Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Talent Point Planner 1.3.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Marson's Autoexplore & Rest Tweaks 1.2.4v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.3.0Donators/Buyers bonus! Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Mindslayer |
| Level / Exp | 26 / 57% |
| Size | gargantuan |
| Lifes / Deaths | Killed by The Shade at level 10 on the 28th Dusk 122nd year of Ascendancy at 19:26 / 53Killed by rattlesnake at level 10 on the 32nd Dusk 122nd year of Ascendancy at 14:23 Killed by Nerenor the black bear at level 10 on the 32nd Dusk 122nd year of Ascendancy at 15:24 Killed by Nerenor the black bear at level 10 on the 32nd Dusk 122nd year of Ascendancy at 16:22 Killed by Nerenor the black bear at level 10 on the 32nd Dusk 122nd year of Ascendancy at 16:49 Killed by Velowe the storm drake hatchling at level 12 on the 35th Dusk 122nd year of Ascendancy at 01:37 Killed by Adolraserin the grizzly bear at level 12 on the 37th Dusk 122nd year of Ascendancy at 02:17 Killed by Yvyba the elven guard at level 13 on the 46th Dusk 122nd year of Ascendancy at 01:11 Killed by Xeryra the elven tempest at level 14 on the 48th Dusk 122nd year of Ascendancy at 03:26 Killed by Xeryra the elven tempest at level 14 on the 48th Dusk 122nd year of Ascendancy at 04:56 Killed by Lisora the elven warrior at level 14 on the 50th Dusk 122nd year of Ascendancy at 04:56 Killed by orc corruptor at level 17 on the 70th Dusk 122nd year of Ascendancy at 14:35 Killed by Aeriba the giant yellow ant at level 19 on the 1st Haze 122nd year of Ascendancy at 20:06 Killed by ritch flamespitter at level 19 on the 1st Haze 122nd year of Ascendancy at 20:36 Killed by treant at level 19 on the 1st Haze 122nd year of Ascendancy at 22:38 Killed by Cyrayath the wolf at level 19 on the 2nd Haze 122nd year of Ascendancy at 00:00 Killed by Ivirada the bandit at level 20 on the 21st Haze 122nd year of Ascendancy at 01:13 Killed by Gloremita the cutpurse at level 20 on the 21st Haze 122nd year of Ascendancy at 08:00 Killed by Gloremita the cutpurse at level 20 on the 21st Haze 122nd year of Ascendancy at 09:14 Killed by Bethydanor the brecklorn at level 20 on the 21st Haze 122nd year of Ascendancy at 10:58 Killed by Islyta the cutpurse at level 20 on the 21st Haze 122nd year of Ascendancy at 15:33 Killed by Mayulethra the thief at level 21 on the 23rd Haze 122nd year of Ascendancy at 15:38 Killed by bandit at level 21 on the 23rd Haze 122nd year of Ascendancy at 16:44 Killed by Gynor the shadowblade at level 21 on the 24th Haze 122nd year of Ascendancy at 20:56 Killed by Adutira the thief at level 21 on the 26th Haze 122nd year of Ascendancy at 08:03 Killed by Isisera the drem at level 22 on the 26th Haze 122nd year of Ascendancy at 10:40 Killed by Isisera the drem at level 22 on the 26th Haze 122nd year of Ascendancy at 11:34 Killed by Bethyletira the lesser vampire at level 22 on the 27th Haze 122nd year of Ascendancy at 21:15 Killed by Bethyletira the lesser vampire at level 22 on the 27th Haze 122nd year of Ascendancy at 22:04 Killed by Ariramira the gigantic gravity worm at level 23 on the 35th Haze 122nd year of Ascendancy at 17:16 Killed by Cyrywe the sandworm destroyer at level 23 on the 36th Haze 122nd year of Ascendancy at 07:39 Killed by Lisygadhena the gigantic corrosive tunneler at level 23 on the 36th Haze 122nd year of Ascendancy at 17:33 Killed by orc necromancer at level 24 on the 22nd Regrowth 123rd year of Ascendancy at 23:33 Killed by snow giant boulder thrower at level 24 on the 23rd Regrowth 123rd year of Ascendancy at 01:40 Killed by Elatira the fire wyrm at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 11:10 Killed by Elatira the fire wyrm at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 12:09 Killed by Isytha the venom drake hatchling at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 20:52 Killed by Beloma the cold drake at level 25 on the 24th Regrowth 123rd year of Ascendancy at 05:13 Killed by skeleton mage at level 25 on the 25th Regrowth 123rd year of Ascendancy at 15:59 Killed by skeleton mage at level 25 on the 25th Regrowth 123rd year of Ascendancy at 17:57 Killed by emperor wight at level 25 on the 25th Regrowth 123rd year of Ascendancy at 18:36 Killed by Polyyathra the skeleton archer at level 25 on the 25th Regrowth 123rd year of Ascendancy at 20:14 Killed by Polyyathra the skeleton archer at level 25 on the 25th Regrowth 123rd year of Ascendancy at 21:22 Killed by Polyyathra the skeleton archer at level 25 on the 25th Regrowth 123rd year of Ascendancy at 22:26 Killed by luminous horror at level 25 on the 26th