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Feedback/Issues:
(02/12/2020 - 1) Highers and Cornacs share the same player model but originally were distinct humans. To be clear, the Cornacs are using the Higher model.
(02/12/2020 - 2) The lower level leather armor is dark brown with darker brown, and I believe it used to be a mix of light and dark brown (but this might be an art change you made)
(02/12/2020 - 3) The basic dagger model may or may not be correct, as they almost seem to have the look of something unique (but might be an art change you made)
I love you. I don't know who you are, but I love you! I cannot play this game without this tileset. I wish I was more (of any amount of) an artist, so I could help.
what this does? Does it give you access to racial talents? Talents that would otherwise be contraindicated by your race (e.g.. wilder trees for undead or stone warden trees for non-dwarves)?
Agree. And they are different in style to each other, too.
ya. sorry for my bad english
Twice now I have had a merchant appear on top of a generated dungeon entrance blocking access. Both times it was the Easternmost, just south of Reknor near the coast. There might be certain locations that need to be locked out of teir spawn locations.
This has finally been fixed.
After use, the codes are used up and disappear from your library of known lore.
Could you add a condition to 'did/did not open a vault door in at least X turns' -- though maybe that would play not so nice with the 'the conditions have been true for at least X turns' condition, which is also very useful.
I want to disable the gambits while opening vault doors (or for that matter, triggering shields).
Also saving the gambits to file and loading them automatically on a new character would be nice, though not indispensable.
That sounds like you need a totally clean install. You say you have gog so you should be able to grab an up to date 1.66 version off there. If not you can always sign up to steam and try it that way or try again off the site. If you do uninstall/reinstall be sure and find and move/copy your save to some place "safe". As an old roguelike vet you should be familiar how this is done.
FYI, if you edit the description for this addon, you will see a text box for forum link after the large box for the description. Add the link url there and this site will make a link similar to those for the vault and steam workshop on the add-on's page.
I would , however I can't enter into the game to do that now. I've tried uninstalling the game then restarting/rebooting my pc. Nothing has worked as yet. The game seems locked in a loading loop that does't complete.
Why not just finish off your game before updating?
Discuss this addon on the forums here.
Thankyouthankyouthankyou
Not my first time watching my GOG library games fall far behind in updates. I think they just don't have enough people on staff to handle everything in a timely fashion.
No :/ I've send it to them but no news on their front :/ I'll ask again!
Thanks as usual for your hard work! Do you know when the GOG updates will be available? Right now we are stuck at version 1.6.4...
Old version had a mistake that removed escorts. Version 2.0.0 of this mod fixes that.
Left-clicking an area moves there instead of moving the screen, and right-clicking doesn't give any more options.
Are there other addons that conflict with this, or any options that need to be configured?
Thanks for your help. I'd love to be able to use this!
Added support for this.
Hi,
If I load a save where you already agreed to help an escort and have chosen to betray to zigur..then your game crashes and you load again...and finish the quest...you will get the no betrayal reward..which sucks..if you are like me planning on specific rewards and savescumming..you get a useless reward,
cheers
For some reason, all the characters I've played over the last couple of days are not being recorded here
nice update, thx.
Thanks for the bug report; I will take a look into that. I'm slowly working on decent sized update that is mostly tweaks and bug fixes, so I will add this to the list and see about wrapping it up soon.
Lua Error: /engine/interface/GameTargeting.lua:137: /engine/interface/ActorTalents.lua:164: /data-grovekeeper/talents/gifts/botany.lua:537: bad argument #1 to 'distance' (number expected, got nil)
stack traceback:
[C]: in function 'distance' /data-grovekeeper/talents/gifts/botany.lua:537: in function 'damtype' /engine/interface/ActorProject.lua:258: in function 'project' /data-grovekeeper/talents/gifts/botany.lua:522: in function </data-grovekeeper/talents/gifts/botany.lua:516> [C]: in function 'xpcall' /engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:151> At [C]:-1 At [C]:-1 error At /engine/interface/GameTargeting.lua:137 fct =from= engines\te4-1.6.5.teae\engine\interface\GameTargeting.lua At /engine/interface/GameTargeting.lua:143 targetMode =from= engines\te4-1.6.5.teae\engine\interface\GameTargeting.lua At /engine/interface/GameTargeting.lua:280 targetMouse =from= engines\te4-1.6.5.teae\engine\interface\GameTargeting.lua At /mod/class/Game.lua:2523 fct =from= modules\tome.team\mod\class\Game.lua At /engine/Mouse.lua:71 =from= engines\te4-1.6.5.teae\engine\Mouse.lua[ONLINE PROFILE] sending error
[LOG] #YELLOW#Error report sent, thank you.
Had this error appear when I tried to teleport on my lightplant while having the plant song active. I think all it did was fail to spawn the second light plant. Been really enjoying this class so far, love all the different ways you can mix and match the builds.