Blogs

Ashes of Urh'Rok released!

My minions,

Many years ago I started working on Tales of Maj'Eyal, it has always been a pleasure and privilege to create a game loved by so many and today I am pround to say a new stone has been put on ToME's wall: Ashes of Urh'Rok, the first expansion to the game has been unleashed upon the world!

 

Discover the reasons behind the demons increasing presence on Eyal, play as two new classes, a new race or simply find new potent artifacts. Play with new events and explore the world of Eyal from a new point of view!

The board is set, it is up to you to move the pieces now.

 

Ashes of Urh'Rok is available from te4.org ( http://te4.org/dlc/ashes-urhrok ) and Steam ( http://store.steampowered.com/app/316910 ) for 40 voratun coins / 4€.

Go grab it while it's hot! Like right now!

 

PS: You need to own the game either with Steam or with donator privileges to purchase Ashes, it is after all an expansion :)

Ashes of Urh'Rok: Trailer and release date!

The date is finally set: Monday 27th !

The place: the Fearscape!

Ashes of Urh'Rok, the first Tales of Maj'Eyal expansion, is coming! Be ready!

Very big Earth world map, Great Britain, Japan and Underdark Map feel free to use for any module

Ozymandias79 aka Redragonfly here, I created a couple of large maps for use in modules, ones a Earth world map and the others a map of Great Britain. This is what they look like with a link to file. (Images have been colored to aid visibility) just copy and paste the dropbox link into a new window/tab.

Earth World what it looks like ---> http://imgur.com/ZcZZLRJ

              Link to Lua file   ---> https://www.dropbox.com/s/zttp1wnlcjij482/earth%20worldmap.lua?dl=0
 

Great Britain what it looks like ---> http://imgur.com/rIMT3Pt
             Link to Lua file    ---> https://www.dropbox.com/s/6z984homlsbs8ro/britain.lua?dl=0

Japan What it looks like ---> http://imgur.com/lIaxKUT
             Link To Lua file    ---> https://www.dropbox.com/s/bs740gmtznovx1e/japan.lua?dl=0

Underdark (alpha) What it looks like --> http://imgur.com/Fi0ASsb
           link to lua file         ---> https://www.dropbox.com/s/1h9ejakmds4f50a/Underdark.lua?dl=0

Feel free to use/modify for modules credit is welcome but not required.

Keep @ it.

Tales of Maj'Eyal 1.2.4 aka "Where there was fire..." is released!

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.4 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

If your launcher didn't self-update correctly, just redownload it from the homepage.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • Important bugfixes
  • Many new player doll images
  • Many new toys for addon makers
  • New lore
  • Compatibility update for the upcoming Ashes of Urh'Rok expansion !

 

Expanded changelist:

  • Respec is possible in the Eidolon plane, like in town
  • New lore to be found in Tannen's tower
  • New gfx effect for Darkest Light
  • Callbacks now work for items too, they trigger by default when worn, but can be forced to trigger even when not by setting carrier_callbacks = true on the item
  • New awesome corona gxf effect
  • Living Lightning and Caustic Golem have some gfx effect now
  • Races can define "_forbid_start_override" to not be subjected to archmages/chronomancers/.. different starting zones
  • Resources regen on hit cant happen on yourself
  • Fixed the tooth of the mouth rarity
  • Artifact sword, tridents, maces, daggers (plus a few more) added to player dolls
  • New callbacks: callbackOnSummonDeath, callbackOnRun, callbackOnBlock, callbackOnTalentDisturbed, callbackOnTemporaryEffect
  • New actor:talentDialog method to spawn a blocking dialog in a talent
  • Disabled the animated background on the main menu, it was always lagging behind in terms of prettiness
  • New FontPackages engine class, lets easily define and switch "themes" of fonts
  • Switched to a new default font, the previous one is still available in the GameOptions as the "web" one
  • Custom made tiles can now be used (by donators), simply follow the howto in the birth dialog
  • Fixed Frenzy killing the user
  • Lore can now have a template=true field that shows it must be processed first
  • Status effects in tooltips will show charges, if any
  • New hooks "Zone:loadEvents" and "Boot:loadBackground"
  • GameState:findEventGridRadius also returns the center of the grids
  • Wraithform is now instant, takes less vim and provides better bonuses to armour and defence
  • Fixed escort quests to correctly gran mental saves
  • Combat:attackTargetWith also returns damage
  • Addons can add a new splashscreen by having a special boot-screen folder
  • Losgoroth are enemies to all
  • Particle effects attached to an entity can be translated
  • Building map generator can have margins now
  • Addons can now be bundled into packages containing multiple ones
  • Block effect can have custom handlers

Have fun!

A small bug

Not sure, whether this was already mentioned. However this can make the game unbeatable.
1 Pick cornac corruptor
2 Unlock Shadowflame
3 Invest into Wraithform
4 Find some dungeon near rocks.
5 Enter dungeon, cast wraithform , leave dungeon.
6 Step into rock on globalmap.
7 Wait till wraithform runs out.
Not sure about current version, but earlier repeating steps 5 to 7 would eventually bring you to the zone right under the main continent without any ambushes/dungeons/towns generated so you never get back.
UPD: Tested it in current version. Still works as described.
EDIT: I've erroneously typed "shadowflame" instead of "wraithform" in steps 5 and 7. Fixed.

Undead races

Finally beat the Master, wanted to get Skeleton but got the other.
Spend entire day trying to get the Skeleton, but die while trying to lvl up for Master.
This game, srsly.

"Overwhelmingly Positive"

I had not noticed before, so maybe the wording is new but on Steam page for ToME (http://store.steampowered.com/app/259680 ) it says:
"User reviews: Overwhelmingly Positive (530 reviews)"

Yup! Overwhelmingly!

So big thanks to you all, and go add more great reviews :)

The voice of your dark god !

Hi my minions,

A new roguelike radio has appeared, with me inside!
http://www.roguelikeradio.com/2014/09/episode-91-our-first-roguelikes.html

If you want to hear me rabble about how I it all started, this is the place to be!

WIki updating, looking for community and staff comments.

As a player of tome, and one with many questions regarding my actions in the world of Eyal (often before wanting to commit to them) I find myself ever referring to the wiki on things that I simply do not have knowledge of. However regarding some artifacts, zones, and a few other things that are most likely out of date I have considered contributing information to revamp it. If that's something the community has an interest in seeing happen, or if the developers of addons and the main game are interested in seeing restored I'd love to hear thoughts and tips on how to go about it. I hope to ever be of service, and hope to hear some comments regarding this venture.

Yeek ArchMage

My Yeek Archmage has made it to Maj'Eyal, only dying three times, yeesh. This is way different from a zerker - I need to pay even more careful attention to my statuses and hit points, as the simplest poison can kill me if I move once too much.

It's a much different play style - the zerker's strength is to wade in and kill them fast, but the archmage is very weak, having to run a lot until he builds up some power. I'm over level 10, but still extremely fragile unless we're at range, and in the dungeons range is a rare thing.

I've got some sustains now, but they're pretty weak compared to the monsters I'm going up against, and Halfling Ruins is full of archers and skeleton mages ...

Syndicate content