











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Bikini Tinker 1.7.0Slightly modifies internal tinker implementation so that attaching or detaching a tinker on a bikini or mankini does not count as taking it off for purposes of the associated achievement. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Bear Race 1.7.6Mod that allows you to play as an adventurer who somehow ended up with humanlike intelligence, but the body of a bear. Bears are an unusual adventurer species. They are unable to use most equipment (hat, lite, amulet, cape and tool only), but are very strong, fast and tough and have a rather powerful racial talent tree. Racial talents There are also 3 race evolution prodigies, with more to come if I have any good ideas. Suggestions welcome. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. Shadow Veil Challenge 1.7.6Gives all player characters a talent similar to Shadow Veil, and disallows player characters from using all other activated talents. Sustained and passive talents are not restricted. Some classes are much easier to win this way than others. Weight: 79652 Changelog1.0.0: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bikini Colors 1.7.0Modifies the Customize section of the character creation dialog to provide several color options under the "Special | Bikini / Mankini" section. Frequently Asked Questions: Ghoul MultiFork - Neg. Healing Mod Instead of Neg. Speed, also Ghoul Buff + Ghouls Dont Breathe Tinker Fix 1.5.5Replaces the Ghoul Global Speed Penalty of the default 1.5.5 game with a starting healing mod of 51% (compared to normal). Also includes Ghouls Don't Breathe features (thanks blortad) with an added fix I made so tinker inscriptions (Embers of Rage DLC feature unlocked in original campaign) don't get overwritten. Ghoul Buff (thanks StarKeep and of course DarkGod) is included in its entirety: Ghoul Buff: Ghoul MultiFork general details: NOT COMPATIBLE WITH: Race Rebalancing Addon aka RACISM, Ghoul Buff addon, Ghouls Dont Breathe addon, Ghoul Global Speed Tweak addon because they change similar things. ADDON PRIORITY (Load order): 1000 This addon OVERLOADS the Ghoul racial skills file to add the 1% healing mod bonus per level and incorporate the Ghoul Buff features: This addon also uses a 'ToME:load' HOOK to change the default ghoul global speed to 100%, to remove the requirement for ghouls to breathe, to set the basic healing factor, and to change the character creation text. Items Vault 1.7.6Donators/Buyers bonus! Simple Man 1.7.4Adds a new Adventurer class, the Simple Man. Simple Men just needs: Cunning, Mental Critical Chance and Critical Multiplier. Well... it's pretty simple. :) Simple Man also have a class evolution, it can become: LUA Man It has a special resource, the LUA and it can gain LUA by triggering LUA Errors. Be careful, just learn this evolution just for your own risk! :) Thanks for playing! Hoardling Ascendant race 1.7.6Adds the Hoardling Ascendant race. Hoardlings Ascendant are powerful draconic dwarves with very the capacity to become nearly indestructible in long enough infinite games. Made for Dragonfabri. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Effects Under Actors 1.7.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Genuine Veteran 1.6.6A Combat Veteran tree rework, because the base tree isn't very attractive. Full details in the forum thread. Quick Recovery: Quick Recovery and Fast Metabolism merged. Lifegain scales with CON. This version has seen a complete playthrough main AoA campaign on insane roguelike without major issues, however it's still being tested and subject to change. This addon overloads the combat techniques tree, and is therefore incompatible with any addon or future versions which change that file. 0.9.5: Tooltips clarified, small numerical adjustments. Orc Breeding Pits Full 1.7.4Adjustable Levelup (Vexamen's modification) 1.5.10Original: "Isaacssv552", "Asellia". Allows modification of leveling. Can modify stat gain, talent gain, category gain, life gain, and more. If you would like to be able to modify other values post them in the comments. Inspired by Asellia's adjustable_level_points addon. Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Barbarian Class Fork 1.2.3Adds the Barbarian class to the Wilder sub-group. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Hoardling Ascendant |
| Class | Doomed |
| Level / Exp | 24 / 32% |
| Size | big |
