News

December 15, 2021
By darkgod - December 15, 2021

Rejoice in all the cold corners of Eyal for the Santascape has come!
Log on, jump on your characters and enjoy the cold feeling of deat...err...joy and merry presents!
Will you find your presents or your doom? You have until the 1st of january to find out!

Meet the friendly local elementals!

Have a hug with the cuddly snowmen!

And finally meet Nikolas to see if you deserve your presents!

The Santascape is a yearly special server event, triggered every 10 minutes by the server to all players currently logged in. There are others such events, come find them all during the year!

May 21, 2021
By darkgod - May 21, 2021

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.3 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

This release adds support for japanese & korean translations, and many fixes, balancing and support for addons stuff. Amongst them a solution (hopefully) to the slowness some people experienced in the previous version.

Don't forget to help ToME by with donations ( http://te4.org/donate ) or on Patreon !

  • Abyssal Shield now has a log line
  • Actor:canBe now checks for an additive "all_bad_immune" flag, for those that need it
  • Add Japanese and Korean translations
  • Add "no_sustain_autocast" for talents that should not auto-sustain on NPCs (like River of Souls)
  • Add a tutorial popup when the hotkeys page is switched for the first time
  • Add tile transition from marble floor to water (mainly for Last Hope)
  • Adjusts invisibility-granting talents and effects to prevent a floating point error
  • Adjusts tooltips to not display zero-valued properties
  • AI now tries to break iceblock
  • An other Darkvision fix
  • Blight eldritch eye from headless horror gains Drain, as Virulent Disease is now passive
  • Caldera/Sludgenest/Conclave vaults (and Scoure Pits in Forbidden Cults) are now mutualy exclusive, only one will exist per game. But one will always exist. In addition the racial 100% chance will only exist until the relevant unlock is gained
  • Change Re-assemble to check talent level instead of raw talent level for extra life
  • Change Sand Breath to use Mindpower
  • Change the color of Bone Shield overlay text for clarity.
  • Change Worldly Knowledge to use actual escort rewards
  • Chats will now correctly call your race/class/.. name by their actual display name instead of internal ids
  • Clarified the descriptions of the Cursed/Punishments talentsGesture of Malice's debuff now displays its icon properly
  • Clarify Cornac cat point is only at birth (not also every 10 levels)
  • Devourer Frenzy now checks if the target knows Gnashing Bite, not if their name is "Devourer"
  • Fix bone shield resting forever on world map.
  • Fix callbackOnArcheryHit on Chant Radiant
  • Fix Celestial Surge so that it doesn't require an actor standing in the center to deal damage
  • Fix clones of self resurrecting NPCs to not self resurrect themselves
  • Fix Deeprock Form to always remove levels in Volcano and Throw Boulder
  • Fix description of gale force torque
  • Fix description of Harass Prey
  • Fix Dirge of Conquest having no effect
  • Fix Fearscape validating the requirement for "planetary orbit"
  • Fix Judgement self hurt
  • Fix many typos
  • Fix a slowdown that happened in the previous version for some GPUs
  • Fix Nightmare description
  • Fix oversized Splatter Sigils
  • Fix range display for Wave of Power
  • Fix Shadow Simulacrum AI
  • Fix the description of lich's shadows' spells
  • Fix Un'fezan's Cap
  • Fix Through the Crowd conflict with Lich last talent
  • Fix a bug where the WASD keys could get "stuck" if a dialog poped while pressing them in combo
  • Fix some missing sound effects
  • Fix Vimsense to correctly reduce mental save
  • Fix a bug between cloning, removing effects, and Corrosive Worm
  • Game's window title now changes to reflect the current campaign
  • Hook "DamageProjector:base" now receives the target
  • Increase positive/negative regen in rest
  • Increase range on Ungolmor's poison hit
  • Make random sentient staff able to actually spawn
  • Make wrathful ego on-block damage friendly-fire safe as the description implies
  • Monster pits now have their doors always on the sides, never on corners
  • New actor:combatBestpower() to get the best of spell/mind/physical power (useful for some items or very generic talents)
  • New callbackOnTalentPre (return true to cancel cast)
  • New chat format support along with an experimental visual editor (look for Remote Designer in the debug menu)
  • New hook "Actor:updateModdableTile:skin", before tatoos and after base skin
  • New hook "Player:winnerDescs"
  • Non-necromancers can gain the Lich quest if they spend 5 points in Blurred Mortality
  • Object:canAttachTinker now checks for a "forbid_tinkers" property to prevent items from receiving tinkers
  • Promote some remaining fake-rare elite enemies to rare, for they are basically a rare
  • Probability Travel mana cost reduced
  • Reduce the rate at which rares and randbosses learn new talent trees
  • Renamed Open Palm Block's block effect to "Open Palm Block" to differentiate it from Blocking
  • Self-reloading ammo doesn't break at values above 6
  • Telekinetic wielded weapons are now displayed as floating behind the character doll
  • Thorn Grab, Unseen Force now have a visual effect
  • Throwing knife can't garrote
  • Update demonfire damage check for fiery torment when determining if it should hurt or heal demons
  • Updated the worldmap seen from orbit to be more correct
  • Wintry ego on shield now uses mindcrit

