Recent comments

  • Beholder (Eye Fix)   6 years 21 weeks ago

    Hi, thanks for the update to this mod. I found three bugs that I will inform you about now.

    This mod doesn't seem to have sound, I kept firing my lighting eye but there was no sound with it, it felt odd since I am used to playing with sound effects.

    I noticed there is a weird black thin line that appears across the bottom on the screen, above the toolbar and going across the text box when using Direct Gaze. I am not sure if this is because of my screen setting or a slight graphical bug with the ability. I can take a screenshot and share it if you would like to see it.

    I got a necklace that adds 0.11 to Fire Gaze and Frost Gaze (I might have got the names wrong, I am not in-game to check - the first attack skills of both the frost and fire tree and I had both skills at level 2), but it seemed to reduce my skills down from level 2 mastery in both of them back to level 1 of the skill. In short, my damage dropped from 120 down to 85 or so for both of the skills when equipping the necklace.

  • Improved SoA, Fortress Flight, and Sher'Tul race   6 years 22 weeks ago

    Hello just wondering if this will still be updated or is isaacssv552 no longer working on it?

  • Tales of Maj'Eyal 1.6.7 "This Is Not A Dinosaur" is released!   6 years 22 weeks ago

    Double post.

  • Tales of Maj'Eyal 1.6.7 "This Is Not A Dinosaur" is released!   6 years 22 weeks ago

    I'm happy to see the crit shrug-off changes; the old system was confusing and frustrating for characters who focused on crit multiplier. Also very glad to see the Vile Life changes-- now Adventurers can unlock it for free by corrupting the Sandworm Queen Heart!

  • Tales of Maj'Eyal 1.6.7 "This Is Not A Dinosaur" is released!   6 years 22 weeks ago

    This is great. Huge crits always caused a lot of problems for classes with fixed damage mitigation (mindslayer, brawler etc) rather than percent based mitigation (paradox mage, temporal warden etc)

  • The Transmigrant   6 years 22 weeks ago

    I tried just after the death of my previous character with ring, to create new character, (with ring set on start)
    but it only tells me, that it seems to have no distinct effect.

    also,
    I tried creating same name Character (tho I thought it will not work, as you will override him),
    load character chart (based on my prev heroes) etc etc. Nothing works :)

  • Dreamasaur   6 years 22 weeks ago

    Regardless of being a munchkin ideal of 'Fighter-Cleric-Mage-Thief-half-something' this is actually interesting to play. Though I think that the main mechanics would probably be better as a class, not a race? And also, I've found that in contrast with Possessor, the dream consuming does not work better when victims are Rares+. The 2 main reasons are that we gain talents regardless of their rank (in victim or ourselves) and we are able to choose what we gain better when using it on normal mobs. I've found myself stealing Slime Spit from slimes early, gettting it to leveel 5+ quite fast and it being very useful, while Rares/Bosses have given me bunch of useless stuff with few pearls among it. Speaking of which, this would probably benefit much from having some way to remove uselless talents altogether?

  • Beholder (Eye Fix)   6 years 22 weeks ago
  • Arcanum Class Pack   6 years 23 weeks ago

    For some reason I always see this addon updating. Even when it is fully up to date. Why does it keep doing that?

  • Arcanum Class Pack   6 years 23 weeks ago

    For some reason I always see this addon updating. Even when it is fully up to date. Why does it keep doing that?

  • OldRPG - Overdrive - 1 of 6   6 years 24 weeks ago

    Feedback/Issues:
    (02/12/2020 - 1) Highers and Cornacs share the same player model but originally were distinct humans. To be clear, the Cornacs are using the Higher model.
    (02/12/2020 - 2) The lower level leather armor is dark brown with darker brown, and I believe it used to be a mix of light and dark brown (but this might be an art change you made)
    (02/12/2020 - 3) The basic dagger model may or may not be correct, as they almost seem to have the look of something unique (but might be an art change you made)

  • OldRPG - Overdrive - 1 of 6   6 years 24 weeks ago

    I love you. I don't know who you are, but I love you! I cannot play this game without this tileset. I wish I was more (of any amount of) an artist, so I could help.

  • Much More Adventurous   6 years 24 weeks ago

    what this does? Does it give you access to racial talents? Talents that would otherwise be contraindicated by your race (e.g.. wilder trees for undead or stone warden trees for non-dwarves)?

  • Furrae Race   6 years 25 weeks ago

    Agree. And they are different in style to each other, too.

  • PVP arena   6 years 26 weeks ago

    ya. sorry for my bad english

  • Spell Merchants   6 years 27 weeks ago

    Twice now I have had a merchant appear on top of a generated dungeon entrance blocking access. Both times it was the Easternmost, just south of Reknor near the coast. There might be certain locations that need to be locked out of teir spawn locations.

  • Egress Artifact Codes   6 years 27 weeks ago

    This has finally been fixed.
    After use, the codes are used up and disappear from your library of known lore.

  • Automatic Talent Gambits (Improved)   6 years 27 weeks ago

    Could you add a condition to 'did/did not open a vault door in at least X turns' -- though maybe that would play not so nice with the 'the conditions have been true for at least X turns' condition, which is also very useful.

    I want to disable the gambits while opening vault doors (or for that matter, triggering shields).

    Also saving the gambits to file and loading them automatically on a new character would be nice, though not indispensable.

  • Vukodlak   6 years 27 weeks ago

    That sounds like you need a totally clean install. You say you have gog so you should be able to grab an up to date 1.66 version off there. If not you can always sign up to steam and try it that way or try again off the site. If you do uninstall/reinstall be sure and find and move/copy your save to some place "safe". As an old roguelike vet you should be familiar how this is done.

  • Genuine Veteran   6 years 28 weeks ago

    FYI, if you edit the description for this addon, you will see a text box for forum link after the large box for the description. Add the link url there and this site will make a link similar to those for the vault and steam workshop on the add-on's page.

  • Vukodlak   6 years 28 weeks ago

    I would , however I can't enter into the game to do that now. I've tried uninstalling the game then restarting/rebooting my pc. Nothing has worked as yet. The game seems locked in a loading loop that does't complete.

  • Vukodlak   6 years 28 weeks ago

    Why not just finish off your game before updating?

  • Genuine Veteran   6 years 28 weeks ago

    Discuss this addon on the forums here.

  • Delete Alt Sandworm Lair   6 years 28 weeks ago

    Thankyouthankyouthankyou

  • Tales of Maj'Eyal 1.6.6 "Vaulted!" is released!   6 years 29 weeks ago

    Not my first time watching my GOG library games fall far behind in updates. I think they just don't have enough people on staff to handle everything in a timely fashion.