
The Black Wall (12 def, 9 armour, 200 block)7.0 Encumbrance
T5 shield armor
Reqs Str 28
Heavy Armour Training 2
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
offense ------
When Hit 10 darkness
defense ------
Armor +9
Defense +12 (+4 eff.)
Ranged Defense +15 (+5 eff.)
Fatigue +28%
other -------
Talents +5 Block
Masteries
+0.20 Technique/Shield defense
+0.20 Technique/Shield offense
+0.20 Corruption/Doom shield
Shadow Power +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.

The Black Ring0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
defense ------
Spell save +7 (+2 eff.)
other -------
Masteries
+0.20 Corruption/Fearfire
Shadow Power +5
On Spell Hit: 10% Darkfire level 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.

The Black Ring0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
defense ------
Spell save +7 (+2 eff.)
other -------
Masteries
+0.20 Corruption/Fearfire
Shadow Power +5
On Spell Hit: 10% Darkfire level 3
Grants spell-crit equal to half of your Shadow Power.
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.

Fearstar (24-26 power, 40 apr, demonfire damage)3.0 Encumbrance
T5 mindstar 1H weapon
[Unique]
Arcane/Nature/Psionic
Weapon Damage 24.0 - 26.4 Demonfire
Uses 30% Wil, 30% Mag, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +40
Critical Rate +5.0%
Attack Speed 100%
While equipped:
Stats +5 Cun +5 Mag
offense ------
Spell Crit +20%
Mind Crit +20%
Damage +30% darkness +30% fire
other -------
Vim-on-crit +5.00
Psi-on-crit +5.00
On Spell Hit: 10% Nightmare level 5
On Mind Hit: 10% Darkfire level 5
Spit Blight:
Effective talent level: 5.0
Power cost 24 out of 30/30.
Range 10
Cooldown: 6
Travel.spd instantaneous
Is: a nature gift
Description: Spit blight at your target doing 249.78 blight damage.
The damage will increase with your Magic.
Once a normal Mindstar, this stone was corrupted by an intersecting Fearscape plane. Nightmares are reflected on its surface and it is wrapped by vines that resemble hellish flames. There is much power in this fell crystal, but it is hard to unleash.
This item has been sent to the Item's Vault.

Tinkerer's Twinblaster4.0 Encumbrance
T1 steamgun 1H weapon
Reqs Dex 20
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Attack Speed 100%
Damage Multiplier 50%
Range +4
Projectile Speed +600%
On-ranged-hit +5 physical
Recursive +2
Uses 3.0 Steam
This gun seems to be some experiment in firing multiple shots simultaneously.
The design is somewhat rudimentary, but it seems to work.
This item has been sent to the Item's Vault.

Tinkerer's Twinblaster4.0 Encumbrance
T1 steamgun 1H weapon
Reqs Dex 20
[Unique]
Steamtech
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Attack Speed 100%
Damage Multiplier 50%
Range +4
Projectile Speed +600%
On-ranged-hit +5 physical
Recursive +2
Uses 3.0 Steam
This gun seems to be some experiment in firing multiple shots simultaneously.
The design is somewhat rudimentary, but it seems to work.
This item has been sent to the Item's Vault.

Pendant of the Sun and Moons0.1 Encumbrance
T4 amulet jewelry
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +5%
Spellpower +8 (+2 eff.)
Damage +8% light +8% darkness
Ignore resists +15% light +15% darkness
defense ------
Resistance +10% light +10% darkness
Max Resistance +5% light +5% darkness
All your damage is converted and split into light and darkness.
Circle of Sanctity: (Instant)
Effective talent level: 5.9
Power cost 30 out of 60/60.
Range melee/personal
Cooldown: 20
Travel.spd instantaneous
Is: a spell
Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 41 light damage to everyone else who enters. The circle lasts 6 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.

Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance
T4 feet armor
[Unique]
Psionic
While equipped:
offense ------
Physical Power +12 (+2 eff.)
Ignore Armor +15
defense ------
Armor +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell save +10 (+2 eff.)
Mind save +10 (+3 eff.)
Life +80.00
Stun Resist +40%
other -------
Masteries
+0.20 Cursed/Endless hunt
+0.20 Cunning/Trapping
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 32 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