  • Add Japanese and Korean translations
  • Fix Reckless Strike
  • Fix Dolleg mainhand seed description
  • Fix Doom Concordat not reviving seeds
  • Fix Hexed Shield to cast with the correct level
  • Updating a seed with a sustain talent will not sustain it if it was not sustained (And I hereby win the medal of saying "sustain" as much as possible in a single sentence!)

  • All artifacts should now have special doll tiles
  • Fix Assault Chassis Tail Weapon
  • Fix Craftsman's Eye not getting blind fight
  • Add Japanese and Korean translations
  • Fix mecharachnid unequipping armor
  • Fix the display of Mind Injector
  • Fix Dazzling Jump
  • Fix the scaling of many talents after the 1.7 update
  • Giant alligator is now taller
  • Lower Fumigate APR
  • More sanity check for innovation
  • Remove exp value of AAAs
  • Update psi-machine categories to match current escorts

  • Add combat training to Cultist of Entropy
  • Fix bonestaff chat appearing on other staves
  • Fix Cacophony effect description
  • Fix daze check for Lash Out
  • Add Japanese and Korean translations
  • Fix range in Accelerate description
  • Fix Revelation for Prophecy of Madness and Prophecy of Treason
  • Fix Split's wrong formula
  • Hypostasis achievement is correctly labelled as important
  • Update the Sourced Pits to work in the same framework as the caldera, conclave vault and sludgenest of vanilla

Have fun in Eyal!

December 15, 2020
By darkgod - December 15, 2020

Rejoice in all the cold corners of Eyal for the Santascape has come!
Log on, jump on your characters and enjoy the cold feeling of deat...err...joy and merry presents!
Will you find your presents or your doom? You have until the 1st of january to find out!

Meet the friendly local elementals!

Have a hug with the cuddly snowmen!

And finally meet Nikolas to see if you deserve your presents!

The Santascape is a yearly special server event, triggered every 10 minutes by the server to all players currently logged in. There are others such events, come find them all during the year!

November 7, 2020
By darkgod - November 7, 2020

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.2 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

This is a very simple bugfix release to squash a nasty bug that slipped in 1.7.1, very sorry :(

Don't forget to help ToME by with donations ( http://te4.org/donate ) or on Patreon !

  • Fix for Rocket Pod in Embers of Rage
  • Fix a bug where sometimes the world explodes when necrotic minions are healed. Boom.

  • Fix Ominous Shadow to correctly grant darkness damage conversion

Have fun in Eyal!

November 6, 2020
By darkgod - November 6, 2020

My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.1 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage.

This is a simple bugfix release to squash 'em evil bugs!

Don't forget to help ToME by with donations ( http://te4.org/donate ) or on Patreon !

