Marwal the level 2 Yeek Demonologist by Tharrik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassDemonologist
Level / Exp2 / 84%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 17)
Dexterity8 (base 10)
Constitution7 (base 12)
Magic16 (base 16)
Willpower16 (base 10)
Cunning14 (base 10)

Resources

Life-3/108
Stamina118/118
Vim114/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy12
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)10.2 (56.923076923077%)
Defense5.3
Ranged Defense9.3
Fatigue18
Physical Save7.35
Spell Save11.2
Mental Save10.5

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Demonic pact1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
1/5
0/5
0/5
0/5
Corruption / Doom shield1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Black-magic1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Marwal killed Demonic clerk!

You pickup 0.65 gold pieces.

You pickup 0.75 gold pieces.

Talent Infusion: Regeneration is ready to use.

Resting starts...

Talent Infusion: Wild is ready to use.
Talent Rush is ready to use.
Talent Demon Seed is ready to use.
Talent Dominant Will is ready to use.
Rested for 64 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the southeast (investigator)).


Investigator casts Abduction.

Investigator hits Marwal for 5 physical, 5 acid, 8 blight, 8 physical, 5 acid, 8 blight (39 total damage).

Investigator casts Abduction.

Investigator hits Marwal for 5 physical, 6 nature, 5 temporal, 8 physical, 6 nature, 5 temporal (35 total damage).
Investigator casts Abduction.

Investigator misses Marwal.
Investigator hits Marwal for 8 physical, 5 darkness (13 total damage).

Investigator casts Abduction.

Saving game...