









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Forbidden Cults 1.7.4Official Expansion! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 40 / 87% |
| Size | small |
| Lifes / Deaths | Killed by Golbug the Destroyer at level 40 on the 40th Pyre 123rd year of Ascendancy at 19:05 / 1 |
Primary Stats
| Strength | 91 (base 60) |
| Dexterity | 69 (base 60) |
| Constitution | 42 (base 36) |
| Magic | 10 (base 10) |
| Willpower | 26 (base 10) |
| Cunning | 31 (base 16) |
Resources
| Life | -526/1078 |
| Stamina | 58/257 |
| Psi | 116/116 |
| Healing Factor | 1.7139880031268 |
| Regeneration | 8.827038216103 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 10 |
Offense: Mainhand
| Damage | 199 |
| Accuracy | 55 |
| Crit Chance | 31% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Light | +15% |
| Arcane | +6% |
| Acid | +7% |
| All | +0% |
Offense: Damage Penetration
| Physical | +21% |
| Acid | +35% |
| Nature | +26% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 17 (38.594633868923%) |
| Defense | 79 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 28 |
| Mental Save | 40 |
Defense: Resistances
| Acid | 25%( 70%) |
| Blight | 8%( 70%) |
| Arcane | 8%( 70%) |
| Cold | 30%( 70%) |
| All | 3%( 70%) |
| Darkness | 25%( 70%) |
| Light | 36%( 70%) |
| Lightning | 12%( 70%) |
| Fire | 44%( 70%) |
| Nature | 9%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Confusion Resistance | 80% |
| Poison Resistance | 33% |
| Blind Resistance | 100% |
| Silence Resistance | 20% |
| Pinning Resistance | 20% |
| Disarm Resistance | 91% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 616 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 788% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots &039; (10 def, 3 armour) =hp=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Wil +3 Cun +3 Con defense ------ Armor +3 Defense +10 (+2 eff.) Resistance +9% cold Physical save +15 (+5 eff.) Mind save +19 (+6 eff.) Unlife -80.00 life Healmod +20% Poison Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pair of boots made of leather. |
| Light source | Glille the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Str offense ------ Accuracy +10 (+3 eff.) Ignore Armor +1 defense ------ Defense +25 (+5 eff.) Resistance +5% arcane Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Dradan (2 def, 0 armour) =hp str=2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +6 Str offense ------ Damage +15% light defense ------ Defense +2 (+1 eff.) Resistance +9% lightning +24% fire +22% light Mind save +6 (+2 eff.) Life +100.00 other ------- Light +3 A pointy cloth hat, very wizardly... |
| Tool | Beoldil (dig speed 30 turns) =hp=3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str defense ------ Resistance +7% darkness +15% acid Affinity +15% darkness Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Unlife -40.00 life Life +80.00 Life Regen +4.00 Stun Resist +20% other ------- Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | steel ring &039;0.1 Encumbrance T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Str offense ------ Spell Crit +1% Spellpower/crit +2 defense ------ Armor +4 Spell save +9 (+4 eff.) Mind save +6 (+2 eff.) Life +24.00 Disarm Resist +22% Confus Resist +25% Pinning Resist +20% Knockbk Resist +28% other ------- Max vim +20.00 Rings make your fingers look great! |
| On fingers | treant&0.1 Encumbrance T3 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 16 physical On-Ranged-Hit 13 physical On-Hit (Melee): * 16% chance to reduce all saves and defense by 17 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 17 defense ------ Resistance +6% nature +5% blight Poison Resist +13% Disease Resist +16% other ------- Hate-on-crit +1.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
| Around waist | Faluruifast the Shadowgrit =def hp=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +6% darkness defense ------ Defense +20 (+4 eff.) Resistance +15% fire Crit Resistance 15.00% Unlife -60.00 life Life Regen +0.90 Healmod +28% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
| In main hand | voratun battleaxe &039; (185% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Nature/Master Weapon Damage 185% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +12 arcane On-crit, radius 2 +42 acid +34 nature While equipped: Stats +3 Con offense ------ Physical Power +19 (+5 eff.) Damage +6% arcane Ignore resists +35% acid +21% physical +26% nature Ignore Armor +14 defense ------ Defense +15 (+3 eff.) Resistance +12% light Spell save +6 (+3 eff.) Disarm Resist +40% Massive two-handed battleaxes. |
