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Would it be possible to remove the possession talent hard cap? Currently possessors can only gain up to 8 talents, even if there were more effective levels in full control (cat point+adept gives 9.8).
I killed every single bunny a couple days ago and it felt right. Stop oppressing me.
Seriously, I wish I'd had this one. It's a nice main campaign version of the EoR orc prisoner camp achievement, which I've managed all of one time. One time out of dozens of attempts.
In the future nameinf the file names so it is easy to distinguish what this mod is would be great =] I cn see Elkan id (infinitedungeon) tweaks however if i left and got on 6 months from now i wouldnt fkn know =p
Been playing for years and I still suck, keep coming back. Very good game
My testing shows that some of the options on this addon also affect NPCs.
I'm not sure if all options are affected, as I didn't notice if enemies are getting more talent levels and such, but when I got suspicious of it I decided to greatly increase some stats to test and noticed that enemies were being affected (life being the more noticeable one).
It may well be just life and resources that affect enemies though, I'm not sure, and as I don't actually play with those two values altered it doesn't really affect my own game so I'll leave this as a note for other players and/or the creator.
As a side note - it'd be good if the options saved between characters, currently most of them reset when you start a new game.
Casted Spell missile. It created a 2nd "me" giving me control. I didn't have any elemental spells, so I casted Phase Door.
For my mischief, I got the following LUA error (Included what may be pertinent info above it from log)
[LOG] Cactus Joe uses #{bold}##ORCHID#Spell Missile.#{normal}##LAST#
[ARCHERY ACQUIRE TARGETS WITH] elm longbow quiver of elm arrows
[SHOOT] speed 1 => 1000
[ARCHERY SHOOT] Cactus Joe 3367 using weapon: elm longbow ammo: quiver of elm arrows offweapon: nil pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon: elm longbow to: 59 22
Adding entity 17312 after 3367
[LOG] Talent used by Cactus Joe
[ARCHERY SHOOT] Cactus Joe 3367 using weapon: elm longbow ammo: quiver of elm arrows offweapon: nil pf_weapon:
[ARCHERY SHOOT dofire] Shooting weapon: elm longbow to: 59 22
Adding entity 17313 after 3367
[Actor:move] 17328 Cactus Joe's spell missle (forced) move from nil nil to 58 23
[PARTY] New member, add after Cactus Joe's spell missle Cactus Joe
Adding entity 17328 after 3367
[ATTACK ARCHERY] 17313 to Cactus Joe's spell missle :: 10.28624369243 5 4 :: 1.4079215610874
checkHit 23 vs 3 => chance to hit 100
[LOG] Cactus Joe's Spell Missile misses something.
[ATTACK ARCHERY] 17312 to Cactus Joe's spell missle :: 10.28624369243 5 4 :: 1.4079215610874
checkHit 23 vs 3 => chance to hit 100
[LOG] Cactus Joe's Spell Missile misses something.
[Actor:move] 3367 Cactus Joe (forced) move from 57 23 to 57 23
[Actor:move] 17328 Cactus Joe's spell missle (forced) move from 58 23 to 58 23
[LOG] #MOCCASIN#Character control switched to Cactus Joe's spell missle.
[Actor:move] 16794 forest troll move from 59 22 to 58 22
[LOG]
[LOG] --------------------------------
[LOG] Cactus Joe's spell missle casts #{bold}##PURPLE#Phase Door.#{normal}##LAST#
[Actor:move] 17328 Cactus Joe's spell missle (forced) move from 58 23 to 56 25
[phase door] final location of Cactus Joe's spell missle 56 25 vs 58 23
[SOUND] loading from /data/sound/talents/teleport.ogg :=: sound "/data/sound/talents/teleport.ogg" :
[LOG] Talent used by Cactus Joe's spell missle
[LOG] spellmissile used a talent
##Use Talent Lua Error## T_PHASE_DOOR Actor: 17328 Cactus Joe's spell missle
FROM /mod/addons/cults/superload/engine/dialogs/ShowErrorStack.lua loading previous!
ERROR:
Game version: tome-1.7.4
Addons: convenient-digging-1.5.5[X!], items-vault-1.7.0[O], arcane-archer-1.7.4[X], PlenumTooltipCustom-1.7.4[X], cleaner-descriptions-1.7.0[X], turn_separators_v2-1.6.0[X!], easy_map_v2-1.6.0[X!], clean_doll-1.7.2[X], ashes-urhrok-1.7.4[O], inv_tiers-1.7.2[X], invorder-1.7.0[X], cults-1.6.0[O!], orcs-1.7.4[O], possessors-1.7.4[O], compare-1.7.0[X]
Game version (character creation): tome-1.7.4
Lua Error: /engine/interface/ActorTalents.lua:351: /engine/interface/ActorTalents.lua:324: /hooks/arcane-archer/load.lua:23: attempt to perform arithmetic on field 'mana' (a function value)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:351 useTalent
At /engine/interface/PlayerHotkeys.lua:179
At /engine/interface/PlayerHotkeys.lua:162 activateHotkey
At /mod/class/Game.lua:2565 fct
At /engine/interface/PlayerHotkeys.lua:326
At /engine/KeyBind.lua:231
I installed Addon but it didn't work. How do I enable it
Should this be installed along with OldRPG, or do the two packages fulfill all functionalities of the former 6?
