












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 QuickTome: Orb of Communication 1.3.1 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Dwarf |
| Class | Adventurer |
| Level / Exp | 42 / 70% |
| Size | medium |
| Lifes / Deaths | 3 / 4 |
Primary Stats
| Strength | 89 (base 60) |
| Dexterity | 27 (base 12) |
| Constitution | 56 (base 15) |
| Magic | 74 (base 60) |
| Willpower | 21 (base 12) |
| Cunning | 43 (base 39) |
Resources
| Mana | 401/401 |
| Equilibrium | 0 |
| Vim | 290/291 |
| Life | 1174/1174 |
| Steam | 100/100 |
| Stamina | 208/208 |
| Psi | 131/131 |
| Healing Factor | 2.0353097345132 |
| Regeneration | 14.145402654867 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 22 |
| Infravision | 3 |
| See Stealth | 17 |
| See Invisible | 17 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 50 |
| Crit Chance | 29% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 50 |
| Crit Chance | 29% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 84 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +20% |
| Lightning | +28% |
| Mind | +16% |
| Temporal | +19% |
| Blight | +23% |
| Arcane | +25% |
| Fire | +112% |
| All | +13% |
Offense: Damage Penetration
| Lightning | +38% |
| Light | +33% |
| Physical | +18% |
| Arcane | +33% |
| Fire | +38% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 173.77878480789 (100%) |
| Defense | 47 |
| Ranged Defense | 58 |
| Fatigue | 30 |
| Physical Save | 56 |
| Spell Save | 30 |
| Mental Save | 33 |
Defense: Resistances
| Acid | 47%( 70%) |
| Blight | 39%( 70%) |
| Arcane | 26%( 70%) |
| Cold | 70%( 70%) |
| All | 13%( 70%) |
| Darkness | 27%( 70%) |
| Light | 47%( 70%) |
| Temporal | 20%( 70%) |
| Lightning | 70%( 70%) |
| Physical | 30%( 70%) |
| Fire | 70%( 70%) |
| Nature | 22%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 60% |
| Disarm Resistance | 100% |
| Confusion Resistance | 48% |
| Knockback Resistance | 41% |
| Stun Resistance | 98% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 441% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 293 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Eldritch shield | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.00 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic pact | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic strength | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Abyssal Shield |
| talent | Arcane Combat |
| talent | Hardened Core |
| talent | Chant of Fortress |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Back and there again | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
Escort: lost warrior (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved talent Disarm (+1 level(s)). | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed black mamba head. The Brotherhood of Alchemists* You&WHITELIGHT_GREEN039;ve found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Gilolin the dragonbone starstaff (136% power, 6 apr, fire element) 5.0 T5 staff 2H weapon [Random Unique] Nature/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: Stats +2 Mag +14 Con dps ---------- Phys.crit +9.0% Spell.crit +5% Crit.mult +20.00% Spell.pwr +33 (+7 eff.) Dmg.mod +30% fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +6% darkness +3% lightning HP.reg +3.70 Heal.mod +49% ---------- misc Talents +3 Flame Bolts +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Shockjustice (0 def, 3 armour) 1.0 T5 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 11 nature 11 fire 24 mind 24 darkness Dmg.mod +7% nature +8% fire Melee Ret 8 lightning On Hit (Melee): * 23% chance to cause random gloom ----- def ----- Armour +3 Resists +6% acid +8% fire +8% nature Mind.save -8 (-4 eff.) Disarm- +80% ---------- misc Talents +3 Iron Grip Ruined Earth: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | Duathelream of the Blightspawn1.0 T5 lite [Random Unique] Master While equipped: Stats +2 Con dps ---------- Res.pen +5% physical +13% all Apr +16 On Hit (Melee): * 30% chance to corrode armour by 30% On Melee Ret: * 29% chance to disease * 31% chance to inflict 15% damage reduction ----- def ----- Armour +4 Die.at -60.00 life Blind- +20% Confus- +18% ---------- misc Max.stam +15.00 Light +14 See.Stealth +17 See.Invis +17 Track: Puts all charms on 29 cooldown Level 2.0 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Darkbreak of the Blightspawn (0 def, 3 armour) 2.0 T3 head armor [Random Unique] Master While equipped: Stats +9 Str +13 Dex +5 Wil +4 Cun +3 Con dps ---------- Acc +25 (+8 eff.) On Melee Ret: * 28% chance to disease * 28% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +3% Resists +9% blight +12% lightning Mind.save +10 (+5 eff.) ---------- misc Light +7 A cap made of leather. |
| On feet | Anti-Gravity Boots (8 def, 8 armour) 3.0 T2 feet armor [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +8% Resists +10% fire Phys.save +6 (+2 eff.) Pinning- +60% Knockbk- +10% Teleport- +100% These boots have a 9% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (98 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (172 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 13 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you& |
| Tool | Tempestshaper [power 31] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +30% fire Res.pen +10% lightning Melee Ret 16 lightning ----- def ----- Resists +15% lightning ---------- misc Talents +1 Lay Web Cooldown Lay Web -1 Harden the skin for 7 turns increasing armour by 31 and armour hardiness by 40% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite ring &039; 0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +17 (+5 eff.) Spell.pwr +27 (+6 eff.) Mind.pwr +17 (+6 eff.) S.pwr/crit +6 Dmg.mod +12% fire +8% all Res.pen +20% arcane +25% fire ----- def ----- Resists +9% fire ---------- misc Vim/melee +2.00 Max.vim +40.00 Rings can have magical properties. |
| On fingers | stralite ring &039; 0.1 T4 ring jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +13 (+4 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +16 (+5 eff.) Dmg.mod +6% temporal +5% all Melee Ret 12 temporal ----- def ----- Fatigue -15% Resists +5% arcane +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +63 Vim/melee +2.00 Rings can have magical properties. |
| Around neck | Yarildir0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Crit.mult +36.00% Spell.pwr +10 (+2 eff.) Dmg.mod +10% blight +9% fire +12% arcane Phasing +10% Melee Ret 8 arcane ----- def ----- Resists +5% arcane ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Amulets can have magical properties. |
