




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 14 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 36 (base 34) |
| Dexterity | 14 (base 12) |
| Constitution | 14 (base 12) |
| Magic | 20 (base 18) |
| Willpower | 12 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 34/360 |
| Mana | 139/162 |
| Stamina | 139/144 |
| Healing Factor | 1.0372895330004 |
| Regeneration | 1.0372895330004 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 23 |
| Crit Chance | 1% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Penetration
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 8.6770112803651 (59.903125182002%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 12 |
| Physical Save | 20 |
| Spell Save | 13 |
| Mental Save | 10 |
Defense: Resistances
| Temporal | 15%(100%) |
| All | 0%(100%) |
| Nature | 3%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 104 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
Quests
Equipment
| Socketed Gems | agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| In main hand | acidic iron greatmaul of daylight (18-28 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6 Damage (Melee): +7 light Damage against: +10% Undead Massive two-handed mauls. |
| Main armor | iron mail armour &039; (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to slow global speed by 33% Damage when hit (Melee): 4 nature / 4 cold Changes resistances: +3% nature Changes resistances penetration: +15% cold Maximum life: +22.00 A suit of armour made of mail. |
Inventory
Achievements
Log
Manerin casts Channel Staff.
Manerin&GREENLASTLASTDrain.
The shield around golem (servant of Manerin) crumbles.
Melee retaliation hits Worm that walks for 4 nature, 4 cold, 4 nature, 4 cold (15 total damage).
Worm that walks hits Golem (servant of Manerin) for (20 absorbed), 148 blight, 20 blight, 7 mind, 19 blight, 9 blight, 6 nature, 20 blight (229 total damage).
Ruin hits Worm that walks for 8 healing, 9 healing (0 total damage) [17 healing].
Epidemic from Worm that walks hits Manerin for 52 blight damage.
Worm Rot from Worm that walks hits Manerin for 39 blight, 26 acid (65 total damage).
Golem (servant of Manerin) casts Rune: Shielding.
A shield forms around golem (servant of Manerin).
Manerin hits Worm that walks for 16 lightning damage.
Golem (servant of Manerin) casts Eye Beam.
A carrion worm mass has spawned from worm that walks&LASTUID:2940:0ROYAL_BLUELASTLASTLASTRune: Shatter Afflictions.
Character control switched to golem (servant of Manerin).
Worm that walks hits Carrion worm mass for 0 blight damage.
Worm that walks hits Manerin for 91 blight damage.
Worm that walks killed Manerin!
Worm that walks casts Virulent Strike.
Your shield crumbles under the damage!
The shield around golem (servant of Manerin) crumbles.
Melee retaliation hits Worm that walks for 4 nature, 4 cold, 4 nature, 4 cold, 4 nature, 4 cold, 4 nature, 4 cold (30 total damage).
Worm that walks hits golem (servant of Manerin) for (34 absorbed), 4 physical, (7 absorbed), 0 mind, (20 absorbed), 0 blight, (25 absorbed), 0 physical, (6 absorbed), 0 nature, (12 absorbed), 8 blight, 22 blight, 7 mind, 21 blight, 9 blight, 6 nature, 21 blight (97 total damage).
Ruin hits Worm that walks for 4 healing, 9 healing, 9 healing (0 total damage) [22 healing].
Knockback is still on cooldown for 7 turns.