I've tried to get into TOME4 several times but the default tileset is (1) really hard to see what's what, and what's going on; and (2) hideous, godawful hideous, just so hideous, oh save us, it's so darn ugly.
v2.0.1 is live and the addon should work properly immediately now.
The current v2.0.0 version is slightly broken. If you find that your target cursor is replaced, but the regular borders (except bosses) are not, try selecting a style option and restarting.
I will try to fix this issue soon.
Congrats on your first win!
Been playing on an off for nearly 10 years now. Some years ago I got to the end on exploration mode with arcane blade, but that doesn't count :-) I'm yet to finish the original campaign properly, but it's always fun.
Furthest I ever got on Normal mode and no cheating was level 40 with a Higher Doombringer - could have gotten a bit further if I hadn't been dumb enough to walk into the dragon vault! That's what hubris will do to you!
https://te4.org/characters/137176/tome/17ed5842-04f6-4ef6-9175-fe534412152f
Still a fairly good run, though.
Overall, Doombringer and Arcane Blade are my favourite classes. Never played with a bulwark, I'll probably try it next time.
Well done, first win best win.
As far as prodigies go, if you wanted an offensive prodigy, something like Flexible Combat or Arcane Might would be the way to go. Subcutaneous Metallization is kind of a lackluster one and there are many better defensive ones but it's not like you can't win with any of em as shown here.
If I had to guess, I'd say majority of your damage output issues steams from having 0% physical penetration (and very small amount of physical dmg%). Penetration is something you basically always want at least 50% of for your primary damage type to make sure you're not noodling against high res enemies.
Yup! Dying is fun <3
What’s the bug that you fixed ?
You're very kind! I hope you enjoy the updated classes.
Issue repaired. Thanks for letting me know!
I couldn't get the error to replicate; which respec addon are you using? Thanks!
Remember, losing is fun!
Getting the below error when using a sigil.
ActorTalents.lua:190: /engine/Entity.lua:179: Entity 19182/Burning Rune definition has a closure: toAct has upvalue Particles
stack traceback:
[C]: in function 'error'
/engine/Entity.lua:179: in function 'checkForUpvalues'
/engine/Entity.lua:115: in function 'init'
/engine/Object.lua:38: in function 'init'
/engine/class.lua:147: in function 'new'
/data-now-you-see-me/talents/spell/nysm-sigils.lua:9: in function 'makeSigil'
/data-now-you-see-me/talents/spell/nysm-sigils.lua:110: in function </data-now-you-see-me/talents/spell/nysm-sigils.lua:105>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:186: in function </engine/interface/ActorTalents.lua:173>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:137 fct
At /engine/interface/GameTargeting.lua:143 targetMode
At /engine/interface/GameTargeting.lua:282 targetMouse
At /mod/class/Game.lua:2659 fct
At /engine/Mouse.lua:71
Seriously. Epileptic seizure happy.
I LOVE your work and feared that you'd moved on.
I was going to cut the rug w/ a void scholar, but its time for some deception.
Great to have you back.
.Lua Error: /hooks/dance-of-the-edge/load.lua:102: attempt to index local 'tbl' (a nil value)
Attack order was not allowed to be used at dragons. Maybe that's the reason you couldn't use Attack Order.
'Blood and Iron' and 'Commun with Nature' are not designed to be used at the same time. But you can still toggle around them if you are OK to spend extra 2 turns.
Enjoying the addon alot. And actually made me play summoner. Though I wonder for iron blood and sand sustian talent and it's brother commune with nature. Since I tried to get some skills in the latter tree for it defensive passives and sustain (and more defensive style to not rack up large amounts EQ outside of meditate). So I switch in between them. Problem is that it takes two turns (as you can't activate the other with one turned one and turning off takes a turn.) Though I have probably been looking at as a stance system which I probably shouldn't.
But as went about playing. Attack order doesn't and yet sometiems work. Even if I have summons within my sight range it literally says I need summons to use attack order. As in summons would be out and choose a target but literally says "I have need summons to use it"
If it's just a matter of getting bored with a single character, you could do what I do (and what it sounds like SmallTownGuy does) and run multiple characters. I have [checks notes] somewhere in the neighborhood of 50 active characters going at the moment, which I cycle through semi-randomly, playing a few levels or a zone or two with each. Sure, sometimes some of them will get stuck for a while just before a likely stressful spot, like the last level of Dreadfell or one of the Orc prides; when that happens, I just switch to other characters for a while, and come back to the stuck ones when I'm in the right mood to handle them.