| On hands | corrosive drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Nature/Master While equipped: Stats +3 Str +4 Wil +3 Con offense ------ On-Hit 9 acid Damage +7% acid defense ------ Armor +3 Resistance +7% acid Disarm Resist +28% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 129% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +9 acid On Hit: 10% Disarm level 5 On Hit: 10% Corrosive Breath level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | marauder&9.0 Encumbrance T4 light armor [Ego+] Master While equipped: Stats +8 Str +6 Dex defense ------ Armor +7 Defense +18 (+4 eff.) Fatigue +8% Resistance +19% cold Physical save +13 (+5 eff.) A suit of armour made of leather. |
| Cloak | Torchusher the linen cloak (31 def, 0 armour) =con def=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con defense ------ Defense +31 (+7 eff.) Resistance +3% fire Crit Resistance 15.00% Spell save +3 (+1 eff.) Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black Core =hp=0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+5 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
movement infusion of the psychic (speed 589%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 589% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
stralite amulet &039; =cun=0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Cun offense ------ Damage +6% physical Ignore Armor +3 defense ------ Armor +6 Resistance +16% temporal Physical save +14 (+5 eff.) Spell save +15 (+7 eff.) Mind save +14 (+5 eff.) Unlife -40.00 life Pinning Resist +34% Knockbk Resist +24% Amulets make your neck look great! |
steel ring &039; =con=0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +5 Cun +7 Con offense ------ Damage +10% fire Ignore resists +15% mind defense ------ Resistance +6% mind +20% fire other ------- Infravision +3 Rings make your fingers look great! |
gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring of luminosity0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag offense ------ On-Hit 13 light On-Ranged-Hit 10 light Damage +10% light Rings make your fingers look great! |
marksman&0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex offense ------ Accuracy +8 (+2 eff.) Rings make your fingers look great! |
savior&0.1 Encumbrance T3 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +13% light defense ------ Resistance +26% light Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Rings make your fingers look great! |
Salemira the dragonbone starstaff (136% power, 6 apr, light element) =save=5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Master Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +22% Critical power +52.00% Spellpower +25 (+15 eff.) On-Hit 15 fire Damage +30% light +12% blight Ignore resists +15% blight defense ------ Physical save +6 (+2 eff.) Spell save +13 (+6 eff.) Mind save +11 (+4 eff.) other ------- EQ when Hit +0.16 See Invisibility +10 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Tirakai&5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 139% Range: 1.0x-1.3x Uses 10% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
plaguebringer&3.0 Encumbrance T3 mace 1H weapon [Ego+] Arcane Weapon Damage 134% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +13 blight On Hit: 20% Epidemic level 3 On Hit: * 11% chance to reduce strength, dexterity, and constitution by 9 While equipped: defense ------ Disease Resist +21% Blunt and deadly. |
Eilinavea (102% power, 2 apr) =con=3.0 Encumbrance T1 waraxe 1H weapon [Rare] Nature Weapon Damage 102% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +4 acid On-Hit, radius 1 +8 acid On-crit, radius 2 +4 acid While equipped: Stats +5 Con +6 Wil offense ------ Damage +9% mind When Hit 4 acid defense ------ Life +17.00 other ------- EQ when Hit +0.20 One-handed war axes. |
ash longbow of enduring =con=4.0 Encumbrance T2 longbow 2H weapon [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 While equipped: Stats +9 Con +9 Wil defense ------ Life +60.00 Longbows are used to shoot arrows at your foes. |
Sparktickler (3 def, 3 armour) =cun=2.0 Encumbrance T2 cloth armor [Rare] Master While equipped: Stats +8 Cun offense ------ Ignore resists +5% mind On-Hit (Melee): * 20% chance to reduce armor by 18% defense ------ Armor +3 Defense +3 (+1 eff.) Resistance +3% lightning +9% all Physical save +17 (+6 eff.) other ------- Psi when Hit +0.08 Max psi +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brenerak the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +8 (+4 eff.) Damage +11% physical +12% nature +10% darkness Ignore resists +9% darkness +12% physical defense ------ Resistance +12% acid +7% blight +3% cold +18% nature +11% all Crit Resistance 10.00% Spell save +9 (+4 eff.) Life +51.00 Life Regen +4.80 Healmod +22% other ------- Max hate +7.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) =con=2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature +11% all Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
