Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | New Gem Types 1.1.6Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Arcanum Class Pack 1.1.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Necromancy+ 1.1.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice More Taints 1.1.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 41 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by Abdaelan at level 24 on the 48th Regrowth 124th year of Ascendancy at 21:44 / 2Killed by shadow at level 41 on the 4th Allure 125th year of Ascendancy at 04:38 |
Primary Stats
| Strength | 24 (base 16) |
| Dexterity | 35 (base 16) |
| Constitution | 44 (base 33) |
| Magic | 120 (base 63) |
| Willpower | 100 (base 64) |
| Cunning | 74 (base 27) |
Resources
| Mana | 27/1002 |
| Negative | 9/170 |
| Life | -117/888 |
| Positive | 9/170 |
| Souls | 10/13 |
| Healing Factor | 1.05 |
| Regeneration | 0.2625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 7 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 30 |
| Crit Chance | 38% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 30 |
| Crit Chance | 54% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 92 |
| Crit Chance | 72% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55.533333333333 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Blight | +17% |
| Arcane | +29% |
| Cold | +27% |
| All | +2% |
| Darkness | +35% |
| Light | +31% |
| Temporal | +10% |
| Mind | +15% |
| Fire | +12% |
| Nature | +5% |
Offense: Damage Penetration
| Darkness | +10% |
| Temporal | +10% |
| Blight | +15% |
| Arcane | +9% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 36.175 |
| Ranged Defense | 44.116666666667 |
| Fatigue | 5 |
| Physical Save | 38.6875 |
| Spell Save | 63.64375 |
| Mental Save | 67.11875 |
Defense: Resistances
| Acid | 19%( 85%) |
| Blight | 19%( 85%) |
| Cold | 44%( 85%) |
| All | 12%( 85%) |
| Darkness | 47%( 85%) |
| Light | 17%( 85%) |
| Temporal | 19%( 85%) |
| Mind | 22%( 85%) |
| Fire | 51%( 85%) |
| Lightning | 26%( 85%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 10% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 90% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 6.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 193.04 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 566.72 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1347% over 10 turns and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 280 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 47%, your defense is increased by 47 and all your resistances by 47%. Its effects scale with your Magic stat. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Star fury | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Spell / Charnel | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Necrotic minions | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dead secrets | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is out of phase with reality, increasing defense by 0, resist all by 0%, and the duration of all timed effects by 10%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+5 cooldowns). Runic Saturation |
| beneficial effect | Spellsurge |
| beneficial effect | The mana surge engulfs the target, regenerating 12.93 mana per turn. Surging mana |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife& And now for a grave | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj&039;s request to study it. You must now look for the athame and diamond in Reknor. Back and there againYou brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Dreadfell. Escort: worried loremaster (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have &039; the heart of one of your fellow necromancers. * Yiilkgur the Sher&WHITELIGHT_GREENWHITELIGHT_GREEN | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos&WHITELIGHT_GREEN | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher&039;s center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress&LIGHT_GREEN | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak&WHITESLATEWHITESLATEWHITESLATE | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj&LIGHT_GREENWHITELIGHT_GREEN There and back again | done |
Till the Blood Runs Clear | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Leywalkers (20 def, 5 armour) Leywalkers (20 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +1 Armour: +5 Defense: +20 Ranged Defense: +20 Fatigue: +5% Changes stats: +5 Mag / +6 Wil / +6 Cun / +6 Con Damage when the wearer is hit: 4 physical Changes resistances penetration: +15% blight Physical save: +21 Mental save: +24 Mana each turn: +0.46 Maximum life: +40.00 Maximum mana: +60.00 Maximum vim: +20.00 Spell crit. chance: +5% Healing mod.: +5% A pair of boots made of leather. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 56.80 cold damage and 45.62 physical damage to all inside, as well as knocking back targets each turn and making them wet for 5 turns. The tidal wave lasts for 7 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Hafang the cashmere wizard hat (2 def, 0 armour) Hafang the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Mag / +4 Wil / +4 Cun Damage when the wearer is hit: 12 blight Changes resistances: +11% mind Changes damage: +13% mind Physical save: +5 Mental save: +14 Maximum psi: +21.00 Spellpower: +3 Mindpower: +7 Mental crit. chance: +2% New effects duration reduction after a teleport: +10% A pointy cloth hat, very wizardly... |
| On hands | Crystle& Crystle&Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Tool | crystalomancer& crystalomancer&Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +2 Mag Maximum mana: +24.00 Spell crit. chance: +6% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | conjurer& conjurer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +10 Defense: +10 Changes stats: +6 Mag / +4 Wil Spellpower: +7 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Ring of the Archlich Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 This ring is filled with an overwhelming power, yet restrained. It lashes, grasps from its metal prison, seatching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
| In main hand | Telos& Telos&Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun Changes damage: +20% arcane / +20% cold / +20% light Mental save: +8 Vim when firing critical spell: +4.00 Spellpower: +30 Spell crit. chance: +15% The top part of Telos& |
| Around waist | Scabflash the drakeskin leather belt Scabflash the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +12 Dex / +10 Cun / +10 Lck Damage when the wearer is hit: 12 nature Changes resistances: +25% fire / +25% cold / +16% lightning / +8% acid / +3% blight / +6% light Changes resistances penetration: +10% nature Changes damage: +3% nature / +9% light Trap disarming bonus: +22 Stealth bonus: +14 Mental crit. chance: +15% Infravision radius: +5 A belt that goes around your waist. |
| In off hand | Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +25 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 20.75 acid and 20.75 blight damage. If not cleared after five turns it will inflict 271.91 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target&ANTIQUE_WHITE |
| Cloak | spellcowled cashmere cloak of conjuring (2 def, 0 armour) spellcowled cashmere cloak of conjuring (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +1 Mag / +3 Wil Changes resistances penetration: +9% arcane Changes damage: +7% arcane Critical mult.: +15.00% Spell save: +8 Maximum mana: +88.00 Spellpower: +4 Spell crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Inventory
Infusion of Wild Growth (Rad 5 for 5 turns) Infusion of Wild Growth (Rad 5 for 5 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 5 turns, pinning them in place and dealing 71.37 physical damage and 146.94 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion of the titan (heal 336)healing infusion of the titan (heal 336) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 336 life. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. healing infusion of the warrior (heal 193)healing infusion of the warrior (heal 193) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 193 life. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+5 for 12 turns, die at -428)heroism infusion (+5 for 12 turns, die at -428) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 12 turns. Also while Heroism is active, you will only die when reaching -428 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (37 nature damage, 53% healing reduction)insidious poison infusion (37 nature damage, 53% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 37.20 nature damage per turns for 7 turns, and reducing the target&YELLOWLASTANTIQUE_WHITE |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (33 nature damage, 53% healing reduction)insidious poison infusion (33 nature damage, 53% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 33.00 nature damage per turns for 7 turns, and reducing the target&YELLOWLASTANTIQUE_WHITE |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (28 nature damage, 33% healing reduction)insidious poison infusion (28 nature damage, 33% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 28.05 nature damage per turns for 7 turns, and reducing the target&YELLOWLASTANTIQUE_WHITE |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the psychic (54 nature damage, 37% healing reduction)insidious poison infusion of the psychic (54 nature damage, 37% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 54.45 nature damage per turns for 7 turns, and reducing the target&YELLOWLASTANTIQUE_WHITE |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the sneak (57 nature damage, 20% healing reduction)insidious poison infusion of the sneak (57 nature damage, 20% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 57.60 nature damage per turns for 7 turns, and reducing the target&YELLOWLASTANTIQUE_WHITE |
This item will automatically be transmogrified when you leave the level. movement infusion (722% speed; 6 turns)movement infusion (722% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 722% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (619% speed; 6 turns)movement infusion (619% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 619% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the sneak (963% speed; 6 turns)movement infusion of the sneak (963% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 963% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 249 over 5 turns)regeneration infusion (heal 249 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 249 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the psychic (heal 630 over 5 turns)regeneration infusion of the psychic (heal 630 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 630 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 6; power 23; turns 4; dispells darkness)sun infusion (rad 6; power 23; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 23; turns 5; dispells darkness)sun infusion (rad 7; power 23; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 23; turns 4; dispells darkness)sun infusion (rad 7; power 23; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 23) for 4 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 18%; cure magical)wild infusion (resist 18%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 18% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 15%; cure physical)wild infusion (resist 15%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 15% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 15%; cure mental)wild infusion (resist 15%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 15% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (550.00 temporal damage, removed from time 4 turns) Rune of the Rift (550.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 605.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 8)controlled phase door rune (range 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 7)controlled phase door rune (range 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 7)controlled phase door rune (range 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 7. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 9)controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. enchantment rune (+8 for 9 turns)enchantment rune (+8 for 9 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 9 turns. This enchantment increases your accuracy and armour by 8 and adds 10 arcane damage to all your hits. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (205 cold damage)frozen spear rune (205 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 6.0 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 205.74 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (203 cold damage)frozen spear rune (203 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 6.0 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 203.20 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. frozen spear rune (302 cold damage)frozen spear rune (302 cold damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 6.0 Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 302.26 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (117 fire damage) heat beam rune (117 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 117.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (386 fire damage) heat beam rune of the wizard (386 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 386.40 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (94 lightning damage)lightning rune (94 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 31.62 to 94.86 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (271 lightning damage)lightning rune (271 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 90.44 to 271.32 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (210 lightning damage) lightning rune (210 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 70.04 to 210.12 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (226 lightning damage)lightning rune (226 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 75.48 to 226.44 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (95 lightning damage) lightning rune of the warrior (95 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 31.69 to 95.06 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. magic missile rune (153 arcane damage)magic missile rune (153 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 26 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 154 arcane damage and inflicts Spellshocked for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. magic missile rune (185 arcane damage)magic missile rune (185 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 30 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 186 arcane damage and inflicts Spellshocked for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. magic missile rune (210 arcane damage)magic missile rune (210 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 25 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 210 arcane damage and inflicts Spellshocked for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1144% regen over 10 turns; 57 instant mana)manasurge rune (1144% regen over 10 turns; 57 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1144% over 10 turns and instantly restoring 57 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1112% regen over 10 turns; 55 instant mana)manasurge rune (1112% regen over 10 turns; 55 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1112% over 10 turns and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (746% regen over 10 turns; 37 instant mana)manasurge rune (746% regen over 10 turns; 37 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 746% over 10 turns and instantly restoring 37 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1073% regen over 10 turns; 53 instant mana)manasurge rune (1073% regen over 10 turns; 53 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1073% over 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 9; power 20; dur 5)phase door rune (range 9; power 20; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the duelist (range 12; power 34; dur 5)phase door rune of the duelist (range 12; power 34; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 218 for 5 turns) shielding rune (absorb 218 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 218 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 425 for 5 turns)shielding rune (absorb 425 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 425 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 596 for 4 turns) shielding rune of the psychic (absorb 596 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 596 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 267 for 4 turns) shielding rune of the titan (absorb 267 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 267 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 390 for 5 turns) shielding rune of the warrior (absorb 390 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 390 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 44)teleportation rune (range 44) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 44 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 39)teleportation rune (range 39) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 39 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 20)teleportation rune (range 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 53)teleportation rune (range 53) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 53 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 58)teleportation rune (range 58) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 58 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 13; dur 20; see horror)vision rune (radius 13; dur 20; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 23) for 20 turns. Your mind will become more receptive for 20 turns, allowing you to sense any horror around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 12; dur 22; see humanoid)vision rune (radius 12; dur 22; see humanoid) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 10) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any humanoid around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune (radius 10; dur 22; see demon)vision rune (radius 10; dur 22; see demon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 10) for 22 turns. Your mind will become more receptive for 22 turns, allowing you to sense any demon around. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the wizard (radius 10; dur 18; see undead)vision rune of the wizard (radius 10; dur 18; see undead) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible and stealthed creatures (power 37) for 18 turns. Your mind will become more receptive for 18 turns, allowing you to sense any undead around. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
taint of acceleration (6 reduced cooldowns) taint of acceleration (6 reduced cooldowns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Corrupted energies refresh all you, lowering your cooldowns by 6. However, for the next 6 turns, all talents used will go on double cooldown. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. taint of blood snaring (120 damage and pin for 6 turns)taint of blood snaring (120 damage and pin for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Hurl a blood bomb at the target, when it hits it will explode doing 140.40 blight damage and pin them for 6 turns. You will loose 12 life to create the bomb. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of darkness (12 extra stealth power for 6 turns) taint of darkness (12 extra stealth power for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Weave darkness around you, darkening the area and forcing you into stealth mode. Also increases your stealth and decreases your darkness resistance by 12 for 6 turns. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. taint of the devourer (2 effects / 12 heal)taint of the devourer (2 effects / 12 heal) Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the taint on a foe, removing 2 effects from it and healing you for 12 per effects. Also removes an effect or sustain from yourself (and heals). Scales with Taintmarks It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. taint of the ghoul (12 power Ghoul Rot disease on hit for 6 turns)taint of the ghoul (12 power Ghoul Rot disease on hit for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Disease surrounds you, granting a chance to inflict the Rotting disease (24 power) on anyone you hit, for 6 turns. Also, they can not take a blow doing more than 88% of their maximum health at once. However the disease also affects you, reducing your movement speed by 12%. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of the vampire (12 extra life leech chance and amount for 6 turns) taint of the vampire (12 extra life leech chance and amount for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Vampiric taint fills you; each time you deal damage, you have 12% chance to heal for 12% of the damage done. However this effect will only last 6 turns and your light resistance is weakened by 12%. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. taint of the vampire (12 extra life leech chance and amount for 6 turns)taint of the vampire (12 extra life leech chance and amount for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Vampiric taint fills you; each time you deal damage, you have 12% chance to heal for 12% of the damage done. However this effect will only last 6 turns and your light resistance is weakened by 12%. Scales with Taintmarks. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
