - sorry for any confusion!
please update for 1.5, game warn about version mismatch.
Thx your post. On 1.50 mare rare mosnter spawn. So better items can be got, I feel nightmare mode is more easer. You can also clear this game.
Has anyone else gotten this message upon entering Angolwen? http://images.akamai.steamusercontent.com/ugc/85971431429836056/87316CF3780C3EB1B23ACD75286B6D0EA445B6E9/
I've tried testing it, and didn't get any errors when I disabled all other mods and ran with only ape-tweak.
One of the other mods caused it to exit back to the main menu before showing the character creation screen (not sure which one) so 1.5.0 definitely makes some mods wonky, but if it's giving you an error message can you copy/paste it?
Not sure if you have fixed this for the 1.5 release but in the previous bugfix version it was still possible for escorts to not appear in unreachable zones (mainly Dreadfell) Where you would get an escort popup, select an escort, and as doors block paths, no escort will spawn. in default tome behaviour if no escort can be spawned on a designated level due to closed doors, the quest does not begin. And if you open paths and come back later the next time you load the level the escort will spawn, the quest will begin and you can proceed. With the addon however the quest begins, no escort can spawn, and the quest fails when you leave the level with no recourse. I did have Bonus Escorts installed as well, which may have conflicted.
I must have missed that in reading the interview and I just realised I didn't finish the interview. Oh boy it is good to know there are still 2 coming up.