| In main hand | Adoda the Glimmerviper (21 def, 7 armour, 100% power, 193 block) 7.0 T5 shield armor [Random Unique] Arcane/Master When used to Attack: Power 185% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +193 Melee+ +41 light On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +11 Mag +13 Con dps ---------- On Melee Ret: * 70% chance to blind ----- def ----- Armour +7 Defense +21 (+7 eff.) Rng.Def +21 (+5 eff.) Fatigue +14% Resists +30% lightning +0% fire +39% light +0% acid Dmg.red +0 acid +0 fire Disease- +10% Confus- +20% Stun/Frz- +20% ---------- misc Wards +6 lightning +6 temporal +5 blight +6 fire +6 cold Talents +4 Blood Shield +5 Block +1 Ward Handheld deflection devices. |
| Around waist | drakeskin leather belt &039; 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +14 Defense +14 (+4 eff.) Fatigue -20% Resists +9% acid +8% fire +9% lightning +8% cold Phys.save +19 (+6 eff.) HP.reg +3.00 Heal.mod +24% ---------- misc Max.enc +50 Infravis +3 A belt that goes around your waist. |
| In off hand | Sparkkarma (12 def, 3 armour, 100% power, 184 block) 7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 187% Range: 1.2x Uses 60% Wil Dmg Physical Mastery Stoneshield Acc+ +2.5% procs dam / acc Crit +5.0% Block +184 Melee+ +12 cold While equipped: dps ---------- Melee+ 8 cold Res.pen +15% lightning +20% light Melee Ret 17 ice ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +12% acid +41% cold +3% nature +21% blight +10% fire +5% arcane +21% lightning Dmg.red +11 blight ---------- misc Talents +5 Block Handheld deflection devices. |
| Cloak | Fearfire Mantle (14 def, 0 armour) 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+4 eff.) Resists +30% lightning +10% fire +10% darkness +10% cold Stun/Frz- +50% ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Main armor | Yvadhena (7 def, 24 armour) 17.0 T4 massive armor [Random Unique] Nature/Master While equipped: Stats +11 Str +6 Con dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +3% mind ----- def ----- Armour +24 Defense +7 (+2 eff.) Fatigue +26% Resists +12% acid +10% physical +6% temporal +12% fire +13% lightning +12% cold Max.HP +78.00 Disarm- +26% Stun/Frz- +28% Knockbk- +31% ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Max.psi +20.00 Talents +5 Fiery Cleansing Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
medical injector implant of the psychic (efficiency 169% / cooldown 56%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 169% efficiency and cooldown mod of 56%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 168% / cooldown 61%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 168% efficiency and cooldown mod of 61%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 190% / cooldown 67%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 190% efficiency and cooldown mod of 67%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 209% / cooldown 81%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 209% efficiency and cooldown mod of 81%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 145% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 145% efficiency and cooldown mod of 50%. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 163% / cooldown 76%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 163% efficiency and cooldown mod of 76%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 209% / cooldown 91%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 209% efficiency and cooldown mod of 91%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 161% / cooldown 58%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 161% efficiency and cooldown mod of 58%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the wizard (steam 17)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 17.4 steam per turn. Can be activated for an instant burst of 87 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the sneak (heal 134)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 134 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 457 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 457 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 23%; cure mental, physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the wizard (resist 19%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion (423% speed; 6 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 423% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the duelist (508% speed; 8 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 508% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the titan (606% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 606% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (709% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 709% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the wizard (533% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 533% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Primal Infusion (affinity 16%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 16% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
copper amulet &039;0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% darkness +15% fire ----- def ----- Resists +15% fire +12% light +12% darkness Blind- +22% Amulets can have magical properties. |
stabilizing copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +20% Amulets can have magical properties. |
Aeragen0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Dex +3 Mag dps ---------- Spell.crit +5% Phys.pwr +4 (+1 eff.) Spell.pwr +5 (+1 eff.) Dmg.mod +6% light +6% temporal +6% darkness +12% physical Acc +6 (+2 eff.) ----- def ----- Armour +10 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Phys.save +30 (+8 eff.) Amulets can have magical properties. |
Daneth&2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 22 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General& |
Salima the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +5 Wil ----- def ----- Resists +14% temporal Crit.dmg- 15.00% Pinning- +30% Knockbk- +27% ---------- misc Light +3 See.Invis +9 Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
steel amulet &039;0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) S.pwr/crit +2 ----- def ----- Fatigue -5% Resists +12% mind HP.reg +1.50 Confus- +23% Amulets can have magical properties. |
steel amulet &039;0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +6% nature Res.pen +10% arcane ---------- misc Mana/turn +0.16 Amulets can have magical properties. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire to your side for 15 turns. Uses 44 power out of 60/60 The evilness of undeath radiates from this amulet. |
Polilrawyn0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +12 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +22% temporal Pinning- +36% Knockbk- +29% ---------- misc Equi/ret +0.36 Amulets can have magical properties. |
