Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Faerie addon for ToME 1.0.5Faeries are tiny, winged beings distantly related to Elves. •Unbreathing + 0 Magic, +0 Willpower, +6 Cunning Life per level: 6 Talents: •Flight, sustained •Fey Luck, passive •Fey Speed, activated •Fey Dodge, passive |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 17 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by Weirdling Beast at level 14 on the 34th Haze 122nd year of Ascendancy at 09:28 0 / 6Killed by ravenous horror at level 15 on the 39th Haze 122nd year of Ascendancy at 09:03 Killed by Borius, Avatar of Bearness at level 16 on the 67th Haze 122nd year of Ascendancy at 20:09 Killed by Betassra the bloated horror at level 17 on the 69th Haze 122nd year of Ascendancy at 03:29 Killed by Betassra the bloated horror at level 17 on the 69th Haze 122nd year of Ascendancy at 04:10 Killed by Betassra the bloated horror at level 17 on the 69th Haze 122nd year of Ascendancy at 05:04 |
Primary Stats
| Strength | 45.845727509167 (base 21) |
| Dexterity | 51.845727509167 (base 25) |
| Constitution | 26 (base 22) |
| Magic | 16 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 47 (base 32) |
Resources
| Life | 0/484 |
| Mana | 216/216 |
| Stamina | 79/158 |
| Healing Factor | 1.1 |
| Regeneration | 1.485 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Barehand
| Damage | 66 |
| Accuracy | 57 |
| Crit Chance | 16% |
| APR | 1 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24.3 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Arcane | +4% |
| Cold | +26% |
| All | +0% |
Defense: Base
| Armour (hardiness) | 20 (37.584269662921%) |
| Defense | 40.637656617542 |
| Ranged Defense | 40.637656617542 |
| Fatigue | 15 |
| Physical Save | 32.203998376754 |
| Spell Save | 21.88099606265 |
| Mental Save | 31.760930186107 |
Defense: Resistances
| Lightning | 26%( 70%) |
| Nature | 12%( 70%) |
| Fire | 24%( 70%) |
| Cold | 49%( 70%) |
| All | 2%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 5.0 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 284.26 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 16% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Spin Fate |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife&039;s mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj&WHITELIGHT_GREEN039;ve found the needed pouch of bone giant dust. The Brotherhood of Alchemists* You&WHITESLATE039;Needed: one vial of greater demon bile. Don&039; Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You&WHITESLATE039;Needed: one faerlhing fang. I&039;m sure you&039; * You&WHITELIGHT_GREEN039;ve found the needed warg claw. * &039;re smaller and easier to remove, but they&039;t poke yourself. Oh yes, and don&039; * You&WHITELIGHT_GREEN039;ve found the needed sandworm tooth. * You&WHITESLATE039;Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.& | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| On hands | storm rough leather gloves of magic (+2) (0 def, 1 armour) storm rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Damage when the wearer hits(melee): 5 lightning Changes resistances: +5% lightning Changes damage: +4% lightning / +4% arcane When used to modify unarmed attacks: Base power: 9.0 - 9.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% When this weapon hits: Lightning Breath (10% chance level 1). Damage when this weapon hits: +4 arcane Burst (radius 2) on crit: +6 lightning / +6 arcane Damage conversion: 27% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | defender& defender&Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 Armour: +5 Defense: +8 Fatigue: +1% Changes stats: +3 Cun Changes resistances: +2% all Physical save: +6 A cap made of leather. |
| Tool | Chaleroddaran the stralite torque of kinetic psionic shield [power 83] (19/20 cooldown) Chaleroddaran the stralite torque of kinetic psionic shield [power 83] (19/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Life regen: +0.20 It can be used to setup a psionic shield, reducing all physical and acid damage by 83 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior& warrior&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
| On fingers | savior& savior&Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Physical save: +6 Spell save: +6 Mental save: +7 Rings can have magical properties. |
| Around neck | serendipitous steel amulet serendipitous steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 Defense: +5 Changes stats: +8 Lck Amulets can have magical properties. |
| Main armor | Goryyon (2 def, 4 armour) Goryyon (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +2 Cun Damage when the wearer is hit: 12 physical Changes resistances: +16% fire Critical mult.: +10.00% Equilibrium when hit: +0.04 Hate per kill: +1.00 Mental crit. chance: +1% A suit of armour made of leather. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 16.05 cold damage and 12.74 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. This item has been sent to the Item& |
| Cloak | enveloping linen cloak of protection (7 def, 0 armour) enveloping linen cloak of protection (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Physical save: +6 Spell save: +6 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | insulating rough leather belt of life insulating rough leather belt of lifeInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% cold / +6% fire Life regen: +0.90 Healing mod.: +10% A belt that goes around your waist. |
Inventory
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 398/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Gilarc the Skeleton Brawler level 16
67th Haze 122nd year of Ascendancy at 21:34 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Gilarc the Skeleton Brawler level 5
15th Dusk 122nd year of Ascendancy at 04:38 see stats
Exterminator
Killed 1000 creatures.By Gilarc the Skeleton Brawler level 15
43rd Haze 122nd year of Ascendancy at 04:36 see stats
Level 10
Got a character to level 10.By Gilarc the Skeleton Brawler level 10
59th Dusk 122nd year of Ascendancy at 09:25 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Gilarc the Skeleton Brawler level 10
59th Dusk 122nd year of Ascendancy at 11:55 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Gilarc the Skeleton Brawler level 15
34th Haze 122nd year of Ascendancy at 14:19 see stats
The secret city
Discovered the truth about mages.By Gilarc the Skeleton Brawler level 5
38th Dusk 122nd year of Ascendancy at 14:04 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Gilarc the Skeleton Brawler level 15
44th Haze 122nd year of Ascendancy at 20:50 see stats
Log
Gilarc hits Betassra the bloated horror for 1 lightning, 3 physical, 1 arcane, 1 lightning (5 total damage).
Your shield crumbles under the damage!
The shield around Gilarc crumbles.
Betassra the bloated horror hits Gilarc for (4 absorbed), 4 physical, 9 fire (13 total damage).
Gilarc hits Betassra the bloated horror for 1 lightning, 2 physical, 1 arcane, 1 lightning (5 total damage).
Betassra the bloated horror aims less carefully.
Betassra the bloated horror uses Block.
Betassra the bloated horror hits Gilarc for 8 physical, 9 fire (17 total damage).
Gilarc hits Betassra the bloated horror for 1 lightning, (18 blocked), 0 physical, 1 arcane, 1 lightning (3 total damage).
Betassra the bloated horror hits Gilarc for 8 physical, 9 fire (17 total damage).
Gilarc hits Betassra the bloated horror for 1 lightning, 3 physical, 1 arcane, 1 lightning (6 total damage).
Betassra the bloated horror uses Greater Weapon Focus.
Betassra the bloated horror hits Gilarc for 42 physical, 5 nature (48 total damage).
Gilarc hits Betassra the bloated horror for 2 physical damage.
Gilarc&LASTLASTUID:7589:0fbd578LASTaaaaaaLASTLIGHT_REDLASTLASTGilarc hits Betassra the bloated horror for 1 lightning, 3 physical, 1 arcane, 1 lightning (6 total damage).
Betassra the bloated horror uses Mind Sear.
Gilarc takes fate by the hand.
Betassra the bloated horror hits Gilarc for 125 mind damage.
Betassra the bloated horror hits Gilarc for 8 physical, 9 fire (17 total damage).
Gilarc hits Betassra the bloated horror for 1 lightning, 3 physical, 1 arcane, 1 lightning (6 total damage).
Gilarc is not stunned anymore.
Saving game...
