Blogs

Winner table for user accounts are available!

Player accounts on http://te4.org/ now have a new tab that lists which race/class/difficulty combo they have won with.
Collect'em all ! :)

Example for our good SageAcrin: http://te4.org/user/10195/wins

Anyone want to tackle the telepathy autoeplore as an addon?

Hi All,

I've tried, but I suck too much. :)

Basically, I want auto-explore to stop when you notice something using telepathy, not just LOS.

Currently the same code (spotHostiles) is used for resting, and because during resting we only check LOS, but for autoexplore to stop we would like to stop on any means of detection (optional?).

For instance if you play a character who auto-uses track for example... Would be great if the autoexplore could stop if it sees something... but it doesn't.

Some of you coders, tackle this. I tried, but I just found where to edit... dunno how to "see" what is "detected".

The Master falls

After playing for 1 day and 16 hours, I finally managed to meet The Master for the first time, and killed him. I think this moment in the game signals the halfway point and I am supposed to head "east". I don't have any more lives yet, so it is likely that I am going to perish a heroic death soon as I delve into unfamiliar territory.

Playing a bow temporal warden relying on sustains for stats, I didn't find the fight with the master to be that complicated, but I still played on the safer side because like I said I don't have any lives left. When I first saw him, he froze me and I was sure that I was good as dead because I didn't have wild infusion inscribed on me. But after jumping around with Dimensional Step and using the various movement speed buffs and infusion, I managed to wittle down his health and take care of his minions with little trouble. The dungeon gave me a couple of interesting quivers: one that makes all my shots pierce, but only holds 4; and one that has a chance to dominate the target, but only has 11 shots.

I used the piercing quiver for the orc surprise, but I failed. Still going, though, on to Reknor. Hopefully I could unlock at least 1 more class with this character before she bites the dust.

Server instabilities

The server hosting is experiencing some troubles, please hang tight while it fixes itself.

This may cause ingame chat disconnects & such and lack of charsheet upload.

Sorry my minions, I shall whip the people responsible very harshly!

I have a sad.

My very first win, with a Dwarf Berserker, and I realise at the end I've been knocked offline at some point, and it doesn't appear to have recorded anything on the website.

New Tales of Maj'Eyal Wiki !

For a few days now the old wiki was set to read only while transitioning content to the new one.

Most important things are now there and thus http://te4.org/wiki/ points to it.

This is a real wiki software (mediawiki) so it should be much more usable than the old one. Have a look and improve it!

Now go my minions, and spread the word!

Chat with your ingame friends from the website

A few days ago I have enabled a new chat client inside te4.org to let you talk to the ingame community!

Simply login on your te4.org account and go to http://te4.org/ingame-chat you will see a link to the live version.
You just need a modernish browser (websocket support) and to have logged ingame at least once.

Have fun!

Tales of Maj'Eyal 1.0.4 aka "Cabalistic Gesture"

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.4 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote for ToME on Steam Greenlight!

 

Release highlights:

  • Performance improvements
  • Many bugfixes and improvements

 

Expanded changelist:

  • Zones can now be defined inside an addons /data folder and called upon like that: "addonname+zonename"
  • Preternatural Senses now provide stealth and invisibility vision
  • Corrosive Seeds use mindpower
  • Removed eidolon protection as it was not really working anyway
  • Fixed underwater door tiles
  • New option (on by default) to make the immediate melee targetting mode autoselect when there is only one foe
  • In immediate melee targetting mode '5' will select self
  • Huge Sandworm Tunneler will try very very hard to get to the exit. It truly is relentless !
  • Timed died/lifes left are shown on textual chardump
  • Psibalde mindpower & stats bonus work correctly when first activated
  • Conduit damage from Mindlash respects range
  • Fixed Acid Wave rune description
  • Trap cost is not refunded if the trap was triggered
  • Reload can be used while stealthed
  • The Possessed correctly drops an artifact
  • Entering the Iron Council from the worldmap places the player correctly
  • Adventurers start with a bow, sling and ammo for both
  • Reverted binaries to 1.0.1 ones to fix slugishness
  • Bone Shield does not deactivates when empty, instead bones regenerate slowly
  • Retribution goes on cooldown when it explodes
  • Fixed zero hp creatures sometimes not dying
  • Fixed Morrigor
  • Norgos the Frozen should be a bit more dangerous
  • Fixed Shadow Blindeside tooltip
  • Worn items in the hotkeys toolbar will be outlined as yellow
  • Fixed some randart powers not being applied
  • Clarified that Corrupted Negation requires a spell save check
  • Achievements are now classified in three kinds (important, first time, others) which can be filtered independantly
  • Achievements filtering config reseted to account for the new classification
  • Movement infusions and Lightning Speed can not be used while pinned down
  • Learning Flash Bang Trap from the merchant correctly removes gold
  • Fixed Gravitic Trap after a reload
  • Burning Hex doesnt make you explode on the levelup screen
  • Distortion effects now reduce physical resist
  • Reduced Forge Bellows and Dream Forge damage
  • Reduced Dream Forge radius
  • Solipsism now reduces a percentage of psi damage taken
  • Psinic channeling does not break on item or talent use anymore
  • Time Shield changed to heal you instead of damage you
  • Fixed Abyssal Horror tile
  • Syntax errors in superloaded files will correctly report in the log
  • Resting will wait for Bone Shield to replenish
  • Morrigor is now a one handed weapon
  • Whips have a 80% attack speed; also added whipping sounds for them

Have fun!

4 undead mages is BAD, mkay

Turns out when you break into a room with 4 undead mages- you should probably back away.

Missing Hot key icons.

I was in the beginning forest for Sun Elves (vs the Naga) and suddenly my hot key icons disappeared after I was attacked. I did freak out after trying every possible key combination and having no luck getting them back. The icon bar is there but the key icons are gone.

I checked another character and their icons were fine so it is save specific. I have no idea what is going on and it really drove me crazy (My gf left the apartment after I started raging...) After several game restarts, computer reboots and general mishaps with my machine and no luck getting them back I am about to give up.

Also of annoyance is the fact that my Tome forums login seems to have been deleted.

screen shot:

http://outofthebrokensky.com/scrnshots/screenie-tome.jpg

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