Butcher (48-67 power, 12 apr)3.0 Encumbrance
T5 longsword 1H weapon
[Unique]
Master/Psionic
Weapon Damage 48.0 - 67.2 Physical
Uses 116% Wil
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +10.0%
Attack Speed 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +10 Wil +7 Cun
offense ------
Accuracy +18 (+4 eff.)
other -------
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20% (cooling down: 29 turns)
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)2.0 Encumbrance
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
offense ------
Spellpower +20 (+4 eff.)
Move Speed +10%
Damage +25% lightning
Ignore resists +15% lightning
defense ------
Defense +15 (+3 eff.)
Resistance +20% lightning +13% all
Slow Projectiles +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
offense ------
Mind Crit +9%
Mindpower +20 (+4 eff.)
On-Hit 35 mind 10% gloom effects
Ignore resists +20% all
When Hit 35 mind 10% gloom effects
defense ------
Defense +12 (+4 eff.)
Resistance +15% all
other -------
Psi/turn +0.20
Hate-on-crit +4.00
Psi-on-crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.10 Psionic/Solipsism
+0.20 Cursed/Slaughter
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony level 2
On Mind Hit: 8% Hateful Whisper level 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 42.0 - 54.6 Physical
Uses 40% Wil, 35% Cun, 105% Mag
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats +6 Cun +6 Mag
offense ------
Spell Crit +10%
Spellpower +12 (+1 eff.)
Damage +15% blight +15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp level 2
Worm Rot:
Effective talent level: 4.5
Power cost 40 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 10.43 acid and 11.35 blight damage.
If not cleared after five turns it will inflict 64.46 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 84% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 42.0 - 54.6 Physical
Uses 40% Wil, 35% Cun, 105% Mag
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats +6 Cun +6 Mag
offense ------
Spell Crit +10%
Spellpower +12 (+1 eff.)
Damage +15% blight +15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp level 2
Worm Rot:
Effective talent level: 4.5
Power cost 40 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 10.43 acid and 11.35 blight damage.
If not cleared after five turns it will inflict 64.46 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 84% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Life Drinker (42-55 power, 11 apr)1.0 Encumbrance
T5 dagger 1H weapon
[Unique]
Arcane
Weapon Damage 42.0 - 54.6 Physical
Uses 40% Wil, 35% Cun, 105% Mag
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +11
Critical Rate +18.0%
Attack Speed 100%
While equipped:
Stats +6 Cun +6 Mag
offense ------
Spell Crit +10%
Spellpower +12 (+1 eff.)
Damage +15% blight +15% darkness
+15% acid
other -------
Infravision +2
On Spell Hit: 15% Blood Grasp level 2
Worm Rot:
Effective talent level: 4.5
Power cost 40 out of 50/50.
Range 6
Cooldown: 8
Travel.spd instantaneous
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 10.43 acid and 11.35 blight damage.
If not cleared after five turns it will inflict 64.46 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Even if this disease is removed early, there is still a 84% chance for the larvae to hatch.
You can never have more than 5 worms active from any source at a time.
The damage dealt will increase with your Spellpower.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.

Demonic Soul0.0 Encumbrance
T3 demonic misc
[Legendary]
Arcane
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.

Champion's Will (67-107 power, 22 apr)3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 67.0 - 107.2 Physical
Uses 20% Con, 165% Mag
Mastery Strength of Purpose
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 107 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

The Black Maul (70-105 power, 15 apr)5.0 Encumbrance
T5 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 70.0 - 105.0 Physical
Uses 130% Mag
Mastery Strength of Purpose
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +2.0%
Attack Speed 100%
On Hit: 10% Obliterating Smash level 3
While equipped:
offense ------
Physical Power +12 (+2 eff.)
Accuracy +20 (+4 eff.)
other -------
Masteries
+0.20 Technique/Two-handed assault
+0.20 Corruption/Brutality
Shadow Power +10
Increases all damage by 1% for each point of your Shadow Power.
Reckless Strike:
Effective talent level: 5.9
Power cost 25 out of 25/25.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Hits the target doing 316% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.

Forbidden Tome: "Of Knowledge And Horrors"2.0 Encumbrance
T4 forbidden tome
[Unique]
Unknown
Read the book.
A gross tome of lost knowledge. Even touching it makes you feel sick.
This item has been sent to the Item's Vault.

Blighted Maul (96-144 power, 22 apr)12.0 Encumbrance
T5 greatmaul 2H weapon
Reqs Str 60
[Unique]
Arcane
Weapon Damage 96.0 - 144.0 Physical
Uses 84% Wil
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +22
Critical Rate +10.0%
Attack Speed 83%
Damage Conversion 20% blight
On Hit:
* 50% chance to reduce strength, dexterity, and constitution by 6
* Blasts creatures in a radius 1 shockwave around your target for 203.30 to 609.90 physical damage (based on Strength).
While equipped:
offense ------
Critical power +40.00%
Damage +12% physical
defense ------
Knockbk Resist +30%
Knock away other craatures within radius 4), dealing 448.40 to 896.80 physical damage (based on Strength) to each.
Uses 50 power out of 9/50
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.

Will of Ul'Gruth (0 def, 15 armour)1.5 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
offense ------
Damage +15% all
Ignore resists +10% all
defense ------
Armor +15
other -------
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Effective talent level: 3.9
Power cost 25 out of 25/25.
Range 3
Cooldown: 18
Travel.spd instantaneous
Is: a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 162% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 18.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.