Regrowth 123rd year of Ascendancy at 17:18 Killed by Emiyath the xaren at level 26 on the 27th Regrowth 123rd year of Ascendancy at 06:43 Killed by Rantha the Worm at level 26 on the 27th Regrowth 123rd year of Ascendancy at 08:00 Killed by Xerilratha the snow giant boulder thrower at level 26 on the 27th Regrowth 123rd year of Ascendancy at 17:07 Killed by Siligatira the bandit at level 26 on the 27th Regrowth 123rd year of Ascendancy at 23:28 Killed by Arowen the cutpurse at level 26 on the 28th Regrowth 123rd year of Ascendancy at 00:45 Killed by Xerewen the cutpurse at level 26 on the 28th Regrowth 123rd year of Ascendancy at 02:15 Killed by Siligatira the bandit at level 26 on the 28th Regrowth 123rd year of Ascendancy at 03:16 Killed by Sli at level 26 on the 28th Regrowth 123rd year of Ascendancy at 03:21 |
| Antimagic | Follower |
Primary Stats
| Strength | 52 (base 27) |
| Dexterity | 16 (base 10) |
| Constitution | 39 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 67 (base 50) |
| Cunning | 49 (base 37) |
Resources
| Life | 651/651 |
| Psi | 167/167 |
| Equilibrium | 0 |
| Healing Factor | 1 |
| Regeneration | 2.75 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -55.530451508584% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 45 |
| Crit Chance | 16% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.166666666667 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| All | +0% |
Defense: Base
| Armour (hardiness) | 51.5 (80%) |
| Defense | 19.1 |
| Ranged Defense | 19.1 |
| Fatigue | 22 |
| Physical Save | 36.425 |
| Spell Save | 40.116666666667 |
| Mental Save | 48.533333333333 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 35% |
| Disarm Resistance | 37% |
| Silence Resistance | 5% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 5 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 127 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 287 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Charged mastery | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Psionic / Absorption | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Skate |
| talent | Beyond the Flesh |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Escort: injured seer (level 2 of Scintillating Caves) | done |
You failed to protect the injured seer from death by Aeriba the giant yellow ant. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Beloma the cold drake. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Burb the snow giant champion. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by Isubeth the great wolf. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the worried loremaster from death by black bear. Escort: worried loremaster (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed warg claw. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.& | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 Base power: 42.0 - 67.2 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor&039;Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. Press to compare |
| Light source | Poreyath PoreyathCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes damage: +3% acid / +3% arcane Spell save: +20 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Spell crit. chance: +2% Light radius: +6 Damage Shield penetration: +40% A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul&LASTYELLOWLASTLIGHT_GREENLASTREDLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREENLASTLIGHT_GREEN physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+5 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Press to compare |
| On feet | Emidara (0 def, 3 armour) Emidara (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str / +2 Mag / +7 Con Changes resistances: +3% light Changes damage: +5% physical Grants telepathy: Humanoid/Orc Silence immunity: +5% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. Press to compare |
| Tool | Lavabender [power 150] (33 cooldown) Lavabender [power 150] (33 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 12 fire Reduces incoming crit damage: 5.00% Light radius: +2 It can be used to heal a target within range 8 (Willpower) for 150, putting all charms on cooldown for 33 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
| On fingers | copper ring of lightning (+22%) copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. Press to compare |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 19.19 cold and 19.19 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. Press to compare |
| Around neck | Smearking SmearkingInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +3 Cun / +4 Wil Changes resistances: +6% lightning / +11% mind / +3% nature Changes damage: +6% nature Confusion immunity: +25% Amulets can have magical properties. Press to compare |
