
Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

Flaretorrent the voratun dagger (50-65 power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 50.0 - 65.0
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 fire
Changes damage: +6% arcane
Critical mult.: +5.00%
Spellpower: +20 (+13 eff.)
Light radius: +2
Infravision radius: +2
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Obliterator (48-72 power, 10 apr)5.0
T3 greatmaul 2H weapon
[Unique]
Master
Power 48.0 - 72.0 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +10
Atk.spd 100%
On Hit:
* Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 60 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
While equipped:
Stats +5 Str +5 Con
dps ----------
Crit.mult +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

Gwai's Burninator2.0
T3 rod charm
[Unique]
Arcane
Shoot a cone of flames (radius 5) for 334.56 fire damage (based on Magic).
Uses 50 power out of 75/75
Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.
This item has been sent to the Item's Vault.

The Black Core0.1
T2 amulet jewelry
[Unique]
Arcane
While equipped:
----- def -----
Resists +15% darkness
Die.at -100.00 life
Blind- +100%
---------- misc
Infravis +6
Masteries
+0.20 Corruption/Black-magic
ShadowPwr +5
Grants spellpower equal to your Shadow Power.
"Lock your soul away, and death will never reach you."
This item has been sent to the Item's Vault.

Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Power 20.0 - 24.0 Arcane
Uses 150% Mag
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.pwr +20 (+6 eff.)
Dmg.mod +20% arcane
---------- misc
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Level 3.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

Rune of the Rift (330.00 temporal damage, removed from time 4 turns)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 336.60 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Spelldrinker (27-35 power, 8 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Power 27.0 - 35.1 Physical
Uses 35% Str, 20% Mag, 55% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +9.0%
Atk.spd 100%
On Hit: 15% Disperse Magic 1
On Hit:
* steals up to 50 mana from the target
While equipped:
Stats +6 Cun +6 Mag
----- def -----
Resists +12% arcane
Spell.save +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Star (10-13 power, 0 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
The star shines alone in a moonless sky.
Power 10.0 - 13.0 Light
Uses 20% Str, 20% Dex
Acc+ +0.2% crit chance (max 25%)
Atk.spd 125%
On Hit:
* Deal 70 Light damage.
While equipped:
---------- misc
Light +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Choker of Dread0.1
T3 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Phys.pwr +5 (+1 eff.)
Spell.pwr +5 (+2 eff.)
----- def -----
Blind- +100%
---------- misc
See.Invis +10
Summon an elder vampire with Taunt to your side for 15 turns.
Uses 60 power out of 60/60
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.

Plague-Fire Sceptre (24-29 power, 4 apr, physical element)5.0
T3 staff 1H weapon
Reqs Mag 24
[Unique]
Arcane
Power 24.0 - 28.8 Fire
Uses 125% Mag
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +27 (+8 eff.)
Dmg.mod +20% blight +20% fire
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
Fire a bolt of plaguefire, dealing damage over time based on your magic stat.
Uses 15 power out of 15/15
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.

Eldritch Pearl0.0
lite
[Unique]
Arcane
While equipped:
Stats +4 Str +4 Dex +4 Mag
+4 Wil +4 Cun +4 Con
-5 Lck
dps ----------
Phys.pwr +12 (+3 eff.)
Spell.pwr +12 (+9 eff.)
---------- misc
Light +6
Breathe water
Tidal Wave:
Level 4.0
Pwr.cost 80 out of 150/150.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 7.91 cold damage and 11.40 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 4 turns.
All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
The damage and duration will increase with your Spellpower.
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.
This item has been sent to the Item's Vault.

Mirror Shards0.1
T3 amulet jewelry
[Unique]
Arcane
While equipped:
dps ----------
Dmg.mod +12% light
On Melee Ret:
* 30% chance to blind
----- def -----
Resists +25% light
---------- misc
Light +1
Create a reflective shield (50% reflection rate, 176 strength, based on Magic) for 5 turns.
Uses 24 power out of 24/24
Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0
T5 staff 2H weapon
Reqs Mag 50
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 40.0 - 48.0 Physical
Uses 80% Mag
Acc+ +2.0% proc dam (max 200%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+21 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Mummified Egg-sac of Ungolë2.0 Encumbrance
egg misc
[Unique]
Nature
While carried:
other -------
Light -2
Summon up to 2 spiders.
Uses 80 power out of 100/100
Dry and dusty to the touch, it still seems to retain some shadow of life.
This item has been sent to the Item's Vault.