This item will automatically be transmogrified when you leave the level. Islamiriwe the stralite amuletIslamiriwe the stralite amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil / +9 Con Psi per kill: +3.00 Maximum psi: +50.00 Amulets can have magical properties. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 10 blinding Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
This item will automatically be transmogrified when you leave the level. SparkticklerSparktickler Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +6 Physical crit. chance: +6.0% Physical power: +9 Damage when the wearer hits(melee): 2 arcane Changes resistances: +6% lightning / +2% physical Changes resistances penetration: +5% arcane Changes damage: +8% physical / +9% lightning Talent mastery: +0.40 Spell / Nightfall Critical mult.: +16.00% Stamina each turn: +0.40 Combat speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Tuluromisahor the voratun amuletTuluromisahor the voratun amulet Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Cun / +8 Con Changes resistances: +12% mind / +12% physical Changes resistances penetration: +8% mind Changes damage: +19% mind Spell save: +6 Stamina each turn: +0.80 Stamina when hit: +2.20 Mana when hit: +2.60 Equilibrium when hit: +1.60 Psi when hit: +1.60 Hate when hit: +0.10 It can be used to forces nearby enemies to attack you (rad 11), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Unrerand the stralite amuletUnrerand the stralite amulet Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +9 Fatigue: -7% Changes stats: +8 Wil Damage when the wearer is hit: 12 blight Changes resistances cap: +4% all Physical save: +11 Mental save: +12 Confusion immunity: +20% Life regen: +2.70 Mindpower: +11 New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
This item will automatically be transmogrified when you leave the level. mindweaver&mindweaver& Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes damage: +8% fire / +13% blight Critical mult.: +11.00% Mental save: +10 Confusion immunity: +16% Spellpower: +7 Mindpower: +9 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. protective stralite amulet of soulsearingprotective stralite amulet of soulsearing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +5 Changes resistances cap: +3% all Changes damage: +10% fire / +9% blight Critical mult.: +15.00% Physical save: +9 Spellpower: +5 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. serendipitous stralite amulet of strength (+9)serendipitous stralite amulet of strength (+9) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +11 Defense: +9 Changes stats: +9 Lck / +6 Str Amulets can have magical properties. |
stabilizing gold amulet of the fish stabilizing gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% cold / +10% temporal Allows you to breathe in: water Pinning immunity: +30% Knockback immunity: +28% Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. wanderer&wanderer& Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +3 Mag / +6 Cun / +5 Con Life regen: +0.50 Stamina each turn: +0.60 Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +27.00 Movement speed: +10% Amulets can have magical properties. |
wanderer& wanderer&Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +5 Dex / +7 Cun / +7 Con Teleport immunity: +50% Life regen: +0.80 Stamina each turn: +0.90 Movement speed: +10% It can be used to teleports you randomly (rad 43), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. warrior&warrior& Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Cun Changes resistances: +8% physical Stamina each turn: +0.80 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
This item will automatically be transmogrified when you leave the level. CyrothCyroth Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Cun / +2 Dex Damage when the wearer hits(melee): 4 physical Stun/Freeze immunity: +31% Life regen: +2.30 Maximum life: +20.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Hedodas the Ebony&Hedodas the Ebony& Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +10 Changes stats: +5 Cun Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 4 arcane Changes resistances: +3% darkness Changes resistances penetration: +10% arcane Changes damage: +15% arcane Rings can have magical properties. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 25 power out of 28/28) : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 5 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Murkrock the stralite ring Murkrock the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Damage when the wearer hits(melee): 4 arcane Changes resistances: +3% nature Changes damage: +3% nature Rings can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
This item will automatically be transmogrified when you leave the level. conjurer&conjurer& Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +28% nature Changes damage: +14% nature Spellpower: +9 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gladiator&gladiator& Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Changes stats: +7 Str / +5 Con Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage&savage& Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +22% fire / +18% cold / +19% lightning / +11% acid Spell save: +14 Maximum stamina: +30.00 Rings can have magical properties. |
solipsist& solipsist&Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +4 Wil Mindpower: +5 Rings can have magical properties. |
steel ring &039; steel ring &039;Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Changes resistances: +3% mind Disarm immunity: +5% Knockback immunity: +25% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ring &039;stralite ring &039; Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 Fatigue: -8% Changes stats: +8 Dex / +3 Wil / +8 Cun Damage when the wearer is hit: 4 mind Maximum encumbrance: +31 Disarm immunity: +41% Pinning immunity: +42% Knockback immunity: +35% Psi each turn: +0.20 Maximum life: +36.00 Maximum mana: +40.00 Spellpower: +4 Rings can have magical properties. |
warrior& warrior&Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Chargeblast the iron battleaxe (10-15 power, 1 apr)Chargeblast the iron battleaxe (10-15 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 10.0 - 15.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +20 lightning Burst (radius 1) on hit: +8 lightning Damage conversion: 30% mind When wielded/worn: Accuracy: +9 Defense: +9 Mindpower: +4 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Flashkiss the stralite battleaxe (44.5-66.75 power, 3 apr)Flashkiss the stralite battleaxe (44.5-66.75 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +20 mind Damage conversion: 54% mind / 10% lightning When wielded/worn: Changes stats: +8 Wil Damage when the wearer hits(melee): 6 lightning / 4 fire Changes damage: +6% fire Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. blazebringer&blazebringer& Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage conversion: 45% nature / 50% fire When wielded/worn: Changes resistances: +5% all Changes resistances penetration: +12% nature / +8% fire Global speed: +4% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental stralite battleaxe (44.5-66.75 power, 3 apr)elemental stralite battleaxe (44.5-66.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 15% fire / 20% cold / 26% lightning / 18% acid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental stralite battleaxe of ruin (45-67.5 power, 3 apr)elemental stralite battleaxe of ruin (45-67.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 22% fire / 20% cold / 18% lightning / 20% acid When wielded/worn: Armour penetration: +14 Physical crit. chance: +11.0% Critical mult.: +17.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. huntsman&huntsman& Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +10 nature / +15 gravity Damage against: +23% Animal When wielded/worn: Changes damage: +11% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. inquisitor&inquisitor& Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +33 manaburn arcane Damage against: +18% Undead / +21% Construct Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel battleaxe of crippling (33-49.5 power, 2 apr)insidious dwarven-steel battleaxe of crippling (33-49.5 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +30 insidious poison When wielded/worn: Physical crit. chance: +8.0% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. iron battleaxe of nature (9-13.5 power, 1 apr)iron battleaxe of nature (9-13.5 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.0 - 13.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 34% nature When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +9% nature Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. psychic&psychic& Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.5 - 63.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +3 Wil Mindpower: +11 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. psychic&psychic& Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.0 - 70.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +11 nature slow When wielded/worn: Changes stats: +5 Cun / +5 Wil Damage when the wearer is hit: 16 nature slow Mindpower: +10 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. psychic&psychic& Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +6 Wil / +4 Cun Spellpower: +12 Mindpower: +10 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick steel battleaxe of paradox (18.5-27.75 power, 2 apr)quick steel battleaxe of paradox (18.5-27.75 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 111% Damage when this weapon hits: +10 temporal When wielded/worn: Accuracy: +9 Changes stats: +4 Dex Damage when the wearer is hit: 10 temporal Changes resistances: +14% temporal Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick stralite battleaxe (46-69 power, 3 apr)quick stralite battleaxe (46-69 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% When wielded/worn: Accuracy: +11 Changes stats: +5 Dex Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. quick stralite battleaxe of nature (44-66 power, 3 apr)quick stralite battleaxe of nature (44-66 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 111% Damage conversion: 41% nature When wielded/worn: Accuracy: +9 Changes stats: +5 Dex Changes resistances: +8% all Changes resistances penetration: +11% nature Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of shearing (46-69 power, 3 apr)stralite battleaxe of shearing (46-69 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Armour penetration: +11 Changes resistances penetration: +10% physical Changes damage: +14% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer&warbringer& Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +10 blight Burst (radius 2) on crit: +21 infective blight When wielded/worn: Physical power: +12 Changes stats: +6 Con Changes resistances penetration: +16% physical Disarm immunity: +21% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Chamethad the Rottouch (20-26 power, 7 apr)Chamethad the Rottouch (20-26 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 111% When wielded/worn: Accuracy: +9 Armour penetration: +4 Physical crit. chance: +2.0% Changes stats: +4 Dex Changes damage: +6% nature Stamina each turn: +0.60 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Chargeseam the iron dagger (5-6.5 power, 5 apr)Chargeseam the iron dagger (5-6.5 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 1) on hit: +12 arcane Damage conversion: 10% lightning When wielded/worn: Physical power: +5 Changes stats: +2 Con Damage when the wearer is hit: 20 lightning Changes resistances penetration: +6% physical Disarm immunity: +12% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Gilichak the stralite dagger (32-41.6 power, 9 apr)Gilichak the stralite dagger (32-41.6 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 32.0 - 41.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +8 blight Damage conversion: 33% acid blind When wielded/worn: Changes resistances penetration: +9% acid Life regen: +2.00 Mana when firing critical spell: +2.00 Maximum mana: +40.00 Defense after a teleport: +20 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Silent Blade (25-32.5 power, 10 apr)Silent Blade (25-32.5 power, 10 apr) Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage when this weapon hits: +10 silence When wielded/worn: Accuracy: +10 A thin, dark dagger that seems to meld seamlessly into the shadows. |
This item will automatically be transmogrified when you leave the level. Skysever the voratun dagger (39-50.7 power, 9 apr)Skysever the voratun dagger (39-50.7 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% Special effect when this weapon crits: wounds the target Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +4 lightning When wielded/worn: Accuracy: +11 Physical crit. chance: +10.0% Physical power: +18 Changes stats: +4 Dex / +4 Con Damage when the wearer hits(melee): 4 acid Changes resistances: +9% lightning Changes resistances penetration: +10% physical Changes damage: +12% lightning Disarm immunity: +22% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. abyssal iron ritual blade of shearing (5-6.5 power, 5 apr)abyssal iron ritual blade of shearing (5-6.5 power, 5 apr) Requires: - Magic 10 - Dexterity 10 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +2.0% Attack speed: 100% Special effect when this weapon crits: shrouds the target in darkness, reducing their light radius by 4 and reducing their darkness resistance by your spellpower, for 4 turns When wielded/worn: Armour penetration: +6 Changes resistances penetration: +5% darkness / +5% physical Changes damage: +5% physical Spell crit. chance: +2% Light radius: -2 Infravision radius: +2 Talent on hit(spell): Invoke Darkness (10% chance level 2). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. abyssal stralite ritual blade of evisceration (18.5-24.05 power, 9 apr)abyssal stralite ritual blade of evisceration (18.5-24.05 power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 18.5 - 24.1 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: shrouds the target in darkness, reducing their light radius by 4 and reducing their darkness resistance by your spellpower, for 4 turns When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 Changes resistances penetration: +8% darkness Spell crit. chance: +8% Light radius: -2 Infravision radius: +2 Talent on hit(spell): Invoke Darkness (10% chance level 2). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of gravity (25-32.5 power, 9 apr)balanced stralite dagger of gravity (25-32.5 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +8 gravity When wielded/worn: Accuracy: +8 Defense: +5 Changes damage: +7% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer&blazebringer& Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +11 nature slow Damage conversion: 30% fire When wielded/worn: Damage when the wearer is hit: 7 nature slow Changes resistances penetration: +11% fire Global speed: +2% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer&blazebringer& Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 30% fire When wielded/worn: Changes resistances penetration: +8% mind / +9% darkness / +8% fire Global speed: +2% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. caustic stralite dagger of ruin (26-33.8 power, 9 apr)caustic stralite dagger of ruin (26-33.8 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 24% acid blind When wielded/worn: Armour penetration: +8 Physical crit. chance: +8.0% Changes resistances penetration: +7% acid Critical mult.: +12.00% Life regen: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. corroding stralite ritual blade of lifedrinking (18-23.4 power, 9 apr)corroding stralite ritual blade of lifedrinking (18-23.4 power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 18.0 - 23.4 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: corrodes the target, reducing their accuracy, defense and armour by half your spellpower, for 4 turns When wielded/worn: Changes resistances penetration: +8% acid Vim when firing critical spell: +3.00 Spell crit. chance: +8% Life leech chance: +8% Life leech: +11% Talent on hit(spell): Corrosive Worm (10% chance level 3). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. diseased stralite ritual blade (18.5-24.05 power, 9 apr)diseased stralite ritual blade (18.5-24.05 power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 18.5 - 24.1 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: infects the target causing falf your spellpower blight damage per turn and reducing their healing factor and disease resistance by half your spellpower, for 4 turns When wielded/worn: Changes resistances penetration: +8% blight Spell crit. chance: +8% Talent on hit(spell): Soul Rot (10% chance level 3). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite dagger of the mystic (29.5-38.35 power, 9 apr)elemental stralite dagger of the mystic (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 16% fire / 12% cold / 16% lightning / 9% acid When wielded/worn: Changes stats: +4 Mag / +3 Wil Spellpower: +8 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. envenomed stralite ritual blade of the lich (21-27.3 power, 9 apr)envenomed stralite ritual blade of the lich (21-27.3 power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 21.0 - 27.3 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: poisons the target, causing half your spellpower nature damage per turn and reducing their damage by half your spellpower percent, for 4 turns When wielded/worn: Changes stats: +3 Mag / +4 Cun / +1 Con Changes resistances penetration: +7% nature N.Energy each turn: +0.20 Only die when reaching: -100.00 life Maximum vim: +26.00 Spell crit. chance: +8% Maximum negative energy: +24.00 Talent on hit(spell): Ooze Spit (10% chance level 3). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. flaming stralite dagger of the mystic (26-33.8 power, 9 apr)flaming stralite dagger of the mystic (26-33.8 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Burst (radius 1) on hit: +11 fire When wielded/worn: Changes stats: +3 Mag / +3 Wil Spellpower: +9 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. glacial iron dagger of projection (5-6.5 power, 5 apr)glacial iron dagger of projection (5-6.5 power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +4 mind Damage conversion: 23% ice When wielded/worn: Armour: +5 Changes resistances penetration: +4% cold It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. illusionary stralite ritual blade (21-27.3 power, 9 apr)illusionary stralite ritual blade (21-27.3 power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 21.0 - 27.3 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: confuses the target with your spellpower as confusion strength for 4 turns When wielded/worn: Changes resistances penetration: +8% mind Spell crit. chance: +8% Talent on hit(spell): Mind Sear (10% chance level 3). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor&inquisitor& Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +10 gravity / +16 manaburn arcane When wielded/worn: Changes damage: +11% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. inquisitor&inquisitor& Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +22 manaburn arcane When wielded/worn: Accuracy: +8 Changes stats: +4 Str Changes damage: +10% physical Stamina when hit: +1.