Recent comments

  • Class: Astromancer   7 years 40 weeks ago

    Adding Blighted Summoning abilities has been part of the plan, and now it's included!
    What ability they get is in the individual summon description rather than the prodigy tooltip because that tooltip is getting really crowded already.

  • Clock add-on?   7 years 40 weeks ago

    Are you talking about Tome time or IRL time? If IRL, get an apple watch, you cheap sod.

  • Class: Astromancer   7 years 41 weeks ago

    I don't see any of these summons in the Blighted Summoning prodigy tooltip, so I assume that they don't get any benefit from it.
    It would be nice if these summons were included.

  • Class: Astromancer   7 years 41 weeks ago

    Changes

    • Meteors correctly fall near summons, only meteor, more damage.
    • Rebalanced cooldowns and resource costs
    • Planetary Convergence no longer permanently makes your hand glow.
    • Added particle effects to Icy Block and Bombardment.
  • Mex's Start in Last Hope   7 years 41 weeks ago

    This addon doesn't seem to work with the new Krog race. They start in Kor Pul, even though they have access to Last Hope immediately after leaving.

  • Class: Astromancer   7 years 42 weeks ago

    Bugs

    • Faeros actually gets the listed dexterity now
    • Starts with a manasurge-rune to support staff usage until you can use Chant Illuminate

    Changes

    • New Advanced Class Talents with Time Elemental and Utility effects
    • Has a class icon.
  • I have just bought full bundle!   7 years 43 weeks ago

    Have fun~ I've started 3 days ago and I am already loving this so much.
    You inspired me to support such good game, purchased the Base game plus 3 DLCs from GOG. I love DRM-Free games. Games on~

  • Class: Astromancer   7 years 43 weeks ago

    The Faeros spawns are getting Constitution rather than Dexterity which leaves their accuracy at ... -4. That is all for issues bugs so far.

    If you're looking for any ideas for more categories, perhaps try advanced trees for assuming the form and abilities of the three elementals, based on using a sustain and building on that with the three talents after for offensive, defensive, and utility bonuses.

  • Last Hope archery training   7 years 43 weeks ago

    First, this is a fantastic addon, I love it. I immediately grabbed it and made a wizard to teach them how to use guns and I'm even artificially limiting my ability to belt out spells so i have an excuse to use guns.

    Though I do wonder if you'd be willing to throw together a means of buying unarmed mastery similarly to these archery talents? Could make it an 8th Combat Training talent you can buy extra (similar to earning Exotic Weapon Mastery from a warrior escort). I've seen a number of classes that would have an interesting time punching things rather than what they usually do.

  • Class: Astromancer   7 years 43 weeks ago

    You added Staff Combat, which is fine, but I think you forgot to give the class natural mana regeneration, or at least a starting mana regen rune, so you will eventually be unable to cast spells unless/until you either level up, die, or get a mana regen rune :3

  • Steam-Chemist   7 years 43 weeks ago

    Alchemist is too OP

  • Class: Astromancer   7 years 43 weeks ago

    Bugs

    • Elemental Transposition uses the correct resource
    • Tectonic Fissure has a cooldown and doesn't do extra damage on subsequent turns

    Changes

    • Astromancers start with Staff Combat unlocked
    • Glacial Path does less damage
    • Chill does less damage but more slow and makes enemies wet
    • Gwelgoroth attacks with a 0-cooldown bright-lightning bolt that does slightly less DPS
    • Shivgoroth attacks with enemy-only Glacial Vapour
    • Faeros move faster and melee attack with Flame Hands
  • Class: Astromancer   7 years 43 weeks ago

    This is a basic version with functioning talents but very little balance testing.
    Further updates will include adjusted numbers, new generic tree, new advanced class talent trees, and class-relevant artifacts.
    If you try it anyway, I hope you have fun.

  • Improved Auto-explore and Rest   7 years 44 weeks ago

    Would be great if there was an option to disable the message you get every time you want to rest/autoexplore when you have another member in your party.

  • Inferno Forger   7 years 44 weeks ago

    Yesterday started playing the class. Had a lot of fun. If you like fire, setting things on fire, napalm napalm napalm just to be sure, then this class is for you.

    It is a ranged/melee hybrid

    Please check out the game I played; https://te4.org/characters/236187/tome/ca19624f-bb56-4073-b9b6-f81cd45e9a62

    My experience was on the main campaign.

    Somethings to note;
    1. With the arrangement of the skills, I am not sure what builds the creator had in mind. Being a napalm flamethrower specialist is the biggest draw of this class. You could also be a melee firebender.
    With melee and ranged mixed, I am not sure about the synergy of the abilities.
    2. It is ranged, but no too ranged. With my selection of skills, I had alot of difficulty in attacking long ranged enemies. Especially with those kinds of bosses, they are deadly. How about getting closer you asked?
    3. Getting closer is difficult. The only movement skill you have at the beginning is Jet propulsion, but you burn yourself. Whatis the deal with that?
    4. Great with crowds. Difficulty with bosses – Could easily wade through the scanliating fores, but the crystal boss easily killed me. What?
    5. Tinker schematics of the gunslinger is useless to me; 3 or 4 of tier 1 bullets. This means abilities I cannot use.
    6. Loot useless to me. Guns, mechanical saws. Great for the other tinker classes, but useless to me.
    7. How do you deal with fire resistant enemies?
    8 Some skill descriptions are diffcult to undestand, especially about damage calculation.
    9. If you use fire and staves, do you deal more damage with fire gaunlet skill?

  • Yeeks can survive a win   7 years 44 weeks ago

    Does this work with 1.5.10?

  • Interact with the Worm   7 years 44 weeks ago

    Yes, in the same way as with the alchemist golem.

  • Embers With All Races   7 years 44 weeks ago

    Thanks

  • Embers With All Races   7 years 44 weeks ago
    Yes

    Shouldn't be a problem, look for an update soon.

    Edit:
    All done :)

  • Embers With All Races   7 years 44 weeks ago

    Could you add the Drem and Krog to available races? Thanks in advance

  • Interact with the Worm   7 years 44 weeks ago

    Can we change its name?

  • Over a millennium of Tales of Maj'Eyal!   7 years 44 weeks ago

    I've been playing this game since it came out and thanks to this item I was finally able to win! It feel sort of cheaty, but I'll take it.

  • Easy Map v2   7 years 44 weeks ago

    Thx Codefly :)

  • Turn Separators v2   7 years 44 weeks ago

    Idk, what sound effect u mean.. When turn ends - placed separators "--------------"
    Thats all. No any sounds

  • Who r u   7 years 44 weeks ago

    ...confused????

    wait, w00t?