











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 21 / 89% |
| Size | medium |
| Lifes / Deaths | Killed by Betedhelle the sandworm destroyer at level 21 on the 27th Iron 123rd year of Ascendancy at 04:16 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 73 (base 50) |
| Dexterity | 38 (base 40) |
| Constitution | 27 (base 12) |
| Magic | 10 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | -121/873 |
| Stamina | 81/183 |
| Equilibrium | 0 |
| Healing Factor | 1.1386945338483 |
| Regeneration | 4.1762156947558 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 45 |
| Crit Chance | 7% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Lightning | +6% |
| Nature | +24% |
| Physical | +12% |
| Mind | +3% |
| All | +0% |
Offense: Damage Penetration
| Mind | +5% |
| Cold | +20% |
Defense: Base
| Armour (hardiness) | 54.883307766991 (81.151787968034%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 26 |
| Physical Save | 43 |
| Spell Save | 40 |
| Mental Save | 29 |
Defense: Resistances
| Acid | 18%( 70%) |
| Blight | 30%( 70%) |
| Arcane | 23%( 70%) |
| Cold | 30%( 70%) |
| All | 10%( 70%) |
| Lightning | 30%( 70%) |
| Physical | 10%( 70%) |
| Darkness | 37%( 70%) |
| Fire | 26%( 70%) |
| Nature | 37%( 70%) |
Defense: Immunities
| Stun Resistance | 9% |
| Confusion Resistance | 24% |
| Instadeath Resistance | 100% |
| Poison Resistance | 22% |
| Disarm Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 228 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 709% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Battle tactics | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort: injured seer (level 2 of Trollmire) | done |
From bellow, it devours | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITESLATE039;Needed: one ritch stinger. Keep as much venom in it as possible.&WHITESLATE039;Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.&WHITESLATE039;Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.&WHITELIGHT_GREEN039;ve found the needed minotaur nose. The Brotherhood of Alchemists* &039;ve not encountered hummerhorns before, they&039; * &039;ve lost a number of adventurers to this one, but I&039;ll be fine.&WHITELIGHT_GREEN039;ve found the needed orc heart. * You&WHITESLATE039;Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...&WHITELIGHT_GREEN039;ve found the needed xorn fragment. * &039; * &039; | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eremyvor (0 def, 3 armour) =CON=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Mag +1 Wil +3 Con ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Psi/ret +0.04 Max.stam +13.00 See.Invis +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
| Light source | brass lantern &039;2.0 T1 lite [Rare] Master While equipped: Stats +1 Cun +5 Str dps ---------- On Hit (Melee): * 20% chance to reduce armor by 8% ----- def ----- Resists +3% darkness ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap &039; (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +9 Str dps ---------- Dmg.mod +3% acid Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce armor by 8% ----- def ----- Armour +1 Fatigue +1% Crit.chn- 10.00% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy&LIGHT_GREENLASTWHITELASTLIGHT_GREENLASTLIGHT_GREENLASTWHITELASTWHITELASTWHITEANTIQUE_WHITE |
| On hands | naturalist&1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 8 nature Dmg.mod +3% nature ----- def ----- Armour +2 Fatigue +3% Resists +5% nature Learn an unarmed attack talent or enable &039; to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent&ORANGELASTLIGHT_GREENLASTORANGELASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
| On fingers | steel ring &039; =CON=0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +3% mind Res.pen +5% mind Acc +10 (+4 eff.) Apr +7 Melee Ret 2 mind ----- def ----- Defense +8 (+4 eff.) Resists +9% darkness Phys.save +8 (+3 eff.) Mind.save +6 (+3 eff.) Confus- +24% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 94% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Emelirinn the Scorpionpain =CON=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +18% nature ----- def ----- Resists +5% arcane +3% cold +3% darkness +3% fire Phys.save +6 (+2 eff.) Spell.save +3 (+1 eff.) Rings make your fingers look great! |
| Around neck | Weepbiter the copper amulet0.1 T1 amulet jewelry [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Resists +1% physical +12% darkness +11% blight +12% nature +5% arcane Mind.save +3 (+2 eff.) Poison- +22% Disease- +20% Disarm- +10% Stun/Frz- +10% Amulets make your neck look great! |
| In main hand | Blood-Letter (140% power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
| Around waist | rough leather belt &039;1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +4 Resists +3% darkness +5% arcane Max.HP +130.00 A belt that goes around your waist. |