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of erosion (26-33.8 power, 9 apr)insidious stralite dagger of erosion (26-33.8 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +10 nature / +28 insidious poison / +6 temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. poisoned stralite ritual blade of wizardry (16-20.8 power, 9 apr)poisoned stralite ritual blade of wizardry (16-20.8 power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 16.0 - 20.8 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 13% nature When wielded/worn: Changes stats: +3 Mag / +4 Wil Changes damage: +8% nature Maximum mana: +25.00 Spellpower: +3 Spell crit. chance: +8% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. psychic&psychic& Requires: - Dexterity 35 Infused by nature Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 33% nature When wielded/worn: Changes stats: +4 Cun / +3 Wil Changes resistances: +4% all Changes resistances penetration: +8% nature Mindpower: +7 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of the leech (31-40.3 power, 9 apr)quick stralite dagger of the leech (31-40.3 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +8 nature slow When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Damage when the wearer is hit: 8 nature slow Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. rocky stralite ritual blade (18-23.4 power, 9 apr)rocky stralite ritual blade (18-23.4 power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 18.0 - 23.4 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: blinds the target for 4 turns When wielded/worn: Changes resistances penetration: +8% physical Spell crit. chance: +8% Talent on hit(spell): Pulverizing Auger (10% chance level 3). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. shocking stralite ritual blade (22.5-29.25 power, 9 apr)shocking stralite ritual blade (22.5-29.25 power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 22.5 - 29.2 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: stuns the target for 4 turns When wielded/worn: Changes resistances penetration: +8% lightning Spell crit. chance: +8% Talent on hit(spell): Lightning (10% chance level 3). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger &039; (31-40.3 power, 9 apr)stralite dagger &039; (31-40.3 power, 9 apr) Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +26 mind / +12 lightning Damage conversion: 30% mind When wielded/worn: Physical crit. chance: +8.0% Changes stats: +4 Wil Changes resistances: +4% physical Silence immunity: +10% Teleport immunity: +5% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite ritual blade of the void (19.5-25.35 power, 9 apr)stralite ritual blade of the void (19.5-25.35 power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 19.5 - 25.4 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% cold / +5% temporal Spell crit. chance: +8% Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +22% Reduces paradox failures(equivalent to willpower): +19 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous steel dagger of erosion (9-11.7 power, 6 apr)thunderous steel dagger of erosion (9-11.7 power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.0 - 11.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +7 nature / +7 temporal Damage conversion: 26% lightning When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +6% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. voratun dagger &039; (38-49.4 power, 9 apr)voratun dagger &039; (38-49.4 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage Shield penetration (this weapon only): +40% Damage when this weapon hits: +12 darkness Burst (radius 1) on hit: +8 fire Damage against: +20% Humanoid When wielded/worn: Physical crit. chance: +11.0% Physical power: +4 Changes stats: +2 Mag / +4 Con Changes resistances penetration: +9% physical / +10% arcane Disarm immunity: +20% Maximum vim: +10.00 Spell crit. chance: +1% Sharp, short and deadly. |
voratun ritual blade (25-32.5 power, 9 apr) voratun ritual blade (25-32.5 power, 9 apr)Requires: - Magic 38 - Dexterity 38 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 25.0 - 32.5 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Spell crit. chance: +10% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer&warbringer& Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +5 Physical power: +5 Changes stats: +2 Con Changes resistances penetration: +9% physical Changes damage: +5% physical Disarm immunity: +10% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer&warbringer& Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +11 darkness / +8 blight When wielded/worn: Physical power: +8 Changes stats: +3 Con Changes resistances penetration: +8% physical Disarm immunity: +17% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer&warbringer& Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +7 nature When wielded/worn: Physical power: +8 Changes stats: +4 Con Changes resistances penetration: +8% physical Disarm immunity: +14% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer&warbringer& Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +6 Physical crit. chance: +9.0% Physical power: +8 Changes stats: +3 Con Changes resistances penetration: +7% physical Critical mult.: +9.00% Disarm immunity: +15% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer&warbringer& Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Physical power: +8 Changes stats: +4 Con Changes resistances penetration: +12% physical Changes damage: +8% physical Disarm immunity: +14% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Aerarin the stralite greatmaul (56.5-84.75 power, 3 apr)Aerarin the stralite greatmaul (56.5-84.75 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +15 mind Burst (radius 2) on crit: +12 blight When wielded/worn: Damage when the wearer hits(melee): 2 temporal Damage when the wearer is hit: 8 arcane It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Cloudjeer the dwarven-steel greatmaul (41.5-62.25 power, 2 apr)Cloudjeer the dwarven-steel greatmaul (41.5-62.25 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +17 darkness Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +4 lightning Damage against: +23% Humanoid When wielded/worn: Damage when the wearer hits(melee): 4 acid Changes resistances penetration: +15% lightning Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Eclipsesweeper the stralite greatmaul (68-102 power, 3 apr)Eclipsesweeper the stralite greatmaul (68-102 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +20 mind Damage conversion: 50% mind When wielded/worn: Armour penetration: +12 Physical crit. chance: +11.0% Changes stats: +6 Wil Changes resistances: +15% darkness / +9% temporal Changes resistances penetration: +5% darkness / +5% temporal Critical mult.: +15.00% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. blazebringer&blazebringer& Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 38% fire When wielded/worn: Armour penetration: +11 Changes resistances penetration: +14% physical / +11% fire Changes damage: +14% physical Global speed: +1% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. glacial stralite greatmaul of shearing (56-84 power, 3 apr)glacial stralite greatmaul of shearing (56-84 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 46% ice When wielded/worn: Armour penetration: +11 Armour: +11 Changes resistances penetration: +12% physical / +11% cold Changes damage: +15% physical Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. psychic&psychic& Requires: - Strength 11 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 Changes stats: +3 Cun / +3 Wil Mindpower: +8 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. psychic&psychic& Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 50.5 - 75.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +15 darkness / +11 blight When wielded/worn: Changes stats: +8 Cun / +3 Wil Mindpower: +12 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. psychic&psychic& Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +9.0% Physical power: +10 Changes stats: +2 Cun / +8 Wil Mindpower: +9 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. warbringer&warbringer& Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +10 darkness / +16 blight When wielded/worn: Physical power: +11 Changes stats: +5 Con Changes resistances penetration: +8% physical Disarm immunity: +22% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Armukalthorin the dwarven-steel greatsword (32.5-52 power, 2 apr)Armukalthorin the dwarven-steel greatsword (32.5-52 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +17 mind / +4 acid blind Damage conversion: 40% mind When wielded/worn: Changes stats: +6 Wil Changes resistances penetration: +10% acid Allows you to breathe in: water Infravision radius: +1 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Glaba the Morningkin (75.5-120.8 power, 4 apr)Glaba the Morningkin (75.5-120.8 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 75.5 - 120.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 40% light When wielded/worn: Changes stats: +5 Cun / +6 Wil Damage when the wearer is hit: 12 light Changes resistances: +3% darkness / +3% light Changes resistances penetration: +16% mind / +11% darkness Mindpower: +15 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Isutta the Tempestparry (64-102.4 power, 4 apr)Isutta the Tempestparry (64-102.4 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +15 mind / +12 lightning When wielded/worn: Physical crit. chance: +15.0% Physical power: +17 Changes stats: +3 Cun / +6 Wil Damage when the wearer is hit: 4 lightning Changes resistances penetration: +20% arcane Mindpower: +18 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Latafayn (68-108.8 power, 5 apr)Latafayn (68-108.8 power, 5 apr) Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn / 10% blight When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burns, instantly inflicting 125% of all burn damage, costing 25 power out of 25/25. This massive, flame coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond& |
This item will automatically be transmogrified when you leave the level. Lisikira the dwarven-steel greatsword (35-56 power, 3 apr)Lisikira the dwarven-steel greatsword (35-56 power, 3 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +11 mind / +12 physical Damage conversion: 44% mind When wielded/worn: Accuracy: +4 Armour penetration: +4 Fatigue: -8% Changes stats: +6 Wil Psi when firing a critical mind attack: +1.00 Psi per kill: +1.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Lisyth (12-19.2 power, 1 apr)Lisyth (12-19.2 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 12.0 - 19.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +12 acid blind When wielded/worn: Accuracy: +9 Defense: +9 Damage when the wearer hits(melee): 4 acid Changes resistances: +3% mind Changes resistances penetration: +10% blight Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Porama the Oozeborn (64-102.4 power, 3 apr)Porama the Oozeborn (64-102.4 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 8 nature Changes resistances: +6% nature / +3% blight Changes resistances penetration: +10% nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Thunderbrawn (10-16 power, 1 apr)Thunderbrawn (10-16 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 10.0 - 16.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes damage: +6% lightning Equilibrium when hit: +0.16 Psi when firing a critical mind attack: +1.00 Maximum mana: +60.00 Spellpower: +6 Spell crit. chance: +3% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. blazebringer&blazebringer& Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 30% fire When wielded/worn: Changes resistances penetration: +14% fire Global speed: +1% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic stralite greatsword (47.5-76 power, 3 apr)caustic stralite greatsword (47.5-76 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 47% acid blind When wielded/worn: Changes resistances penetration: +12% acid Life regen: +2.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic stralite greatsword of disruption (50-80 power, 3 apr)caustic stralite greatsword of disruption (50-80 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage conversion: 42% acid blind Damage against: +18% Undead / +16% Construct When wielded/worn: Changes resistances penetration: +12% acid Life regen: +2.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental steel greatsword of corruption (23-36.8 power, 2 apr)elemental steel greatsword of corruption (23-36.8 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +11 darkness / +11 blight Damage conversion: 17% fire / 17% cold / 17% lightning / 20% acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of torment (49-78.4 power, 3 apr)elemental stralite greatsword of torment (49-78.4 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 15% fire / 18% cold / 20% lightning / 21% acid When wielded/worn: Changes resistances penetration: +11% mind / +11% darkness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer&plaguebringer& Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +12 blight When wielded/worn: Accuracy: +10 Changes stats: +4 Str Changes damage: +10% physical Disease immunity: +18% Stamina when hit: +2.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. psychic&psychic& Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +5 Wil Mindpower: +10 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of daylight (45-72 power, 3 apr)quick stralite greatsword of daylight (45-72 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 45.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% Damage when this weapon hits: +15 light Damage against: +16% Undead When wielded/worn: Accuracy: +11 Changes stats: +5 Dex Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of ruin (51-81.6 power, 3 apr)quick stralite greatsword of ruin (51-81.6 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +14 Armour penetration: +11 Physical crit. chance: +11.0% Changes stats: +4 Dex Critical mult.: +17.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of corruption (47-75.2 power, 3 apr)stralite greatsword of corruption (47-75.2 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +11 darkness / +12 blight Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of gravity (48.5-77.6 power, 3 apr)stralite greatsword of gravity (48.5-77.6 power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +15 gravity When wielded/worn: Changes damage: +9% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of the mystic (47.5-76 power, 3 apr)stralite greatsword of the mystic (47.5-76 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +6 Wil Spellpower: +11 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. warbringer&warbringer& Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +10.0% Physical power: +27 Changes stats: +4 Con Changes resistances penetration: +10% physical Disarm immunity: +13% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Cuthigen the elven-wood longbowCuthigen the elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Burst (radius 2) on crit: +2 mind / +2 arcane When wielded/worn: Changes stats: +7 Dex Damage when the wearer is hit: 8 mind Changes resistances: +5% arcane Changes resistances penetration: +10% mind Changes damage: +9% mind Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. ash longbow &039;ash longbow &039; Requires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Damage when this weapon hits(ranged): +11 acid blind Damage conversion: 20% nature When wielded/worn: Damage when the wearer is hit: 4 arcane Changes resistances: +5% arcane Changes resistances penetration: +5% nature / +9% acid Life regen: +0.80 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow &039;elven-wood longbow &039; Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +6 Dex / +2 Con Damage when the wearer is hit: 8 physical Changes resistances penetration: +5% physical Maximum stamina: +10.00 Healing mod.: +20% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. runic elm longbow of recursionrunic elm longbow of recursion Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). Damage conversion: 28% temporal When wielded/worn: Changes stats: +2 Mag Changes damage: +7% arcane Spellpower: +6 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. yew longbow &039;yew longbow &039; Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Defense: +2 Changes stats: +6 Dex Changes resistances: +15% light Cut immunity: +10% Pinning immunity: +10% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Elulle (23-32.2 power, 4 apr)Elulle (23-32.2 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +11 mind Damage against: +15% Dragon / +5% Elemental When wielded/worn: Fatigue: -6% Damage when the wearer hits(melee): 4 physical Changes damage: +6% physical Stamina each turn: +0.20 Psi when hit: +0.04 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Radhulathabar (35-49 power, 5 apr)Radhulathabar (35-49 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +12 darkness Damage against: +16% Humanoid When wielded/worn: Physical crit. chance: +13.0% Changes stats: +5 Cun / +5 Wil Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +60.00 Spell crit. chance: +4% Mindpower: +9 Defense after a teleport: +15 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Twilight&Twilight& Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Physical crit. chance: +12.0% Attack speed: 100% Special effect when this weapon crits: release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
This item will automatically be transmogrified when you leave the level. caustic stralite longsword (32.5-45.5 power, 5 apr)caustic stralite longsword (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 39% acid blind When wielded/worn: Changes resistances penetration: +9% acid Life regen: +1.20 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. elemental stralite longsword of shearing (36.5-51.1 power, 5 apr)elemental stralite longsword of shearing (36.5-51.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 17% fire / 13% cold / 13% lightning / 16% acid When wielded/worn: Armour penetration: +7 Changes resistances penetration: +7% physical Changes damage: +5% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite longsword of evisceration (35-49 power, 5 apr)glacial stralite longsword of evisceration (35-49 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 39% ice When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 Armour: +12 Changes resistances penetration: +8% cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. glacial stralite longsword of ruin (34.5-48.3 power, 5 apr)glacial stralite longsword of ruin (34.5-48.3 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 37% ice When wielded/worn: Armour penetration: +9 Physical crit. chance: +10.0% Armour: +11 Changes resistances penetration: +7% cold Critical mult.: +14.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer&plaguebringer& Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +13 blight When wielded/worn: Disease immunity: +16% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer&plaguebringer& Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +7 blight When wielded/worn: Disease immunity: +12% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer&plaguebringer& Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon crits: wounds the target Damage when this weapon hits: +13 blight When wielded/worn: Physical crit. chance: +8.0% Physical power: +11 Disease immunity: +24% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer&plaguebringer& Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +10 blight When wielded/worn: Changes resistances penetration: +9% mind / +9% darkness Disease immunity: +14% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick iron longsword (5.5-7.7 power, 2 apr)quick iron longsword (5.5-7.7 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 5.5 - 7.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 111% When wielded/worn: Accuracy: +7 Changes stats: +2 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. quick iron longsword of corruption (6.5-9.1 power, 2 apr)quick iron longsword of corruption (6.5-9.1 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 111% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +7 darkness / +8 blight When wielded/worn: Accuracy: +6 Changes stats: +2 Dex Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword (31-43.4 power, 5 apr)stralite longsword (31-43.4 power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword &039; (35-49 power, 5 apr)stralite longsword &039; (35-49 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 Defense: +13 Changes stats: +3 Wil Damage when the wearer is hit: 4 mind Changes resistances: +3% mind Changes damage: +9% mind Heals friendly targets nearby when you use a nature summon: +20 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. warbringer&warbringer& Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour penetration: +13 Physical power: +7 Changes stats: +5 Con Changes resistances penetration: +14% physical Changes damage: +8% physical Disarm immunity: +14% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Cureschism (48-67.2 power, 5 apr)Cureschism (48-67.2 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Wil / +1 Con Changes damage: +12% nature Allows you to breathe in: water Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Eclipselace the stralite mace (36-50.4 power, 5 apr)Eclipselace the stralite mace (36-50.4 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +17 darkness Damage conversion: 35% nature Damage against: +13% Humanoid When wielded/worn: Damage when the wearer hits(melee): 2 fire Damage when the wearer is hit: 12 fire Changes resistances: +3% temporal / +9% all Changes resistances penetration: +9% mind / +19% darkness / +11% nature Changes damage: +12% darkness Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Starvault the steel mace (12.5-17.5 power, 3 apr)Starvault the steel mace (12.5-17.5 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +4 Wil Changes resistances: +6% temporal / +12% light Changes damage: +6% temporal Mindpower: +9 Light radius: +2 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Vilequake the dwarven-steel mace (25-35 power, 4 apr)Vilequake the dwarven-steel mace (25-35 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +11 Defense: +11 Changes stats: +1 Dex / +5 Cun / +1 Con Changes damage: +6% nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite mace of projection (37.5-52.5 power, 5 apr)balanced stralite mace of projection (37.5-52.5 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +7 mind When wielded/worn: Accuracy: +9 Defense: +9 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace &039; (22-30.8 power, 4 apr)dwarven-steel mace &039; (22-30.8 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +13 darkness Damage against: +14% Humanoid When wielded/worn: Damage when the wearer is hit: 16 light Changes resistances: +9% light Changes resistances penetration: +5% temporal Changes damage: +9% temporal Light radius: +2 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. psychic&psychic& Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.5 - 52.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +9 light Damage against: +14% Undead When wielded/worn: Changes stats: +4 Cun / +3 Wil Mindpower: +11 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite mace of nature (39.5-55.3 power, 5 apr)quick stralite mace of nature (39.5-55.3 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 111% Damage conversion: 38% nature When wielded/worn: Accuracy: +11 Changes stats: +4 Dex Changes resistances: +8% all Changes resistances penetration: +13% nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. steel mace &039; (14-19.6 power, 3 apr)steel mace &039; (14-19.6 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 111% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +11 Physical crit. chance: +5.0% Defense: +6 Changes stats: +2 Dex Changes resistances: +3% blight / +3% temporal / +9% acid Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 Maximum psi: +20.00 Mindpower: +15 Mental crit. chance: +8% It can be used to activate talent Resonance Field (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (307 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