Poreyatira the Cleanseblur0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +7 Str +6 Dex +12 Wil dps ---------- Mind.pwr +10 (+3 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +2% physical ---------- misc Hate/m.crit +5.00 Max.hate +10.00 Telepathy Humanoid/Orc Amulets can have magical properties. |
gold amulet &039;0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +30% temporal Res.pen +10% lightning Melee Ret 12 lightning On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +20% fire +12% temporal +22% cold Amulets can have magical properties. |
gold amulet &039;0.1 T3 amulet jewelry [Random Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +7% Spell.pwr +7 (+2 eff.) S.pwr/crit +5 Dmg.mod +6% lightning +6% temporal +6% darkness +6% fire +6% acid +5% physical +6% cold +12% arcane +6% light Res.pen +10% arcane ---------- misc Mana/turn +0.19 Mana/s.crit +3.00 Max.mana +34.00 Amulets can have magical properties. |
restful gold amulet of willpower (+5)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +5 Wil ----- def ----- Fatigue -6% HP.reg +1.90 Amulets can have magical properties. |
Goresever the stralite amulet0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Mag +1 Wil +2 Cun dps ---------- Mind.pwr +4 (+1 eff.) S.pwr/crit +4 Dmg.mod +3% nature ----- def ----- Fatigue -8% Resists +6% nature Mind.save +30 (+12 eff.) HP.reg +3.80 ---------- misc Mana/turn +0.41 Max.mana +41.00 Amulets can have magical properties. |
stralite amulet0.1 T4 amulet jewelry [Normal] Amulets can have magical properties. |
Gloomblast0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness +6% temporal Melee Ret 4 darkness ----- def ----- Resists +12% temporal HP.reg +1.10 Stun/Frz- +21% Rings can have magical properties. |
Ragirachak the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +8 (+2 eff.) Res.pen +15% physical ----- def ----- Resists +6% acid Mind.save +7 (+4 eff.) Die.at -40.00 life Confus- +23% ---------- misc Stam/turn +0.20 Rings can have magical properties. |
Yvidhemina0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +10% fire Res.pen +10% physical ----- def ----- Resists +20% fire Heal.mod +5% ---------- misc Stam/turn +0.40 Vim/ret +0.00 Max.stam +5.00 Rings can have magical properties. |
copper ring0.1 T1 ring jewelry [Normal] While equipped: ---------- misc Vim/ret +0.00 Rings can have magical properties. |
copper ring &039;0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% darkness Melee Ret 12 darkness ----- def ----- Resists +20% darkness +3% fire HP.reg +1.30 Stun/Frz- +25% Rings can have magical properties. |
mule&0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Rings can have magical properties. |
wizard&0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Rings can have magical properties. |
Ce&0.1 T2 ring jewelry [Rare] Master While equipped: Stats +10 Str +5 Con ----- def ----- Fatigue -6% ---------- misc Max.enc +20 Rings can have magical properties. |
Phoenixlord the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +2 Dex +5 Cun +2 Con dps ---------- Dmg.mod +6% fire ----- def ----- Fatigue -6% Crit.dmg- 15.00% ---------- misc Max.enc +27 Vim/ret +0.00 Vim/melee +0.00 Telepathy Humanoid/Orc Rings can have magical properties. |
Relgulin the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +12% darkness +6% acid Res.pen +5% acid ----- def ----- Fatigue -5% Resists +24% darkness +3% mind Silence- +27% ---------- misc Max.enc +24 Mana/turn +0.12 Vim/ret +0.00 Rings can have magical properties. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn& |
conjurer&0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) ---------- misc Vim/ret +0.00 Rings can have magical properties. |
steel ring &039;0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +10 Wil +4 Cun dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +12 (+3 eff.) Mind.pwr +11 (+4 eff.) Dmg.mod +6% fire On Hit (Melee): * 30% chance to blind Rings can have magical properties. |
Porothra the Radiancegore0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +9% light ----- def ----- Resists +3% fire Mind.save +8 (+4 eff.) Blind- +22% Confus- +26% ---------- misc Light +3 Infravis +4 See.Stealth +10 See.Invis +5 Rings can have magical properties. |
gold ring &039;Nutira&0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Res.pen +10% physical Acc +10 (+3 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% temporal +3% physical Mind.save +11 (+6 eff.) Max.HP +20.00 Confus- +33% Rings can have magical properties. |
gold ring &039;0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +6% arcane Res.pen +20% arcane ----- def ----- Armour +16 Phys.save +11 (+4 eff.) Spell.save +11 (+6 eff.) Mind.save +11 (+6 eff.) Max.HP +60.00 Heal.mod +15% Rings can have magical properties. |
gold ring &039;0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% mind +18% fire Res.pen +25% nature +15% fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +15% mind +18% fire Rings can have magical properties. |
gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 5 bleed Ranged+ 8 bleed On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 11% chance to cause random gloom ---------- misc Vim/ret +0.00 Vim/melee +0.00 Hate/m.crit +2.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
sneakthief&0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Max.HP +25.00 Disarm- +22% Pinning- +26% Knockbk- +25% Rings can have magical properties. |
solipsist&0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +5 (+2 eff.) ---------- misc Vim/ret +0.00 Vim/melee +0.00 Rings can have magical properties. |
treant&0.1 T3 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +8% nature +5% blight Max.HP +55.00 HP.reg +1.00 Heal.mod +17% Poison- +17% Disease- +22% Rings can have magical properties. |
Obsidianwinnow of the Blightspawn0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +9 Cun dps ---------- Spell.crit +4% Dmg.mod +15% blight Res.pen +10% arcane On Melee Ret: * 30% chance to disease * 34% chance to inflict 15% damage reduction ----- def ----- Defense +18 (+6 eff.) HP.reg +6.20 Stun/Frz- +71% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.04 Rings can have magical properties. |
Tarraneg0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +5 Dex dps ---------- Dmg.mod +15% cold Acc +18 (+6 eff.) ----- def ----- Armour +16 Resists +6% nature +30% cold Phys.save +9 (+3 eff.) Heal.mod +20% Rings can have magical properties. |
stralite ring &039;0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +13 (+4 eff.) Dmg.mod +6% lightning Res.pen +25% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% acid +15% cold +5% arcane +9% darkness Spell.save +6 (+3 eff.) Rings can have magical properties. |