| In main hand | Chargespar (51.5-82.4 power, 3 apr) Chargespar (51.5-82.4 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Wil Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to corrode armour * 20% chance to daze Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +21 ice When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +10 Defense: +7 (+3 eff.) Damage when hit (Melee): 4 fire Changes resistances: +12% fire Changes resistances penetration: +9% acid / +13% cold Disarm immunity: +37% Life regen: +2.00 Massive two-handed swords. Press to compare |
| On hands | iron gauntlets &039; (0 def, 5 armour) iron gauntlets &039; (0 def, 5 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +5 Changes stats: +2 Cun Changes resistances: +6% darkness / +6% light Knockback immunity: +5% Infravision radius: +1 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
| Around waist | Loampunish the hardened leather belt Loampunish the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * Slows global speed by 40% Changes stats: +4 Str / +4 Con Physical save: +9 (+4 eff.) Confusion immunity: +10% Stun/Freeze immunity: +10% Size category: +1 A belt that goes around your waist. Press to compare |
| Cloak | Voressra (1 def, 0 armour) Voressra (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Wil Changes resistances: +6% nature / +6% mind / +3% light Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Corruptionnull the steel mail armour (9 def, 10 armour) Corruptionnull the steel mail armour (9 def, 10 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 4 light Changes stats: +5 Cun / +4 Wil Changes damage: +15% nature Mental save: +27 (+9 eff.) Maximum life: +27.00 A suit of armour made of mail. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion (resist 18%; cure magical)wild infusion (resist 18%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 5 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. teleportation rune of the titan (range 84)teleportation rune of the titan (range 84) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 84 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the warrior (range 112)teleportation rune of the warrior (range 112) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 112 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune of the sneak (power 13 for 6 turns)invisibility rune of the sneak (power 13 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 13) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +0 (+0 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." Press to compare |
This item will automatically be transmogrified when you leave the level. steel battleaxe of projection (18.5-27.75 power, 2 apr)steel battleaxe of projection (18.5-27.75 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +13 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. ash greatclub &039; (28-42 power, 2 apr)ash greatclub &039; (28-42 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 15% chance to blind Changes stats: +4 Wil / +4 Mag Changes resistances: +6% light / +6% temporal Changes damage: +3% temporal Spellpower: +10 (+8 eff.) Light radius: +2 Massive two-handed clubs. Press to compare |
yew greatclub &039; (47-70.5 power, 4 apr) yew greatclub &039; (47-70.5 power, 4 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 3 It must be held with both hands. Base power: 47.0 - 70.5 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 nature / +10 temporal When wielded/worn: Accuracy: +6 (+2 eff.) Effects when hit in melee: * Slows global speed by 4% Changes stats: +1 Con Changes damage: +5% nature Massive two-handed clubs. Press to compare |
This item will automatically be transmogrified when you leave the level. heavy steel greatmaul of phasing (32.5-48.75 power, 15 apr)heavy steel greatmaul of phasing (32.5-48.75 power, 15 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 6.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.5 - 48.8 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +1.0% Attack speed: 100% Damage Shield penetration (this weapon only): +17% * Grants [Heavy Strike] Talent Massive two-handed mauls. Press to compare |
steel greatmaul &039; (30.5-45.75 power, 2 apr) steel greatmaul &039; (30.5-45.75 power, 2 apr)Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +12 nature / +12 temporal When wielded/worn: Changes resistances: +3% nature / +6% mind Disease immunity: +5% Silence immunity: +5% Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel greatspear (37.5-60 power, 6 apr)arcing dwarven-steel greatspear (37.5-60 power, 6 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatspear ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +3.5% Attack speed: 83% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Thrust Range: 2 A heavy spear. Press to compare |
