Tales of Maj'Eyal 1.1.3 aka "Oh Christmas Troy!" is released!

So my minions, have you been naughty?
If you have, then here is your Santascape gift: Tales of Maj'Eyal 1.1.3 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all (on Windows).
Since I wanted to give you all a little present in addition to boring bugfixes I've rushed a little on something I wanted to do for a long time:
A new Doomed tree that gives them some nice & fun utility!
The Roguelike of the Year 2013 poll is still running, if you like ToME, go help it there (and check out all those other nice games too!):
http://roguelikedeveloper.blogspot.fr/2013/12/request-for-votes-ascii-dr...
Also the modules contest is still running too:
http://te4.org/contest/vote/2013
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- New Doomed tree
- Many important fixes
Expanded changelist:
- New Doomed tree: One with Shadows
- Fixed dying as you win the Derth arena
- Fixed correctly dying while killing the chronolith twins
- Added the missing unlock text for Madness
- Sanctum portal has a message about requiring the orb of many ways
- Fixed achievements borders ingame for various difficulties
- Corrupted Shell also provides 20% armour hardiness
- Wait longer for login
- Fixed the video options dialog
- The game will detect if it was not started sucessfully (up to the main menu) last time it was run and automatically enable safe mode in this case
- A few sanity paranoid code checks
- Moderators are shown as such
- Achievement tiles for most online events
Merry Santascape to you all!
Ho, Ho, Ho ... *SPANK*
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Tales of Maj'Eyal 1.1.2 aka "Starburst" is released!
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.1.2 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all (on Windows).
Enjoy and have fun in Eyal!
The Roguelike of the Year 2013 poll is still running, if you like ToME, go help it there (and check out all those other nice games too!):
http://roguelikedeveloper.blogspot.fr/2013/12/request-for-votes-ascii-dr...
Also the modules contest is still running too:
http://te4.org/contest/vote/2013
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- New random worldmap event, get yourself a kitty!
- Many important fixes
Expanded changelist:
- New Game option will show the module list if there are incompatible modules found
- Fixed item's vault duplication bug
- Improved error messages of the Item's Vault
- Added requested window positioning option to the VideoOptions dialog. Useful for borderless windows and multi-monitor setups.
- Achievement images for the santascape event
- Enabled window position saving & restoring
- Entity:addTemporaryValue will not lose value for higest/lowest/last number setting
- Fixed Lichform in ID or Arena
- Learning Solipsism gives psi pool
- Fillarel will only talk once
- Flash Bang Trap now also deals physical damage
- Reduced Gravitic Trap damage
- Fixed the bug where sometimes the tooltip did not appear on targeting
- Celia now has mana
- Alchemists can correctly make lapis lazuli and fire opal gems
- Using Venomous Strike with a ranged weapon now correctly deals nature damage
- New rare cute worldmap encounter
- Artifact gems are wearable for the alchemist golem
- Shade of Telos will always track the player
- Fixed Legacy of the Naloren
- Fixed the "stores wont talk to me" bug
- Fixed multiple artifacts
- Fixed undying npcs
- Shadows summoned by summons will not attack the original summoner
- Fixed a strange bug when the player managed to die in the transmo dialog between a level switch
- New gameplay option to disable mouse targeting
- New color for ingame chat moderators & general helping guys: gold!
- Animus Purge can be used while a husk exists, it will dispell it (even if no new husk is made!)
- Glimmerstone has a description
- Wormhole does not respect automelee targetting
- Ardhungol quest is available without having gone west after level 20
- Yeeks now have a way, under certain circumstances, to not do waht they do at the last battle
- New achievement for having Aeryn survive the last battle
- Fixed Curse of the Meek
- New video mode: borderless window
Have fun!
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Dorf bug upon re-entering Reknor
not sure exactly what I need to do in order to replicate this, so I'll keep it brief for the moment.
as a Dwarf Berserker, I've been able to re-enter Reknor once I've completed the quest, but one time I went back in and there was another copy of my character sprite sitting on top of the exit back to the Iron Throne. it wasn't my squadmate - it was like a mirror image of my character. I didn't examine it fully, but it blocked access to the stairs to exit.
- kermix's blog
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Thiiraz the invulnerable
Some of you may have noticed I have an oozemancer named Thiiraz who has recently won. I started this character with a single RAM stick a bit loose, which caused some oddities. I first loaded her save back up today after fixing the problem, only to notice she was god rank, had level 52 in every talent she had access to, 53 in every mastery, 52 stat points, 52 cat points, 52 class points, 52 generic points, 52 PRODIGY points, and probably 52 of a lot more that I didn't catch. She could hit for 75000 on a bump attack and had over 100% resist all. There was not way she was going down to anything, or needing more than one bump attack to kill anything. Elemental harmony gave her 4000+% global speed so she managed to complete the entire east in about 100 turns, before having atamathon down with 20 more. I am currently debating what to do with this absurd and invulnerable character.
RIP mine first StoneWarden
I shoundn't open that god dam vault!
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Roguelike of the Year 2013 vote is open!
My minions,
As each year the roguelike of the year poll is open!
Many great games to vote on this year:
http://roguelikedeveloper.blogspot.fr/2013/12/request-for-votes-ascii-dreams.html
Note, you'll find ToME as T.o.M.E 4 instead of Tales of Maj'Eyal, be sure to drop a vote for it :)
Oh and remember, ingame it is the season: the Santascape has open!
- darkgod's blog
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Test Blog because Sean is a bundle of sticks
Please continue.
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Steam game for donators: enabled!
Donators and people that have bought the game through other sources, you can now very easily grab your version on Steam.
