
Spellblaze Shard (20-26 power, 10 apr)Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Lifesteal (this weapon only): +6%
Damage (Melee): +10 blight / +10 fire burn
Burst (radius 2) on crit: +20 infective blight / +20 fire
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% blight / +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (176% power, 10 apr, physical element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 176% Range: 1.2x
Uses 140% Mag
Dmg Physical
Acc+ +2.5% proc dam (max 250%)
Apr +10
Atk.spd 100%
Melee+ +10% confusion
While equipped:
dps ----------
Spell.crit +18%
Spell.pwr +12 (+4 eff.)
Dmg.mod +20% physical
Acc +7 (+2 eff.)
---------- misc
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Level 2.0
Pwr.cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 100% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Eel-skin armour (16 def, 0 armour)9.0
T2 light armor
[Unique]
Nature
While equipped:
Stats +3 Cun +2 Dex
----- def -----
Defense +16 (+8 eff.)
Fatigue +2%
Resists +15% lightning
Poison- +50%
Pinning- +50%
On Nature Hit: 10% Call Lightning 2
Call Lightning:
Level 2.0
Pwr.cost 25 out of 50/50.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Calls forth a powerful beam of lightning doing 37.75 to 113.25 lightning damage (75.50 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.

Vestments of the Conclave (0 def, 0 armour)2.0
T2 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +15%
Spell.pwr +15 (+7 eff.)
Dmg.mod +15% arcane
----- def -----
Resists +9% all
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.

taint of the vampire (12 extra life leech chance and amount for 6 turns)0.1
T1 taint scroll
[Rare]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 17
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Vampiric taint fills you; each time you deal damage, you have 12% chance to heal for 12% of the damage done.
However this effect will only last 6 turns and your light resistance is weakened by 12%.
Scales with Taintmarks (which will increase when you inscribe a Taint) and your level.
Inscribe your skin with the taint..
Corrupted taints may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)2.0
T2 feet armor
[Unique]
Nature
While equipped:
Stats +4 Str +4 Cun +4 Wil
dps ----------
Mov.spd +20%
Dmg.mod +15% cold
----- def -----
Armour +4
Defense +1 (+0 eff.)
Fatigue +7%
Resists +10% nature +20% cold
---------- misc
Light +1
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Poncho With No Name (0 def, 0 armour)2.0
T2 cloak armor
[Unique]
Master
While equipped:
Stats +4 Lck +3 Dex
dps ----------
Phys.crit +4.0%
Ranged+ 10 physical
----- def -----
D.Red.from +13% Humanoid
After killing a humanoid, gain a stack of Manhunter for 5 Turns. Each stack increases attack by 5, critical damage by 10% and all damage to humanoids by 10%
This long hoodless poncho seems like it has seen better days. It is covered in patches from the various bounty hunters that have worn it over the years.
This item has been sent to the Item's Vault.

Sludgegrip (0 def, 0 armour)1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.pwr +2 (+1 eff.)
Dmg.mod +5% nature
----- def -----
Resists +10% nature
Poison- +20%
---------- misc
Masteries
+0.20 Wild-gift/Slime
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
These gloves are coated with a thick, green liquid.
This item has been sent to the Item's Vault.

Stability2.0
T3 wardstone armor
Reqs Mag 20
[Unique]
Arcane
While equipped:
----- def -----
Defense +6 (+2 eff.)
Resists +20% physical +20% mind
+20% temporal
Dmg.red +3 all
Phys.save +10 (+5 eff.)
Spell.save +10 (+6 eff.)
Mind.save +10 (+5 eff.)
Proj.slow +20%
---------- misc
Wards +3 physical +3 mind
+3 temporal
Talents +3 Ward
Much heavier than you expected, yet when you hold it, you feel more steady and stable.
This item has been sent to the Item's Vault.

troll-hide cured leather armour (6 def, 4 armour)9.0
T2 light armor
[Ego+]
Nature
While equipped:
----- def -----
Armour +4
Defense +6 (+2 eff.)
Fatigue +7%
Max.HP +34.00
HP.reg +3.00
Heal.mod +12%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

spellstreaming drakeskin leather gloves of sorrow (0 def, 3 armour)1.0
T4 hands armor
Reqs Level 25
[Ego++]
Arcane/Psionic
While equipped:
dps ----------
Spell.crit +6%
Spell.pwr +11 (+6 eff.)
Mind.pwr +3 (+2 eff.)
Melee+ 15 mind 39 darkness
On Hit (Melee):
* 18% chance to reduce all saves and defense by 20
----- def -----
Armour +3
Mind.save -12 (-6 eff.)
---------- misc
Mana/turn +0.21
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Ruined Earth:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range 5
Travel.spd instantaneous
Is a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

taint of amnesia (Target has 2 talents put onto cooldown)0.1
T1 taint scroll
[Rare]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 15
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate this Taint on an enemy to cause them to forget their own skills. This places up to 2 of their talents on cooldown for 3-5 turns.
This also puts one of your own talents on cooldown for 3-5 turns.
Scales with Taintmarks (which will increase when you inscribe a Taint) and your level.
Inscribe your skin with the taint..
Corrupted taints may be inscribed onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.

steel ritual blade 'Adiwen' (103% power, 6 apr)1.0
T2 ritual blade 1H weapon
[Random Unique]
Arcane
Power 104% Range: 1.3x
Uses 45% Mag, 45% Dex
Dmg Physical
Acc+ +0.5% APR (max 50%)
Apr +6
Crit +4.0%
Atk.spd 100%
On Crit:
* curse the target reducing their resistances by a third of your spellpower, for 4 turns
* poisons the target, causing nature damage equal to half you spellpower per turn and reducing their damage by half your spellpower percent, for 4 turns
* ignites the target, causing fire damage equal to your spellpower per turn for 4 turns
While equipped:
Stats +3 Dex +2 Mag +2 Con
dps ----------
Spell.crit +4%
Res.pen +10% fire +10% arcane
+10% nature
----- def -----
Crit.chn- 10.00%
---------- misc
See.Invis +3
On Spell Hit: 10% Flame 2
On Spell Hit: 10% Poison Beam 2
On Spell Hit: 10% Manathrust 2
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Airhunt the voratun greatsword (175% power, 4 apr)3.0
T5 greatsword 2H weapon
[Random Unique]
Arcane/Psionic
Power 175% Range: 1.6x
Uses 120% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
Melee+ +4 lightning +34 cold
Against +16% Vermin
+17% Spiderkin
On Crit.r2 +8 lightning
On Hit:
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On Crit:
* Strike your target with a blast of Fire dealing 73 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage.
While equipped:
dps ----------
Crit.mult +26.00%
Dmg.mod +3% temporal
Res.pen +10% lightning
+15% temporal
----- def -----
Resists +9% temporal
Massive two-handed swords.
This item has been sent to the Item's Vault.