This item will automatically be transmogrified when you leave the level. manaburning dwarven-steel greatsword of sweeping (33-52.8 power, 2 apr)manaburning dwarven-steel greatsword of sweeping (33-52.8 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.0 - 52.8 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 21 arcane resource burn * Grants [Sweeping Blows] Talent Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Arthyran the dwarven-steel longsword (27.5-38.5 power, 4 apr)Arthyran the dwarven-steel longsword (27.5-38.5 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 111% On weapon hit: * 10 arcane resource burn Burst (radius 1) on hit: +4 physical Burst (radius 2) on crit: +8 fire When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +8 Physical power: +6 (+2 eff.) Changes stats: +2 Dex Changes resistances: +6% nature / +3% blight Changes resistances penetration: +8% physical / +8% fire Changes damage: +8% physical Global speed: +2% Sharp, long, and deadly. Press to compare |
Natureradiance (21.5-27.95 power, 4 apr) Natureradiance (21.5-27.95 power, 4 apr)Requires: - Dexterity 20 - Strength 20 Alternately Requires: - Dexterity 20 - Cunning 20 Infused by nature 2.50 Encumbrance. Type: weapon / rapier ; tier 3 Base power: 21.5 - 27.9 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 25% chance to light up the target Damage (Melee): +8 light When wielded/worn: Grants telepathy: Humanoid/Orc Light radius: +2 Infravision radius: +3 A light sword. Press to compare |
This item will automatically be transmogrified when you leave the level. Radiancetickler (23.5-30.55 power, 4 apr)Radiancetickler (23.5-30.55 power, 4 apr) Requires: - Dexterity 20 - Strength 20 Alternately Requires: - Dexterity 20 - Cunning 20 Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 3 Base power: 23.5 - 30.6 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +4 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Defense: +7 (+3 eff.) Effects on melee hit: * 15% chance to blind Changes resistances: +3% darkness / +6% nature Changes damage: +6% light Light radius: +1 A light sword. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel rapier of disarming (23-29.9 power, 4 apr)dwarven-steel rapier of disarming (23-29.9 power, 4 apr) Requires: - Strength 20 - Dexterity 20 Alternately Requires: - Cunning 20 - Dexterity 20 Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 3 Base power: 23.0 - 29.9 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +4 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Defense: +4 (+2 eff.) A light sword. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel spear of projection (26-36.4 power, 6 apr)chilling dwarven-steel spear of projection (26-36.4 power, 6 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / spear ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +3.5% Attack speed: 83% Damage (Melee): +5 mind / +10 cold Thrust Range: 2 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. A spear. Press to compare |
This item will automatically be transmogrified when you leave the level. freezing gleaming aurastonefreezing gleaming aurastone Requires: - Magic 25 - Talent Magic Weapons Mastery (level 2) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 3 When wielded/worn: A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. Press to compare |
This item will automatically be transmogrified when you leave the level. rough gleaming aurastonerough gleaming aurastone Requires: - Magic 25 - Talent Magic Weapons Mastery (level 2) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 3 When wielded/worn: A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger (17-22.1 power, 7 apr)insidious dwarven-steel dagger (17-22.1 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 45% Wil, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +16 insidious poison Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer&plaguebringer& Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 45% Wil, 45% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 9% chance to disease Damage (Melee): +9 blight When wielded/worn: Disease immunity: +12% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. manaburning thorny mindstar of resolve (8.5-9.35 power, 24 apr, nature damage)manaburning thorny mindstar of resolve (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 14 arcane resource burn