Menu
260 players are currently having fun. Join Them!
Tools & Stats
News
April 16, 2025
December 15, 2024
December 15, 2024
April 16, 2024
December 15, 2023
User login
Players Blogs
Recent comments
1 day 5 hours ago
1 day 5 hours ago
1 week 1 day ago
1 week 3 days ago
1 week 3 days ago

Thanks, hyprformnce!
the centered viewport feature is so good. it's better than ghoulish leap. here's to hoping DG hardcodes it in vanilla. cheers
Version 3 - Chagned configuration system after fubar discovered in another mod of mine.
Yep, I facepalmed that when I went to fix this.
Also the errors that it seemed to be causing when loaded without my opacity mod (due to configuration hierarchy failures) should be fixed now.
Version 3 -- fixed configurations file bugs that prevented it from loading without one of my other mods
nice addon! archers have a bunch of usability issues that make them a drag to play for any extended period of time
Nice addon.
To avoid the nil error mentioned, you might want to put this in between line 8 and 9: config.settings.tome.wvr = config.settings.tome.wvr or {}
I am just asking out of curiousity, is this intended or some sort of bug abusing? (How else are you supposed to get the Never Look Back And There Again achievment...?)
Thanks for taking a look at my feedback. I get this error in the log file when trying to create a new char -> "Lua Error: /hooks/wvr-simple-floaters/load.lua:9: attempt to index field 'wvr' (a nil value)". any ideas?
EDIT: It appears to work again after reverting to an older version of Marson's UI changes. Sorry for the false alarm
Just released version 2 of this; changed the code around to be less intrusive AND added options that let you choose any font that ships with ToME (which is rather a lot O.o) and the numeric size yourself.
I'll probably make a bundled version later; I'm already adding options to the mods so making a bundle should be easy once I'm done coming up with things to add.
Version 2 - Changed default transparancies to something sensible (no more invisible hotbar) and made the config file not save the decimals as floats...
Sounds great!
awesome addon, i've been waiting for interface tweaks like yours! i recommend putting them into one addon and adding menu items in game options for toggling them. Also, would it be possible to add the option to select the font used? Monospace feels hard to read quickly
Great mod. Love it.
I'm glad to hear that both A) She doesn't arbitrarily respawn and that B) thought has been given to ensuring that you don't get locked out by doing so.
This has been known for a while. It's considered the first step in a 'never look back and there again' achievement challenge. Also, the quest giving the high peak prides is shown to you after Aeryn dies, to prevent exactly this from getting you stuck. Should you then go ahead to the caverns (it has been done) the orb of many ways (still essential to a win) should be dropped by the orc fighting the anorithil lady. (both of whom should boost you to around 15.)
Wouldn't that prevent you from getting the story quests from her once you get back to the East? Or will she respawn?
Count me in then.
Does that mean that we will fight Yetis with Psionic Powers?!
Hey luckmod, so I was doing some snooping on this addon and in the coding of the class itself, it restricts itself only to the Thalore race. I am not sure why. What you could do is go into the coding and erase that bit of text which frees it to all races that have the Wilder classes accessible.
On another note, I feel that this class is a great idea, however could use quite a bit of improvement.
For the Generics, you have the Call of the Wild, which is great, except there is not much need for its' meditation skill since the Antimagic generic which has the Antimagic shield is pretty much the only skill which needs an on-going supply of equilibrium. Thus I think Antimagic should trade places with Conditioning, since Constitution is something that this class has a very limited amount of stat points to waste on, having to focus on Dexterity, Willpower, and Cunning. Which brings up another point: Brawlers tend to focus more on dexterity for attack speed, and try to ignore strength. Dexterity is where their DPS comes in to play.
Another thing I'd like to mention is about the talents. I do not believe there is much use in having Finishing moves, since you will mostly rely on Pugilism instead. I feel Finishing moves should be replaced with the Wild-Gift/Mucus talents because that would help generate equilibrium, and its' acid splash+oozewalk combo would definitely help later on in the game for survivability, and also adds a cool tactical advantage.
These are just things I've happened to come across from experience in-game, I'm nothing near an expert, so if I've said anything wrongly please correct me. The things I've stated may also make the class too overpowered, so edit with caution.
I don't know if it has to do with the module version or not because I can roll a Riven. Do you need to have an oozemancer first?
I bow to thee, oh Dark one, for i shall play the vital organs out of that.
None of the 10 Sher'tuls above has any shield on them!
You can bet on it!
Will it comes with new classes? the steampunk touch of this content make me feel like some kind of engineer class would fit well!
Well, this looks pretty awesome. Can't wait!