This item will automatically be transmogrified when you leave the level. Dagukalthogrim the pulsing mindstar (12.5-13.75 power, 32 apr, mind damage)Dagukalthogrim the pulsing mindstar (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun Damage when the wearer is hit: 7 mind / 7 darkness Changes damage: +6% arcane / +9% mind / +8% darkness Vim when firing critical spell: +1.00 Maximum mana: +60.00 Mindpower: +4 Mental crit. chance: +4% Infravision radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Delurath the Cloudshine (17.5-19.25 power, 40 apr, nature damage)Delurath the Cloudshine (17.5-19.25 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +8 lightning When wielded/worn: Armour: +8 Damage when the wearer is hit: 7 physical / 10 fire / 5 cold / 3 lightning / 7 acid / 16 ice / 12 mind Changes resistances: +10% physical / +7% fire / +29% cold / +7% lightning / +7% acid Changes resistances penetration: +18% cold Changes damage: +19% cold Blindness immunity: +10% Cut immunity: +5% Knockback immunity: +20% Life regen: +1.60 Maximum life: +37.00 Mindpower: +5 Mental crit. chance: +5% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Fularab (5.5-6.05 power, 18 apr, mind damage)Fularab (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Changes resistances: +5% blight Changes damage: +4% nature Disease immunity: +16% Mana when firing critical spell: +7.00 Spell crit. chance: +2% Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Psionic Fury (12-13.2 power, 25 apr, mind damage)Psionic Fury (12-13.2 power, 25 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 Mental crit. chance: +8% It can be used to release a wave of psionic power, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
This item will automatically be transmogrified when you leave the level. Ragerin the Filthransom (5.5-6.05 power, 18 apr, mind damage)Ragerin the Filthransom (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 2) on crit: +4 nature Damage conversion: 20% temporal When wielded/worn: Changes resistances: +15% lightning Changes damage: +6% nature Life regen: +1.10 Maximum life: +26.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. caller&caller& Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +7% physical / +6% fire / +2% cold / +5% acid Changes damage: +9% physical / +11% fire / +7% cold / +9% acid Physical save: +5 Spell save: +5 Mental save: +9 Equilibrium when hit: +1.70 Mindpower: +4 Mental crit. chance: +4% Life regen bonus (wilder-summons): +0.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer&dreamer& Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +8% mind Mental save: +3 Maximum psi: +25.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dreamer&dreamer& Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 11 fire Changes resistances: +14% mind / +15% fire Changes resistances penetration: +10% fire Changes damage: +8% fire Mental save: +4 Psi each turn: +0.00 Maximum psi: +15.00 Mindpower: +4 Mental crit. chance: +4% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. epiphanous pulsing mindstar of flames (14-15.4 power, 32 apr, mind damage)epiphanous pulsing mindstar of flames (14-15.4 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 fire Changes resistances: +10% fire Changes resistances penetration: +13% fire Changes damage: +5% mind / +10% fire Psi when firing a critical mind attack: +0.00 Mindpower: +7 Mental crit. chance: +7% Global speed: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of flames (12.5-13.75 power, 32 apr, nature damage)gifted pulsing mindstar of flames (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 14 fire Changes resistances: +16% fire Changes resistances penetration: +8% fire Changes damage: +12% fire Mindpower: +10 Mental crit. chance: +4% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious pulsing mindstar of frost (12-13.2 power, 32 apr, nature damage)harmonious pulsing mindstar of frost (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Damage when the wearer is hit: 9 ice Changes resistances: +2% nature / +11% cold Changes resistances penetration: +6% nature / +10% cold Changes damage: +2% nature / +10% cold Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +1.80 Mindpower: +4 Mental crit. chance: +4% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious pulsing mindstar of life (13-14.3 power, 32 apr, mind damage)harmonious pulsing mindstar of life (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +2% nature Changes resistances penetration: +4% nature Changes damage: +6% nature Talent mastery: +0.20 Wild-gift / Harmony Life regen: +0.70 Equilibrium when hit: +1.50 Maximum life: +29.00 Mindpower: +4 Mental crit. chance: +4% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious thorny mindstar of life (8.5-9.35 power, 23 apr, nature damage)harmonious thorny mindstar of life (8.5-9.35 power, 23 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +23 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% nature Changes resistances penetration: +4% nature Changes damage: +7% nature Talent mastery: +0.20 Wild-gift / Harmony Life regen: +0.80 Equilibrium when hit: +1.60 Maximum life: +34.00 Mindpower: +3 Mental crit. chance: +3% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious thorny mindstar of storms (9-9.9 power, 23 apr, mind damage)harmonious thorny mindstar of storms (9-9.9 power, 23 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +23 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Str / +2 Dex / +3 Mag / +1 Wil / +2 Cun / +3 Con Damage when the wearer is hit: 8 lightning Changes resistances: +8% lightning / +4% nature Changes resistances penetration: +9% lightning / +5% nature Changes damage: +12% lightning / +4% nature Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +1.30 Mindpower: +3 Mental crit. chance: +3% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious vined mindstar of frost (4.5-4.95 power, 18 apr, nature damage)harmonious vined mindstar of frost (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +6 Damage when the wearer is hit: 7 ice Changes resistances: +4% nature / +8% cold Changes resistances penetration: +4% nature / +6% cold Changes damage: +4% nature / +7% cold Talent mastery: +0.20 Wild-gift / Harmony Equilibrium when hit: +0.70 Mindpower: +2 Mental crit. chance: +2% It can be used to completes a nature powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful pulsing mindstar (13-14.3 power, 32 apr, mind damage)hateful pulsing mindstar (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +9% mind / +9% darkness Changes damage: +15% mind / +9% darkness Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful pulsing mindstar of flames (12-13.2 power, 32 apr, nature damage)hateful pulsing mindstar of flames (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 12 fire Changes resistances: +10% fire Changes resistances penetration: +9% mind / +10% darkness / +11% fire Changes damage: +16% mind / +9% darkness / +12% fire Mindpower: +4 Mental crit. chance: +4% Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage)hateful pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +2 Dex / +1 Mag / +1 Wil / +1 Cun / +3 Con Damage when the wearer is hit: 12 lightning Changes resistances: +12% lightning Changes resistances penetration: +12% mind / +9% darkness / +9% lightning Changes damage: +21% mind / +5% darkness / +11% lightning Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hateful vined mindstar of storms (5-5.5 power, 18 apr, nature damage)hateful vined mindstar of storms (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Damage when the wearer is hit: 9 lightning Changes resistances: +6% lightning Changes resistances penetration: +8% mind / +7% darkness / +7% lightning Changes damage: +9% mind / +10% darkness / +6% lightning Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering pulsing mindstar of flames (13-14.3 power, 32 apr, nature damage)hungering pulsing mindstar of flames (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 11 fire Changes resistances: +12% fire Changes resistances penetration: +14% fire Changes damage: +16% fire Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +2.00 Psi per kill: +1.00 Mindpower: +4 Mental crit. chance: +4% Global speed: +5% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering pulsing mindstar of life (13-14.3 power, 32 apr, mind damage)hungering pulsing mindstar of life (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Life regen: +1.00 Hate per kill: +2.00 Psi per kill: +2.00 Maximum life: +22.00 Mindpower: +4 Mental crit. chance: +4% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. living mindstar &039; (17-18.7 power, 40 apr, nature damage)living mindstar &039; (17-18.7 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +4 Changes stats: +1 Wil Damage when the wearer is hit: 8 physical Changes resistances: +8% physical / +5% blight Changes resistances penetration: +7% physical Changes damage: +2% physical / +8% nature Physical save: +8 Spell save: +7 Mental save: +5 Disease immunity: +19% Confusion immunity: +5% Equilibrium when hit: +1.20 Maximum psi: +10.00 Mindpower: +5 Mental crit. chance: +5% Infravision radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic pulsing mindstar of clarity (13.5-14.85 power, 32 apr, mind damage)mitotic pulsing mindstar of clarity (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +9.5% Attack speed: 100% Damage when this weapon hits: +14 nature slow / +12 acid blind When wielded/worn: Mental save: +6 Maximum psi: +25.00 Mindpower: +4 Mental crit. chance: +4% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic pulsing mindstar of storms (12-13.2 power, 32 apr, mind damage)mitotic pulsing mindstar of storms (12-13.2 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 44% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +9.5% Attack speed: 100% Damage when this weapon hits: +11 nature slow / +11 acid blind When wielded/worn: Changes stats: +2 Str / +2 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Damage when the wearer is hit: 10 lightning Changes resistances: +12% lightning Changes resistances penetration: +11% lightning Changes damage: +15% lightning Mindpower: +4 Mental crit. chance: +4% It can be used to divide the mindstar in two, placing all other charms into a 1 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar (2-2.2 power, 12 apr, mind damage)mossy mindstar (2-2.2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature&nature& Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% blight Changes damage: +7% nature Disease immunity: +15% Life regen: +0.80 Maximum life: +21.00 Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature&nature& Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 physical Changes resistances: +5% physical / +9% blight Changes resistances penetration: +6% physical Changes damage: +6% nature / +6% physical Disease immunity: +21% Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage)pulsing mindstar of frost (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 17 ice Changes resistances: +10% cold Changes resistances penetration: +12% cold Changes damage: +5% cold Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage)pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 9 ice Changes resistances: +11% cold Changes resistances penetration: +16% cold Changes damage: +11% cold Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of sand (13-14.3 power, 32 apr, nature damage)pulsing mindstar of sand (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 physical Changes resistances: +4% physical Changes resistances penetration: +6% physical Changes damage: +5% physical Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of sand (13-14.3 power, 32 apr, nature damage)pulsing mindstar of sand (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 physical Changes resistances: +6% physical Changes resistances penetration: +6% physical Changes damage: +5% physical Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage)pulsing mindstar of storms (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +3 Dex / +4 Mag / +1 Wil / +2 Cun / +2 Con Damage when the wearer is hit: 12 lightning Changes resistances: +15% lightning Changes resistances penetration: +12% lightning Changes damage: +11% lightning Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant pulsing mindstar of clarity (13-14.3 power, 32 apr, nature damage)radiant pulsing mindstar of clarity (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +6 light When wielded/worn: Mental save: +5 Maximum psi: +17.00 Mindpower: +7 Mental crit. chance: +6% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant pulsing mindstar of clarity (12.5-13.75 power, 32 apr, nature damage)radiant pulsing mindstar of clarity (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +7 light When wielded/worn: Mental save: +6 Maximum psi: +25.00 Mindpower: +8 Mental crit. chance: +7% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant pulsing mindstar of flames (13-14.3 power, 32 apr, mind damage)radiant pulsing mindstar of flames (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +6 light When wielded/worn: Damage when the wearer is hit: 11 fire Changes resistances: +10% fire Changes resistances penetration: +11% fire Changes damage: +10% fire Mindpower: +7 Mental crit. chance: +7% Light radius: +2 Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. radiant pulsing mindstar of sand (13-14.3 power, 32 apr, mind damage)radiant pulsing mindstar of sand (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +6 light When wielded/worn: Damage when the wearer is hit: 3 physical Changes resistances: +7% physical Changes resistances penetration: +5% physical Changes damage: +4% physical Mindpower: +9 Mental crit. chance: +8% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating mossy mindstar of sand (3-3.3 power, 12 apr, mind damage)resonating mossy mindstar of sand (3-3.3 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 3 physical Changes resistances: +3% mind / +3% physical Changes resistances penetration: +3% mind / +3% physical Changes damage: +3% mind / +4% physical Psi when hit: +0.80 Mindpower: +1 Mental crit. chance: +1% Damage Resonance (when hit): +7% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner&summoner& Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 12 fire Changes resistances: +12% fire Changes resistances penetration: +11% fire Changes damage: +10% fire Mindpower: +8 Mental crit. chance: +7% Global speed: +4% Max wilder summons: +0 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner&summoner& Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage when the wearer is hit: 12 ice Changes resistances: +8% cold Changes resistances penetration: +9% cold Changes damage: +7% cold Mindpower: +10 Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner&summoner& Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% darkness Changes resistances penetration: +6% darkness Changes damage: +6% darkness Talent mastery: +0.10 Cursed / Darkness Blindness immunity: +17% Mindpower: +10 Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. summoner&summoner& Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Str / +3 Dex / +1 Mag / +2 Wil / +2 Cun / +2 Con Damage when the wearer is hit: 12 lightning Changes resistances: +8% lightning Changes resistances penetration: +10% lightning Changes damage: +6% lightning Mindpower: +7 Mental crit. chance: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar of clarity (13-14.3 power, 32 apr, nature damage)wrathful pulsing mindstar of clarity (13-14.3 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mental save: +6 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Maximum psi: +34.00 Mindpower: +4 Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar of flames (14-15.4 power, 32 apr, mind damage)wrathful pulsing mindstar of flames (14-15.4 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 13 fire Changes resistances: +8% fire Changes resistances penetration: +6% fire Changes damage: +10% fire Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +4.00 Maximum hate: +0.00 Mindpower: +4 Mental crit. chance: +13% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar of life (12.5-13.75 power, 32 apr, nature damage)wrathful pulsing mindstar of life (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Life regen: +1.00 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 Maximum life: +27.00 Mindpower: +4 Mental crit. chance: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful pulsing mindstar of sand (13-14.3 power, 32 apr, mind damage)wrathful pulsing mindstar of sand (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 physical Changes resistances: +5% physical Changes resistances penetration: +2% physical Changes damage: +6% physical Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +4.00 Mindpower: +4 Mental crit. chance: +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm&wyrm& Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 physical / 7 fire / 5 cold / 5 lightning / 3 acid Changes resistances: +2% physical / +5% fire / +5% cold / +4% lightning / +6% acid Mindpower: +4 Mental crit. chance: +4% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm&wyrm& Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 6 physical / 6 fire / 7 cold / 7 lightning / 6 acid Changes resistances: +4% physical / +6% fire / +5% cold / +6% lightning / +6% acid Mental save: +6 Maximum psi: +34.00 Mindpower: +4 Mental crit. chance: +4% It can be used to call the drake in an elemental mindstar (this will remove other set bonuses), placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Ebonyworth the reinforced leather slingEbonyworth the reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When wielded/worn: Damage when the wearer is hit: 12 darkness Changes resistances: +3% physical Changes resistances penetration: +17% physical Changes damage: +20% physical Silence immunity: +5% Defense after a teleport: +10 Resist all after a teleport: +4% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Silytha the cured leather slingSilytha the cured leather sling Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Physical power: +14 Changes stats: +4 Str Changes resistances: +5% arcane / +3% light Changes resistances penetration: +8% physical Changes damage: +9% physical Mindpower: +2 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cured leather slingcured leather sling Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. halfling reinforced leather sling of acidhalfling reinforced leather sling of acid Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Damage when this weapon hits(ranged): +6 acid When wielded/worn: Changes damage: +14% physical / +13% acid Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. rough leather sling &039;rough leather sling &039; Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Damage conversion: 20% fire When wielded/worn: Changes stats: +3 Cun Changes resistances: +12% cold / +3% lightning / +3% light Changes resistances penetration: +13% physical Changes damage: +12% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Blastpower the dragonbone magestaff (42-50.4 power, 6 apr, cold damage)Blastpower the dragonbone magestaff (42-50.4 power, 6 apr, cold damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 42.0 - 50.4 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 acid blind / +20 lightning Burst (radius 2) on crit: +12 acid When wielded/worn: Accuracy: +15 Physical crit. chance: +13.0% Physical power: +11 Damage when the wearer hits(melee): 16 silence Changes resistances penetration: +5% acid / +15% cold Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +36.00% Spellpower: +24 Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Emeladhethra the elven-wood starstaff (25-30 power, 5 apr, physical damage)Emeladhethra the elven-wood starstaff (25-30 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +12 gravity When wielded/worn: Changes stats: +1 Con Damage when the wearer hits(melee): 2 mind Changes resistances penetration: +10% mind Changes damage: +28% physical Talent granted: +1 Command Staff Equilibrium when hit: +0.04 Spellpower: +12 Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Iseriba the Growgrinder (34-40.8 power, 5 apr, lightning damage)Iseriba the Growgrinder (34-40.8 power, 5 apr, lightning damage) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 34.0 - 40.8 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 nature / +20 insidious poison / +8 mind When wielded/worn: Physical crit. chance: +10.0% Damage when the wearer hits(melee): 36 arcane Damage when the wearer is hit: 12 nature / 12 mind Changes damage: +34% lightning Talent granted: +1 Command Staff Maximum mana: +64.00 Spellpower: +21 Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