Chamykath the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +4 Str dps ---------- Phys.pwr +25 (+7 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +14 (+5 eff.) Acc +2 (+1 eff.) ----- def ----- Armour +10 Resists +3% physical ---------- misc Max.stam +10.00 Rings can have magical properties. |
Khelehell the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +15.00% Mind.pwr +4 (+1 eff.) Res.pen +15% mind ----- def ----- Defense +6 (+2 eff.) Resists +9% nature +13% blight Mind.save +11 (+6 eff.) Poison- +22% Disease- +22% Confus- +38% Rings can have magical properties. |
Poronn the yew magestaff (127% power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 127% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Phasing +20% On Hit: * 20% chance to cause random gloom While equipped: dps ---------- Spell.crit +3% Phys.pwr +6 (+2 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +24% lightning Res.pen +10% mind +12% lightning ----- def ----- Armour +2 Resists +12% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Fatigue +0% Resists +20% blight +20% cold +20% nature Heal.mod +30% ---------- misc Max.enc +0 A belt rumoured to have been worn by the Conclave healers. |
Radhedrarig1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- S.pwr/crit +6 Dmg.mod +3% arcane ----- def ----- Resists +3% light Max.HP +30.00 Cut- +15% ---------- misc Max.mana +20.00 A belt that goes around your waist. |
Unrurach1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str ----- def ----- Resists +3% acid Max.HP +30.00 ---------- misc Light +3 Telepathy Demon/Minor Demon/Major A belt that goes around your waist. |
rough leather belt &039;1.0 T1 belt armor [Rare] Arcane While equipped: Stats +8 Cun dps ---------- Mind.crit +1% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Melee Ret 4 mind ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.12 A belt that goes around your waist. |
Beivor the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +6 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +6% arcane ----- def ----- Fatigue -6% Mind.save +5 (+3 eff.) Max.HP +70.00 ---------- misc Max.enc +34 Mana/turn +0.15 Max.mana +23.00 Telepathy Dragon Demon/Major Demon/Minor A belt that goes around your waist. |
Ashlace the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% Dmg.mod +9% darkness +12% fire On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +1 (+0 eff.) Resists +0% lightning +18% fire Stun/Frz- +0% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Murktide the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Dex +2 Con dps ---------- Apr +4 On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +6 Defense +1 (+0 eff.) Die.at -40.00 life HP.reg +0.20 ---------- misc Stam/turn +0.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Skyfurnace the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +15% lightning Res.pen +25% fire Melee Ret 16 fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +1 (+0 eff.) Resists +6% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak &039; (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +7 (+2 eff.) Dmg.mod +19% arcane +9% light Res.pen +11% arcane +20% light On Hit (Melee): * 30% chance to blind ----- def ----- Defense +2 (+0 eff.) Resists +9% light +5% arcane ---------- misc Max.mana +68.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the Shaloren (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil ----- def ----- Defense +2 (+0 eff.) Resists +0% lightning Spell.save +6 (+3 eff.) Stun/Frz- +0% ---------- misc Max.mana +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak &039; (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.crit +7% Crit.mult +27.00% Dmg.mod +3% light Acc +14 (+5 eff.) Apr +11 Melee Ret 16 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +13 (+4 eff.) Resists +12% acid +6% lightning Phys.save +14 (+4 eff.) Stealth +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots &039; (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Res.pen +10% nature +15% fire ----- def ----- Armour +1 Fatigue -3% Resists +9% nature +6% fire Phys.save +6 (+2 eff.) ---------- misc Max.enc +23 A pair of boots made of leather. |
pair of rough leather boots &039; (6 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% blight ----- def ----- Armour +1 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +1% Resists +5% fire +6% cold HP.reg +0.40 Heal.mod +10% ---------- misc Mana/s.crit +5.00 A pair of boots made of leather. |
pair of rough leather boots &039; (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str dps ---------- Acc +10 (+3 eff.) Apr +1 ----- def ----- Armour +5 Fatigue -4% Phys.save +5 (+2 eff.) Heal.mod +5% ---------- misc Max.enc +23 A pair of boots made of leather. |
pair of rough leather boots &039; (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Mag +3 Wil dps ---------- Mind.crit +2% Res.pen +20% blight ----- def ----- Armour +5 Fatigue +1% Resists +6% acid +6% fire +6% lightning +7% cold Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/s.crit +3.00 A pair of boots made of leather. |
Gloridanor (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Mag +1 Wil dps ---------- Spell.crit +4% S.pwr/crit +2 Mov.spd +10% Res.pen +11% darkness +12% temporal ----- def ----- Armour +3 Fatigue -9% Resists +10% darkness +20% temporal Phys.save +7 (+2 eff.) Spell.save +3 (+2 eff.) Max.HP +38.00 Def/telep +14 Res/telep +13% Dur/telep +10% ---------- misc Max.enc +25 Stam/turn +0.40 A pair of boots made of leather. |
Adebrekira (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +7 Dex +7 Cun +3 Con dps ---------- Dmg.mod +9% physical On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +5 Fatigue +5% Max.HP +30.00 HP.reg +5.40 Heal.mod +27% Disengage: Puts all charms on 11 cooldown Level 1.0 Pwr.cost 11 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 62% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Poremissra the Sunripper (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +8 Con dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +8% physical Res.pen +5% light On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) * 30% chance to blind ----- def ----- Armour +5 Fatigue -2% Resists +3% light Phys.save +12 (+4 eff.) Pinning- +0% Knockbk- +0% Teleport- +0% ---------- misc Max.enc +37 Size +1 Heave: Puts all charms on 8 cooldown Level 3.0 Pwr.cost 8 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Brenydukath the Hellsgore (0 def, 7 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% fire Melee Ret 8 fire ----- def ----- Armour +7 Fatigue -3% Phys.save +5 (+2 eff.) Mind.save +9 (+5 eff.) Blind- +15% Poison- +10% Pinning- +0% Knockbk- +0% Teleport- +0% ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Voidwrecker (0 def, 16 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +2 Dex +2 Cun +4 Con dps ---------- Phys.crit +6.0% Dmg.mod +9% physical On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +16 Fatigue +3% Phys.save +18 (+5 eff.) Mind.save +18 (+8 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Sootobsidian of the Blightspawn (21 def, 5 armour)3.0 T5 feet armor [Random Unique] Master While equipped: Stats +4 Str +4 Cun +5 Con dps ---------- On Melee Ret: * 50% chance to disease * 41% chance to inflict 15% damage reduction ----- def ----- Armour +5 Defense +21 (+7 eff.) Fatigue +4% Resists +9% temporal Phys.save +29 (+8 eff.) Spell.save +6 (+3 eff.) Mind.save +35 (+14 eff.) Poison- +10% Rush: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Emolaith (0 def, 7 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Wil +3 Con dps ---------- Apr +3 ----- def ----- Armour +7 Die.at -40.00 life Disarm- +22% ---------- misc Masteries +0.20 Technique/Grappling Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves &039; (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +1 Str +1 Mag +2 Cun dps ---------- Melee+ 5 darkness Dmg.mod +4% darkness ----- def ----- Armour +1 Resists +5% darkness +5% arcane Disarm- +0% ---------- misc Light +2 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystle&1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal Disarm- +0% ---------- misc N.En/turn +0.20 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
hardened leather gloves &039; (0 def, 8 armour)1.0 T3 hands armor [Rare] Arcane While equipped: Stats +3 Str dps ---------- Melee+ 10 darkness Dmg.mod +5% darkness Res.pen +15% darkness Acc +8 (+3 eff.) ----- def ----- Armour +8 Resists +8% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Storm Bringer&1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Chain Lightning: Level 3.0 Pwr.cost 12 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 89.25 to 267.76 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Taintserpent (0 def, 12 armour)1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Dex +2 Cun +10 Con dps ---------- Melee+ 9 darkness Dmg.mod +4% darkness Res.pen +10% fire ----- def ----- Armour +12 Hardiness +8% Resists +3% fire +6% physical +3% nature +10% darkness Phys.save +8 (+3 eff.) ---------- misc Cooldown Double Strike -1 Metal gloves protecting the hands up to the middle of the lower arm. |
Salariadhebeth the rough leather hat (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +1 Wil +3 Con ----- def ----- Armour +1 Fatigue -7% Resists +6% fire +11% light +11% darkness A hat made of leather. Very stylish. |
Zanonarilar the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +4% Mind.pwr +12 (+4 eff.) Dmg.mod +13% fire ----- def ----- Defense +2 (+0 eff.) Resists +19% fire Mind.save +30 (+12 eff.) ---------- misc Psi/ret +0.12 Max.hate +6.00 A pointy cloth hat, very wizardly... |
hardened leather hat &039; (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +9 Dex +2 Mag +3 Cun +3 Con dps ---------- Spell.crit +2% Res.pen +10% blight +15% arcane ----- def ----- Armour +3 Fatigue +3% Resists +10% nature +16% darkness -25% light Spell.save +34 (+15 eff.) Max.HP +54.00 HP.reg +3.40 Heal.mod +16% ---------- misc Infravis +5 A hat made of leather. Very stylish. |
hardened leather hat &039; (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Spell.crit +2% Melee Ret 8 blight ----- def ----- Armour +3 Fatigue +3% Disease- +20% Disarm- +15% Pinning- +20% ---------- misc Mana/turn +0.08 Stam/ret +1.50 Equi/ret +1.80 Mana/s.crit +2.00 Vim/s.crit +3.00 Max.mana +80.00 A hat made of leather. Very stylish. |
Betabredhekira the Airjustice (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +0 Cun +3 Wil dps ---------- Dmg.mod +6% light Res.pen +15% light Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning Phys.save +6 (+2 eff.) Mind.save +0 (+0 eff.) ---------- misc Light +3 A pointy cloth hat, very wizardly... |
Lavaterror (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +12% fire Res.pen +10% blight Melee Ret 20 blight ----- def ----- Armour +1 Fatigue +1% Resists +6% fire A cap made of leather. |
Spiderpunish (9 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Wil +3 Cun +1 Con dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +1 Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Fatigue +1% Resists +6% nature Mind.save +0 (+0 eff.) Heal.mod +20% A cap made of leather. |
Balahek the Filthwish (6 def, 9 armour)2.0 T3 head armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +6% arcane Acc +0 (+0 eff.) Melee Ret 12 nature ----- def ----- Armour +9 Defense +6 (+2 eff.) Fatigue +3% Resists +5% arcane +4% all Phys.save +22 (+6 eff.) Mind.save +0 (+0 eff.) Silence- +0% ---------- misc Light +0 A hat made of leather. Very stylish. |
Duskvault of the Blightspawn (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Mind.crit +7% Mind.pwr +15 (+5 eff.) Dmg.mod +12% acid +11% physical +11% darkness +14% cold +8% mind +3% fire On Melee Ret: * 22% chance to disease * 26% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+0 eff.) Resists +21% cold +8% physical +10% darkness +10% mind Phys.save +9 (+3 eff.) Mind.save +8 (+4 eff.) ---------- misc Max.hate +6.00 Max.psi +19.00 Telepathy Humanoid/Orc A pointy cloth hat, very wizardly... |
Un&039;s Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 11 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Glareveil the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +2 Con +3 Wil dps ---------- Dmg.mod +9% light On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+4 eff.) ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm &039; (0 def, 7 armour)3.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +7 Fatigue +5% Resists +3% fire +3% cold +11% darkness +11% light Mind.save +9 (+5 eff.) Confus- +25% Stun/Frz- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Technique/Field control Indomitable: (Instant) Level 1.0 Pwr.cost 44 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Guthel (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +8 Str +7 Cun +9 Con ----- def ----- Armour +4 Fatigue +4% ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hellsdream (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Wil +4 Con dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +12% fire Melee Ret 4 fire ----- def ----- Armour +4 Fatigue +4% Resists +5% blight +3% fire Mind.save +9 (+5 eff.) ---------- misc Stam/ret +1.20 Equi/ret +1.80 Telepathy Dragon A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm &039; (0 def, 10 armour)3.0 T3 head armor [Random Unique] Master While equipped: Stats +4 Str +4 Dex +3 Cun dps ---------- Phys.pwr +4 (+1 eff.) Apr +5 Melee Ret 7 physical ----- def ----- Armour +10 Fatigue +4% Resists +8% fire +7% cold Phys.save +9 (+3 eff.) Skullcracker: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
