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Are there any ways to make pages redirect?
In the meantime, I'm going to copy backup-guardians to this page, because this is the page that Google chose to index, and thus the first result for "backup guardians tome4". ~~~~Aussiemon
Edit: It would seem that this is the case for a lot of pages. Is there a policy on this somewhere? Perhaps a policy page someplace would help?
Thanks for the comments, they are definitely helpful. I've been fixing up Cursed in my spare time and haven't looked at Doomed in a while. I was planning on turning back to it soon to address spellpower and weapons. I definitely think using mindpower/spellpower is a good idea. I was kind of hoping to scale off both will and magic somehow. I like that the class offers a lot of diverse talents, but it needs to balance them better to get people to use them all. Thematically I don't see a problem using either mindpower or spellpower (or both). Both Cursed and Doomed are intended to be creatures driven by will as much as anything else. So Doomed retains a part of its spell caster past but like you say its also like ghost in a haunted house, making things happen by desire and rage. That's why there is so much schizophrenia between will and magic based talents in the current design.
I haven't figured out what to do with weapons yet. Staff, dual-wielding shields, slings, huge ceremonial sword, who knows. It just doesn't seem to matter much. If I can't think of something clever then it will probably just scale spellpower off of staves.
I very much agree with you. I think that's a good idea, but it definitely would affect the Lore and their status as Afflicted/Cursed. Cursed with psionic abilities, in the style of River Tam (of Firefly/Serenity)? Can't turn off the powers, barely controlled, latent psionic energy.
I don't think that's a bad idea at all. They make me think of haunted houses personally. Suddenly, Darkness! Things go flying around. I could see them pretty easily as a cursed psion, and the only thing that wouldn't wholly mesh is the darkness tree. And honestly, I'd gloss over it because everything else fits so well.
Psionics would be a good approach, and would move them over to Cunning, increasing focus on crits.
It'd even, if the designers wanted it, let you go the AntiMagic route without looking like a bleeding sore of lore violation.
Plus, the second stat would have a pervasive effect over all of their abilities, and would help mitigate the feeling of 'too many' stat points and what else do I invest in?
I like that idea.
Another way to go about Doomed itemization is to drop the magic bit and convert them over to Mindpower. Eventually we're going to need Mindpower equipment in the game for a few different planned classes. I'd like to see Summoners converted over as well.
If Doomed used Mindpower along with a Mindcrit function we could add items to the game for them easily and eventually have more then one class that can use it. Doomed to me really feel more like a dark psion then a dark mage. For one we have dark mages covered, corruptors and now necromancers. For two the magic is the bit that feels tacked on, not the mental powers.
Where could I/we find the mechanics for these talents?
It crashes constantly when fighting the weirdling beast at sher'tul fortress. Playing lvl 10 alchemist with a golem. Only possibly remarkable thing is 3 damage-on-hit items on golem.
You can now add your guides to the main page of the wiki under
'FAQ and guides'
Don't forget to link them to the wiki after you write them ;).
test
ttest
Any articles in particular that you think are needed? The fast development pace of this game is awesome, but it leads to some information becoming outdated relatively quickly. For example, the talent pages that I did are up to five months old, and many of the skills have been changed since then. If you could suggest some needed articles that would have a good chance of staying correct without maintenance for a long time, I'd take a look at writing them.
Announcement isn't on the forum yet. What's the svn number?
Awesome!
We need some screenshots of chat logs ;) Might draw in some people if they see how the games chat feature works.
ive never written a article before for anything. what about some guidelines for making class guides, lvling guides?
im going to find a way to make an antimagic ghoul cursed work, I need to invest a lot more points into retch a lot earlier instead of so many in gifts and blessings I think.
Great post :)
Its a tragic story!
Gentoo only has SDL1.2, so the instructions given will not work for b33. I have found very little on how to install (or upgrade to) SDL1.3
.
.
Building r4371 ( I think, between b33 and b34 ) on 64bit Windows.
I had some problems and to fix them you probably have to do the following:
Install the latest MinGW and install it over the http://te4.org/dl/tmp/MinGW2_TE4.rar .
Add
"/c/mingw/include/vorbis",
to the includedirs.
That way I was able to compile successfully.
My kingdom for some free time...
Talk to last hope alchemist
Where/how does one access it?
Amazing update judging by our massive change log, and the load speeds are amazing... just uh... custom tilesets how now? since modules are packaged up into files.
Actually at lower stealth it isn't actually an issue, because enemies spot you a lot, so it's actually when you have more points invested in it that it becomes an issue in the first place.
I was thinking 20% chance to break stealth with it possible to lower it down to 5%.