
Spellhunt Remnants (1 def, 2 armour)Requires:
- Talent Heavy Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+1 eff.)
Spell save: +4 (+2 eff.)
Mindpower: +4 (+1 eff.)
Mental crit. chance: +1%
When used to modify unarmed attacks:
Base power: 13.0 - 18.2
Uses stats: 45% Wil, 85% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 125%
When this weapon hits: Destroy Magic (100% chance level 1).
Damage (Melee): +10 silence
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

Hard-Mana (18 def, 26 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +26
Defense: +18 (+8 eff.)
Damage when hit (Melee): 8 darkness
Changes stats: +6 Wil / +6 Mag
Changes resistances: +50% cold / +3% arcane / +3% darkness
Changes resistances penetration: +15% arcane / +20% darkness
Changes damage: +3% arcane
Physical save: +12 (+6 eff.)
Spell save: +13 (+7 eff.)
Maximum mana: +80.00
Maximum pos.energy: +5.00
Maximum neg.energy: +5.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

voratun longsword 'Bokistir' (52.5-73.5 power, 6 apr)3.0
T5 longsword 1H weapon
[Random Unique]
Master
Power 52.5 - 73.5 Nature
Uses 60% Wil
Acc+ +0.4% crit.pwr / acc
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +4 Str +2 Mag +4 Con
dps ----------
Phys.pwr +8 (+2 eff.)
Res.pen +10% physical
Acc +9 (+2 eff.)
----- def -----
Defense +10 (+2 eff.)
Crit.dmg- 10.00%
Disarm- +67%
---------- misc
Telepathy Humanoid/Orc
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Spider's Fangs (18/20, 22-26.4 power, 8 apr)Requires:
- Dexterity 24
Infused by nature
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 22.0 - 26.4
Uses stats: 50% Cun, 70% Dex
Damage type: Nature
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +8
Crit. chance: +2.0%
Capacity: 20
On weapon crit:
* bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown)
Ready to trigger!
A dedicated technician seems to have built pockets of spider venom into these rounds. It's not clear how happy the spiders were about this.
This item has been sent to the Item's Vault.

Star Shot (18/20, 32-38.4 power, 15 apr)Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 32.0 - 38.4
Uses stats: 50% Cun, 70% Dex
Damage type: Fire
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 20
On weapon hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.

Newly picked upOverburst
Requires:
- Dexterity 30
- Talent Shoot
- Talent Steam Pool
Powered by steamtech
4.00 Encumbrance.
[Unique]
Type: weapon / steamgun ; tier 4
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +20
Attack speed: 100%
Dam. multiplier: 120%
Firing range: +7
On weapon hit:
* Release a burst of shrapnel, dealing physical damage equal to your steampower in a cone from the target of radius 4.
Travel speed: +600%
Attacks use: 2.0 Steam
"Have you ever fired a shot into a group of monsters and thought 'there must be a better way?' Well now, there is!"
This item has been sent to the Item's Vault.

Newly picked upEye of the Wyrm (16-17.6 power, 24 apr, physical damage)
Requires:
- Willpower 45
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 16.0 - 17.6
Uses stats: 90% Wil, 20% Str, 50% Mag, 10% Cun
Damage type: Physical
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +2.5%
Attack speed: 100%
Damage conversion: 20% acid / 20% physical / 20% fire / 20% cold / 20% lightning
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +10 (+1 eff.)
Changes resistances: +10% acid / +10% physical / +10% cold / +10% fire / +10% lightning
Changes damage: +12% lightning / +12% physical / +12% cold / +12% fire / +12% acid
Talent masteries: +0.30 Wild-gift / Venom drake aspect +0.30 Wild-gift / Cold drake aspect +0.30 Wild-gift / Fire drake aspect +0.30 Wild-gift / Storm drake aspect +0.30 Wild-gift / Sand drake aspect
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.
It can be used to activate talent Corrosive Breath (costing 30 power out of 30/30) :
Effective talent level: 5.2
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You breathe acid in a frontal cone of radius 9. Any target caught in the area will take 579.67 acid damage.
Enemies caught in the acid are disarmed for 3 turns.
The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower.
Each point in acid drake talents also increases your acid resistance by 1%.
A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.
This item has been sent to the Item's Vault.

Swampvortex the voratun steamgunRequires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Infused by arcane disrupting forces
Crafted by a master
Powered by steamtech
4.00 Encumbrance.
[Random Unique]
Type: weapon / steamgun ; tier 5
Base power: 0.0 - 0.0
Uses stats: 40% Wil, 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +28
Attack speed: 100%
Firing range: +10
On weapon crit:
* silences the target
Travel speed: +600%
Damage (Ranged): +16 nature
Damage (radius 2) on crit: +20 nature
Attacks use: 2.0 Steam
When wielded/worn:
Changes resistances: +3% nature
Changes resistances penetration: +13% nature / +27% physical
Changes damage: +12% nature / +41% physical
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.

Arywen the dwarven-steel pickaxe (dig speed 11 turns)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Changes stats: +2 Str / +9 Mag
Mana each turn: +0.20
Maximum life: +29.00
Maximum mana: +34.00
Maximum stamina: +18.00
Spell crit. chance: +7%
Lowers spell cool-downs by: 10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

thaloren drakeskin leather hat of might (0 def, 5 armour)Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +3 (+0 eff.)
Armour: +5
Fatigue: +5%
Changes stats: +4 Str / +8 Wil / +3 Con
Changes resistances: +7% blight
Mental save: +8 (+3 eff.)
A hat made of leather. Very stylish.
This item has been sent to the Item's Vault.

steam generator implant of the sneak (steam 9)Requires:
- Level 15
Powered by steamtech
0.10 Encumbrance.
Type: scroll / implant ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: Steamtech (100% of a turn)
Is: a steamtech power
Description: Steam generator that permanently creates 8.8 steam per turn.
Can be activated for an instant burst of 44 steam.
Its effects scale with your Cunning stat.
It can be used to implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.

Dream Malleus (56-84 power, 5 apr)Requires:
- Willpower 25
- Strength 25
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stats: 70% Wil, 70% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 14% chance to reduce all saves and defense by 26
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
* 25% chance to afflict the target with Bleed, causing 284 Physical damage over 5 turns.
Damage (Melee): +20 mind
Damage (radius 2) on crit: +20 acid
When wielded/worn:
Changes stats: +3 Cun / +2 Wil
Changes damage: +22% mind / +19% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Psi each turn: +0.10
Mindpower: +3 (+1 eff.)
Mental crit. chance: +5%
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

Newly picked upSpellhunt Remnants (1 def, 2 armour)
Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1 (+1 eff.)
Changes stats: +2 Cun / +2 Wil
Changes resistances penetration: +5% nature
Changes damage: +5% nature
Spell save: +4 (+2 eff.)
Maximum life: +20.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +3%
When used to modify unarmed attacks:
Base power: 13.0 - 18.2
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +10 silence
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.

Tirakai's Maul (32-42 power, 6 apr)Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
No gem
It can be used to imbue the hammer with a gem of your choice
Activation costs 10 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.
