Recent comments

  • Free Respec   5 years 8 weeks ago

    Thanks for the reply.
    After several hours of playing, it seems that only stats and categories points learned before installation of this mod are unlearnable. I installed this mod through editing the existing save file. It is a risk I am willing to take. Better this than restart again.
    I suppose that my way of installation is not supported by the mod.
    Anyway, it is a great mod and I really cann't play without it. Thanks for your great work.

  • Gunsnake   5 years 8 weeks ago

    Terror crawls inside
    Lashing strikes upon my mind
    How to use left glove

  • Free Respec   5 years 8 weeks ago

    My characters can unlearn stats and categories. Do you have more information?
    Did you update this addon in the middle of the adventure? Maybe v1.1.2 and v1.1.3 don't campatible with previous version.
    Sorry for inconvinience.

  • Free Respec   5 years 8 weeks ago

    I am unable to unlearn my stats points and category points which I learn at levle 10. All talents points are unlearnable though.

  • Gunsnake   5 years 8 weeks ago

    A ToME chat lament
    About the lost snake rares led
    To the best unique.

  • Free Respec   5 years 8 weeks ago

    Really cool addon. I was wondering how complex it would be to make a similar one where it starts a character completely untrained for all category and talent points? Sort of a blank slate character. Thanks!

  • Gunsnake   5 years 9 weeks ago

    Orcs are hiding
    sneaking around each corner
    thy flesh consumed

  • My First Quest as a new adventurer: Killing the Lone Wolf   5 years 9 weeks ago

    We, the people are in dire need of closure to the adventures of the new adventurer who was about to kill the Lone Wolf.
    Have the preparations been good enough?

  • QuickTome QoL Changes   5 years 9 weeks ago

    When Crypt of Kryl'Feijan is available (and completed, in my case) I am not able to use the Orb of Communication.

  • Full Respecialization   5 years 9 weeks ago
  • Full Respecialization   5 years 10 weeks ago

    Hmms. A few technical details here.
    It seems that the error is brought by the recent introduction of the concept of *evolutions* as prodigies. The "self.tuttext:format(self.actor.unused_prodigies or 0)" construction has been replaced by a general form of "self.regentuttext()", as the format string self.tuttext now requires the amount of evolutions as a second argument. Hence, many old mods that have been overloading the UberTalents dialog now throw an error if they attempt to regenerate the tooltip the old way.

    Voxxy has just updated her own addon, Point Credits, that has been suffering from the same malady. She'll see what she can do for this one as well, but chances are a new addon will have to be created as well, unless the original author steps in and rolls out an update. Them the 8r8ks. .v.

  • Full Respecialization   5 years 10 weeks ago

    Same! :0
    I actually came here to see if there were any updates issued to the addon to fix the issue in the new game version. But, alas. .v.

  • Eoland's Vampire Race   5 years 11 weeks ago

    Thank you for making it

  • Clean UI   5 years 11 weeks ago

    Always happy to see new quality of life (or even graphics) mods for this game.

  • QuickTome QoL Changes mod. Grouping   5 years 11 weeks ago

    Thank you for getting that looked at so quickly, I appreciate it! Everything seems to be working as expected now, though it didn't automatically update when I restarted the game. I had to download the new version and manually install it in the addon location for it to be picked up correctly.

  • QuickTome QoL Changes mod. Grouping   5 years 11 weeks ago

    Could you try it?
    I also add Dark Crypt to the recall destination if Melinda on the Map installed.

  • QuickTome QoL Changes mod. Grouping   5 years 11 weeks ago

    I do have the Melinda on the Map add on, but I haven't seen it activate and show that quest. I also have the Lumberjack on the Map addon and I had no issue.

  • QuickTome QoL Changes mod. Grouping   5 years 11 weeks ago

    Thank you for the report. Sorry for the inconvenience.

    When I use this addon (or only original QuickToME) with Melinda on the Map addon, that problem happens. Did you use Melinda on the Map?

    I have tested Quest failure pattern but haven't tested Quest complete pattern yet.

    I will fix the problem when I find the solution.

  • QuickTome QoL Changes mod. Grouping   5 years 11 weeks ago

    This is the first character that I have played after installing both QuickTome and the grouping mod so I don't know if this problem happens in other characters.

    However, once the Crypt of Kryl-Feijan instance spawns, I am not able to choose any recall destinations other than the World Map and the Fortress even though I have completed the Crypt.

  • Naloren Pack   5 years 11 weeks ago

    I definately appriciate thematics, so I understand you want to keep it. I also do like the dungeon.

    The issue with it however, is that many of the enemies are meant for higher level chars. Now that is not so much an issue by themselves but where it gets hard is the combination of enemies and their abilities. You get blinded, pulled in and swarmed, especially by those that keep being spawned by that one enemy. The water imp is ok even if it hits hard. And I think the electric eel also has a damage over time detrimental effect? Yea it's really how those enemies combo that makes it particularily difficult on a new character. Making me stuck inbetween enemies with low health and no way out. So it becomes difficult to explore or proceed even carefully due to the aformentioned. Each of the enemies by themselves are manageble and perhaps even two of them but not so much all of them at once.

    So all in all I like the dungeon but it's difficult to counter the obstacles found in it at a low level due to having fewer options to deal with what the game throws at you. So it doesnt feel like I was stupid or build my char wrong but just that it was too much.

  • Discordant ( + Critic, Kudzu, Primitive, Scorpion, Colossus)   5 years 11 weeks ago
    No

    It doesn't 'struggle', it overwhelms them. I play on Insane usually. And this is the problem with all these classes.

  • Naloren Pack   5 years 11 weeks ago

    Thanks for the feedback, and I'm glad you enjoy the race :)

    Believe it or not, I've actually nerfed the starting area a few times already! My intention is for the dungeon to be a bit more interesting than most t1s, but I really don't want it to be *too* difficult. Feedback is helpful to find the right balance. Could I ask what in particular you had difficulty with? One version more than the other (demons or horrors), the boss, mob concentration, mob talents? Or perhaps something else? I've run the dungeon several times myself and I know what I find to be the tricky parts, but I'd be interested to know what made it difficult for you. More work is definitely planned for this addon, so let me know what your experience was and I'll make a note of it as I continue to work on the add-on and tweak the dungeon.

    For thematic reasons, I would prefer to keep the dungeon mandatory, but I *do* have another add-on to get around that: https://te4.org/games/addons/tome/start_selector

    Thanks again for the feedback :)

  • Naloren Pack   5 years 11 weeks ago

    I don't mind a challange and I understand if thematically the Naloren starting dungeon is meant to be hard but I think it's too hard, even on normal. Especially since it's mandatory. I just wondered if maybe a rebalance of it would be in place or at least to make the dungeon optional as a quick fix. I really like the race!

  • Discordant ( + Critic, Kudzu, Primitive, Scorpion, Colossus)   5 years 11 weeks ago

    Thanks for the report.
    Some function call were changed in the new version; which affect Flip Off, Swear, and Psionic Form.
    Sorry for the late reply, I already took a break from ToME for now.

  • Cleaner Item Descriptions   5 years 11 weeks ago

    Thank you. It's easy to see and understand.

    But I couldn't understand the meanings of Max(+) and Max(-) until I looked into the source code. That is Positive and Negative resources used by Anorithil etc.