Simply log into your profile on te4.org, go to your user profile ( http://te4.org/user ) and click on the Steam tab.
You will find a link to own it!
People that bought it on other stores, if you didnt make an account or register your key yet, please do and then you can use the same feature. (Reminder, the key that was granted to you by Desura/Gamersgate/... goes there: http://te4.org/key-redeem )
Tales of Maj'Eyal is now officialy available on Steam!
"The board is set, the pieces are moving."
About 3 years and a half ago, uttering those same words I released the first beta of ToME to the unsuspecting world.
Today, after untold amounts of work, both by myself and some great people of the community, we celebrate the release of my little baby on Steam!
The game has been greenlit about one month and a half ago and the days since then have been quite frantic, providing me with few sleeping hours but much excitement.
I have worked hard and now I shall rest while I watch new players stumble upon the deadly world of Eyal! More tears for the DarkGod!
The Steam integration features achievements, cloud saves, authentication and Workshop integration.
Without further delay, I give you: Tales of Maj'Eyal on Steam!
http://store.steampowered.com/app/259680/
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Tales of Maj'Eyal 1.1.0 aka "Full Steam Ahead" is released!
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.1.0 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
The patch is huge this time because I've re-organized the way the game is packaged so the later updates be smaller and easier even if the game grows.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
Release highlights:
- New necromancer tree: Animus
- All achievements now feature beautiful 128x128 images
- Improved Alchemist interaction with its golem
- Tons of fixes and balance adjustements
- Many improvements for addon creators, including a way to enable debug mode and a tool (inthe debug menu) to register and upload addons to te4.org directly from the game.
- Includes a Fez. Fezzes are cool!
Expanded changelist:
- Shadowstep now will work if the target is seen and either: is not in vault or is in LOS
- Fixed Indiscernible Anatomy
- Achievements are not gained in debug mode
- Murgol lair has the underwater effect
- Fixed Unstoppable
- New "callbackOnArcheryAttack"
- Put in a failsave in the lost wife dream
- When slasul make his portal, he will move if he stands on it
- New colors.hex1 function, use like: colors.hex1"ff45d5"
- The various callbackOn* of talents now also work on temp effects
- New callbackOnMeleeAttack when the actor attacks
- Ambush should be safer
- melinda always erupts
- Much improved Melinda quest line, she looks less a dummy too
- Spacetime Tunning is now given upon learning a paradox using talent
- Fixed tooltip offset in charsheet
- Fixed Revisionist History on autocast
- Cauterize now protects you until the next time you can act
- Switched over the Yeek Wayist dialog so that the hostile action is not the default one
- Removed the "secret" room of Reknor 4
- Changed mindlash gfx
- Fixed Probability Travel debuff name
- Changed Wrath of the Wood icon to remove confusion with Heorism
- Improved the look of out of time zones
- Actors can implement canWearObjectCustom for additional wear checks
- Alchemist's Refit Golem split into two talents: Refit and Interact
- Alchemist's Interact talent lets the player change talents, name, tactics and inventory without switching to the golem. Inventory in this mode is special, the equipment side is the golem's and the inventory side is the player's
- Stores display gold remainig in their title
- Disabled the advanced tutorial until it can be updated
- Eclipse will only increase the positive/negative regen when below the threshold
- Fixed Alchemist Golem Blighted Summoning
- Solipsist's Projections can not create Thought-forms
- Fixed Lay Web
- Character sheet records the number of creatures/elites/rares/bosses killed
- *Perhaps* fixed the rare double-death bug
- Fixed Living Mucus limit
- Fixed Umbraphage cooldown
- Adventurer items start in the transmo chest
- Default Inventory tab is "all"
- Fixed inventory tab traversal after re-opening
- Protector Myssil has learnt Tricky Defenses and Unbreakable Will prodigies
- Big particle error should no longer bring down the game
- Online events forbidden in tutorials
- Tutorial character is correctly having infinite lives
- New achievement frames, looks much nicer
- starting to add rexo achievements picture
- Reduced the cooldowns on the talents of the mice in the dream of vulnerability
- Stone Alchemy cant destroy tagged items
- Fixed Defiling Touch 6+
- Tree of Life will not spam the log
- Split tome team file into 3 files for easier packaging & update
- Mystical Cunning only gives traps/poisons depending how what you know
- Made the alternate ruined dungeon orbs more obvious
- Ruined dungeon guardians will not be wall-walkers
- Fix Psiblades with "clone" effects
- Reduced the power of ego diggers
- Fixed self targetting with spells
- Bone Grab range now scales with talent level
- Buffed Gorbat a little bit
- Made Summoners more awesome looking
- Fixed speeds on the character sheet
- Fixed merchant artifact offering for antimagic characters when browsing the misc category
- Make alchemists look somewhat more awesome
- Fixed setting armour hardiness on training dummies
- Shadow of the player is now trigger when bone shield is either drained or removed
- Fixed cancelling Fearscape
- Can not Reload when at full ammo
- Tweaked some artifacts
- Better ingame registration handling
- Never Stop Running does not cost a turn to enable
- Never Stop Running cost fixed
- Ambuscade shadow now will dissipate if out of sight for too long
- Fixed Shadowstep to make it respect LOS
- Fixed "all achievements tab"
- New fbo:png() method
- New Necromancer's tree: Animus
- Sher'tul Fortress Control Orb now displays the current energy count
- Cheat mode (called Developer Mode) can be enabled/disabled from the options in the main menu
- Shader uniforms are now available directly as autogenerated methods of the shader, i.e: fooshader.shad:uniMyuniformname(5)
- Shaders uniforms are set much more efficiently
- Short staves are now dual wieldable by characters that have talents to do so (like Reavers)
Have fun!
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