Blood-Edge (46-64 power, 7 apr)3.0 Encumbrance
T5 longsword 1H weapon
Reqs Mag 20
[Unique]
Arcane
Weapon Damage 46.0 - 64.4 Physical
Uses 60% Wil, 10% Mag
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +7
Critical Rate +6.0%
Attack Speed 100%
Lifesteal +5%
Damage Conversion 50% blight
On Hit:
* 15% chance to animate a bleeding foe's blood
While equipped:
offense ------
Spell Crit +8%
Spellpower +21 (+15 eff.)
Damage +15% blight +15% physical
other -------
Max vim +25.00
Telepathy Undead/Blood
Bleeding Edge:
Effective talent level: 5.2
Power cost 20 out of 6/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Description: Lashes at the target, doing 171% weapon damage.
If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%.
This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.
This item has been sent to the Item's Vault.

Dethzaw (40-60 power, 27 apr)3.0 Encumbrance
T5 steamsaw 1H weapon
[Unique]
Arcane/Steamtech
Weapon Damage 40.0 - 60.0 Fire
Uses 110% Mag
Mastery Steamsaw Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +27
Critical Rate +6.0%
Attack Speed 100%
Block +80
On Critical:
* deal a melee attack against all other enemies in a circle around you
Uses 1.0 Steam
While equipped:
Stats +8 Cun +10 Str
defense ------
Armor +15
Defense +12 (+4 eff.)
Fatigue +9%
other -------
Talents +3 Block
Masteries
+0.30 Steamtech/Sawmaiming
Grushgore the Destroyer was absolutely enthralled when he discovered steamsaws. He immediately kidnapped several tinkerers and forced them to create this for him.
His naming skills have not improved.
This item has been sent to the Item's Vault.

Skeletal Claw (55-61 power, 8 apr)3.0 Encumbrance
T5 whip 1H weapon
[Unique]
Arcane
A part of set.
Weapon Damage 55.0 - 60.5 Physical
Uses 0% Mag, 100% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 125%
On-hit +30 bleed
On-crit, radius 2 +50 bleed
On Hit: 10% Bone Grab level 3
On Hit: 20% Bone Spear level 4
While equipped:
offense ------
Spellpower +4 (+0 eff.)
Combat Speed +10%
defense ------
Defense +12 (+4 eff.)
other -------
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear level 4
Bone Nova:
Effective talent level: 5.5
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 5 for 372.59 physical damage, and inflicting bleeding for another 186.30 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.

Guise of the Hated (14 def, 0 armour)2.0 Encumbrance
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil +6 Cun
offense ------
Physical Crit +10.0%
Mind Crit +10%
Mindpower +20 (+4 eff.)
On-Hit 30 mind 30 darkness
Damage +4% all
When Hit 30 mind 30 darkness
defense ------
Defense +14 (+5 eff.)
Resistance +10% darkness +10% mind
Mind save +10 (+3 eff.)
Stealth +12
other -------
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
On Mind Hit: 10% Creeping Darkness level 3
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.

Galen's Flowing Robe (0 def, 0 armour)2.0 Encumbrance
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
offense ------
Spell Crit +12%
Spellpower +35 (+6 eff.)
Damage +37% lightning +37% temporal
+37% physical +37% fire
+37% arcane +37% cold
defense ------
Resistance +15% all
other -------
Mana/turn +2.00
Max mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.

Malslek the Accursed's Hat (2 def, 0 armour)2.0 Encumbrance
T4 head armor
[Unique]
Psionic
While equipped:
offense ------
Mind Crit +10%
Spellpower +10 (+2 eff.)
Mindpower +15 (+4 eff.)
On-Hit 30% gloom effects
Damage +10% darkness +10% physical
defense ------
Defense +2 (+2 eff.)
Resistance +20% fire
Mind save -10 (-2 eff.)
Healmod -10%
other -------
Hate-on-crit +2.00
Hate/kill +2.00
Max hate +20.00
Masteries
+0.20 Cursed/Punishments
On Spell Hit: 10% Agony level 2
On Mind Hit: 10% Hateful Whisper level 2
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.

Elemental Fury0.1 Encumbrance
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
offense ------
Damage +25% lightning +25% fire
+25% arcane +25% cold
Ignore resists +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Zemekkys' Broken Hourglass0.1 Encumbrance
T4 amulet jewelry
[Unique]
Arcane
While equipped:
Stats +4 Wil
offense ------
Damage +10% temporal
defense ------
Resistance +20% temporal
Max Resistance +5% temporal
other -------
Spell cooldown 10%
Time Stop:
Effective talent level: 3.2
Power cost 50 out of 80/80.
Range melee/personal
Cooldown: 34
Travel.spd instantaneous
Is: a spell
Description: Gain 1 turns. During this time your damage will be reduced by 100%.
This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.
This item has been sent to the Item's Vault.