voratun helm &039; (11 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +1 Mag +7 Cun +1 Con dps ---------- Res.pen +5% light Acc +12 (+4 eff.) Melee Ret 20 light On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+3 eff.) Fatigue +5% Resists +28% fire +25% cold Crit.dmg- 10.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that& |
1117 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Porotta the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Acc +6 (+2 eff.) Melee Ret 8 mind ----- def ----- Armour +6 Heal.mod +50% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader&2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +21% Confus- +10% ---------- misc Light +5 See.Stealth +5 See.Invis +6 Track: Puts all charms on 29 cooldown Level 4.0 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Gloreldarin the alchemist&1.0 T3 lite [Rare] Arcane While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +12% blight +9% arcane Melee Ret 15 fire ----- def ----- Resists +7% fire Spell.save +9 (+5 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.vim +50.00 Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist&039;Belamith&1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Armour +14 Mind.save +20 (+9 eff.) Heal/summ +30 Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 See.Stealth +17 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
Islivea the dwarven lantern0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +10 Cun +8 Mag dps ---------- Spell.pwr +11 (+2 eff.) Acc +4 (+1 eff.) ----- def ----- Resists +3% darkness +1% physical Cut- +15% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +0 Infravis +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven steel back support0.0 T3 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -12% ---------- misc Max.enc +30 Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel mental stimulator0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +6 Cun ----- def ----- Mind.save +9 (+5 eff.) Tinkers can be attached to normal items to improve them with steam power! |
powerful air recycler0.0 T3 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +30% Returns 3 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft head lamp0.0 T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +16 (+5 eff.) ---------- misc Light +6 Tinkers can be attached to normal items to improve them with steam power! |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Xanadara the Wildenvy (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +18% mind Res.pen +25% nature Apr +6 ----- def ----- Resists +15% nature While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 19 cooldown Level 3.0 Pwr.cost 19 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Hellzephyr the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +15% acid +9% fire Res.pen +25% acid +10% fire Melee Ret 16 fire ----- def ----- Resists +6% acid +24% fire ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe &039; (dig speed 19 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +10 Str +3 Dex +6 Wil dps ---------- Phys.crit +7.0% Mind.crit +8% Phys.pwr +6 (+2 eff.) Mov.spd +10% Dmg.mod +6% light Res.pen +10% light +25% mind ----- def ----- Fatigue -6% Resists +3% mind ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Darklore the voratun pickaxe (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +7 Str +4 Con dps ---------- Crit.mult +17.00% Phys.pwr +10 (+3 eff.) Dmg.mod +3% arcane Res.pen +25% arcane +20% darkness Apr +6 ----- def ----- Armour +4 Defense +7 (+2 eff.) Resists +5% arcane +7% physical ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 1/1 This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 124% of the healing done. This effect scales with your Magic stat.. Uses 54 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Falitir the Flashlady [power 55] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Str +3 Dex +2 Mag dps ---------- Dmg.mod +12% mind ---------- misc Light +3 Infravis +3 Telepathy Humanoid/Orc Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 55 for 7 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Ivymira the steel torque of charged psionic shield [power 55] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +2 Str +2 Dex ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) ---------- misc Max.stam +5.00 Talents +2 Telekinetic Blast Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 55 for 7 turns Puts all charms on 15 cooldown 100% to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
hateful dwarven-steel torque of psychoportation [power 34] (22 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 34) Puts all charms on 22 cooldown 100% to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
Bleakstreaker of the Blightspawn [power 4] (8 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% fire Res.pen +15% acid +20% fire On Hit (Melee): * 30% chance to corrode armour by 30% On Melee Ret: * 27% chance to disease * 36% chance to inflict 15% damage reduction ----- def ----- Resists +3% acid ---------- misc Talents +3 Rushing Claws Cooldown Rushing Claws -1 Remove up to 4 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 8 cooldown 100% to regenerate 16 equilibrium. Natural totems are made by powerful wilders to store nature power. |
demon seed [fire imp] (level 11, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 13, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 22, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 24, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 38, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 40, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 44, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 11, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 13, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 29, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 32, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 48, body)0.0 T1 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 20, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 27, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 47, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 15, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 38, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 39, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 12, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 22, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 28, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 31, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +4 