Blogs

Tales of Maj'Eyal 1.1.5 aka "Stoke Me a Clipper" is released!

Yeah this made me laugh, thanks rexo! :)

 

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.1.5 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all (on Windows).

Enjoy and have fun in Eyal!

 

This update already hit the servers some hours ago but I had to get out and then sleep so I couldn't post until now :/

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • Some fixes

 

Expanded changelist:

  • Fixed unarmed display of combat speed on gloves/gauntlets
  • Fix Temporal Form prodigy
  • When the game refuses to load a savefile due to the stone warden addons being offline, it will let you force it to load -- at your own risk
  • Made the portal in the Slazish Fens more visible in ASCII mode
  • Fixed Bill's Tree Trunk
  • Changed the way the Steam builds are done, this may help reduce the download size on new patches (not thsi one thougth)
  • I've had enough trying to justify the breeding pits. Or seeing un-intended, by me - the maker of the game, references to real world terrible events. It's gone now.

Have fun!

Tales of Maj'Eyal 1.1.4 aka "Balance of Power" is released!

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.1.4 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all (on Windows).

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • Many important fixes
  • Tons of new artifacts

 

Expanded changelist:

  • Altered the orc breeding pits encounter to make it a little less unconfortable and more obvious into what you're getting into
  • If the stone wardens addon can not be enabled due to failed login, savefile loading will abord instead of damaging it.
  • Buffed the rune of reflection to match the description
  • Fixed Bloodspring log message
  • Fixed Lichform doesnt preventing removing points from necrosis talents
  • Fixed weird graphical bugs on windows
  • Fixed insidious poison infusion description
  • Fix push kick
  • Name highlighting in chat works even for people with weird names
  • Store dialog should fit better on small screens
  • Melinda wont re-die randomly on the beach
  • Improved Flameshock description
  • Added BSD support
  • Vor always gets his manasurge rune
  • Fixed usable artifact gems
  • When the server receives a donation, notify & thank the player that did it
  • Tons of new artifacts to find & enjoy!
  • Madness mode now features an HP multiplier on NPCs, scaling with level and rank.
  • Insane and Madness difficulties now give random classes to fixed bosses
  • In Madness difficulty the Hunted! debuff lasts much longer
  • Added image for the No Way! achievement
  • Unified speed displays in the character sheet
  • Game will not warn you if you try to load an already tainted savefile in developer mode
  • Speedup server connection on boot by ignoring empty commands
  • Speedup hash validation

Have fun!

Comments are working again on te4.org

Finally found what was the problem, and fixed it!

You may now post comments again on te4.org :)

The results are in, TE4 2013 Games Creation Contest!

For this first year of the module contest we have 6 winners (because they all succeeded at making a game). However as was announced at the start the 3 top ones will get a reward. The order was determined by a weighted sum of the individual grades, with 'fun' being worth twice more. As such the lucky three are:

  • Qi Daozei from Castler, earning him the 500€ reward and top position!
  • Mosaic from Darren Grey, earning him the 150€ reward and second position!
  • The Veins of the Earth from Zireael, earning her the 50€ reward and third position!

 

Each vote cast by each player is bound to her/his account and required the player to actually have played the game (as tracked by the server) so we can be relatively sure no funky vote-cheating was done.

I, DarkGod, would like to personally congratulate each and every participants. You have created great fun games, for many of you without any prior knowledge. Even if you were not in the lucky three, I want to tell you just a few things: continue, code, create fun and make people know about your games!

 

See the full details there: http://te4.org/contest/vote/2013/results

Module Contest: Last day of voting!

The last day of voting on the modules contest is at hand!
http://te4.org/contest/vote/2013

Those of you that didn't participate yet, take a look; those games are fun, well made and for most very roguelikish !

The top 3 will get monetary rewards, and you want them to, it encourages the developers to go on!

Take a look: http://te4.org/contest/2013/gallery

Unkillable mobs and boss in starting area

I love the Fairie race especially when you play it as a battledancer.
There is just one thing that bothered me: in the starting area there are mobs you just can't kill. I tried with different classes and I keep dealing 0 damage.
One lucky run I was able to reach the last dungeon level and the boss is unkillable as well, so I just left the area. The problem is, tough, that by leaving the area you can't finish the starting quest cause there is no way to return back.

Hope this will be fixed.

OSX version of Tales of Maj'Eyal 1.1.3 is available!

My minions,

I am happy to announce that ToME 1.1.3 is now available on the download page for OSX.

A huge thanks to doctornull who provided the environment to do it.

Hopefully there should now not be much delay in new versions :)

I will be away for the weekend but when I come back you can expect the Steam version to feature OSX too!

Monetize you youtubers, monetize!

I, Nicolas "DarkGod" Casalini, hereby gives permission to ANY third party to use images and sounds from Tales of Maj'Eyal in “Let’s Play” videos, reviews, or any equivalent content on YouTube (www.youtube.com).

If you do choose to use images or sounds from Tales of Maj'Eyal on a video, I hereby request that you include the following copyright notice somewhere (no need to embed it in a video):

“Copyright © 2013 Nicolas Casalini”

This authorization is given if the video is monetized or contains advertisements or other commercial goals.

Furthermore, if you are affected by administrator removal of content which you have made due to the inclusion of Tales of Maj'Eyal content in a video, please contact me at http://te4.org/contact so I can work with YouTube on your behalf.

 

Now my minions, go forth, spread the word of ToME upon the world and get us all filthy rich in the process! :)

Tales of Maj'Eyal is 8th in the Indie DB Indie of the Year 2013 ranking!

Good news my minions!

The title says it all mostly, so here goes the link :)

http://www.indiedb.com/features/indie-of-the-year-2013/

 

Thanks to you my minions, and here's to hoping it brings me even MORE minions!

 

PS: You can celebrate byvoting for ToME on the Roguelike of the Year poll ;)

I'm doing it wrong... Rogue....

So I decided to try to run a full game in exploration mode, mostly for the Steam achievements and to see the parts of the game I never will in the other modes because, well, honestly I suck.

So I decided to give Rogue a go and I have to say I'm REALLY not liking the class. Have wracked up almost 300 deaths and I'm not even 25 yet... Yea I totaly suck that or I'm doing rogue utterly and completely wrong.

Basicaly if any one bothers reading this, which I am skeptical of at best, would you mind telling me just what the hell I'm missing with rogue?

http://te4.org/characters/28621/tome/143fa8d6-8559-498e-bc81-948030f0eecb This is my little train wreck of a character....

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