
80 aquamarineRequires:
- Level 15
0.00 Encumbrance.
Type: gem / blue ; tier 2
When wielded/worn:
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

69 opalRequires:
- Level 15
0.00 Encumbrance.
Type: gem / blue ; tier 2
When wielded/worn:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

77 topazRequires:
- Level 15
0.00 Encumbrance.
Type: gem / blue ; tier 2
When wielded/worn:
Defense: +4 (+4 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+4 eff.)
When used to imbue an object:
Defense: +4 (+4 eff.)
Physical save: +4 (+2 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+4 eff.)
Latent Damage Type: Lightning
Gems can be sold for money or used in arcane rituals.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Crystal Shard (16-19 power, 4 apr, physical element)
Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+5 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.

Hydra's Bite (56-62 power, 7 apr)Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 4
It must be held with both hands.
Base power: 56.0 - 61.6
Uses stats: 40% Dex, 90% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +14.0%
Attack speed: 125%
When this weapon hits: Lightning Breath (10% chance level 3).
When this weapon hits: Poison Breath (10% chance level 3).
When this weapon hits: Acid Breath (10% chance level 3).
On weapon hit:
* hit up to two adjacent enemies
When wielded/worn:
Changes damage: +12% acid / +12% nature / +12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.

Shoes of Moving Slowly (0 def, 0 armour)Requires:
- Level 25
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Fatigue: +3%
Changes stats: +8 Mag / +8 Wil
Knockback immunity: +100%
Spellpower: +5 (+1 eff.)
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
It can be used to combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.
