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Hey HousePet! I love your work, so I'm curious about this. What's it's purpose? Thanks!
Awesome. I actually stopped playing ToME for several months because the pits were removed. Thanks!
I'm not the one making the add-on, I'm just a guy commenting on it!
Thanks for taking up the work on this aravan. I unfortunately dont have much time to work on this any longer. There were some pretty cool suggestions and requests on the extended auto-use form http://forums.te4.org/viewtopic.php?f=50&t=40017 that may be useful.
"Gaining a high difficulty achievement also grants lower achievements"
THANK YOU. I've been wanting this ever since you added all the high difficulty variants. I wonder if it works for roguelike counting for adventure or just nightmare counting for normal, insane for nightmare and normal, etc.
"Gaining a high difficulty achievement also grants lower achievements"
THANK YOU. I've been wanting this ever since you added all the high difficulty variants. I wonder if it works for roguelike counting for adventure or just nightmare counting for normal, insane for nightmare and normal, etc.
when i died, it would just keep me at -1 health and not let me move
Nice job combining those addons, I used them both (not at once) and I love the functionality.
Would be very cool if several auto-use options could be turned on at once for the same ability (for example: when below half life or when suffering from a detrimental effect). If you're to add more triggers it's essential.
I'm not sure if it's intentional that "Auto-use when available" doesn't trigger while resting. Were it possible to set two conditions this wouldn't be a problem.
Thanks for you work!
Hoping for this to get revived.
I know it's a kind of experiment, I wanted to try it to minimize the download, well it failed.
Here is the output from the terminal I ran it :
--- begin ---
Adding file: lib64/libte4-web.so
[BSPatch] Adding request to copy: patch/lib64/libte4-web.so -> lib64/libte4-web.so, now 1
[BSPatch] Copy start
zsh: illegal hardware instruction (core dumped) ./t-engine-launcher
--- end ---
Ok, I'll download the package without music then and move it to this directory...
I felt like a smelly badass playing as the barbarian. It's so much fun :3 Thanks -badboy
A must-have install for me.
I'm having so much fun!
Definitely looking forward to experiencing the improvements!
It's great news! Thanks!
Thank you Darkgod, been waiting for this. My previous long running character died just the other day.
Except LIES! it says this post was made 30 may...
for the clarification.
``+0.2 mastery (or unlock) Cunning/Stealth, +0.1 mastery Cunning/Scoundrel
(or learn and unlock at 0.9).
Invisibility damage penalty is halved.´´
It only unlocks stealth if it's known(grey), whilst it reveals and unlocks the scoundrel.
Well, Aria died a quick and painfull death.
Her new spawn picked up the "Tricks of the Trade" prodigy. And lo! It didn't give her the stealth prodigy, only the scoundrel.
Is this a bug or feature?
No idea how that could have happened. I've re-uploaded the module, and it appears to download correctly now. I also added a proper MD5. We Apologize for the Inconvenience.™
It does work with current version but unlearn function conflicts with a few key mods. Btw making a revamped branch of this mod to add in a few things I've wanted to fix and add especially since it seems to have become a defunc dead mod since its forum is locked for messages.
When I download this module, the file is 0 bytes.
That'd be fun ;)
Should we expect to regain consciousness while hanging from the ceiling of an ice-cave? Maybe a mind-star out of reach? B]
At least a non-orc is planned (and already coded :> ).
Beholder-likes will be in at some point, either in the dlc or in vanilla ;)