Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Wyrmic |
| Level / Exp | 4 / 24% |
| Size | small |
| Lifes / Deaths | Killed by ritch flamespitter at level 1 on the 75th Pyre 122nd year of Ascendancy at 22:32 0 / 3Killed by ritch flamespitter at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:36 Killed by Ritch Great Hive Mother at level 4 on the 77th Pyre 122nd year of Ascendancy at 16:13 |
Primary Stats
| Strength | 20 (base 23) |
| Dexterity | 8 (base 10) |
| Constitution | 6 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 23 (base 17) |
| Cunning | 14 (base 10) |
Resources
| Life | -1/126 |
| Equilibrium | 15 |
| Healing Factor | 1.1006877783309 |
| Regeneration | 2.4765475012444 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 12 |
| Crit Chance | 6% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.85 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 1.3 |
| Ranged Defense | 1.3 |
| Fatigue | 6 |
| Physical Save | 9.1 |
| Spell Save | 11.55 |
| Mental Save | 22.237695049441 |
Defense: Resistances
| Acid | 17%( 70%) |
| Light | 11%( 70%) |
| Darkness | 11%( 70%) |
| Fire | 4%( 70%) |
| Physical | 0%( 70%) |
| Cold | 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 35% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Wild Growth |
| talent | Meditation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You must explore the ritch tunnels. | active |
Equipment
| Around neck | starlit copper amulet starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% darkness / +11% light Blindness immunity: +21% Amulets can have magical properties. |
| Main armor | rejuvenating rough leather armour of acid resistance (1 def, 2 armour) rejuvenating rough leather armour of acid resistance (1 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +17% acid Life regen: +2.00 Stamina each turn: +0.50 A suit of armour made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of frost (+15%) (1 def, 0 armour) linen wizard hat of frost (+15%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +15% cold Changes damage: +10% cold A pointy cloth hat, very wizardly... |
| In main hand | iron battleaxe (9-13.5 power, 1 apr) iron battleaxe (9-13.5 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.0 - 13.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
impenetrable iron plate armour (3 def, 12 armour) impenetrable iron plate armour (3 def, 12 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 Fatigue: +20% A suit of armour made of metal plates. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Ritch flamespitter hits Yirkan for 10 fire damage.
Talent Bellowing Roar is ready to use.
Ritch flamespitter uses Flamespit.
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits Yirkan for 10 fire damage.
Ritch flamespitter hits Yirkan for 10 fire damage.
Yirkan roars!
You collect a new ingredient: ritch stinger.
You collect a new ingredient: ritch stinger.
Ritch Great Hive Mother wanders around!.
Yirkan hits Ritch Great Hive Mother for 50 physical damage.
Yirkan hits White jelly for 54 physical damage.
Yirkan hits Ritch flamespitter for 56 physical damage.
Yirkan hits Green jelly for 56 physical damage.
Yirkan hits Giant blue ant for 56 physical damage.
Yirkan hits Ritch flamespitter for 56 physical damage.
Yirkan killed White jelly!
Yirkan killed Ritch flamespitter!
Yirkan killed Green jelly!
Yirkan killed Giant blue ant!
Yirkan killed Ritch flamespitter!
Ritch Great Hive Mother is confused and fails to use Summon.
Yirkan feels pain again.
Yirkan stops regenerating health quickly.
Ritch Great Hive Mother uses Spit Blight.
Saving game...
