Player AIoo Custom
This is a fork of Player AIoo which is a fork of PlayerGAI by Glavius which is a fork of PlayerAI by Charidan.
Adds a keybind to activate the new player AI. Set to Alt+F1 by default.
Right click on your Character and choose "Define Player-AIoo" at the bottom to tell the AI how often it use which talent (like with a clone/ golem)
This addon let the player use the AI coded for NPC, so your character can fight, rest, auto-explore on his own.
It will clear an entire floor or stop when it has low health.
Be warned, it can put your character in a sure death situation.
Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last.
Known Bugs:
A few talents will never be used by the AI, due to targeting problem (eg: disengage). Setting their weight to 0 in Define Player-AIoo should solve any AI stop because of thoses. The Ai from the game is not allowed to use specific talent (eg: suncloak). To use them still during an AI run, put them on autocast.
- v 1.4.1: Added option to stop when encountering high ranking enemies
- v 1.4.2: Added a way to save/load talent priorities
- v 1.4.3: Added option to stop when encountering X number of enemies
See addon usage in the character's vault.
| Name | Module Version Required | Released | File |
|---|---|---|---|
| 1.4.3 | 1.7.6 | 2026-04-10 07:51 |
tome-player-aioo-custom.teaa |
| 1.4.2 | 1.7.6 | 2026-04-10 06:38 |
tome-player-aioo-custom.teaa |
| player-aioo-custom | 1.7.6 | 2026-04-08 13:47 |
tome-player-aioo-custom.teaa |

Great timesaver
This mod has genuinely saved hours of life that would otherwise be spent bashing critters mindlessly, and is no doubt a mod i'd consider a must-have.
One issue i've had however is that player_aioo.cfg isn't created as i suspect it should be, and that there is no tab for this mod in game options, which reduces useability somewhat on easier difficulties
Still majorly useful though considering i'm mostly on the madness recently