  • Add a way for the game to try and load (and fix) savefiles with errors (usually due to data that should not have been saved). It is likely to work in many instances, but not guaranted.
  • Clarify corpselight description
  • Correctly report talents cooldown in the log when stunned in some cases
  • Disable gamma settings from being applied if shaders are disabled, hopefully this should prevent desktop-wide gamma alteration
  • Display Crepuscule range
  • Disruption Shield visually changes when it is into the mana eating phase
  • Fix AMD display weirdness
  • Fix a bug with some rare NPCs with Blurred Mortality
  • Fix a very rare issue in Reknor that could prevent the stairs to level 2 from appearing
  • Fix an issue where a huge number of disabled addons could make the game crash on start
  • Fix Aura of Undeath, Surge of Undeath and Chill of the Tomb to work even if Through The Crowd is active
  • Fix blond and redhead bears naming for female dwarves
  • Fix Bombardment to not spam the log when out of ammo
  • Fix Bone Grab not always using a turn
  • Fix Frigid Plunge to correctly heal minions
  • Fix Rak'Shor's Cunning ghoul form to correctly benefit from the speed increase when waddling in your own retch
  • Fix Reaping to correctly remove effect upon unsustaining it
  • Fix talents that should not give warning to not give warning
  • Fix the Malevolent Dimensional Jelly to be correctly Malevolent
  • Fix Throwing Knifes stats mod display
  • Fix Track radius
  • Gives Heavy Armour Training 1 to bowman thought-forms to ensure they can wear equipment they generate with
  • Hiemal Shield now displays the usual shielded lifebar
  • Minimize use of raw talent level where effective should be used and has precedent for use
  • Multiple stacks of Retch on the ground have diminishing returns on the healing; to alleviate NPC necromancers summoning lots of ghouls and being basically on infinite regen mode :)
  • Ravage works on more sustains
  • Recall Minions will only put minions inside walls if they can move in them (Dreads)
  • Reduce the frequency at which rares take talents in the Combat Techniques tree, potentially alleviating a concern that rares have too high accuracy in 1.7
  • Reduce number of ghouls summoned by very high levels of Call of the Mausoleum
  • Shadow's Path now has diminishing returns
  • Somewhat lower level of enemies in bandit fortress vault
  • Surge of Undeath provides a small passive regen to all minions
  • Swap Pure Aether cooldown reduction to happen after items reductions
  • Temporal Hounds are petable, show the love!

  • Fix a bad interaction between the staff of bones and some player names (yes weird uh!)
  • Fix a bug where the Ring of the Hunter could hunt your savefile to death
  • Fix a bug with Prophecy of Madness
  • Fix Controlled Chaos at level 1
  • Hypostasis of Entropy is harder

  • Annihilators tagged as range for the purpose of rares
  • Fix Boltgun to correctly not use normal ammo
  • Fix Grenade Launcher to work with heavy weapons
  • Fix Master of Disasters
  • Fix Superconduction and Condensate radius
  • Make sure that Furnace Vent cant trigger more than once per turn from Melting Point
  • Many, many, artifacts have gotten a unique doll image! Ready to shimmer? 3 .. 2 .. 1 ... SHIMMER!
  • Sawtree. Need I say more?

  • Added Onilug statue lore
  • Demon seed sustains will not unsustain when auto upgraded
  • Fix Dark Reign description
  • Fix Fetid Breath
  • Fixed Cursed Arm seed
  • Fixed dual link of pain

Have fun in Eyal!

October 4, 2020
By darkgod - October 4, 2020

My minions,

The 7th beta of 1.7.0 is now available!
You'll find all the downloads on https://te4.org/beta-test

Please, try to keep all bug reportings on ToME's official forums at http://forums.te4.org/ as it is hardly feasible for me to survey 10 different location for bugs.
Do not use addons or DLCs to test it, as addons can always mess up the testing and the DLCs require an update to work for 1.7.

One last thing for those new to betas; characters will NEVER validate in beta; that's normal and as usual importing characters across major releases is bound to not work all too well.

Changelog in no particular order:

  • Reduced Runeskin crit bonus
  • Impending Doom gives a soul every 3 turns
  • Fixed Slipstream cost
  • Throw Bones does not hit allies
  • Disruption Shield correctly respects the radius increase from Aether Avatar
  • Fixed talents given by items from being greyed out in the hotkeys
  • Fixed Cleansing Flames
  • Fixed the use menu. Whoopsie!
  • Fixed Adept bonus levels display in the levelup dialog
  • Fixed a few rare errors

Now go test and have fun!