This item will automatically be transmogrified when you leave the level. Radiancevice the ash magestaff (15-18 power, 3 apr, lightning damage)Radiancevice the ash magestaff (15-18 power, 3 apr, lightning damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +4 darkness When wielded/worn: Changes resistances penetration: +15% light Changes damage: +15% lightning / +18% light Talent granted: +1 Command Staff Spellpower: +16 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Squalorbearer the ash starstaff (15-18 power, 3 apr, temporal damage)Squalorbearer the ash starstaff (15-18 power, 3 apr, temporal damage) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +8 nature When wielded/worn: Defense: +9 Damage when the wearer hits(melee): 11 blinding light Changes resistances: +6% cold / +6% blight / +3% light Changes damage: +15% temporal Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 178.78 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Staff of Chaos (40-48 power, 12 apr, arcane damage)Staff of Chaos (40-48 power, 12 apr, arcane damage) Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Talent masteries: +0.20 Spell / Storm +0.20 Corruption / Blight +0.20 Chronomancy / Paradox +0.20 Spell / Chaotic hedgemagic Critical mult.: +100.00% Spellpower: +50 Spell crit. chance: -10% Casting speed: +20% Grants you a 10% chance to avoid damage, but also a 10% chance to fail a spell. Its not clear whether this crazed staff was an accident, or what its creator intended. |
This item will automatically be transmogrified when you leave the level. Stormoath the elven-wood starstaff (25-30 power, 5 apr, light damage)Stormoath the elven-wood starstaff (25-30 power, 5 apr, light damage) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +12 acid blind When wielded/worn: Physical crit. chance: +12.0% Changes resistances: +1% physical Changes damage: +6% physical / +6% lightning / +25% light Talent granted: +1 Command Staff Critical mult.: +19.00% Physical save: +12 Life regen: +0.20 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Ulfiraleg the elven-wood starstaff (25-30 power, 5 apr, darkness damage)Ulfiraleg the elven-wood starstaff (25-30 power, 5 apr, darkness damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 8 acid Changes resistances: +9% lightning / +9% blight Changes damage: +25% darkness / +6% acid Talent granted: +1 Command Staff Physical save: +13 Spell save: +13 Mental save: +13 Spellpower: +12 Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Xerovena the elven-wood vilestaff (25-30 power, 5 apr, acid damage)Xerovena the elven-wood vilestaff (25-30 power, 5 apr, acid damage) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 12 arcane Changes resistances: +3% blight Changes resistances penetration: +5% blight Changes damage: +25% acid Talent granted: +1 Command Staff Critical mult.: +25.00% Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. blighted elven-wood starstaff (25-30 power, 5 apr, temporal damage)blighted elven-wood starstaff (25-30 power, 5 apr, temporal damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 13 infective blight Changes damage: +25% temporal Talent granted: +1 Command Staff Vim when firing critical spell: +4.00 Maximum vim: +28.00 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel elm magestaff of greater warding (10-12 power, 2 apr, cold damage)cruel elm magestaff of greater warding (10-12 power, 2 apr, cold damage) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Armour: +7 Defense: +7 Maximum wards: +3 cold Changes damage: +10% cold Talents granted: +2 Ward +1 Command Staff Critical mult.: +14.00% Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen elven-wood magestaff of projection (25-30 power, 5 apr, cold damage)earthen elven-wood magestaff of projection (25-30 power, 5 apr, cold damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Armour Hardiness: +6% Changes damage: +25% cold Talent granted: +1 Command Staff Physical save: +6 Spellpower: +16 Spell crit. chance: +7% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff &039; (25-30 power, 5 apr, arcane damage)elven-wood magestaff &039; (25-30 power, 5 apr, arcane damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +12 mind When wielded/worn: Changes stats: +1 Cun / +2 Con Changes damage: +25% arcane / +6% mind Talent granted: +1 Command Staff Spellpower: +16 Spell crit. chance: +7% It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff &039; (25-30 power, 5 apr, cold damage)elven-wood magestaff &039; (25-30 power, 5 apr, cold damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +8 acid Burst (radius 1) on hit: +4 darkness When wielded/worn: Armour: +8 Armour Hardiness: +10% Damage when the wearer is hit: 4 acid Changes resistances: +6% darkness Changes resistances penetration: +10% acid Changes damage: +6% darkness / +25% cold Talent granted: +1 Command Staff Physical save: +10 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff &039; (25-30 power, 5 apr, blight damage)elven-wood vilestaff &039; (25-30 power, 5 apr, blight damage) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +10 insidious poison Burst (radius 1) on hit: +8 nature / +12 mind When wielded/worn: Physical crit. chance: +15.0% Damage when the wearer hits(melee): 2 nature Changes damage: +12% nature / +25% blight Talent granted: +1 Command Staff Critical mult.: +38.00% Psi each turn: +0.10 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of breaching (25-30 power, 5 apr, darkness damage)elven-wood vilestaff of breaching (25-30 power, 5 apr, darkness damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +12% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood starstaff of blasting (25-30 power, 5 apr, physical damage)ethereal elven-wood starstaff of blasting (25-30 power, 5 apr, physical damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +16 Damage when the wearer hits(melee): 8 % chance of confusion Changes damage: +25% physical Talent granted: +1 Command Staff Spellpower: +24 Spell crit. chance: +11% Damage Shield penetration: +20% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal yew magestaff of greater warding (20-24 power, 4 apr, fire damage)ethereal yew magestaff of greater warding (20-24 power, 4 apr, fire damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +20 Damage when the wearer hits(melee): 6 % chance of confusion Maximum wards: +3 fire Changes damage: +20% fire Talents granted: +3 Ward +1 Command Staff Spellpower: +14 Spell crit. chance: +3% Damage Shield penetration: +23% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elven-wood starstaff of channeling (25-30 power, 5 apr, light damage)greater elven-wood starstaff of channeling (25-30 power, 5 apr, light damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% physical / +25% temporal / +25% darkness / +25% light Talent granted: +1 Command Staff Mana each turn: +0.25 Spellpower: +31 Spell crit. chance: +4% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord&magelord& Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage when the wearer hits(melee): 33 arcane Changes damage: +35% arcane Talent granted: +1 Command Staff Maximum mana: +57.00 Spellpower: +17 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magewarrior&magewarrior& Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 27.0 - 32.4 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +10 draining blight When wielded/worn: Accuracy: +8 Physical crit. chance: +7.0% Physical power: +8 Damage when the wearer hits(melee): 12 silence Changes damage: +20% darkness Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower: +16 Spell crit. chance: +10% Life leech chance: +8% Life leech: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker&void walker& Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% cold / +10% temporal Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +15% Defense after a teleport: +23 Resist all after a teleport: +9% New effects duration reduction after a teleport: +30% Reduces paradox failures(equivalent to willpower): +33 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker&void walker& Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +5% cold / +10% temporal Changes damage: +25% physical Talent granted: +1 Command Staff Spellpower: +24 Spell crit. chance: +4% Defense after a teleport: +18 Resist all after a teleport: +9% New effects duration reduction after a teleport: +27% Reduces paradox failures(equivalent to willpower): +36 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker&void walker& Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Light Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% cold / +9% temporal Changes damage: +25% light Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +6% Defense after a teleport: +7 Resist all after a teleport: +8% New effects duration reduction after a teleport: +23% Reduces paradox failures(equivalent to willpower): +32 It can be used to project a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker&void walker& Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% cold / +9% temporal Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +13% Defense after a teleport: +8 Resist all after a teleport: +11% New effects duration reduction after a teleport: +23% Reduces paradox failures(equivalent to willpower): +32 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker&void walker& Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +7 draining blight When wielded/worn: Changes resistances: +10% cold / +7% temporal Changes damage: +20% fire Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Life leech chance: +9% Life leech: +6% Defense after a teleport: +11 Resist all after a teleport: +14% New effects duration reduction after a teleport: +19% Reduces paradox failures(equivalent to willpower): +28 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew magestaff &039; (27-32.4 power, 4 apr, fire damage)yew magestaff &039; (27-32.4 power, 4 apr, fire damage) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 27.0 - 32.4 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 Physical crit. chance: +17.0% Physical power: +10 Changes stats: +2 Dex / +2 Wil / +1 Con Damage when the wearer hits(melee): 14 silence Changes resistances: +5% arcane Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +27.00% Physical save: +11 Spell save: +9 Mental save: +9 Spellpower: +16 Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Beostir the iron waraxe (6.5-9.1 power, 2 apr)Beostir the iron waraxe (6.5-9.1 power, 2 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +8 darkness Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +4 acid Damage against: +8% Humanoid When wielded/worn: Damage when the wearer is hit: 8 arcane / 4 acid Changes resistances penetration: +20% acid One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Elenyrig the Blazewhisper (29.5-41.3 power, 4 apr)Elenyrig the Blazewhisper (29.5-41.3 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +4 lightning Burst (radius 1) on hit: +12 lightning When wielded/worn: Changes resistances: +3% nature / +12% acid Changes resistances penetration: +10% lightning Spell save: +6 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Ichortorrent (41-57.4 power, 6 apr)Ichortorrent (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +13 darkness Damage against: +21% Humanoid When wielded/worn: Physical crit. chance: +13.0% Physical power: +7 Changes stats: +3 Cun / +5 Con Changes resistances: +6% nature Changes resistances penetration: +13% physical Disarm immunity: +28% Hate per kill: +2.00 Maximum hate: +4.00 Mindpower: +2 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Koreharazor the voratun waraxe (38-53.2 power, 6 apr)Koreharazor the voratun waraxe (38-53.2 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage Shield penetration (this weapon only): +20% Damage when this weapon hits: +18 mind Damage conversion: 45% fire When wielded/worn: Changes resistances: +2% physical Changes resistances penetration: +14% mind / +9% darkness / +8% fire Critical mult.: +10.00% Physical save: +3 Psi per kill: +2.00 Global speed: +6% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Olesin (7.5-10.5 power, 2 apr)Olesin (7.5-10.5 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.5 - 10.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +4 nature slow When wielded/worn: Accuracy: +6 Defense: +7 Changes resistances: +12% light / +6% cold Psi when hit: +0.12 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Shadeprophet the voratun waraxe (39-54.6 power, 6 apr)Shadeprophet the voratun waraxe (39-54.6 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +16 darkness Burst (radius 1) on hit: +4 temporal Damage conversion: 41% nature / 20% temporal When wielded/worn: Physical crit. chance: +24.0% Physical power: +25 Changes resistances: +10% all Changes resistances penetration: +14% nature / +10% temporal Changes damage: +6% darkness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Unlightwire the voratun waraxe (38.5-53.9 power, 6 apr)Unlightwire the voratun waraxe (38.5-53.9 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% Damage when this weapon hits: +13 nature / +8 acid blind / +11 temporal Burst (radius 2) on crit: +8 darkness When wielded/worn: Accuracy: +9 Changes stats: +6 Dex / +4 Wil / +6 Cun Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 4 darkness Changes resistances: +3% darkness / +3% acid Mindpower: +12 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Velalle (39.5-55.3 power, 6 apr)Velalle (39.5-55.3 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% Damage against: +10% Animal When wielded/worn: Accuracy: +25 Physical crit. chance: +3.0% Physical power: +14 Defense: +14 Changes stats: +3 Dex / +7 Con Changes resistances: +9% blight Changes resistances penetration: +8% physical Changes damage: +6% physical Physical save: +3 Disarm immunity: +32% Defense after a teleport: +10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. arcing iron waraxe of crippling (8-11.2 power, 2 apr)arcing iron waraxe of crippling (8-11.2 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 8.0 - 11.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: cripple the target Damage when this weapon hits: +7 lightning When wielded/worn: Physical crit. chance: +6.0% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer&blazebringer& Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +11 light Damage conversion: 33% fire Damage against: +14% Undead When wielded/worn: Changes resistances penetration: +7% fire Global speed: +3% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. caustic stralite waraxe of disruption (32.5-45.5 power, 5 apr)caustic stralite waraxe of disruption (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage conversion: 30% acid blind Damage against: +13% Undead / +12% Construct When wielded/worn: Changes resistances penetration: +9% acid Life regen: +0.90 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental stralite waraxe of massacre (40-56 power, 5 apr)elemental stralite waraxe of massacre (40-56 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 13% fire / 16% cold / 10% lightning / 17% acid One-handed war axes. |
This item will automatically be transmogrified when you leave the level. huntsman&huntsman& Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +13 nature Damage against: +20% Animal When wielded/worn: Physical crit. chance: +9.0% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. manaburning stralite waraxe of torment (29-40.6 power, 5 apr)manaburning stralite waraxe of torment (29-40.6 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +17 manaburn arcane When wielded/worn: Changes resistances penetration: +9% mind / +8% darkness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. plaguebringer&plaguebringer& Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +9 blight When wielded/worn: Accuracy: +8 Changes stats: +4 Str Changes damage: +9% physical Disease immunity: +20% Stamina when hit: +1.10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. psychic&psychic& Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +7.0% Physical power: +8 Changes stats: +3 Cun / +2 Wil Mindpower: +7 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe &039; (42.5-59.5 power, 5 apr)stralite waraxe &039; (42.5-59.5 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Burst (radius 2) on crit: +4 darkness / +8 lightning When wielded/worn: Damage when the wearer hits(melee): 4 darkness Changes resistances: +3% darkness One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe &039; (32-44.8 power, 5 apr)stralite waraxe &039; (32-44.8 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +8 nature slow / +20 insidious poison Burst (radius 1) on hit: +4 nature Damage conversion: 10% nature When wielded/worn: Armour penetration: +11 Damage when the wearer hits(melee): 2 temporal Damage when the wearer is hit: 12 nature Changes resistances: +6% temporal Changes resistances penetration: +12% physical Changes damage: +13% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of evisceration (30-42 power, 5 apr)stralite waraxe of evisceration (30-42 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +9.0% Physical power: +13 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer&warbringer& Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +11 nature slow When wielded/worn: Physical power: +9 Changes stats: +4 Con Damage when the wearer is hit: 10 nature slow Changes resistances penetration: +9% physical Disarm immunity: +21% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. EmayanaEmayana Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +4 Wil Changes resistances: +18% blight Changes resistances penetration: +17% physical / +5% arcane Changes damage: +21% physical / +6% blight Maximum encumbrance: +44 Mental save: +15 Maximum life: +81.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Emblem of EvasionEmblem of Evasion Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 3.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 27 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Gavea the drakeskin leather belt Gavea the drakeskin leather beltCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +18 Armour: +15 Defense: +15 Changes stats: +3 Con / +6 Wil Critical mult.: +14.00% Physical save: +23 Spell save: +12 Mental save: +14 Psi when firing a critical mind attack: +5.00 Maximum life: +107.00 Mindpower: +12 Infravision radius: +3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Vorunne the DuskimmortalVorunne the Duskimmortal Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 2 light Damage when the wearer is hit: 16 light Changes resistances: +16% lightning / +11% temporal Changes resistances penetration: +5% darkness Changes damage: +6% darkness A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. balancing hardened leather belt of burglarybalancing hardened leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +9 Dex / +9 Cun / +7 Lck Trap disarming bonus: +14 Stealth bonus: +6 Mental crit. chance: +7% Infravision radius: +5 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belt &039;hardened leather belt &039; Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +12 Changes stats: +2 Wil Changes damage: +6% blight Stealth bonus: +11 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Damage Shield penetration: +10% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather belt of lifeinsulating hardened leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% fire / +10% cold Life regen: +1.20 Healing mod.: +13% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather belt of shieldinginsulating hardened leather belt of shielding Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Changes resistances: +7% fire / +8% cold It can be used to create a temporary shield that absorbs 176 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. monstrous hardened leather belt of the giantsmonstrous hardened leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +15 Changes stats: +5 Str / +4 Con Physical save: +8 Spell save: +8 Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. monstrous hardened leather belt of the giantsmonstrous hardened leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +13 Changes stats: +3 Str / +4 Con Physical save: +7 Spell save: +11 Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. nightruned hardened leather beltnightruned hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% darkness / +9% light A belt that goes around your waist. |