nimble hardened leather armour of alacrity (16 def, 6 armour)9.0 Encumbrance T3 light armor [Ego++] Master While equipped: Stats +4 Dex offense ------ Move Speed +20% Combat Speed +15% Spell Speed +15% Mind Speed +15% defense ------ Armor +6 Defense +16 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
blurring rough leather belt of unlife =ded=1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Defense +8 (+2 eff.) Resistance +5% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt &039; =con=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +2 Dex +9 Con offense ------ Critical power +15.00% Accuracy +10 (+3 eff.) defense ------ Armor +4 Unlife -60.00 life Life Regen +0.90 Healmod +12% A belt that goes around your waist. |
linen cloak &039; (1 def, 0 armour) =cun=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Mag +5 Cun defense ------ Defense +1 (+1 eff.) other ------- Infravision +3 See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots &039; (0 def, 1 armour) =con=2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Mag +7 Wil +5 Con offense ------ Mindpower +4 (+2 eff.) Ignore resists +6% physical On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Armor +1 Resistance +6% lightning +6% cold Spell save +15 (+7 eff.) Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 27 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Poravea the Bilebrace (30 def, 2 armour) =hp def=1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 11 cold Damage +6% nature +3% cold defense ------ Armor +2 Defense +30 (+6 eff.) Resistance +9% mind +7% cold Crit Resistance 10.00% Life +40.00 Life Regen +4.00 Unarmed combat: Weapon Damage 114% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +11 ice On Hit: 10% Ice Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (6 def, 8 armour) =hp cun=1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+6 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+7 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can&PURPLELASTWHITEffff66LIGHT_GREENLASTLIGHT_GREENLASTPURPLELASTLAST999900LASTANTIQUE_WHITE |
linen wizard hat &039; (1 def, 0 armour) =cun=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +9 Cun +2 Wil offense ------ Critical power +20.00% Mindpower +10 (+5 eff.) Damage +6% mind +6% cold Ignore resists +5% cold defense ------ Defense +1 (+1 eff.) other ------- EQ when Hit +1.00 Psi when Hit +0.90 Hate when Hit +0.90 A pointy cloth hat, very wizardly... |
rough leather cap &039; (0 def, 1 armour) =con=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Cun +3 Con offense ------ Ignore resists +10% fire defense ------ Armor +1 Fatigue +1% other ------- See Invisibility +15 A cap made of leather. |
Snowwire the drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +7 Wil offense ------ Damage +18% cold Ignore resists +20% arcane +5% cold defense ------ Armor +5 Fatigue +5% Resistance +11% blight +13% cold +5% arcane Mind save +12 (+4 eff.) other ------- Breathe water A cap made of leather. |
bladed dwarven-steel helm of the bounder (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego++] Master While equipped: Stats +12 Str +7 Dex defense ------ Armor +4 Fatigue +4% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Ividhemira (dig speed 23 turns) =phy=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +10 Str offense ------ Physical Crit +3.0% Critical power +15.00% Damage +15% arcane Accuracy +20 (+6 eff.) When Hit 8 blight other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Layurewyn the elm totem of stinging [power 110] (15 cooldown) =con=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +2 Con defense ------ Armor +6 Resistance +2% physical other ------- Stamina/turn +2.00 Max stamina +10.00 Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing &039; [power 200] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +9% darkness Ignore resists +25% cold When Hit 10 cold defense ------ Resistance +6% light +12% cold other ------- Light +2 Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
elm wand of conjuration &039; [power 105] (15 cooldown) =hp=2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +3% physical +3% cold defense ------ Armor +2 Physical save +9 (+3 eff.) Unlife -40.00 life Fire a magical bolt dealing 105 cold damage Puts all charms on 15 turn cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By TinyMightyBlade the Yeek Berserker level 38
