Recent comments

  • Your first Cursed   13 years 15 weeks ago

    Instead of hiding it in your blog and at the arse end of an epic mostly complain fest trailing the only other guide for cursed ;)
    But seriously, stick your guide in the forum so people actually can see it, and as a minor side part at least everyone who wants to tell you that you are doing it wrong can do it in a more manageable/readable style.
    That is all, nice guide by the way, always interesting to see peoples take on what they figure is the best way to get things done :D

  • OldRPG Tileset & UI   13 years 15 weeks ago

    Would love to see this for 1.0.1!

  • Arcanum Class Pack   13 years 15 weeks ago

    perhaps you have too many add-ons ? I've noticed having too many will slow down or even halt the game from reaching the class/race selections screen

  • Arcanum Class Pack   13 years 15 weeks ago

    Whenever I try starting a new game the loading gets to 100% then the game seems to get stuck. It doesn't actually crash but the dialog to select class and race and such never comes up.

  • Class: Celestial Avatar   13 years 15 weeks ago

    Game doesn't start up while the addon is active. New game will not initiate.

  • No locked Categories   13 years 15 weeks ago

    It isn't working for me, and I disabled every other addon.

    Using 1.0.1 and using the addon for version 1.0.1.

  • Succor   13 years 15 weeks ago

    Oh, that's pretty awesome.

    Thanks!

  • Succor   13 years 15 weeks ago

    is what the game calls it when you lose the opportunity to do some of your alchemist quests.

    To be more specific - if you have a quest a from alchemist A and a quest b from alchemist B and you return with ingredients for quest a, then it just might happen that quest b becomes unavailable. This is what this mod prevents.

    In other words yet again: quests you didn't yet undertake are prioritized over quests you took when deciding on what should become inaccessible.

  • Succor   13 years 15 weeks ago

    I've tried googling it, but nothing comes up.

  • New awesome, timed, ingame event!   13 years 16 weeks ago

    There is a way to complete this quest as a chronomanser. Just return in the past and do it.

  • New awesome, timed, ingame event!   13 years 16 weeks ago

    I failed to complete the mission in time, so now I have a countdown timer at -1000 or so minutes in the quest menu. No way to remove it, that I know of. Is this a bug?

    EDIT: It may be because I was on Mac's version 1.0.0, not yet on 1.0.1. I'm on 1.0.1 now, but haven't verified if that fixed it.

  • Benchmarking Lua   13 years 16 weeks ago

    for i = 1, 10^8 do p = 2*5 end
    0.078

    for i = 1, 10^8 do p = 2*5*8 end
    0.078

    for i = 1, 10^8 do p = 2*5*8*math.pi end
    0.078

  • Benchmarking Lua   13 years 16 weeks ago

    Using http://sourceforge.net/p/safelua/wiki/LuaJIT%20binaries/ since I'm a lowly windows user and amateur modder :)

    Respective times: 0.015, 0.094, 0.093, 0.469, 0.279, 0.015

    Analysis: about ten times faster with JIT in general, but only 5x faster with math.sin; difference between math.sqrt and ^0.5 disappears; comparison of number and string act the same, fluctuate between 0 and 0.32

    So, rough rule, you get ten times as many instructions with JIT :)

    edit: oh, and no longer a fresh boot, which probably matters; i have little doubt that I am part of multiple botnets since I'm the kind of guy that just downloads binaries instead of compiling from source :)

    Looking at the number of brutally basic instructions in the first loop, and doing a little math, it appears that I'm processing about 2.6 billion instructions per second with Lua JIT. Which makes sense, since I'm running a 2.6gHz processor, I'm just surprised to see perfect efficiency. 0.016 appears to be the limit of precision returned from os.clock()-- that's about a 60th of a second, so that's a good amount of precision.

  • Benchmarking Lua   13 years 16 weeks ago

    Rule number 1 of optimization: Premature optimization is the root of all evil :)

    Oh and ToME uses luajit2 already

  • Benchmarking Lua   13 years 16 weeks ago

    math.randomseed(1234); local time = os.clock(); local p; for i=1, 10^7 do p = math.sin(math.random()*math.pi*2) end; print(os.clock()-time)
    0.766

    math.randomseed(1234); local sintable = {};local sin = function(x) if not sintable[x] then sintable[x] = math.sin(x) end
    return sintable[x] end; local time = os.clock(); local p; for i=1, 10^7 do p = sin(math.random()*math.pi*2) end; print(os.clock()-time)
    7.36

    Conclusion: random is too good, we're not memoizing anything :)

    math.randomseed(1234); local time = os.clock(); local p; for i=1, 10^7 do a = 360*math.floor(math.random()*math.pi*2*360);p = math.sin(a) end; print(os.clock()-time)
    0.9529

    math.randomseed(1234); local sintable = {};local sin = function(x) if not sintable[x] then sintable[x] = math.sin(x) end return sintable[x] end
    local time = os.clock(); local p; for i=1, 10^7 do a = 360*math.floor(math.random()*math.pi*2*360);p = sin(a) end;print(os.clock()-time)
    0.922

    Conclusion: don't bother memoizing sin tables, not worth it.

  • Benchmarking Lua   13 years 16 weeks ago

    See title.

    LuaJIT is your friend (regarding performance), DarkGod. :)

  • New awesome, timed, ingame event!   13 years 16 weeks ago

    A permanent artifact across characters of this power is sure to imbalance the game.

  • Ruined Dungeon   13 years 16 weeks ago

    I took the time to dig out every single mine-able wall, and no dice. The missing mob seems to have straight up disappeared.

  • Fated Beta   13 years 16 weeks ago

    appears to be working, loads to character select screen.

  • Fated Beta   13 years 16 weeks ago

    I'm not totally sure, but I believe I've just fixed your problem in a new version. Can you post on the forum thread if you have further problems? Easier to get details there. (It's a very high priority for me to fix any problems, but sometimes I need more info to do it right.)

  • New awesome, timed, ingame event!   13 years 16 weeks ago

    This artifact gives me a vision of the future.... It is DarkGod... He is tied to a pole... being stoned... by *spoiler*...

    The future NEVER lies.

    Good event, Kudos on being clever!

  • Fated Beta   13 years 16 weeks ago

    standard graphical

  • Fated Beta   13 years 16 weeks ago

    Are you, by any chance, using Classic UI?

  • Fated Beta   13 years 16 weeks ago

    completely bugged under 1.0.1

    Wont run.

  • Werebeast Class   13 years 16 weeks ago

    Without a solid way(talent) of lower equilibrium, the EQ based talents are a waste....the heal/devour simply dont return enough equilibrium.

    Am i missing something??