skylord& skylord&Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Str / +2 Dex / +3 Wil / +3 Cun / +1 Con Physical save: +11 Spell save: +11 Mental save: +15 Mindpower: +3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Cyrumira (13 def, 0 armour)Cyrumira (13 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +13 Changes stats: +1 Wil Physical save: +10 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +2% Defense after a teleport: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Gabrenne (1 def, 0 armour)Gabrenne (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Dex / +1 Mag / +2 Cun Changes resistances penetration: +15% arcane Critical mult.: +5.00% Mana each turn: +0.08 Damage Shield penetration: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Huralen (1 def, 0 armour)Huralen (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +2 Defense: +1 Changes stats: +1 Dex / +2 Mag / +1 Wil Allows you to breathe in: water Spell save: +7 Mental save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. cashmere cloak of Iron Throne (2 def, 0 armour)cashmere cloak of Iron Throne (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Str / +3 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. marshal&marshal& Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +21 Defense: +2 Fatigue: -6% Changes stats: +3 Str / +3 Con Physical save: +7 Maximum life: +92.00 It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 4.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. restorative linen cloak of implacability (1 def, 0 armour)restorative linen cloak of implacability (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +11% nature / +11% blight Physical save: +6 Mental save: +6 Life regen: +1.20 Only die when reaching: -50.00 life Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spellcowled cashmere cloak of protection (2 def, 0 armour)spellcowled cashmere cloak of protection (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Mag / +3 Wil Spell save: +15 Mental save: +8 Maximum mana: +57.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Blackkin the elven-silk robe (9 def, 4 armour)Blackkin the elven-silk robe (9 def, 4 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +9 Changes stats: +9 Mag / +6 Wil Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 8 darkness Changes damage: +6% arcane Physical save: +25 Mental save: +21 Mana each turn: +0.40 Psi each turn: +0.32 Spellpower on spell critical (stacks up to 3 times): +6 Mindpower: +4 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Bleaksaw the woollen robe (0 def, 0 armour)Bleaksaw the woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +5% arcane / +3% cold / +3% lightning / +6% blight / +6% darkness Changes damage: +11% physical / +11% arcane / +11% fire / +8% cold / +11% lightning / +10% acid / +10% nature / +10% blight Spellpower: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Falasakor the silk robe (7 def, 4 armour)Falasakor the silk robe (7 def, 4 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +4 Defense: +7 Changes stats: +3 Mag Damage when the wearer hits(melee): 2 acid Changes resistances: +9% physical / -9% arcane / +11% fire / -11% cold / +6% acid / -7% nature / +11% blight Changes resistances penetration: +13% physical / +6% fire / +10% acid / +13% blight Allows you to breathe in: water Physical save: +24 Spellpower on spell critical (stacks up to 3 times): +9 Spell crit. chance: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Harydir the Swampblight (3 def, 0 armour)Harydir the Swampblight (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Damage when the wearer is hit: 12 nature Changes resistances penetration: +15% nature Changes damage: +9% nature / +3% temporal Mental save: +24 Mindpower: +5 Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Infernopiety the woollen robe (0 def, 0 armour)Infernopiety the woollen robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 6 acid Damage when the wearer is hit: 16 acid Changes resistances: +6% fire / +6% acid / +11% blight Life regen: +3.30 Maximum life: +62.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Kindleorder the elven-silk robe (5 def, 0 armour)Kindleorder the elven-silk robe (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +8 Defense: +5 Changes stats: +2 Str / +2 Con Damage when the wearer hits(melee): 10 fire / 8 cold / 10 lightning / 8 acid Damage when the wearer is hit: 12 fire / 8 cold / 12 lightning / 7 acid Changes resistances: +1% physical / +6% fire / +6% cold / +7% lightning / +6% acid Changes resistances penetration: +15% darkness / +18% physical Changes damage: +14% physical / +9% fire / +8% cold / +8% lightning / +8% acid / +9% darkness Maximum hate: +10.00 Mindpower: +10 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. When wielded/worn: Armour: +3 Defense: +9 Changes stats: +5 Mag / +3 Wil Damage when the wearer is hit: 10 temporal Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 2 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
This item will automatically be transmogrified when you leave the level. Xusebeth the Sparkwild (3 def, 3 armour)Xusebeth the Sparkwild (3 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Changes resistances: +3% lightning / +6% fire Changes resistances penetration: +15% lightning / +10% fire Changes damage: +6% lightning Physical save: +18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dispeller&dispeller& Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +9% physical / -9% arcane / +18% fire / +0% cold / +8% lightning / -11% nature / +18% blight / +8% light / +8% darkness Changes resistances penetration: +10% physical / +11% fire / +8% blight Physical save: +17 Spell save: +28 Mental save: +18 Spellpower on spell critical (stacks up to 3 times): +7 Spell crit. chance: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer&dreamer& Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +6 Changes stats: +5 Cun / +3 Wil Physical save: +32 Spell save: +13 Mental save: +31 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer&dreamer& Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Cun / +5 Wil Changes resistances: +10% physical / -8% arcane / +8% fire / -7% cold / -9% nature / +8% blight Changes resistances penetration: +11% physical / +9% fire / +11% blight Physical save: +11 Spell save: +14 Mental save: +32 Spellpower on spell critical (stacks up to 3 times): +7 Spell crit. chance: +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. dreamer&dreamer& Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Cun / +6 Wil Changes resistances: +12% physical Changes damage: +12% physical Physical save: +16 Spell save: +14 Mental save: +24 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. elven-silk robe &039; (10 def, 4 armour)elven-silk robe &039; (10 def, 4 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +10 Changes stats: +5 Cun / +7 Wil Changes resistances: +12% physical / -10% arcane / +10% fire / -13% cold / -9% nature / +13% blight Changes resistances penetration: +15% physical / +15% fire / +15% blight Allows you to breathe in: water Physical save: +30 Spell save: +16 Mental save: +33 Disease immunity: +10% Spellpower on spell critical (stacks up to 3 times): +7 Spell crit. chance: +20% See invisible: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of blight (+13%) (3 def, 0 armour)mindwoven silk robe of blight (+13%) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +13% blight Changes damage: +13% blight Mental save: +21 Mindpower: +3 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of frost (+21%) (3 def, 0 armour)mindwoven silk robe of frost (+21%) (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +21% cold Changes damage: +14% cold Mental save: +23 Mindpower: +4 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of the elements (3 def, 0 armour)mindwoven silk robe of the elements (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Damage when the wearer hits(melee): 9 fire / 7 cold / 8 lightning / 8 acid Damage when the wearer is hit: 6 fire / 9 cold / 7 lightning / 9 acid Changes resistances: +5% fire / +6% cold / +7% lightning / +6% acid Changes damage: +8% fire / +7% cold / +7% lightning / +7% acid Mental save: +20 Mindpower: +3 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe &039; (3 def, 0 armour)silk robe &039; (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +7 Mag / +6 Wil Damage when the wearer hits(melee): 8 light Damage when the wearer is hit: 8 light Changes resistances: +6% darkness Spell save: +6 Mana each turn: +0.16 Psi each turn: +0.31 Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe &039; (3 def, 0 armour)silk robe &039; (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Cun / +6 Wil Damage when the wearer is hit: 16 nature / 12 light Changes resistances: +22% cold Changes resistances penetration: +15% mind / +15% light Changes damage: +9% mind / +15% cold / +6% nature Physical save: +16 Spell save: +18 Mental save: +29 Psi each turn: +0.72 Maximum psi: +24.00 Mindpower: +9 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe &039; (3 def, 0 armour) silk robe &039; (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour penetration: +4 Physical power: +2 Defense: +3 Changes stats: +2 Str / +6 Mag / +15 Wil / +10 Cun Physical save: +18 Spell save: +29 Mental save: +49 Mana each turn: +0.31 Psi each turn: +0.30 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of power (3 def, 0 armour)silk robe of power (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes damage: +9% physical / +5% arcane / +13% fire / +15% cold / +13% lightning / +11% acid / +15% nature / +9% blight Spellpower: +14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of life (3 def, 0 armour)slimy silk robe of life (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Damage when the wearer hits(melee): 7 nature slow Damage when the wearer is hit: 5 nature slow Changes resistances: +13% blight Life regen: +2.30 Maximum life: +52.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord&stormlord& Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Str / +4 Mag / +5 Wil Changes resistances: +5% lightning / +6% cold Changes damage: +8% physical / +9% cold / +7% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord&stormlord& Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Str / +5 Mag / +6 Wil Changes resistances: +10% lightning / +8% cold Changes damage: +8% physical / +7% cold / +8% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord&stormlord& Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Str / +5 Mag / +6 Wil Changes resistances: +9% physical / -9% arcane / +13% fire / +1% cold / +7% lightning / -6% nature / +9% blight Changes resistances penetration: +14% physical / +12% fire / +11% blight Changes damage: +7% physical / +12% cold / +9% lightning Spellpower on spell critical (stacks up to 3 times): +7 Spell crit. chance: +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. sunsealed silk robe (9 def, 6 armour)sunsealed silk robe (9 def, 6 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +6 Defense: +9 Changes stats: +6 Mag Changes resistances: +11% darkness / +8% light Changes damage: +9% light Maximum life: +38.00 Light radius: +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. verdant woollen robe of life (0 def, 0 armour)verdant woollen robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +7% blight Changes damage: +9% nature Life regen: +4.60 Maximum life: +50.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Arohir the pair of voratun boots (0 def, 5 armour)Arohir the pair of voratun boots (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -2% Changes stats: +4 Cun / +4 Con Damage when the wearer hits(melee): 4 physical Changes resistances: +3% temporal Changes damage: +6% temporal Physical save: +18 Mental save: +18 Stamina each turn: +2.00 Maximum life: +40.00 Maximum stamina: +29.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
This item will automatically be transmogrified when you leave the level. Glorabeth the pair of rough leather boots (0 def, 1 armour)Glorabeth the pair of rough leather boots (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Grants telepathy: Humanoid/Orc Psi each turn: +0.40 Equilibrium when hit: +0.08 Spellpower: +4 Mindpower: +4 A pair of boots made of leather. |
Norion (0 def, 13 armour) Norion (0 def, 13 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +1% Changes damage: +6% arcane / +3% blight Maximum encumbrance: +31 Physical save: +12 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +11 Infravision radius: +2 Damage Shield penetration: +30% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. Obsidiankill the pair of voratun boots (0 def, 5 armour)Obsidiankill the pair of voratun boots (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +8 Mag / +4 Wil Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 4 temporal Changes resistances: +13% fire / +15% cold / +3% darkness Changes resistances penetration: +20% temporal Changes damage: +10% acid / +6% blight Disease immunity: +39% Mana each turn: +0.33 Maximum mana: +43.00 Spellpower: +7 Spell crit. chance: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Shifting Boots (7 def, 1 armour) Shifting Boots (7 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +1 Defense: +7 Fatigue: +2% Changes stats: +8 Cun / +4 Dex Talent mastery: +0.10 Spell / Temporal It can be used to blink to a nearby random location, costing 22 power out of 40/40. Those leather boots can make anybody as annoying as their former possessor, Draebor. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of dwarven-steel boots (0 def, 4 armour)blood-soaked pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +5 Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
dreamer& dreamer&Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con Physical save: +9 Spell save: +6 Mental save: +8 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. eldritch pair of dwarven-steel boots of strife (0 def, 4 armour)eldritch pair of dwarven-steel boots of strife (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +6 Wil / +4 Con Changes resistances penetration: +6% physical Mana each turn: +0.17 Maximum mana: +38.00 Spell crit. chance: +3% Mindpower: +5 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
pair of voratun boots of speed (0 def, 5 armour) pair of voratun boots of speed (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer& |
Balogar (0 def, 2 armour) Balogar (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 Armour: +2 Changes stats: +1 Cun / +4 Str Changes resistances: +3% mind Critical mult.: +5.00% Psi each turn: +0.20 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Dagorekan the iron gauntlets (0 def, 1 armour)Dagorekan the iron gauntlets (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +8.0% Armour: +1 Changes stats: +1 Str / +2 Mag Changes damage: +3% temporal Critical mult.: +12.00% Spell crit. chance: +8% Mental crit. chance: +8% Infravision radius: +2 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Fulyromifang the Flashwisp (0 def, 3 armour)Fulyromifang the Flashwisp (0 def, 3 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +43 Armour: +3 Changes stats: +4 Cun / +5 Dex Changes resistances: +11% darkness Maximum encumbrance: +20 Physical save: +16 Mental save: +8 Life regen: +0.40 Infravision radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Storm Bringer&Storm Bringer& Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 77.43 to 232.28 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. |
This item will automatically be transmogrified when you leave the level. alchemist&alchemist& Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Mag / +3 Wil Damage when the wearer hits(melee): 3 fire / 8 cold / 5 lightning / 5 acid Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. brawler&brawler& Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Mag / +7 Cun Changes resistances: +7% darkness / +7% light Talent cooldown: Double Strike (-1 turn) Physical save: +6 Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.1 Power cost: 20 out of 20/20. Range: 6.0 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 134.15 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of dispersion (0 def, 2 armour) dwarven-steel gauntlets of dispersion (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +5 Mag / +5 Wil Damage when the wearer hits(melee): 4 arcane Changes resistances: +5% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic dwarven-steel gauntlets of sorrow (0 def, 6 armour)heroic dwarven-steel gauntlets of sorrow (0 def, 6 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Damage when the wearer hits(melee): 12 mind / 17 darkness Mental save: -2 Maximum life: +40.00 Mindpower: +5 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic hardened leather gloves (0 def, 5 armour)heroic hardened leather gloves (0 def, 5 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Mental save: +8 Maximum life: +52.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. psychic&psychic& Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +3 Dex Damage when the wearer hits(melee): 7 mind Changes resistances: +6% mind Changes damage: +4% mind Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)radiant dwarven-steel gauntlets of the nighthunter (0 def, 2 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour: +2 Changes stats: +3 Cun Damage when the wearer hits(melee): 7 light Changes resistances: +8% darkness / +8% light Changes damage: +6% light Infravision radius: +3 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. Cindersin (0 def, 9 armour)Cindersin (0 def, 9 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Changes stats: +9 Wil Damage when the wearer hits(melee): 4 fire Changes resistances: +10% fire / +8% cold / +12% lightning / +10% acid / +10% blight Changes resistances penetration: +20% fire Changes damage: +12% fire Mental save: +13 Infravision radius: +3 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Dryromidas the Starcrypt (0 def, 4 armour)Dryromidas the Starcrypt (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +2 Armour: +4 Fatigue: +4% Changes stats: +1 Cun / +2 Wil Changes resistances penetration: +10% mind Changes damage: +3% light Physical save: +19 Maximum hate: +6.00 Mindpower: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. Eremirokor (0 def, 7 armour)Eremirokor (0 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Changes resistances: +3% fire Changes resistances penetration: +5% blight Poison immunity: +15% Knockback immunity: +10% Infravision radius: +3 Resist all after a teleport: +6% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Galarand the Nimbusnight (3 def, 0 armour)Galarand the Nimbusnight (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 4 lightning / 8 arcane Changes resistances: +86% mind / +5% arcane Changes resistances penetration: +5% lightning Changes damage: +51% mind / +3% darkness Physical save: +21 Mental save: +30 Maximum psi: +45.00 Mindpower: +18 Mental crit. chance: +8% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. Hareyon the Wildstun (0 def, 3 armour)Hareyon the Wildstun (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances penetration: +25% nature Changes damage: +6% temporal Physical save: +18 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Hat of Arcane Understanding (2 def, 0 armour)Hat of Arcane Understanding (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard& |
