Recent comments

  • Auto Use Tweaks   4 years 46 weeks ago

    Click the download link and save the .teaa to your addons folder. For a steam install it's something like: c/program files/steam/steamapps/common/TalesMajEyal/game/addons

    Hope that helps :)

  • Notes about Writhing Ones in Russian   4 years 46 weeks ago
    +

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  • Auto Use Tweaks   4 years 46 weeks ago

    Hello! I'd really like the 50% hp trigger option. I have no clue how to install this mod tho, only used to steam mods. Any tips maybe? Thank you!

  • Swordsmaster Class   4 years 46 weeks ago

    Enjoying the class so far but just wondering for certain class trees. Since you will be focusing more on dexterity and strength wouldn't be better for requirements for them to scale of dexterity than strength so they are more readily available as in most cases you may have to ICTW prodigy (if you also extra physical power) I so you can acquire them. At least tie into the swordsmanship passive. Also to help make feel a bit more unique to class since you're focusing more on skill and technique than sheer brute force.

    And Spring Attack cancelling movement infusions which can be can be annoying as only set amount of spring attack that can happen per turn.

    For Lightspeed draw. It's a pretty underwhelming skill. Cause basically after around 3 or 4 uses (which take massive toll on your stamina ) for what amounts to range 9 and 120% weapon attack (granted it's instnat) but 40 turns of increased stamina usage which 40 of mere movement skill on cool down.. robably lower down amount cool down for your (your better off using mutiple evasions or rush is more reliable as lightspeed draw is under the same issue of can't use if there are no enemies) on raw talent cool down. If not probably atleast the increased stamina cost for turn is significantly lower per turn while resting so it you can probably do a hit run or simply that not trying rest with auto explore with it waiting for amount turns to use the rod of recall

  • I did it - finally got off the main continent   4 years 47 weeks ago

    More details please!!!

  • Player AIoo :idle TOME   4 years 47 weeks ago

    to stop the Ai from running, Holding "I" key for open inventory will do the trick most of the time. Or "Enter" if there is a popup on screen

  • Free Respec   4 years 48 weeks ago

    Thank you for reporting.
    I also experienced it untill v1.1.3 . And I removed some causes at v1.1.4 .
    If you use older version please try v1.1.4 .
    Anyway, I'll fix it when I find what causes it.

  • Free Respec   4 years 48 weeks ago

    Hey, thanks for the great mod!
    Today, I somehow got an extra prodigy point with my PM after respeccing to another prodigy.
    I tried to recreate the scenario but wasn't able to do so.

  • Gnomes   4 years 48 weeks ago

    Oh, thank you. I meant to come back to gnomes and superload it but hadn't gotten around to it. Your addition is happily accepted. I did some brief testing and everything seems in order, so I incorporated the changes and pushed an update.

    You make an interesting point about the other golems. No promises, but I'll think about what might work for that.

  • AmmoAsKnife   4 years 48 weeks ago
    op?

    wouldn't it be too strong?

  • Swordsmaster Class   4 years 48 weeks ago

    Love the class.

  • Gnomes   4 years 48 weeks ago

    If you want to superload golemancy instead of overloading it, I made this :
    https://drive.google.com/file/d/1yuCQFZVG1UmSjg26QZd1xY66or2qyGkh/view?usp=sharing
    (I took the liberty of adding a small (1/turn) steam regen to the tinker's golem and enable infusions on the garden gnome's
    It's a pretty small file so you can easily locate and remove those changes if you dont want them (line 67 & 59 to 63) )

    It would be nice if golems other than the tinker's also had their own particularities, like, IDK, gloom on the cursed gnome's golem or maybe something that makes it charge the hatred of its master while fighting.

  • Gnomes   4 years 49 weeks ago

    I've also now updated this page with the full description as well.

  • Clean UI   4 years 49 weeks ago

    Thank you for this nice addon!
    I second that I would like to see a highlight of the items in the inventory, so we don't need to look at the tooltip or where the cursor is at. Thank you!
    Edit: Sorry, it's indeed only missing in the transmog chest.

  • Tales of Maj'Eyal 1.7.2 "Evaporating Ghouls" is released!   4 years 49 weeks ago

    Thank you for your reply. I see it. Sorry for wrong guess.

    Your addons are very helpful to learn and create addons not just to use. Thank you very much.

  • Tales of Maj'Eyal 1.7.2 "Evaporating Ghouls" is released!   4 years 49 weeks ago

    That's not a game bug or an engine bug; that's Restart Sustains being sloppy about sharing a single TextzoneList between two other lists that don't really know about each other. I have a preliminary fix in the works; I'll upload it when I've finished testing it (and when the forum is fixed so I can announce it…).

  • Vampire Compatibility   4 years 49 weeks ago

    That's probably because you have the necrosis tweak enabled from an earlier version.
    Go to C/users/username/T-engine/4.0/settings and delete "tome.inferno_undead_necrosis"
    It should solve your problem.

    My addon doesn't change any talent and doesn't actually makes changes to the inferno race pack. Only the birth file for Eoland's vampire.

  • Vampire Compatibility   4 years 50 weeks ago

    Does it also saves an incompatibility of Inferno's mod due to talent changes in 1.7.? That one failed to start for some time..

  • Notes about Writhing Ones in Russian   4 years 50 weeks ago

    Забавно :) Особенно тентакли, развевающиеся на северных ветрах))

  • Vampire Compatibility   4 years 50 weeks ago

    Did you know that while talents use "name" for the name of the talent and "short _name" for the technical name, classes and races use "display_name" for their name and "name" for the technical name?
    So, if you use "display_name", you can write something longer in "name" and avoid conflicts with other addons.

    Edit :
    Nevermind, it works but both the chat and the character vault use "name" and not "display_name"
    "short_name" exists in the code of the birther but where it should get used, "name" gets used instead.

    Edit2 :
    The chat/vault issue can be solved by placing this inside "copy" :
    for races :
    descriptor = {subrace = "Race name" },
    for classes :
    descriptor = {subclass = "Class name" },

  • Tales of Maj'Eyal 1.7.2 "Evaporating Ghouls" is released!   4 years 50 weeks ago

    Sorry to post here. The forum say "Your message contains too few characters."

    When select between multiple List ui, it seems like select() function is not called.

    For example, overload/mod/dialogs/SustainsDialog.lua in Zizzo's Restart Sustains addon;
    TreeList (Sustains to Restart) and ListColumns (Other Sustains)' select() call c_desc:switchItem()
    Hovering mouse in one of the lists reflesh description.
    But hovering mouse between the lists doesn't reflesh description.

  • Faetouched Collection v1.3.0   4 years 50 weeks ago

    You could do the same thing you did for Wood sprite chronomancers, add the quest "The Queen's Fancy" and the area after they finish their starting zone.

    Edit :
    Looking at your code and the fact that you start on floor 3 I have a feeling this wasn't intentional.
    Might cause issues with Demonologist/Doombringer.

  • Faetouched Collection v1.3.0   4 years 50 weeks ago

    It's just that Titannia's zone is more interesting to play than undead starting one. At least for now. ;)

  • Faetouched Collection v1.3.0   4 years 50 weeks ago

    This is in my notes for the next release (in one froggo time unit, heehee). Attune Mindstar and Command Staff will be banned from Queen's Whim, along with swapping medical injectors. Dig already is disallowed due to not having a cooldown :) I don't want to hard-ban too many talents but making an entire weapon type unplayable is just sad.

  • Faetouched Collection v1.3.0   4 years 50 weeks ago

    It should be fine in the undead start. The only real difference is you don't get the Fae Choker which you're intended to switch out for something more reliable anyway.