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April 16, 2025
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Awesome!
Can't wait for that! (well, I don't mind waiting if it means more greatness in the end)
Very nice! The new content looks really exciting! What's the price gonna be for Urhrok?
My thinking would be to not let crit attackers (or any attackers) attack you in mass.
Before I begin, I must say great job with the add-on; I quite like it. I have a bit of aa problem with the add-on perhaps being too overpowered, though. From playing a feew runs as an eternal darkness necro that focuses on minions, I have a few recommendations for tweaking certain skills. For one, remove the inherent immunity frrom minion damage/minion friendlly fire from each other, but make dark empathy an earlier skill to get (maybe the 2nd or 3rd talent in a tree? I dunno) aand make it include the mininos not being able to hurt each other thing (which is not iincluded with normal necro). Anoothher thing - surge of undeath is a bit too powerful, namely because the regen is so high.. I'd say nerf it, but have it scale well so you sacrifice cclass points to have an effective way to heal minions. For things you probably shouldntt change, i'd say don't cchange thhe nightfall tree at all, it seems perfectly fine as it is. JJuust giving a few suggestions is all. Either way, I must reiterate: good job with the add-on. I will look forward to future add-ons from you.
I haven't played in a while and this sounds like something I could enjoy as a nice "Welcome back".
Hopefully you manage to finish it sometime soon but I'd rather have it working and ready than broken and early.
Sounds really really good, but what really made me wet my pants was the mention of possessors.
The plan has always been to go free to use when another special class came along. I don't think they would possibly be removed. OTOH, while the original statement was that the next new class would do it, he decided to save 'special' very unique classes to be the donator class. (Which again, to the best of my understanding, there would be one of at a time)
Hey! I just donated right before seeing this news update. Looks like I know where my shiny new coins are going ;)
Does this mean Stone Wardens are going F2P or being removed?
(weird doublepost)
Wasn't there something like that back in OldToME? Next we'll be getting Death Molds again :D
Nope ! But that too will come someday ;)
Will we be able to fly around in the fortress yet? :D
Sounds fun
Ahahah that would be fun ;)
You're welcome to do that ;)
whoops, clicked on the wrong "reply". :P
ooh, thanks for the weaponlord fix. I must have been iinstagibbed like 4 times at least from fighting a barbarian npc with around 2500% attack speed, lol.
Dungeon Crawl Stone Soup: T-Engine build?
Well, a man can hope, can't he?
I'm relatively certain that this addon, though one of my favorites, is the cause of a particular "infinite lua error" throw. When I have an item set to auto-use, switching to a secondary character, such as the alchemists golem, or the slave brawler in the hidden compound, infinite lua errors occur until the main character can be selected again (which doesn't happen with the slave brawler dude).
Since alchemist is my favorite class, I'm saddened that I can't take manual control of my golem with auto-use items on. If you can fix this, I'd be very appreciative. :) Thanks!
YOU WONDERFUL BASTARD
please update this I love classic UI mode, it doesn't work in the current patch
Ohoh, hopefully a lil sneak peek at the new campaign ;P More info maybe :P
We'll see soon enough ^^
Hello. While I like the add-on, I have a bit of criticism concerning the rune/infusion buff. Itt might be aa bit too overpowered. After I got this add-on,I made a series of new characters. I had noticed right away pretty powerful infusions in the shops (usually in Zigur), e.g. getting a movement infusion that had over 500% move speed with a low coolddown at level 11. I had also seen a rather large amount of regen infusions healing well over 300 over 5 turns with a stat I hadn't invested in much. It's more of a preference than a problem technically, so it's up to you whether you gauge the situation or not. Either way, I enjoyed the add-on. Thank you in advance for reading this.
Hello. While I like the add-on, I have a bit of criticism concerning the rune/infusion buff. Itt might be aa bit too overpowered. After I got this add-on,I made a series of new characters. I had noticed right away pretty powerful infusions in the shops (usually in Zigur), e.g. getting a movement infusion that had over 500% move speed with a low coolddown at level 11. I had also seen a rather large amount of regen infusions healing well over 300 over 5 turns with a stat I hadn't invested in much. It's more of a preference than a problem technically, so it's up to you whether you gauge the situation or not. Either way, I enjoyed the add-on. Thank you in advance for reading this.
I'm having a similar issue. Two characters in a row the breeding pits haven't spawned at all.