When wielded/worn: Changes stats: +2 Wil Changes resistances: +4% arcane Physical save: +4 (+2 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. thorny mindstar of balance (7-7.7 power, 24 apr, nature damage)thorny mindstar of balance (7-7.7 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical save: +4 (+2 eff.) Spell save: +2 (+0 eff.) Mental save: +4 (+1 eff.) Equilibrium when hit: +0.80 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Stormlash (17-18.7 power, 7 apr) Stormlash (17-18.7 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 11.96 to 35.89 lightning damage (based on Magic and Dexterity), costing 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather slinghardened leather sling Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious quiver of yew arrows of accuracy (23/23, 32-44.8 power, 10 apr)insidious quiver of yew arrows of accuracy (23/23, 32-44.8 power, 10 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.0 - 44.8 Uses stats: 50% Wil, 70% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +12 Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 23 Damage (Ranged): +21 insidious poison Arrows are used with bows to pierce your foes to death. |
Noonidol (8 def, 7 armour, 64 block) Noonidol (8 def, 7 armour, 64 block)Requires: - Strength 16 - Talent Armour Training (level 2) Alternately Requires: - Strength 16 - Talent Shield Mastery (level 1) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +7 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +8% Effects when hit in melee: * 11% chance to blind Changes stats: +3 Con / +3 Mag Changes resistances: +3% blight / +23% light / +11% darkness Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield &039; (16 def, 2 armour, 75.5 block)dwarven-steel shield &039; (16 def, 2 armour, 75.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Alternately Requires: - Strength 24 - Talent Shield Mastery (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +16 (+8 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Changes damage: +3% lightning Talent granted: +3 Block Deflect projectiles away: +8% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Robe of Force (12 def, 8 armour)Robe of Force (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+4 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 49.37 to 61.72 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. Press to compare |
This item will automatically be transmogrified when you leave the level. Betuna (3 def, 6 armour)Betuna (3 def, 6 armour) Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 12 arcane Changes resistances: +9% acid / +19% cold / +7% mind / +5% physical Changes damage: +3% acid / +6% arcane Physical save: +15 (+6 eff.) Mental save: +12 (+4 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour (3 def, 6 armour)spiked hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 15 physical A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of stability (3 def, 6 armour)spiked hardened leather armour of stability (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 13 physical Changes resistances: +6% physical Physical save: +15 (+6 eff.) A suit of armour made of leather. Press to compare |
steel mail armour &039; (2 def, 13 armour) steel mail armour &039; (2 def, 13 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour penetration: +1 Armour: +13 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 4 light Changes stats: +1 Wil / +1 Mag Changes resistances: +14% blight / +6% cold / +11% darkness / +5% acid Allows you to breathe in: water Mana when firing critical spell: +2.00 Light radius: +2 Healing mod.: +5% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Elunor the hardened leather beltElunor the hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +9% light / +6% blight / +6% cold / +5% arcane / +10% darkness Mental save: +3 (+1 eff.) Confusion immunity: +15% A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. GibrebethGibrebeth Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances penetration: +10% arcane Spell save: +10 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +47.00 Spell crit. chance: +1% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. Airward the pair of hardened leather boots (0 def, 3 armour)Airward the pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -4% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 acid / 8 lightning Changes damage: +9% acid / +6% lightning Maximum encumbrance: +33 Physical save: +11 (+4 eff.) A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. restorative pair of dwarven-steel boots (0 def, 4 armour)restorative pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Life regen: +2.70 Healing mod.: +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer&WHITEPress to compare |
