Bear Race
Bear Race on Steam's Workshop
See addon usage in the character's vault.
(4 votes)
| Name | Module Version Required | Released | File |
|---|---|---|---|
| 0.1.6 Arctic Alchemy | 1.7.6 | 2026-04-11 13:22 |
tome-bearmod.teaa |
| 0.1.5 Bear With Me | 1.7.6 | 2026-01-24 18:34 |
tome-bearmod.teaa |
| 0.1.4 Minor text fix | 1.7.6 | 2026-01-29 18:50 |
tome-bearmod.teaa |
| 0.1.3 Bear Necessities | 1.7.6 | 2026-01-29 18:49 |
tome-bearmod.teaa |
| 0.1.2 Bearzerk | 1.7.6 | 2026-01-29 18:50 |
tome-bearmod.teaa |
| 0.1.1 "Recursion Bugfix" | 1.7.6 | 2023-11-07 00:25 |
tome-bearmod.teaa |
| 0.1.0 Bearmod Initial Test | 1.7.6 | 2026-01-29 18:50 |
tome-bearmod.teaa |

quiver slot?
would it go against your design principles to add a quiver slot to the bear? there is precedent in the real world (wojtek) and thus i think it would be very lore accurate
jokes aside, alchemists need a quiver slot, otherwise they can't use like half of their actual talents, and with the race evo that gives them eye gems i feel like it's wasted potential
quiver slot.
Thanks for the suggestion, finally got round to doing this
Changelog 0.1.3
Add 2 race evolution prodigies
Ursine Ingenuity now unlocks the off hand slot (you are holding the item in your mouth or something). This makes the race usable with a wider range of classes and talent categories.
Ursine Ingenuity no longer changes the stats of your equipment
Swap position of Ursine Ingenuity and Ironhide racial talents
Bears can use psiblades and sawbutcher talents with just one appropriate weapon instead of needing to dual wield.
Improved “two-handed paw” functionality - paw will now function as a two-hander while using Pugilism or Two-Handed Assault talents, but not at any other time. (You are still eligible to use other talents that require a two-hander, you will just hit twice)
Archmage and Doombringer each got an easter egg
Race tile no longer overrides custom tiles
0.1.5 changelog
0.1.6 Changelog