| Lifes / Deaths | Killed by orc warrior at level 2 on the 16th Voratun 122nd year of Ascendancy at 12:33 / 61Killed by orc archer at level 3 on the 17th Voratun 122nd year of Ascendancy at 10:59 Killed by The Mouth at level 6 on the 20th Voratun 122nd year of Ascendancy at 01:18 Killed by bee swarm at level 10 on the 1st Acquisition 122nd year of Ascendancy at 13:45 Killed by Bill the Stone Troll at level 10 on the 1st Acquisition 122nd year of Ascendancy at 20:52 Killed by Belyrin the wolf at level 12 on the 2nd Profit 122nd year of Ascendancy at 12:38 Killed by Silovena the dreaming white wolf at level 13 on the 4th Profit 122nd year of Ascendancy at 08:44 Killed by The Dreaming One at level 13 on the 4th Profit 122nd year of Ascendancy at 22:05 Killed by venom drake at level 16 on the 20th Profit 122nd year of Ascendancy at 05:08 Killed by venom wyrm at level 16 on the 20th Profit 122nd year of Ascendancy at 07:21 Killed by bandit lord at level 16 on the 20th Profit 122nd year of Ascendancy at 14:14 Killed by Eriarah at level 16 on the 21st Profit 122nd year of Ascendancy at 08:27 Killed by daelach at level 18 on the 23rd Profit 122nd year of Ascendancy at 02:58 Killed by Gludassra the mean looking elven guard at level 18 on the 23rd Profit 122nd year of Ascendancy at 06:22 Killed by Adisewen the elven warrior at level 18 on the 23rd Profit 122nd year of Ascendancy at 10:30 Killed by Glyrin the elven elite warrior at level 18 on the 24th Profit 122nd year of Ascendancy at 11:34 Killed by large white snake at level 19 on the 29th Profit 122nd year of Ascendancy at 02:15 Killed by Ivoriath the giant ice ant at level 19 on the 29th Profit 122nd year of Ascendancy at 04:23 Killed by Ivoriath the giant ice ant at level 19 on the 29th Profit 122nd year of Ascendancy at 06:02 Killed by Adida the shimmering crystal at level 19 on the 29th Profit 122nd year of Ascendancy at 10:04 Killed by large white snake at level 19 on the 29th Profit 122nd year of Ascendancy at 19:44 Killed by large white snake at level 19 on the 29th Profit 122nd year of Ascendancy at 21:48 Killed by faerlhing at level 20 on the 29th Profit 122nd year of Ascendancy at 23:43 Killed by multi-hued drake at level 20 on the 30th Profit 122nd year of Ascendancy at 02:40 Killed by giant army ant at level 20 on the 30th Profit 122nd year of Ascendancy at 07:33 Killed by Zubana the giant lightning ant at level 20 on the 30th Profit 122nd year of Ascendancy at 09:18 Killed by worm that walks at level 20 on the 30th Profit 122nd year of Ascendancy at 16:36 Killed by worm that walks at level 20 on the 30th Profit 122nd year of Ascendancy at 17:55 Killed by worm that walks at level 20 on the 30th Profit 122nd year of Ascendancy at 19:30 Killed by worm that walks at level 20 on the 30th Profit 122nd year of Ascendancy at 22:25 Killed by Zuberin the giant army ant at level 20 on the 31st Profit 122nd year of Ascendancy at 05:52 Killed by Yvitira the red crystal at level 20 on the 31st Profit 122nd year of Ascendancy at 08:03 Killed by worm that walks at level 20 on the 31st Profit 122nd year of Ascendancy at 19:10 Killed by giant red ant at level 20 on the 32nd Profit 122nd year of Ascendancy at 00:32 Killed by giant blue ant at level 20 on the 32nd Profit 122nd year of Ascendancy at 02:12 Killed by mass of parasitic leeches at level 22 on the 32nd Profit 122nd year of Ascendancy at 21:50 Killed by Isenor the parasitic horror at level 22 on the 32nd Profit 122nd year of Ascendancy at 23:16 Killed by luminous horror at level 22 on the 33rd Profit 122nd year of Ascendancy at 01:40 Killed by radiant horror at level 22 on the 33rd Profit 122nd year of Ascendancy at 03:01 Killed by Glira the saw horror at level 22 on the 33rd Profit 122nd year of Ascendancy at 04:32 Killed by Eilinariara the luminous horror at level 22 on the 33rd Profit 122nd year of Ascendancy at 06:20 Killed by Eilinariara the luminous horror at level 22 on the 33rd Profit 122nd year of Ascendancy at 08:41 Killed by Eilinariara the luminous horror at level 22 on the 33rd Profit 122nd year of Ascendancy at 10:30 Killed by worm that walks at level 22 on the 33rd Profit 122nd year of Ascendancy at 16:35 Killed by treant at level 22 on the 33rd Profit 122nd year of Ascendancy at 18:04 Killed by bursting entropic shard at level 22 on the 33rd Profit 122nd year of Ascendancy at 20:02 Killed by netherworm mass at level 22 on the 34th Profit 122nd year of Ascendancy at 03:32 Killed by Weirdling Beast at level 22 on the 34th Profit 122nd year of Ascendancy at 09:23 Killed by Mayamina the dremling at level 22 on the 39th Profit 122nd year of Ascendancy at 01:46 Killed by thief at level 23 on the 39th Profit 122nd year of Ascendancy at 09:05 Killed by cold drake at level 23 on the 39th Profit 122nd year of Ascendancy at 11:14 Killed by Ivyyaldalle the bandit at level 23 on the 39th Profit 122nd year of Ascendancy at 13:07 Killed by cold drake hatchling at level 23 on the 40th Profit 122nd year of Ascendancy at 04:12 Killed by Garatta the luminous horror at