This item will automatically be transmogrified when you leave the level. Stormwedge (3 def, 0 armour)Stormwedge (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +14 Cun / +7 Wil Damage when the wearer hits(melee): 6 mind Damage when the wearer is hit: 8 lightning / 8 mind Changes resistances: +9% lightning Changes damage: +6% lightning Mental save: +29 Confusion immunity: -20% Fear immunity: -20% Equilibrium when hit: +1.60 Psi when hit: +1.80 Hate when hit: +2.70 Mental crit. chance: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 154 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat (2 def, 0 armour)aegis cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Talent mastery: +0.19 Spell / Aegis Life regen: +4.20 Maximum life: +39.00 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. aegis cashmere wizard hat of arcana (2 def, 0 armour)aegis cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Mag / +5 Wil Talent mastery: +0.25 Spell / Aegis Life regen: +3.00 Maximum life: +43.00 Spellpower: +5 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. bladed dwarven-steel helm of absorption (0 def, 4 armour)bladed dwarven-steel helm of absorption (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str Damage when the wearer is hit: 6 physical Stamina when hit: +1.00 Equilibrium when hit: +1.50 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
This item will automatically be transmogrified when you leave the level. bladed hardened leather cap of the bounder (0 def, 3 armour)bladed hardened leather cap of the bounder (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +10 Str / +6 Dex Damage when the wearer is hit: 7 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy&ANTIQUE_WHITE |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of knowledge (2 def, 0 armour)cashmere wizard hat of knowledge (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Cun / +5 Wil Mindpower: +5 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm &039; (6 def, 11 armour)dwarven-steel helm &039; (6 def, 11 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +11 Defense: +6 Fatigue: +4% Changes stats: +2 Cun Changes resistances: +15% fire / +17% cold / +21% lightning / +18% acid / +4% all Changes damage: +6% fire Physical save: +8 Psi each turn: +0.20 Hate when firing a critical mind attack: +3.00 Maximum psi: +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of blood magic (0 def, 4 armour)dwarven-steel helm of blood magic (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Mag / +5 Wil Changes damage: +6% arcane / +10% blight Spell crit. chance: +3% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating dwarven-steel helm of trickery (0 def, 4 armour)insulating dwarven-steel helm of trickery (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +3 Dex Changes resistances: +7% fire / +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather cap of constitution (+4) (0 def, 3 armour)insulating hardened leather cap of constitution (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Changes resistances: +10% fire / +8% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level. iron helm &039; (0 def, 3 armour)iron helm &039; (0 def, 3 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Cun / +6 Wil Changes resistances penetration: +10% arcane Changes damage: +6% blight Spell crit. chance: +2% Mindpower: +4 See invisible: +6 Damage Shield penetration: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. miner&miner& Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +7 Dex Infravision radius: +3 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. shimmering cashmere wizard hat of the Brotherhood (2 def, 0 armour)shimmering cashmere wizard hat of the Brotherhood (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Mag / +3 Con Changes damage: +25% arcane Maximum mana: +50.00 It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 28 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. spellwoven cashmere wizard hat of arcana (2 def, 0 armour)spellwoven cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Mag / +3 Wil Mana each turn: +0.19 Spellpower: +9 Spell crit. chance: +4% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren dwarven-steel helm of blood magic (0 def, 4 armour)thaloren dwarven-steel helm of blood magic (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Mag / +9 Wil Changes resistances: +8% blight Changes damage: +10% arcane / +10% blight Mental save: +8 Spell crit. chance: +2% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren dwarven-steel helm of fortune (0 def, 4 armour)thaloren dwarven-steel helm of fortune (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +4 Fatigue: +4% Changes stats: +8 Lck / +5 Wil Changes resistances: +8% blight Mental save: +8 Spell crit. chance: +4% Mental crit. chance: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren hardened leather cap of blood magic (0 def, 3 armour)thaloren hardened leather cap of blood magic (0 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Mag / +9 Wil Changes resistances: +9% blight Changes damage: +9% arcane / +7% blight Mental save: +5 Spell crit. chance: +2% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. warlord&warlord& Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 Armour: +3 Fatigue: +3% Changes stats: +5 Str / +8 Wil / +2 Cun Changes resistances: +6% physical Physical save: +8 Mindpower: +4 A cap made of leather. |
warlord& warlord&Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +7 Armour: +1 Fatigue: +1% Changes stats: +4 Str / +4 Wil Changes resistances: +6% physical Physical save: +5 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. werebeast&werebeast& Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Dex / +3 Wil / +7 Cun / +3 Con Changes resistances: -18% light Life regen: +3.40 Mindpower: +4 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Kindleglory (3 def, 8 armour)Kindleglory (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +6 Str Damage when the wearer hits(melee): 10 fire Damage when the wearer is hit: 4 mind Changes resistances: +9% physical / +3% fire / +12% darkness Changes resistances penetration: +5% fire Changes damage: +9% fire Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening dwarven-steel mail armour of acid resistance (3 def, 8 armour)enlightening dwarven-steel mail armour of acid resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +5 Cun / +3 Wil Changes resistances: +19% acid Mental save: +16 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour (4 def, 8 armour)enlightening stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +6 Cun / +5 Wil Mental save: +18 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening stralite mail armour of the deep (4 def, 11 armour)enlightening stralite mail armour of the deep (4 def, 11 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 Fatigue: +16% Changes stats: +5 Cun / +4 Wil Changes resistances: +9% acid / +9% cold Allows you to breathe in: water Mental save: +14 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fearforged dwarven-steel mail armour of delving (3 def, 8 armour)fearforged dwarven-steel mail armour of delving (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +24% Changes stats: +6 Str / +7 Con Changes resistances: +7% physical / +8% fire / +20% darkness / -13% light Physical save: +7 Spell save: +7 Mental save: +8 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fearforged steel mail armour of command (9 def, 11 armour)fearforged steel mail armour of command (9 def, 11 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +9 Fatigue: +20% Changes stats: +3 Cun / +7 Con Changes resistances: +7% fire / +6% darkness / -12% light Physical save: +6 Spell save: +7 Mental save: +19 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fearforged stralite mail armour of the deep (4 def, 10 armour)fearforged stralite mail armour of the deep (4 def, 10 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +29% Changes stats: +9 Con Changes resistances: +9% fire / +10% cold / +11% acid / +11% darkness / -14% light Allows you to breathe in: water Physical save: +7 Spell save: +8 Mental save: +6 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour (4 def, 8 armour)fortifying stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +4 Str / +3 Con Maximum life: +63.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of command (14 def, 13 armour)fortifying stralite mail armour of command (14 def, 13 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +14 Fatigue: +16% Changes stats: +5 Str / +3 Cun / +6 Con Mental save: +15 Maximum life: +78.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened stralite mail armour of delving (4 def, 17 armour)hardened stralite mail armour of delving (4 def, 17 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 Fatigue: +16% Changes stats: +6 Str Changes resistances: +18% physical / +8% fire / +8% cold / +8% lightning / +9% acid / +14% darkness Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)radiant dwarven-steel mail armour of Eyal (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes stats: +1 Wil Damage when the wearer is hit: 7 light Changes resistances: +19% darkness / +18% blight Life regen: +2.20 Maximum life: +52.00 Light radius: +1 Healing mod.: +15% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant iron mail armour (2 def, 4 armour)radiant iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +1 Wil Damage when the wearer is hit: 6 light Changes resistances: +12% darkness / +13% blight Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of command (14 def, 15 armour)rejuvenating stralite mail armour of command (14 def, 15 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +14 Fatigue: +16% Changes stats: +1 Cun Mental save: +13 Life regen: +4.50 Stamina each turn: +1.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing steel mail armour (2 def, 6 armour)searing steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when the wearer hits(melee): 12 fire / 10 acid Damage when the wearer is hit: 10 fire / 10 acid Changes resistances: +14% fire / +13% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of spell shielding (4 def, 8 armour)spiked stralite mail armour of spell shielding (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when the wearer is hit: 14 physical Changes resistances: +8% arcane Spell save: +16 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked stralite mail armour of the deep (4 def, 12 armour)spiked stralite mail armour of the deep (4 def, 12 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +16% Damage when the wearer is hit: 14 physical Changes resistances: +9% acid / +5% cold Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour &039; (10 def, 12 armour)steel mail armour &039; (10 def, 12 armour) Requires: - Strength 20 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +10 Fatigue: +14% Changes stats: +3 Cun / +2 Wil Damage when the wearer hits(melee): 4 light Grants telepathy: Demon/Minor Demon/Major Mental save: +16 Hate when firing a critical mind attack: +1.00 Psi per kill: +1.00 Maximum hate: +4.00 Mental crit. chance: +1% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour &039; (4 def, 20 armour)stralite mail armour &039; (4 def, 20 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Accuracy: +4 Physical crit. chance: +7.0% Armour: +20 Defense: +4 Fatigue: +16% Changes stats: +1 Con Mana when firing critical spell: +3.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour &039; (4 def, 23 armour)stralite mail armour &039; (4 def, 23 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +23 Defense: +4 Fatigue: +16% Damage when the wearer is hit: 4 lightning Changes resistances penetration: +10% lightning Critical mult.: +10.00% Hate when firing a critical mind attack: +1.00 Maximum psi: +10.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of implacability (4 def, 12 armour)stralite mail armour of implacability (4 def, 12 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +9% Physical save: +12 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of implacability (4 def, 14 armour)stralite mail armour of implacability (4 def, 14 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +4 Fatigue: +10% Physical save: +9 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of the deep (4 def, 12 armour)stralite mail armour of the deep (4 def, 12 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +16% Changes resistances: +10% acid / +9% cold Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Lisera (5 def, 4 armour)Lisera (5 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +4 Fatigue: +7% Changes stats: +3 Dex / +1 Mag Changes resistances: +17% lightning / +16% acid Changes resistances penetration: +10% blight Spell crit. chance: +2% Movement speed: +10% Defense after a teleport: +10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Neretta the drakeskin leather armour (5 def, 8 armour)Neretta the drakeskin leather armour (5 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Accuracy: +4 Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +1 Dex / +2 Wil Damage when the wearer hits(melee): 2 physical Changes resistances: +9% physical / +28% fire / +30% acid Physical save: +16 Stamina each turn: +0.60 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Yarerab (2 def, 4 armour)Yarerab (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +2 Str / +2 Wil Changes resistances: +21% cold Critical mult.: +5.00% Light radius: +2 Defense after a teleport: +10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. caller&caller& Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +9% physical / +9% fire / +8% cold / +9% nature Critical mult.: +14.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. caller&caller& Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +8 Str Changes resistances: +17% physical / +9% fire / +8% cold / +12% darkness / +8% nature Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. caller&caller& Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +8% Changes resistances: +8% physical / +8% fire / +21% cold / +8% acid / +7% nature Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of the sky (6 def, 7 armour)cleansing reinforced leather armour of the sky (6 def, 7 armour) Requires: - Strength 18 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +4 Dex Changes resistances: +24% cold / +18% lightning / +14% nature / +16% blight A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of Eyal (2 def, 4 armour)cured leather armour of Eyal (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Life regen: +1.40 Maximum life: +50.00 Healing mod.: +11% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour (4 def, 7 armour)enlightening reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +3 Cun / +7 Wil Mental save: +16 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour of acid resistance (4 def, 7 armour)enlightening reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +6 Cun / +7 Wil Changes resistances: +19% acid Mental save: +16 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour of command (11 def, 12 armour)enlightening reinforced leather armour of command (11 def, 12 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +11 Fatigue: +8% Changes stats: +8 Cun / +4 Wil Mental save: +28 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour of delving (4 def, 7 armour)enlightening reinforced leather armour of delving (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +6 Str / +3 Wil / +6 Cun Changes resistances: +18% darkness / +7% physical Mental save: +22 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour of the sky (9 def, 7 armour)enlightening reinforced leather armour of the sky (9 def, 7 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +9 Ranged Defense: +6 Fatigue: +8% Changes stats: +5 Dex / +6 Cun / +6 Wil Changes resistances: +14% lightning / +24% cold Mental save: +14 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour of the sky (10 def, 7 armour)enlightening reinforced leather armour of the sky (10 def, 7 armour) Requires: - Strength 18 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 Ranged Defense: +6 Fatigue: +8% Changes stats: +5 Dex / +6 Cun / +7 Wil Changes resistances: +25% lightning / +13% cold Mental save: +16 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder&marauder& Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +9 Fatigue: +8% Changes stats: +6 Str / +4 Dex Physical save: +14 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder&marauder& Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +8 Fatigue: +8% Changes stats: +3 Str / +6 Dex Physical save: +10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder&marauder& Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +6 Fatigue: +8% Changes stats: +10 Str / +6 Dex Changes resistances: +14% darkness / +10% physical Physical save: +12 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. marauder&marauder& Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +9 Physical crit. chance: +6.0% Armour: +4 Defense: +18 Fatigue: +8% Changes stats: +6 Str / +7 Dex Physical save: +11 Stamina each turn: +0.90 Maximum life: -64.00 It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble reinforced leather armour (7 def, 7 armour)nimble reinforced leather armour (7 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +7 Ranged Defense: +7 Fatigue: +8% Changes stats: +2 Dex Movement speed: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. nimble reinforced leather armour of Toknor (10 def, 7 armour)nimble reinforced leather armour of Toknor (10 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 Armour: +7 Defense: +10 Ranged Defense: +5 Fatigue: +8% Changes stats: +3 Dex Critical mult.: +18.00% Movement speed: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of cold resistance (4 def, 7 armour)prismatic reinforced leather armour of cold resistance (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +21% cold / +14% darkness / +14% light A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant reinforced leather armour of the sky (9 def, 7 armour)radiant reinforced leather armour of the sky (9 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +9 Ranged Defense: +6 Fatigue: +8% Changes stats: +6 Dex / +3 Wil Damage when the wearer is hit: 6 light Changes resistances: +18% cold / +18% lightning / +21% blight / +20% darkness Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of Toknor (4 def, 7 armour)reinforced leather armour of Toknor (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 Armour: +7 Defense: +4 Fatigue: +8% Critical mult.: +15.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of the deep (4 def, 11 armour)reinforced leather armour of the deep (4 def, 11 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +11 Defense: +4 Fatigue: +8% Changes resistances: +12% acid / +8% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of acid resistance (4 def, 7 armour)rejuvenating reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes resistances: +21% acid Life regen: +6.00 Stamina each turn: +1.70 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing hardened leather armour of command (11 def, 11 armour)searing hardened leather armour of command (11 def, 11 armour) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +11 Fatigue: +8% Changes stats: +3 Cun Damage when the wearer hits(melee): 16 fire / 12 acid Damage when the wearer is hit: 11 fire / 10 acid Changes resistances: +13% fire / +15% acid Mental save: +10 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing reinforced leather armour (4 def, 7 armour)searing reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when the wearer hits(melee): 14 fire / 15 acid Damage when the wearer is hit: 11 fire / 11 acid Changes resistances: +18% fire / +18% acid A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing reinforced leather armour of Toknor (4 def, 7 armour)searing reinforced leather armour of Toknor (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Armour: +7 Defense: +4 Fatigue: +8% Damage when the wearer hits(melee): 12 fire / 20 acid Damage when the wearer is hit: 12 fire / 10 acid Changes resistances: +18% fire / +15% acid Critical mult.: +15.