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 13, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 17, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 23, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 25, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 28, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 41, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 25, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +62% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 48, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Silence- +97% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 17, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +14% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 23, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +15% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 49, body)0.0 T4 demon seed [Unique] Arcane Attachable to body When attached: dps ---------- All.spd +20% Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 38, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +82% Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, body)0.0 T5 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.dmg- 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 12, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 13, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 25, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 39, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 43, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 13, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 11, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 14, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 14, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 21, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 49, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 11, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 12, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 24, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 29, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 50, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 11, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 20, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 23, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 40, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 13, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 26, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 37, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 23, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 24, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 26, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 29, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 33, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 39, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 22, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 34, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 37, finger)0.0 T4 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 41, finger)0.0 T5 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 9, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 15, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 10, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 14, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 21, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 38, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 15, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 27, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 29, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 35, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 43, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 49, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 26, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 27, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Mana/turn +0.50 Talents +3 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 10, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 1 The seed of a demon. |
demon seed [dolleg] (level 16, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 2 The seed of a demon. |
demon seed [dolleg] (level 29, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 3 The seed of a demon. |
demon seed [dolleg] (level 47, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: 20% chance to trigger a Blood Grasp cast of level 5 The seed of a demon. |
demon seed [dúathedlen] (level 23, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 22, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 3 The seed of a demon. |
demon seed [thaurhereg] (level 23, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 3 The seed of a demon. |
demon seed [thaurhereg] (level 30, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 3 The seed of a demon. |
demon seed [thaurhereg] (level 35, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 4 The seed of a demon. |
demon seed [thaurhereg] (level 45, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [uruivellas] (level 29, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 30, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 34, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 37, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 38, mainhand)0.0 T4 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 44, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 40, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +4 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 42, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 50, mainhand)0.0 T5 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +5 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 11, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% fire Dmg.red +6 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 26, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +23% fire Dmg.red +13 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 44, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +32% fire Dmg.red +22 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 50, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% fire Dmg.red +25 fire Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 11, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% acid Dmg.red +6 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 13, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% acid Dmg.red +7 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 13, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% acid Dmg.red +7 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 14, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% acid