level 23 on the 40th Profit 122nd year of Ascendancy at 06:01 Killed by Islyldarama the poison ooze at level 23 on the 41st Profit 122nd year of Ascendancy at 08:17 Killed by Islyldarama the poison ooze at level 23 on the 41st Profit 122nd year of Ascendancy at 10:22 Killed by Betiwyn the dredge captain at level 24 on the 42nd Profit 122nd year of Ascendancy at 08:30 Killed by Glywyn the great wolf at level 24 on the 42nd Profit 122nd year of Ascendancy at 09:48 Killed by Horned Horror at level 24 on the 42nd Profit 122nd year of Ascendancy at 21:03 Killed by Horned Horror at level 24 on the 42nd Profit 122nd year of Ascendancy at 23:13 Killed by Horned Horror at level 24 on the 43rd Profit 122nd year of Ascendancy at 00:50 |
Primary Stats
| Strength | 49.899186938124 (base 24) |
| Dexterity | 25.899186938124 (base 10) |
| Constitution | 36.899186938124 (base 10) |
| Magic | 20.899186938124 (base 1) |
| Willpower | 86.899186938124 (base 54) |
| Cunning | 85.899186938124 (base 54) |
Resources
| Life | -66/721 |
| Hate | 100/100 |
| Healing Factor | 1.2911931379799 |
| Regeneration | 16.601753412561 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 50 |
| Crit Chance | 25% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 50 |
| Crit Chance | 25% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +13% |
| Light | +13% |
| Darkness | +25% |
| Cold | +22% |
| Mind | +33% |
| Fire | +38% |
| All | +10% |
Offense: Damage Penetration
| Mind | +15% |
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 33 |
| Mental Save | 42 |
Defense: Resistances
| Acid | 37%( 70%) |
| Blight | 42%( 70%) |
| Arcane | 36%( 70%) |
| Mind | 33%( 70%) |
| All | 28%( 70%) |
| Darkness | 33%( 70%) |
| Light | 45%( 70%) |
| Temporal | 33%( 70%) |
| Physical | 31%( 70%) |
| Fire | 56%( 70%) |
| Lightning | 49%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Force of will | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Hoardling ascendant | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Deflection |
| talent | Call Shadows |
| talent | Gesture of Pain |
| beneficial effect | uhh its kinda like normal shadow veil but you get 17% resistances, full sight range, and 200% damage attacks Shadow Veil |
| detrimental effect | Intimidated |
| beneficial effect | Eriarah is feeding from Horned Horror. Feeding |
Quests
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
From bellow, it devours | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of rough leather boots &039; (Madness) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Effects on melee hit: * 10% chance to slow global speed by 60% Damage when hit (Melee): 2 light Changes resistances: +5% arcane / +3% darkness Changes damage: +3% light Maximum encumbrance: +23 Physical save: +6 (+2 eff.) Hate when firing a critical mind attack: +2.00 Mindpower: +20 (+6 eff.) Curse of Madness A pair of boots made of leather. |
| Light source | TundrabornInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% mind Changes resistances penetration: +15% cold Changes damage: +18% mind / +12% cold Maximum life: +44.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner&Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +2 Con Infravision radius: +1 Curse of Corpses A cap made of leather. |
| On hands | Flamewrought (Misfortune) (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire Curse of Misfortune It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 89.08 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Dimcast (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes damage: +3% lightning / +9% darkness Mental save: +3 (+1 eff.) Psi when hit: +0.04 Hate when firing a critical mind attack: +4.00 Maximum life: +22.00 Maximum stamina: +16.00 Mindpower: +15 (+5 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | rogue&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +4 Cun Curse of Shrouds Rings make your fingers look great! |
| On fingers | steel ring &039; (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +28% fire / +20% light / +2% physical Changes damage: +14% fire Only die when reaching: -60.00 life Maximum mana: +40.00 Curse of Shrouds Rings make your fingers look great! |
| Around neck | restful copper amulet of cunning (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Cun Life regen: +2.00 Amulets make your neck look great! |
| In main hand | horrifying mossy mindstar of clarity (Corpses) (2-2 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 4 mind / 3 darkness Changes damage: +2% mind / +3% darkness Talent granted: +1 Attune Mindstar Mental save: +3 (+1 eff.) Maximum psi: +14.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Hellswish the rough leather belt (Shrouds)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +6 Defense: +25 (+9 eff.) Changes stats: +6 Str / +3 Con Changes resistances: +12% acid / +6% temporal / +5% arcane Changes damage: +9% fire Physical save: +12 (+4 eff.) Spell save: +7 (+4 eff.) Size category: +1 Curse of Shrouds A belt that goes around your waist. |
