
Dagger of the Past (25-32.5 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+10 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+4 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Layavea (20-24 power, 4 apr, darkness element)Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
Damage Shield penetration (this weapon only): +10%
When wielded/worn:
Accuracy: +8 (+8 eff.)
Physical crit. chance: +7.0%
Physical power: +8 (+8 eff.)
Armour: +6
Defense: +6 (+6 eff.)
Changes stats: +1 Wil
Changes resistances: +10% darkness
Maximum wards: +2 darkness
Changes damage: +20% darkness
Grants telepathy: Demon/Minor Demon/Major
Talents granted: +2 Ward +1 Command Staff
Critical mult.: +9.00%
Spellpower: +16 (+4 eff.)
Spell crit. chance: +6%
Healing mod.: +10%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 50% Str, 70% Dex
Damage type: Bright light
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +15
Physical crit. chance: +2.0%
Capacity: 25
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

Ulfithad (21/21, 135% power, 2 apr)Requires:
- Dexterity 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 2
Power: 136% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +11.5%
Capacity: 21
On weapon hit:
* 10% chance to reduce all saves and defense by 37
On weapon crit:
* Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15
* Wound the target dealing 132 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +8 acid / +8 cold / +8 mind
Damage (radius 1) on hit: +8 mind
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