barbed pouch of voratun shots of amnesia (23/23, 68-82 power, 6 apr)3.0 Encumbrance
T5 shot ammo
[Ego++]
Master/Psionic
Weapon Damage 68.5 - 82.2 Physical
Uses 50% Cun, 70% Dex
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +6
Critical Rate +20.0%
Capacity 23
On Hit:
* 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity)
On Critical:
* Wound the target dealing 323 physical damage across 5 turns and reducing healing by 50%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Quiver of the Sun (0/25, 34-48 power, 15 apr)3.0 Encumbrance
T4 arrow ammo
[Unique]
Arcane
Weapon Damage 34.0 - 47.6 Bright light
Uses 70% Mag, 60% Dex
Mastery Strength of Purpose
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +2.0%
Capacity 25
Projectile Speed +300%
On Hit:
* 25% chance to blind
Shoots beams through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

Lightbringer's Wand2.0 Encumbrance
T3 wand charm
[Unique]
Arcane
While equipped:
offense ------
Damage +10% light
When Hit 18 light
defense ------
Resistance +12% darkness +12% light
Spell save +15 (+7 eff.)
other -------
Light +2
Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 83 light damage (based on your Magic and Strength) to your foes within radius 5 each turn.
Uses 35 power out of 35/35
This gold-tipped wand shines with an unnatural sheen.
This item has been sent to the Item's Vault.

Festerhash (30-36 power, 6 apr, arcane element)5.0 Encumbrance
T5 staff 2H weapon
Reqs Mag 48
[Rare]
Arcane
Weapon Damage 30.0 - 36.0 Physical
Uses 80% Mag
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +6
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +8 Mag +3 Cun +9 Con
offense ------
Spell Crit +5%
Critical power +24.00%
Spellpower +15 (+2 eff.)
Damage +30% arcane +42% temporal
Ignore resists +15% nature
On-Hit (Melee):
* 20% chance to slow global speed by 66%
* 20% chance to gain 10% of a turn (3/turn limit)
defense ------
Resistance +9% acid
Anomaly Control +20
other -------
Negative/turn +0.20
Vim-on-crit +8.00
Max vim +50.00
Max negative +50.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Blinding Smite (40-44 power, 8 apr)3.0 Encumbrance
T4 whip 1H weapon
Reqs Mag 30,Dex 30
[Unique]
Arcane
Weapon Damage 40.0 - 44.0 Arcane
Uses 50% Mag, 50% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +8
Critical Rate +5.0%
Attack Speed 125%
Damage Conversion 50% light
On Critical:
* Blinds the enemy.
While equipped:
defense ------
Resistance +20% darkness +20% blight
other -------
Light +3
Purify:
Effective talent level: 4.0
Power cost 20 out of 30/30.
Range melee/personal
Cooldown: 30
Travel.spd instantaneous
Is: a spell and usable during Aether Avatar
Description: Consume nearby magical energy and convert it into healing energy.
Up to a total 4 magical beneficial effects or sustained spell talents will be removed from enemies in range.
You are healed for 64 life for each effect or talent dispelled.
The number of effects removed can Spell crit.
The life healed will increase with your Spellpower.
A stream of blinding light. It appears to be a whip.
This item has been sent to the Item's Vault.

Blood-Edge (46-64 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Mag 20,Str 32
[Unique]
Arcane
Weapon Damage 46.0 - 64.4 Physical
Uses 10% Mag, 100% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +6.0%
Attack Speed 100%
Lifesteal +5%
Damage Conversion 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
offense ------
Spell Crit +8%
Spellpower +21 (+6 eff.)
Damage +15% blight +15% physical
other -------
Max vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Effective talent level: 4.0
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: Lashes at the target, doing 163% weapon damage.
If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)6.0 Encumbrance
T4 mummy armor
Reqs Level 25
[Unique]
Arcane
A complementing item would be your crowning glory.
While equipped:
Stats +5 Mag +5 Wil
offense ------
Damage +15% cold +15% arcane
+20% darkness
When Hit 10 darkness
defense ------
Armor +12
Defense +12 (+3 eff.)
Resistance +30% blight -10% fire
+30% darkness -10% light
Life Regen +1.00
Poison Resist +100%
Disease Resist +100%
other -------
Light -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Alchemical Gloves (10 def, 0 armour)1.0 Encumbrance
T5 hands armor
Reqs Level 35
[Unique]
Arcane/Master
While equipped:
Stats +10 Cun
offense ------
Physical Crit +10.0%
Spell Crit +10%
Damage +30% acid +30% nature
defense ------
Defense +10 (+2 eff.)
Resistance +30% acid +30% nature
Poison Resist +50%
other -------
Masteries
+0.20 Cunning/Poisons
+0.20 Spell/Acid alchemy
+0.20 Cunning/Herbalism
+0.20 Spell/Poison alchemy
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Corrosive Vapour:
Effective talent level: 5.0
Power cost 50 out of 50/50.
Range 8
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Corrosive fumes rise from the ground doing 35.64 acid damage in a radius of 3 each turn for 7 turns.
The damage will increase with your Spellpower.
A professional alchemist needs professional protection. These gloves are the best you could buy.
This item has been sent to the Item's Vault.