| In off hand | horrifying mossy mindstar of balance (Madness) (2-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 4 mind / 3 darkness Changes damage: +3% mind / +3% darkness Talent granted: +1 Attune Mindstar Physical save: +3 (+1 eff.) Spell save: +3 (+2 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.70 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Tempestwrack the linen cloak (Corpses) (8 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +15 (+7 eff.) Defense: +8 (+4 eff.) Damage when hit (Melee): 6 physical Changes resistances: +24% lightning / +3% mind Changes resistances penetration: +15% mind Physical save: +13 (+4 eff.) Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cashmere robe of life (Nightmares) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +5% blight / +11% all Life regen: +2.60 Maximum life: +64.00 Healing mod.: +15% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 46; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 46 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.wild infusion of the warrior (res 30%; magical; dur 2; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.ethereal rune (power 15; resist 15%; move 50%; dur 5; cd 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 15% all resistance, you move 50% faster, and you are invisible (power 15). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune of the titan (absorb 87; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.copper ring (Shrouds) 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Curse of Shrouds Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.balanced steel battleaxe of paradox (Shrouds) (18-28 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 temporal When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +12 (+5 eff.) Changes resistances: +13% temporal Disarm immunity: +42% Curse of Shrouds Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.manaburning iron dagger of enduring (Misfortune) (10-13 power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 11 arcane resource burn When wielded/worn: Changes stats: +6 Wil / +6 Con Maximum life: +14.00 Curse of Misfortune Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.blazebringer& Requires: - Strength 11 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.0 - 28.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +17 fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +3% Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Salarinne the Fogbiter (Corpses) (12-17 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Effects on melee hit: * 20% chance to reduce damage dealt by 26% Changes stats: +2 Dex Changes resistances: +18% darkness Changes resistances penetration: +15% blight Changes damage: +12% blight / +6% darkness Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +10 (+0 eff.) Curse of Corpses Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Druyon the Boltlord (Madness) (5-6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +12% darkness / +12% lightning Changes resistances penetration: +25% lightning Changes damage: +9% lightning / +24% darkness Talent granted: +1 Attune Mindstar Physical save: +5 (+2 eff.) Spell save: +5 (+3 eff.) Mental save: +3 (+1 eff.) Equilibrium when hit: +1.30 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Serpent& Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Curse of Corpses It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 218.94 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
gifted mossy mindstar of balance (Shrouds) (2-2 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Equilibrium when hit: +0.50 Mindpower: +4 (+1 eff.) Mental crit. chance: +1% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Madness) (3-3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (Shrouds) (3-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.chilling iron waraxe (Misfortune) (12-16 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 cold Curse of Misfortune One-handed war axes. |
resilient linen cloak of Eldoral (Shrouds) (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun / +1 Dex Maximum life: +30.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Korikath the linen robe (Shrouds) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con / +6 Wil Changes resistances: +3% darkness / +3% light / +7% all Changes damage: +7% nature Poison immunity: +20% Disease immunity: +23% Light radius: +1 Healing mod.: +5% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (Madness) (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