| In off hand | acidic dwarven-steel shield of fire resistance (+15%) (0 def, 6 armour, 136% power, 82.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 136% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 On Hit: * 15% chance to reduce armor by 8% While equipped: dps ---------- Melee+ 7 acid Melee Ret 6 acid ----- def ----- Armour +6 Fatigue +8% Resists +15% fire ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Moldstinger (1 def, 0 armour) =CON=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Melee Ret 4 light On Hit (Melee): * 20% chance to slow global speed by 34% ----- def ----- Defense +1 (+1 eff.) Resists +9% acid +3% lightning Die.at -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Lisyrin (13 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Disrupt/Master While equipped: dps ---------- Dmg.mod +12% physical Apr +2 ----- def ----- Armour +8 Defense +13 (+7 eff.) Fatigue +12% Resists +12% blight +20% cold +14% nature +20% lightning D.Red.from +7% Unnatural A suit of armour made of mail. |
Inventory
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 40; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 631%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 308; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 308 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 205; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 205 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 65; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 65.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Beturissra the Stormwake =CON=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +3 Con ----- def ----- Resists +15% lightning +10% light +11% darkness Blind- +21% ---------- misc Light +3 Amulets make your neck look great! |
Hathidig the Taintveil =FIR=0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Dmg.mod +23% fire On Hit (Melee): * 10% chance to slow global speed by 34% ----- def ----- Resists +46% fire +9% nature +3% temporal Spell.save +10 (+4 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
psionicist&ORANGE0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Max.HP +23.00 Disarm- +20% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
Turendur the Cloudrupture (104% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 104% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 lightning +16 mind On Hit.r1 +12 mind On Hit: * 10% chance to reduce all saves and defense by 9 While equipped: Stats +2 Str +3 Mag dps ---------- Acc +7 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Crit.chn- 10.00% Disarm- +26% Sharp, short and deadly. |
balanced dwarven-steel greatmaul (152% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+4 eff.) ----- def ----- Defense +13 (+7 eff.) Disarm- +36% Massive two-handed mauls. |
steel greatmaul &039; (141% power, 2 apr) =CON=5.0 T2 greatmaul 2H weapon [Random Unique] Nature/Master Power 141% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% While equipped: Stats +9 Str +7 Dex +6 Mag +6 Wil +5 Cun +6 Con dps ---------- Dmg.mod +10% physical Acc +7 (+3 eff.) ----- def ----- Resists +3% lightning +6% cold Spell.save +6 (+2 eff.) Die.at -60.00 life Massive two-handed mauls. |
cured leather sling of enduring4.0 T2 sling 1H weapon Reqs Shoot [Ego+] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +6 Con +7 Wil ----- def ----- Max.HP +43.00 Slings are used to hurl stones or metal shots at your foes. |
Dagolathadil the Phlegmbearer (111% power, 3 apr, temporal element)5.0 T2 staff 1H weapon Reqs Mag 16 [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% temporal Res.pen +15% acid +15% nature ----- def ----- Armour +2 Resists +15% fire Max.HP +80.00 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
chilling dwarven-steel waraxe of shearing (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane/Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +11 cold While equipped: dps ---------- Res.pen +6% all Acc +7 (+3 eff.) Apr +5 One-handed war axes. |
iron waraxe &039; (101% power, 2 apr) =WIL=3.0 T1 waraxe 1H weapon [Rare] Disrupt Power 101% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Against +6% Unnatural While equipped: Stats +2 Wil ----- def ----- Resists +6% mind Die.at -20.00 life Poison- +10% Cut- +10% Pinning- +10% One-handed war axes. |
Nimbuscrack =CON=1.0 T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +3 Dex +3 Cun +3 Con dps ---------- Mind.pwr +2 (+2 eff.) Res.pen +5% acid ----- def ----- Resists +3% lightning Phys.save +6 (+2 eff.) ---------- misc Infravis +1 A belt that goes around your waist. |
hardened leather belt1.0 T3 belt armor [Normal] A belt that goes around your waist. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) =CON WIL=2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+8 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Bregahor the pair of iron boots (0 def, 3 armour) =CON=3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +3 Dex +1 Cun +4 Con ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +3% acid ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Shimmermight (0 def, 4 armour) =CON LNG=3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Cun +5 Con dps ---------- Res.pen +5% lightning ----- def ----- Armour +4 Fatigue -3% Resists +12% lightning Phys.save +8 (+3 eff.) ---------- misc Max.enc +29 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Xerekira the hardened leather cap (0 def, 19 armour) =CON=2.0 T3 head armor [Rare] Master While equipped: Stats +7 Con dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +12% physical Acc +15 (+5 eff.) Apr +2 ----- def ----- Armour +19 Fatigue +3% A cap made of leather. |
hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
rough leather cap &039; (0 def, 1 armour) =WIL=2.0 T1 head armor [Rare] Master While equipped: Stats +5 Dex +6 Wil +3 Con dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Mind.save +6 (+3 eff.) A cap made of leather. |