This item will automatically be transmogrified when you leave the level. Singetyphoon the cashmere wizard hat (2 def, 0 armour)Singetyphoon the cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 fire Changes stats: +4 Cun / +5 Wil Changes resistances: +9% fire Changes resistances penetration: +15% blight Changes damage: +6% blight Mindpower: +5 (+1 eff.) A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. insulating rough leather cap of absorption (0 def, 1 armour)insulating rough leather cap of absorption (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% cold / +6% fire Stamina when hit: +0.90 Equilibrium when hit: +0.80 A cap made of leather. Press to compare |
Velythra the hardened leather cap (0 def, 3 armour) Velythra the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +10 Str Changes damage: +6% physical Physical save: +6 (+3 eff.) A cap made of leather. Press to compare |
Loradunachik LoradunachikRequires: - Dexterity 14 - Strength 14 Alternately Requires: - Dexterity 14 - Cunning 14 Infused by nature 3.00 Encumbrance. Type: armor / buckler ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Defense: +6 (+3 eff.) Fatigue: +4% Damage (Melee): 6 lightning Damage when hit (Melee): 12 lightning Changes stats: +3 Cun Talent granted: +2 Guard Small handheld shield used for deflecting blows and misdirecting opponents. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
469 alchemist agate 469 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Eloriatha EloriathaInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Life regen: +0.40 Stamina each turn: +0.40 Maximum life: +44.00 Mental crit. chance: +2% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
miner& miner&Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+5 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 66 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. Press to compare |
elm totem of thorny skin [power 16] (20 cooldown) elm totem of thorny skin [power 16] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
void elm wand of conjuration [power 85] (10 cooldown) void elm wand of conjuration [power 85] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +1 Void Blast It can be used to fire a bolt of a random element (dam 42-85), putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Sli the Ogre Mindslayer level 17
70th Dusk 122nd year of Ascendancy at 16:01 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Sli the Ogre Mindslayer level 8
18th Dusk 122nd year of Ascendancy at 09:16 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Sli the Ogre Mindslayer level 20
21st Haze 122nd year of Ascendancy at 10:38 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Sli the Ogre Mindslayer level 10
28th Dusk 122nd year of Ascendancy at 14:00 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Sli the Ogre Mindslayer level 20
10th Haze 122nd year of Ascendancy at 18:13 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Sli the Ogre Mindslayer level 20
11st Haze 122nd year of Ascendancy at 14:35 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Sli the Ogre Mindslayer level 10
29th Dusk 122nd year of Ascendancy at 19:06 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Sli the Ogre Mindslayer level 25
25th Regrowth 123rd year of Ascendancy at 20:05 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Sli the Ogre Mindslayer level 25
24th Regrowth 123rd year of Ascendancy at 03:34 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Sli the Ogre Mindslayer level 17
66th Dusk 122nd year of Ascendancy at 16:51 see stats
Log
Talent Static Net is ready to use.
Talent Forcefield is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).
Sli activates Beyond the Flesh.
Sli activates Skate.
You are sent back to the material plane!
Saving done.
Sli activates Charged Aura.
Sli deactivates Charged Aura.
Sli hits Thought-forged bowman for (95 to ice), 142 lightning (143 total damage).
Sli hits Glorythra the thief for 225 lightning damage.
Siligatira the bandit uses Kneecapper.
Siligatira the bandit performs a ranged critical strike against Sli!
Sli is pinned to the ground.
Siligatira the bandit&fbd578LAST1245 physical damage.
Sli the level 26 ogre mindslayer was dissected to death by Siligatira the bandit on level 1 of Damp Cave.
Sli is no longer pinned.
Sli deactivates Beyond the Flesh.
Sli deactivates Skate.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Siligatira the bandit&fbd578LAST
Saving done.
Sli activates Beyond the Flesh.
Sli activates Skate.
Saving game...