Dmg.red +7 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 48, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +34% acid Dmg.red +24 acid Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 9, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +15% physical Dmg.red +5 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 23, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +22% physical Dmg.red +12 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 24, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +22% physical Dmg.red +12 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +35% physical Dmg.red +25 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 12, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +10% darkness ----- def ----- Dmg.red +6 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 25, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +15% darkness ----- def ----- Dmg.red +13 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (level 49, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Res.pen +25% darkness ----- def ----- Dmg.red +25 darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 11, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +16% blight Dmg.red +6 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (level 36, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +28% blight Dmg.red +18 blight Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 10, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 12, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 25, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 29, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 30, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 37, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Blood Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 24, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 27, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 46, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (level 47, offhand)0.0 T4 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Battle Call Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (level 49, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (level 40, offhand)0.0 T5 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +4 Acid Burst Demon status: alive (100% life). The seed of a demon. |
Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 8 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By UnloDwaAd the Dwarf Adventurer level 35
5th Gold 123rd year of Ascendancy at 19:37 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By UnloDwaAd the Dwarf Adventurer level 34
41st Steel 123rd year of Ascendancy at 10:50 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By UnloDwaAd the Dwarf Adventurer level 41
21st Wealth 123rd year of Ascendancy at 02:22 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By UnloDwaAd the Dwarf Adventurer level 41
19th Profit 123rd year of Ascendancy at 19:12 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By UnloDwaAd the Dwarf Adventurer level 26
12nd Iron 123rd year of Ascendancy at 07:24 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By UnloDwaAd the Dwarf Adventurer level 12
28th Profit 122nd year of Ascendancy at 14:23 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By UnloDwaAd the Dwarf Adventurer level 37
9th Stralite 123rd year of Ascendancy at 09:37 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By UnloDwaAd the Dwarf Adventurer level 34
41st Steel 123rd year of Ascendancy at 03:35 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By UnloDwaAd the Dwarf Adventurer level 20
16th Shortage 122nd year of Ascendancy at 10:10 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By UnloDwaAd the Dwarf Adventurer level 41
29th Wealth 123rd year of Ascendancy at 04:56 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By UnloDwaAd the Dwarf Adventurer level 32
35th Steel 123rd year of Ascendancy at 20:58 see stats
Home sweet home (Insane (Adventure) difficulty)
5th Steel 123rd year of Ascendancy at 01:54 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By UnloDwaAd the Dwarf Adventurer level 35
4th Gold 123rd year of Ascendancy at 20:17 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By UnloDwaAd the Dwarf Adventurer level 10
16th Profit 122nd year of Ascendancy at 01:00 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By UnloDwaAd the Dwarf Adventurer level 20
21st Wealth 122nd year of Ascendancy at 02:03 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By UnloDwaAd the Dwarf Adventurer level 30
30th Steel 123rd year of Ascendancy at 13:48 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By UnloDwaAd the Dwarf Adventurer level 40
21st Voratun 123rd year of Ascendancy at 15:03 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By UnloDwaAd the Dwarf Adventurer level 20
31st Dearth 122nd year of Ascendancy at 21:02 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By UnloDwaAd the Dwarf Adventurer level 36
5th Stralite 123rd year of Ascendancy at 06:41 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By UnloDwaAd the Dwarf Adventurer level 24
3rd Iron 123rd year of Ascendancy at 01:36 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By UnloDwaAd the Dwarf Adventurer level 40
16th Profit 123rd year of Ascendancy at 04:09 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By UnloDwaAd the Dwarf Adventurer level 6
19th Voratun 122nd year of Ascendancy at 07:31 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By UnloDwaAd the Dwarf Adventurer level 12
22nd Profit 122nd year of Ascendancy at 01:56 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By UnloDwaAd the Dwarf Adventurer level 8
2nd Acquisition 122nd year of Ascendancy at 11:30 see stats
There and back again (Insane (Adventure) difficulty)
19th Dearth 123rd year of Ascendancy at 10:48 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By UnloDwaAd the Dwarf Adventurer level 27
14th Iron 123rd year of Ascendancy at 02:01 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By UnloDwaAd the Dwarf Adventurer level 17
7th Wealth 122nd year of Ascendancy at 12:35 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By UnloDwaAd the Dwarf Adventurer level 32
38th Steel 123rd year of Ascendancy at 19:16 see stats
Log
--------------------------------
UnloDwaAd deactivates Arcane Feed.
UnloDwaAd deactivates Hardened Core.
UnloDwaAd deactivates Abyssal Shield.
UnloDwaAd deactivates Chant of Fortress.
UnloDwaAd deactivates Arcane Combat.
UnloDwaAd deactivates Beyond the Flesh.

























































































































