steel mail armour &039; (2 def, 6 armour) =WIL=14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- Dmg.mod +3% arcane Res.pen +10% acid Melee Ret 4 arcane ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +5% arcane Mind.save +11 (+6 eff.) Max.HP +24.00 HP.reg +3.00 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
Tulifast the Wretchpeal (9 def, 6 armour)9.0 T3 light armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +6% nature Res.pen +15% light ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +9% temporal +6% darkness +14% blight +12% nature +6% light A suit of armour made of leather. |
Islatta the Scabhunter (0 def, 2 armour, 94% power, 19 block) =CON LNG=7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 94% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +19 On Hit.r1 +12 nature While equipped: Stats +2 Cun +4 Con ----- def ----- Armour +2 Fatigue +8% Resists +16% lightning +3% nature ---------- misc Talents +1 Block Handheld deflection devices. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of endurance (dig speed 31 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 35 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner&3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern &039; =CON=2.0 T1 lite [Rare] Nature While equipped: Stats +1 Str +1 Cun +2 Con ----- def ----- Resists +6% light Spell.save +6 (+2 eff.) Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker&ORANGE2.0 T1 lite [Ego+] Nature/Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) Dmg.mod +5% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target&LIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLAST999900LASTANTIQUE_WHITE |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher&VIOLETLASTCRIMSONLASTYELLOWLASTffff66LAST999900LASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pyreslice the yew totem of thorny skin [power 43] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light Res.pen +15% fire ----- def ----- Resists +15% fire Die.at -20.00 life Max.HP +80.00 Confus- +20% Harden the skin for 7 turns increasing armour by 43 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Warlk the Dwarf Bulwark level 20
5th Iron 123rd year of Ascendancy at 11:00 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Warlk the Dwarf Bulwark level 20
29th Shortage 122nd year of Ascendancy at 12:18 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Warlk the Dwarf Bulwark level 10
10th Loss 122nd year of Ascendancy at 02:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Warlk the Dwarf Bulwark level 20
25th Shortage 122nd year of Ascendancy at 02:11 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Warlk the Dwarf Bulwark level 20
15th Iron 123rd year of Ascendancy at 20:08 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Warlk the Dwarf Bulwark level 6
32nd Dearth 122nd year of Ascendancy at 21:05 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Warlk the Dwarf Bulwark level 16
9th Shortage 122nd year of Ascendancy at 16:46 see stats
Log
Warlk uses Shield Slam.
Warlk misses Guth the yellow jelly.
Warlk performs a melee critical strike against Guth the yellow jelly!
Warlk hits Guth the yellow jelly for (12 to psi shield), 18 physical, (2 to psi shield), 4 acid, (3 to psi shield), 5 nature, (17 to psi shield), 26 physical, (2 to psi shield), 4 acid, (3 to psi shield), 5 nature (66 total damage).
Guth the yellow jelly uses Hateful Whisper.
Warlk has heard the hateful whisper!
Guth the yellow jelly hits Warlk for (107 blocked), 0 lightning (0 total damage).
Guth the yellow jelly&fbd578LASTROYAL_BLUELASTROYAL_BLUELASTROYAL_BLUELASTROYAL_BLUELASTROYAL_BLUELASTROYAL_BLUELASTROYAL_BLUELASTROYAL_BLUELAST0 total damage).
Melee retaliation hits Guth the yellow jelly for 1 lightning, 4 light, (1 to psi shield), 2 acid, 0 mind (9 total damage).
Betedhelle the sandworm destroyer uses Ravage.
Guth the yellow jelly uses Slime Spit.
Ravage from Betedhelle the sandworm destroyer hits Warlk for (36 blocked), 0 physical (0 total damage).
Warlk uses Assault.
Warlk performs a melee critical strike against Guth the yellow jelly!
Warlk misses Guth the yellow jelly.
Warlk hits Guth the yellow jelly for (41 to psi shield), 62 physical, (4 to psi shield), 6 acid, (5 to psi shield), 8 nature, 68 cold, (29 to psi shield), 43 physical, (2 to psi shield), 3 acid, (3 to psi shield), 4 nature (198 total damage).
Greater Weapon Focus from Warlk hits Guth the yellow jelly for (75 to psi shield), 125 physical, (4 to psi shield), 6 acid, (5 to psi shield), 8 nature (141 total damage).
Warlk slows down.
Guth the yellow jelly&fbd578LASTROYAL_BLUELASTLAST039;s Beyond the Flesh hits Warlk for 14 lightning, 5 lightning, 20 lightning (41 total damage).
Melee retaliation hits Guth the yellow jelly for 1 lightning, 4 light, (1 to psi shield), 2 acid, 0 mind (9 total damage).
Guth the yellow jelly uses Reproach.
Guth the yellow jelly hits Warlk for 73 lightning damage.
Betedhelle the sandworm destroyer uses Distortion Wave.
Betedhelle the sandworm destroyer&
Warlk resists the knockback!
Warlk resists the stun!
Betedhelle the sandworm destroyer hits Warlk for 161 physical damage.
Warlk the level 21 dwarf bulwark was tortured to death by Betedhelle the sandworm destroyer on level 4 of Sandworm lair.



















































































