Bear Race

Bear Race


Bear Race on Steam's Workshop
See addon usage in the character's vault.
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Name Module Version Required Released File
0.1.6 Arctic Alchemy 1.7.6 2026-04-11 13:22
tome-bearmod.teaa
0.1.5 Bear With Me 1.7.6 2026-01-24 18:34
tome-bearmod.teaa
0.1.4 Minor text fix 1.7.6 2026-01-29 18:50
tome-bearmod.teaa
0.1.3 Bear Necessities 1.7.6 2026-01-29 18:49
tome-bearmod.teaa
0.1.2 Bearzerk 1.7.6 2026-01-29 18:50
tome-bearmod.teaa
0.1.1 "Recursion Bugfix" 1.7.6 2023-11-07 00:25
tome-bearmod.teaa
0.1.0 Bearmod Initial Test 1.7.6 2026-01-29 18:50
tome-bearmod.teaa

quiver slot?

would it go against your design principles to add a quiver slot to the bear? there is precedent in the real world (wojtek) and thus i think it would be very lore accurate

jokes aside, alchemists need a quiver slot, otherwise they can't use like half of their actual talents, and with the race evo that gives them eye gems i feel like it's wasted potential

quiver slot.

Thanks for the suggestion, finally got round to doing this

Changelog 0.1.3

Add 2 race evolution prodigies

Ursine Ingenuity now unlocks the off hand slot (you are holding the item in your mouth or something). This makes the race usable with a wider range of classes and talent categories.

Ursine Ingenuity no longer changes the stats of your equipment

Swap position of Ursine Ingenuity and Ironhide racial talents

Bears can use psiblades and sawbutcher talents with just one appropriate weapon instead of needing to dual wield.

Improved “two-handed paw” functionality - paw will now function as a two-hander while using Pugilism or Two-Handed Assault talents, but not at any other time. (You are still eligible to use other talents that require a two-hander, you will just hit twice)

Archmage and Doombringer each got an easter egg

Race tile no longer overrides custom tiles

0.1.5 changelog

  • Expedited racial talent progression (talents unlock at 6,12,18 instead of 8,16,24)
  • Ursine Ingenuity rework:
    • CDR nerfed to flat 10% at raw TL >= 5
    • Stat bonus increased to talentLevel*3 and also applies to willpower
  • Maul (talent) - Added a bite attack, procced on melee attack. It is on cooldown when combat starts, and only increments on turns when you score a melee hit. (Trying to play up the race's melee characteristics)
  • Gemling bear (prodigy) - Added effect: when you bite, release an energy blast that use the damage type and alchemist bomb effects from one of your eye gems
  • minor fixes to race talent descriptions

0.1.6 Changelog

  • Enabled ammo slot so Bear alchemist is playable
  • Added a new wild-themed prodigy (might be overpowered)
  • Ursine Ingenuity CDR requires TL 5 instead of raw TL 5