radiant rough leather gloves of strength (+2) (Misfortune) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 Damage (Melee): 6 light Changes stats: +2 Str Changes resistances: +5% light Changes damage: +4% light When used to modify unarmed attacks: Base power: 12.0 - 13.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Searing Light (20% chance level 1). Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.quiver of ash arrows &039; (23/23, 48-67 power, 12 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 48.0 - 67.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +1.5% Capacity: 23 Travel speed: +200% When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
112 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof&Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
GunitoregorinInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +14 Changes resistances: +3% blight / +6% lightning / +3% darkness / +5% arcane Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +8 See invisible: +5 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
34th Profit 122nd year of Ascendancy at 11:56 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Eriarah the Hoardling Ascendant Doomed level 20
31st Profit 122nd year of Ascendancy at 13:50 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Eriarah the Hoardling Ascendant Doomed level 23
40th Profit 122nd year of Ascendancy at 11:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Eriarah the Hoardling Ascendant Doomed level 10
1st Acquisition 122nd year of Ascendancy at 00:22 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Eriarah the Hoardling Ascendant Doomed level 20
29th Profit 122nd year of Ascendancy at 23:38 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Eriarah the Hoardling Ascendant Doomed level 5
18th Voratun 122nd year of Ascendancy at 07:51 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Eriarah the Hoardling Ascendant Doomed level 22
34th Profit 122nd year of Ascendancy at 11:56 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Eriarah the Hoardling Ascendant Doomed level 8
29th Voratun 122nd year of Ascendancy at 11:07 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Eriarah the Hoardling Ascendant Doomed level 22
34th Profit 122nd year of Ascendancy at 11:56 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Eriarah the Hoardling Ascendant Doomed level 23
41st Profit 122nd year of Ascendancy at 16:14 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Eriarah the Hoardling Ascendant Doomed level 16
20th Profit 122nd year of Ascendancy at 19:46 see stats
Log
Shadow casts Fade.
Shadow fades!
You have deflected 135 incoming damage!
You have deflected 5 incoming damage!
You have deflected 10 incoming damage!
Horned Horror hits Shadow for 0 lightning damage.
Horned Horror hits Eriarah for (153 deflected), 154 physical, (5 deflected), 6 lightning, (25 deflected), 27 lightning, (28 deflected), 29 lightning, (135 deflected), 136 physical, (5 deflected), 6 lightning, (10 deflected), 264 physical, 11 lightning (632 total damage).
Horned Horror hits Shadow for 0 lightning damage.
Horned Horror hits Shadow for 0 lightning damage.
Horned Horror hits Something for 0 lightning damage.
Melee retaliation hits Horned Horror for (2 flat reduction), 0 light, (7 flat reduction), 0 physical, (2 flat reduction), 0 light, (7 flat reduction), 0 physical, (2 flat reduction), 0 light, (7 flat reduction), 0 physical (0 total damage).
Eriarah&
Horned Horror is stunned by madness!
Shadow casts Shadow Lightning.
Shadow hits Horned Horror for (25 flat reduction), 87 lightning (87 total damage).
Eriarah hits Horned Horror for (25 flat reduction), 175 mind, (16 flat reduction), 0 mind, (8 flat reduction), 0 darkness, (16 flat reduction), 0 mind, (8 flat reduction), 0 darkness (175 total damage).
Horned Horror casts Chain Lightning.
Horned Horror&
You have deflected 26 incoming damage!
Horned Horror&
Horned Horror hits Something for 94 lightning damage.
Horned Horror hits Eriarah for (26 deflected), 27 lightning (27 total damage).
Horned Horror hits Something for 81 physical, 8 lightning, 35 lightning (124 total damage).
Horned Horror hits Shadow for 59 lightning damage.
Horned Horror overcomes the madness
Horned Horror has recovered!
Eriarah&
Eriarah hits Horned Horror for (25 flat reduction), 158 mind, (12 flat reduction), 0 mind, (8 flat reduction), 0 darkness, (12 flat reduction), 0 mind, (8 flat reduction), 0 darkness (158 total damage).
Horned Horror throws two quick punches.
You have deflected 35 incoming damage!











































