Crown of the Elements (0 def, 10 armour)2.0 Encumbrance
T5 head armor
Reqs Level 35
[Unique]
Arcane
While equipped:
Stats +10 Wil +10 Mag
offense ------
Spellpower +15 (+5 eff.)
Mindpower +15 (+3 eff.)
On-Hit 10 acid 10 fire 10 cold
10 lightning
Damage +25% acid +25% fire
+25% lightning +25% cold
defense ------
Armor +10
Fatigue +5%
Resistance +25% acid +25% fire
+25% lightning +25% cold
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.

Dawn's Blade (50-70 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Mag 18,Str 35
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Weapon Damage 50.0 - 70.0 Light
Uses 25% Mag, 80% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +5.0%
Attack Speed 100%
Damage Against +25% Undead +25% Demon
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+4 eff.)
Damage +20% light
Ignore resists +25% light
other -------
Light +2
Cooldown Healing Light -3
Bathe in Light -5
Providence -10
Barrier -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 164.22 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 35 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Desert Shade (10 def, 0 armour)2.0 Encumbrance
T4 cloak armor
Reqs Level 25
[Unique]
Nature
While equipped:
offense ------
Damage +10% physical
When Hit 20 blinding physical
defense ------
Defense +10 (+2 eff.)
Resistance +10% fire +10% physical
Physical save +10 (+3 eff.)
Stealth +10
other -------
Masteries
+0.20 Wild-curse/Ritch aspect
Sandstorm:
Effective talent level: 4.0
Power cost 20 out of 25/25.
Range 8
Cooldown: 15
Travel.spd 200% of base
Is: a nature gift and a spell
Description: Summons a sandstorm that moves slowly toward its target, following it if it changes position.
Any foe caught in its path takes 186.89 physical damage and could be blinded.
When it reaches its target, it explodes in a radius of 1 for 103.37 physical damage and possibly blinding. All the sand will also drop onto them, slowing them for 4 turns.
The sandstorm will last for 14 turns, or until it reaches its target.
Damage will increase with your Spellpower.
The outside of the cloak is covered with shifting sands, making it look like a pile of sand on the ground.
This item has been sent to the Item's Vault.

Fist of the Destroyer (8 def, 0 armour)1.0 Encumbrance
T5 hands armor
Reqs Level 35
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats +9 Str +9 Mag +3 Cun
defense ------
Defense +8 (+2 eff.)
Stun Resist +20%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Increases all damage by 4% of current vim
Current Bonus: 0%
Darkfire:
Effective talent level: 5.0
Power cost 12 out of 12/12.
Range 6
Cooldown: 8
Travel.spd 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 114.41 fire damage and 95.12 darkness damage in a radius of 6.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.

Heaven's Glint (36-47 power, 10 apr)1.0 Encumbrance
T4 dagger 1H weapon
Reqs Mag 36
[Unique]
Arcane
Weapon Damage 36.0 - 46.8 Physical
Uses 55% Mag, 35% Str
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +10
Critical Rate +14.0%
Attack Speed 100%
On-hit +20 cold
Damage Conversion 50% light
While equipped:
Stats +4 Cun +4 Mag
offense ------
Spellpower +20 (+6 eff.)
Damage +20% light
other -------
Light +2
On Spell Hit: 10% Sun Flare level 4
Circle of Blazing Light: (Instant)
Effective talent level: 4.0
Power cost 40 out of 50/50.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a spell
Description: Creates a circle of radius 4 at your feet; the circle lights up affected tiles, increases your positive energy by 3 each turn and deals 11.56 light damage and 10.88 fire damage per turn to everyone else within its radius. The circle lasts 7 turns.
The damage will increase with your Spellpower.
Magic from high above the clouds. This dagger serves good.
This item has been sent to the Item's Vault.
