
pearlRequires:
- Level 35
0.00 Encumbrance.
Type: gem / white ; tier 5
When wielded/worn:
Armour: +5
Changes resistances: +5% all
When used to imbue an object:
Armour: +5
Changes resistances: +5% all
When used as an alchemist bomb:
Lights terrain (power 100)
Latent Damage Type: Cold
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

moonstoneRequires:
- Level 35
0.00 Encumbrance.
Type: gem / white ; tier 5
When wielded/worn:
Defense: +10 (+3 eff.)
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+3 eff.)
When used to imbue an object:
Defense: +10 (+3 eff.)
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+3 eff.)
When used as an alchemist bomb:
20% chance to stun for 3 turns
Latent Damage Type: Cold
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

fire opalRequires:
- Level 35
0.00 Encumbrance.
Type: gem / red ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used to imbue an object:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used as an alchemist bomb:
Additional 40 fire damage
Latent Damage Type: Fire
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

Sootpanic (30-36 power, 6 apr, arcane element)Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Dex / +6 Mag
Changes resistances penetration: +15% darkness / +10% fire
Changes damage: +30% arcane
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Spellpower: +15 (+5 eff.)
Spell crit. chance: +14%
Infravision radius: +3
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

troll-hide reinforced leather armour of command (21 def, 13 armour)Requires:
- Strength 18
Infused by nature
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 4
When wielded/worn:
Armour: +13
Defense: +21 (+7 eff.)
Fatigue: +8%
Changes stats: +3 Cun
Mental save: +14 (+5 eff.)
Life regen: +6.60
Maximum life: +30.00
Healing mod.: +14%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

BloodcallerRequires:
- Level 25
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -5%
Mental save: -7 (-2 eff.)
You heal for 2.5% of the damage you deal.
Healing during current combat: 0.00
You won the Ring of Blood trial, and this is your reward.
This item has been sent to the Item's Vault.

Emurama the DazzletrialRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Armour penetration: +2
Physical power: +10 (+6 eff.)
Armour: +12
Defense: +10 (+3 eff.)
Fatigue: -6%
Changes stats: +2 Con
Changes resistances: +12% light
Maximum encumbrance: +23
Stamina each turn: +1.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Daneth's NeckguardRequires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Armour: +10
Fatigue: +2%
Changes stats: +6 Str / +6 Con
Changes resistances: +20% physical
A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.
This item has been sent to the Item's Vault.

Rhyvor the Kilntouch (dig speed 15 turns)Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 3
When wielded/worn:
Damage when hit (Melee): 10 fire
Changes stats: +2 Str / +7 Mag
Changes resistances penetration: +20% blight
Mana each turn: +0.20
Maximum life: +31.00
Maximum mana: +40.00
Maximum stamina: +21.00
Spell crit. chance: +5%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

BalenikRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 37%
Changes resistances penetration: +25% blight
Physical save: +9 (+2 eff.)
Vim when firing critical spell: +2.00
Maximum mana: +40.00
Maximum vim: +30.00
Spellpower: +30 (+8 eff.)
Light radius: +4
Healing mod.: +22%
Damage Shield penetration: +30%
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

ethereal alchemist's lamp of corpselightRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +7% blight / +8% darkness
Spellpower: +10 (+3 eff.)
Spell crit. chance: +3%
Light radius: +6
Infravision radius: +3
See invisible: +7
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 30 cooldown :
Effective talent level: 1.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns and deals 26 blight damage or heals 38 life.
Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
When you stand in your own retch your racial -20% global speed is cancelled.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

dragonbone totem of healing 'Barodan' [power 494] (15 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: charm / totem ; tier 5
When wielded/worn:
Changes resistances: +6% cold / +9% mind / +5% arcane
Poison immunity: +20%
Maximum life: +40.00
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
It can be used to heal yourself and all friendly characters within 10 spaces for 494
Activation puts all charms on cooldown for 15 turns.
When used:
* Reduce fatigue by 40% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Betorathra the Sunzeal (51-71 power, 6 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 51.0 - 71.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce armor by 37%
Damage when hit (Melee): 4 acid
Changes resistances: +9% light / +18% acid
One-handed war axes.
This item has been sent to the Item's Vault.

Rhyruitar (0 def, 21 armour)Requires:
- Massive armour training
- Strength 60
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +21
Fatigue: +22%
Changes resistances: +41% acid / +14% cold
Allows you to breathe in: water
Critical mult.: +10.00%
Life regen: +5.00
Mana each turn: +0.08
Maximum life: +75.00
Maximum vim: +20.00
Spellpower: +30 (+8 eff.)
Healing mod.: +18%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

Gluseth (0 def, 23 armour, 140.5 block)Requires:
- Shield usage training
- Strength 35
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +10 (+5 eff.)
Armour: +23
Fatigue: +8%
Changes resistances: +20% acid / +12% darkness
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