26th Pyre 123rd year of Ascendancy at 16:36 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By TinyMightyBlade the Yeek Berserker level 38
25th Pyre 123rd year of Ascendancy at 02:42 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By TinyMightyBlade the Yeek Berserker level 12
53rd Dusk 122nd year of Ascendancy at 11:03 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By TinyMightyBlade the Yeek Berserker level 33
11st Pyre 123rd year of Ascendancy at 20:28 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By TinyMightyBlade the Yeek Berserker level 24
37th Regrowth 123rd year of Ascendancy at 00:22 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By TinyMightyBlade the Yeek Berserker level 34
14th Pyre 123rd year of Ascendancy at 07:42 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By TinyMightyBlade the Yeek Berserker level 34
15th Pyre 123rd year of Ascendancy at 00:42 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By TinyMightyBlade the Yeek Berserker level 10
41st Dusk 122nd year of Ascendancy at 06:11 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By TinyMightyBlade the Yeek Berserker level 20
4th Decay 122nd year of Ascendancy at 05:07 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By TinyMightyBlade the Yeek Berserker level 30
49th Regrowth 123rd year of Ascendancy at 17:55 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By TinyMightyBlade the Yeek Berserker level 40
37th Pyre 123rd year of Ascendancy at 11:06 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By TinyMightyBlade the Yeek Berserker level 22
7th Regrowth 123rd year of Ascendancy at 08:09 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By TinyMightyBlade the Yeek Berserker level 22
7th Regrowth 123rd year of Ascendancy at 05:57 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By TinyMightyBlade the Yeek Berserker level 22
30th Regrowth 123rd year of Ascendancy at 07:50 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By TinyMightyBlade the Yeek Berserker level 12
45th Dusk 122nd year of Ascendancy at 03:30 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By TinyMightyBlade the Yeek Berserker level 12
35th Haze 122nd year of Ascendancy at 20:40 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By TinyMightyBlade the Yeek Berserker level 24
34th Regrowth 123rd year of Ascendancy at 10:15 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By TinyMightyBlade the Yeek Berserker level 18
75th Haze 122nd year of Ascendancy at 19:07 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By TinyMightyBlade the Yeek Berserker level 36
19th Pyre 123rd year of Ascendancy at 10:33 see stats
Log
Golbug the Destroyer hits TinyMightyBlade for 96 physical, 187 physical, 13 acid, 4 nature (301 total damage).
Greater Weapon Focus from Golbug the Destroyer hits TinyMightyBlade for 227 physical, 13 acid, 4 nature (246 total damage).
------Player Action Start------
Keyboard input temporarily disabled.
TinyMightyBlade uses Relentless Fury.
------Player Action End------
Golbug the Destroyer breathes ice!
TinyMightyBlade resists the freeze!
------Game Turn Changed!------
Golbug the Destroyer hits TinyMightyBlade for 232 cold damage.
------Player Action Start------
TinyMightyBlade uses Infusion: Regeneration.
TinyMightyBlade starts regenerating health quickly.
------Player Action End------
Golbug the Destroyer uses Wing Buffet.
TinyMightyBlade resists the knockback!
Greater Weapon Focus from Golbug the Destroyer performs a melee critical strike against TinyMightyBlade!
TinyMightyBlade is knocked back!
Golbug the Destroyer performs a melee critical strike against TinyMightyBlade!
Golbug the Destroyer performs a melee critical strike against Orc soldier!
Orc soldier is knocked back!
Orc soldier has temporarily forgotten Sunder Armour for 2 turns!
Golbug the Destroyer performs a melee critical strike against Orc soldier!
Orc soldier is knocked back!
Golbug the Destroyer hits TinyMightyBlade for 275 physical damage.
Golbug the Destroyer hits Orc soldier for 290 physical, 127 physical (418 total damage).
Greater Weapon Focus from Golbug the Destroyer hits TinyMightyBlade for 263 physical damage.
TinyMightyBlade the level 40 yeek berserker was mutilated to death by Golbug the Destroyer on level 4 of Lost Dwarven Kingdom of Reknor.
TinyMightyBlade no longer revels in blood quite so much.
TinyMightyBlade






















































