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of the sky (6 def, 4 armour)spiked cured leather armour of the sky (6 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 Ranged Defense: +2 Fatigue: +7% Changes stats: +3 Dex Damage when the wearer is hit: 12 physical Changes resistances: +14% lightning / +13% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of the deep (4 def, 10 armour)spiked reinforced leather armour of the deep (4 def, 10 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +4 Fatigue: +8% Damage when the wearer is hit: 16 physical Changes resistances: +9% acid / +8% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide hardened leather armour of the sky (8 def, 6 armour)troll-hide hardened leather armour of the sky (8 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +5 Fatigue: +8% Changes stats: +4 Dex Changes resistances: +16% lightning / +16% cold Life regen: +5.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Darkoozer the voratun plate armour (24 def, 23 armour)Darkoozer the voratun plate armour (24 def, 23 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +23 Defense: +24 Fatigue: +26% Changes stats: +5 Str / +4 Cun / +5 Con Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 12 darkness Changes resistances: +15% physical / +15% fire / +7% cold / +24% lightning / +31% acid Changes damage: +9% darkness Talent cooldown: Rush (-5 turns) Mental save: +23 Disarm immunity: +39% Stun/Freeze immunity: +40% Knockback immunity: +31% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Layyldawe the steel plate armour (6 def, 15 armour)Layyldawe the steel plate armour (6 def, 15 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +6 Fatigue: +22% Changes resistances: +21% lightning / +6% mind Spell save: +6 Defense after a teleport: +5 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Murkstone (7 def, 26 armour)Murkstone (7 def, 26 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +26 Defense: +7 Fatigue: +26% Changes stats: +1 Wil Changes resistances penetration: +10% nature Mental save: +3 Hate when firing a critical mind attack: +1.00 Psi when firing a critical mind attack: +3.00 Mental crit. chance: +2% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Salothra the Loamwedge (3 def, 7 armour)Salothra the Loamwedge (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer hits(melee): 6 nature Changes resistances: +6% physical / +12% temporal Changes resistances penetration: +5% temporal Changes damage: +3% temporal Physical save: +13 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Uludedur the Ashkiller (5 def, 11 armour)Uludedur the Ashkiller (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage when the wearer hits(melee): 4 mind Damage when the wearer is hit: 16 fire Changes resistances: +12% mind Life regen: +2.80 Maximum life: +68.00 Healing mod.: +21% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Woepulverizer (7 def, 22 armour)Woepulverizer (7 def, 22 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 Fatigue: +26% Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 12 darkness Changes resistances: +23% fire / +19% temporal / +3% light Changes resistances penetration: +5% light Changes damage: +3% darkness Light radius: +3 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour of implacability (7 def, 20 armour)enlightening stralite plate armour of implacability (7 def, 20 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Defense: +7 Fatigue: +19% Changes stats: +6 Cun / +6 Wil Physical save: +9 Mental save: +11 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. hardened stralite plate armour of the dragon (7 def, 21 armour)hardened stralite plate armour of the dragon (7 def, 21 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Defense: +7 Fatigue: +26% Changes stats: +5 Str / +5 Con Changes resistances: +18% physical / +14% fire / +21% cold / +16% lightning / +18% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +28% Stun/Freeze immunity: +35% Knockback immunity: +33% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impenetrable steel plate armour (4 def, 20 armour)impenetrable steel plate armour (4 def, 20 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +20 Defense: +4 Fatigue: +22% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite plate armour of clarity (7 def, 18 armour)impenetrable stralite plate armour of clarity (7 def, 18 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +18 Defense: +7 Fatigue: +26% Changes resistances: +8% mind Mental save: +22 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite plate armour of acid resistance (7 def, 13 armour)rejuvenating stralite plate armour of acid resistance (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes resistances: +19% acid Life regen: +2.00 Stamina each turn: +1.60 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite plate armour of the deep (7 def, 17 armour)rejuvenating stralite plate armour of the deep (7 def, 17 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +17 Defense: +7 Fatigue: +26% Changes resistances: +9% acid / +7% cold Allows you to breathe in: water Life regen: +3.20 Stamina each turn: +1.20 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. steel plate armour (4 def, 9 armour)steel plate armour (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. steel plate armour &039; (4 def, 9 armour)steel plate armour &039; (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +1 Cun Changes resistances: +9% nature / +19% fire / +3% temporal Changes resistances penetration: +5% mind Mindpower: +6 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour &039; (7 def, 20 armour)stralite plate armour &039; (7 def, 20 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Accuracy: +6 Armour: +20 Defense: +7 Fatigue: +13% Changes stats: +7 Wil / +7 Cun / +2 Con Damage when the wearer hits(melee): 2 physical Changes resistances: +9% cold / +23% fire Critical mult.: +10.00% Physical save: +13 Mental save: +15 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour &039; (7 def, 13 armour)stralite plate armour &039; (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when the wearer is hit: 4 temporal Changes resistances: +9% mind / +12% temporal Changes resistances penetration: +5% temporal Changes damage: +9% nature Mental save: +22 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Beiderath the Brandfame (10 def, 2 armour, 143 block)Beiderath the Brandfame (10 def, 2 armour, 143 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 4 fire Changes resistances: +27% acid Talent granted: +4 Block Mental save: +3 Psi when firing a critical mind attack: +2.00 Maximum hate: +6.00 Mental crit. chance: +1% Life regen bonus (wilder-summons): +4.00 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Chargeward the stralite shield (23 def, 2 armour, 138 block)Chargeward the stralite shield (23 def, 2 armour, 138 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +23 Ranged Defense: +10 Fatigue: +14% Changes resistances: +6% mind / +9% acid Changes resistances penetration: +5% lightning Talent granted: +4 Block Teleport immunity: +5% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Gilorion (8 def, 10 armour, 157.5 block)Gilorion (8 def, 10 armour, 157.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +10 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +6 Con Grants telepathy: Humanoid/Orc Talent granted: +3 Block Physical save: +8 Mental save: +9 Cut immunity: +15% Pinning immunity: +10% Mental crit. chance: +1% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Grinalathazor the Swampblack (10 def, 11 armour, 212 block)Grinalathazor the Swampblack (10 def, 11 armour, 212 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +11 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 4 nature Changes resistances: +6% temporal Changes resistances penetration: +5% temporal Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Kindledredge the voratun shield (22 def, 12 armour, 256 block)Kindledredge the voratun shield (22 def, 12 armour, 256 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +22 Ranged Defense: +12 Fatigue: +14% Changes stats: +5 Con Changes resistances: +3% nature / +15% temporal Changes resistances penetration: +5% light Changes damage: +6% light Talent granted: +5 Block Physical save: +12 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Tempestblur the iron shield (4 def, 2 armour, 20 block)Tempestblur the iron shield (4 def, 2 armour, 20 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes stats: +2 Str Damage when the wearer is hit: 8 lightning / 11 fire Changes resistances: +3% lightning / +12% fire Changes damage: +6% lightning Talent granted: +1 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. blood-etched dwarven-steel shield of lightning resistance (+20%) (8 def, 2 armour, 75.5 block)blood-etched dwarven-steel shield of lightning resistance (+20%) (8 def, 2 armour, 75.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +5 Con Changes resistances: +20% lightning Talent granted: +3 Block Life regen: +2.00 Healing mod.: +12% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. blood-etched stralite shield of deflection (21 def, 2 armour, 135 block)blood-etched stralite shield of deflection (21 def, 2 armour, 135 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +21 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Con Talent granted: +4 Block Life regen: +2.10 Healing mod.: +19% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. corrosive stralite shield of displacement (19 def, 2 armour, 145 block)corrosive stralite shield of displacement (19 def, 2 armour, 145 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +19 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Con / +4 Mag Damage when the wearer is hit: 14 acid Changes resistances: +14% acid Talent granted: +4 Block It can be used to activate talent Displacement Shield, placing all other charms into a 40 cooldown : Effective talent level: 4.8 Power cost: 40 out of 40/40. Range: 8.0 Travel Speed: instantaneous Is: a spell Description: This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target. Any time the caster should take damage, there is a 64% chance that it will instead be warped by the shield and hit the designated target. Once the maximum damage (514) is absorbed, the time runs out (24 turns), or the target dies, the shield will crumble. The max damage the shield can absorb will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. coruscating steel shield of crushing (6 def, 2 armour, 36 block)coruscating steel shield of crushing (6 def, 2 armour, 36 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +3 Str Damage when the wearer is hit: 14 fire Changes resistances: +13% fire Talent granted: +2 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. coruscating stralite shield (10 def, 2 armour, 143 block)coruscating stralite shield (10 def, 2 armour, 143 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +3 Str Damage when the wearer is hit: 16 fire Changes resistances: +14% fire Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. crackling stralite shield of displacement (19 def, 2 armour, 139.5 block)crackling stralite shield of displacement (19 def, 2 armour, 139.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +19 Ranged Defense: +10 Fatigue: +14% Changes stats: +2 Dex / +5 Mag Damage when the wearer is hit: 14 lightning Changes resistances: +14% lightning Talent granted: +4 Block It can be used to activate talent Displacement Shield, placing all other charms into a 40 cooldown : Effective talent level: 4.8 Power cost: 40 out of 40/40. Range: 8.0 Travel Speed: instantaneous Is: a spell Description: This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target. Any time the caster should take damage, there is a 64% chance that it will instead be warped by the shield and hit the designated target. Once the maximum damage (514) is absorbed, the time runs out (24 turns), or the target dies, the shield will crumble. The max damage the shield can absorb will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield of crushing (8 def, 2 armour, 88.5 block)dwarven-steel shield of crushing (8 def, 2 armour, 88.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel shield of reflection (8 def, 2 armour, 79 block)flaming dwarven-steel shield of reflection (8 def, 2 armour, 79 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer hits(melee): 7 fire Damage when the wearer is hit: 12 fire Changes resistances: +11% darkness / +13% light Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. flaming stralite shield of arcane resistance (+14%) (10 def, 2 armour, 142 block)flaming stralite shield of arcane resistance (+14%) (10 def, 2 armour, 142 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 7 fire Damage when the wearer is hit: 14 fire Changes resistances: +14% arcane Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. icy stralite shield of harmony (10 def, 2 armour, 136.5 block)icy stralite shield of harmony (10 def, 2 armour, 136.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 8 cold Damage when the wearer is hit: 14 cold Talent mastery: +0.30 Wild-gift / Harmony Talent granted: +4 Block Healing mod.: +15% It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 38 life for each disease or poison you have. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. impervious stralite shield (10 def, 11 armour, 203.5 block)impervious stralite shield (10 def, 11 armour, 203.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +11 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +3 Con Talent granted: +4 Block Physical save: +8 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. impervious stralite shield of lightning resistance (+16%) (10 def, 10 armour, 207.5 block)impervious stralite shield of lightning resistance (+16%) (10 def, 10 armour, 207.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +5 Con Changes resistances: +16% lightning Talent granted: +4 Block Physical save: +10 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. impervious stralite shield of the sun (10 def, 10 armour, 175.5 block)impervious stralite shield of the sun (10 def, 10 armour, 175.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +5 Con Damage when the wearer is hit: 14 light Changes resistances: +9% darkness / +7% light Talent granted: +4 Block Physical save: +9 It can be used to activate talent Sun Flare, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 5 turns and lighting up your immediate area (radius 6). At level 3 it will also do 75.69 light damage within radius 3. The damage done will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. shocking stralite shield of acid resistance (+20%) (10 def, 2 armour, 146.5 block)shocking stralite shield of acid resistance (+20%) (10 def, 2 armour, 146.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 8 lightning Damage when the wearer is hit: 12 lightning Changes resistances: +20% acid Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. shocking stralite shield of physical resistance (+15%) (10 def, 2 armour, 146 block)shocking stralite shield of physical resistance (+15%) (10 def, 2 armour, 146 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 7 lightning Damage when the wearer is hit: 14 lightning Changes resistances: +15% physical Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. spellplated stralite shield of cold resistance (+21%) (10 def, 2 armour, 143.5 block)spellplated stralite shield of cold resistance (+21%) (10 def, 2 armour, 143.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +5 Wil Changes resistances: +21% cold Talent granted: +4 Block Spell save: +11 Mental save: +9 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. stralite shield &039; (10 def, 2 armour, 144 block)stralite shield &039; (10 def, 2 armour, 144 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +2 Con Damage when the wearer is hit: 8 darkness / 17 acid Changes resistances: +17% acid Changes damage: +9% darkness / +9% temporal Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. stralite shield of displacement (20 def, 2 armour, 138.5 block)stralite shield of displacement (20 def, 2 armour, 138.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +20 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Mag Talent granted: +4 Block It can be used to activate talent Displacement Shield, placing all other charms into a 40 cooldown : Effective talent level: 2.4 Power cost: 40 out of 40/40. Range: 8.0 Travel Speed: instantaneous Is: a spell Description: This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target. Any time the caster should take damage, there is a 52% chance that it will instead be warped by the shield and hit the designated target. Once the maximum damage (388) is absorbed, the time runs out (17 turns), or the target dies, the shield will crumble. The max damage the shield can absorb will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. stralite shield of harmony (10 def, 2 armour, 136 block)stralite shield of harmony (10 def, 2 armour, 136 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Talent mastery: +0.30 Wild-gift / Harmony Talent granted: +4 Block Healing mod.: +15% It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 38 life for each disease or poison you have. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. wintry stralite shield of displacement (17 def, 2 armour, 145.5 block)wintry stralite shield of displacement (17 def, 2 armour, 145.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +17 Ranged Defense: +10 Fatigue: +14% Changes stats: +3 Wil / +3 Mag Damage when the wearer is hit: 14 cold Changes resistances: +14% cold Talent granted: +4 Block It can be used to activate talent Displacement Shield, placing all other charms into a 40 cooldown : Effective talent level: 4.8 Power cost: 40 out of 40/40. Range: 8.0 Travel Speed: instantaneous Is: a spell Description: This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target. Any time the caster should take damage, there is a 64% chance that it will instead be warped by the shield and hit the designated target. Once the maximum damage (514) is absorbed, the time runs out (24 turns), or the target dies, the shield will crumble. The max damage the shield can absorb will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. wintry stralite shield of resilience (10 def, 2 armour, 141.5 block)wintry stralite shield of resilience (10 def, 2 armour, 141.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +2 Wil Damage when the wearer is hit: 15 cold Changes resistances: +13% cold Talent granted: +4 Block Maximum life: +69.00 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. wintry stralite shield of the forge (10 def, 2 armour, 141.5 block)wintry stralite shield of the forge (10 def, 2 armour, 141.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +7 Wil Damage when the wearer is hit: 17 dreamforge / 18 cold Changes resistances: +14% fire / +14% cold / +17% mind Talent granted: +4 Block Psi when hit: +1.90 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. BleakwreckBleakwreck Requires: - Magic 25 Infused by psionic forces 2.00 Encumbrance. Type: armor / wardstone ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Armour: +4 Defense: +8 Ranged Defense: +8 Changes resistances: +16% lightning Maximum wards: +5 lightning Changes resistances penetration: +15% darkness Changes damage: +9% darkness / +6% physical Talent granted: +5 Ward Handheld warding devices |
This item will automatically be transmogrified when you leave the level. Duskviper the marble wardstoneDuskviper the marble wardstone Requires: - Magic 30 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Ranged Defense: +10 Damage when the wearer is hit: 12 blight Changes resistances: +23% mind / +35% light / +31% darkness / +27% acid Maximum wards: +3 mind / +4 light / +4 darkness / +3 acid Changes resistances penetration: +10% blight Changes damage: +6% darkness / +18% blight Talent granted: +4 Ward Physical save: +16 Mental save: +31 Handheld warding devices |
This item will automatically be transmogrified when you leave the level. Hanolamas the marble wardstoneHanolamas the marble wardstone Requires: - Magic 30 Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Ranged Defense: +10 Changes resistances: +15% cold / +9% lightning / +22% acid / +22% nature / +18% light Maximum wards: +3 cold / +2 acid / +3 nature / +3 light Changes resistances penetration: +5% arcane Talent granted: +5 Ward Physical save: +9 Mental save: +20 Psi each turn: +2.40 Maximum psi: +60.00 Infravision radius: +3 Defense after a teleport: +5 Resist all after a teleport: +4% Handheld warding devices |
This item will automatically be transmogrified when you leave the level. LightrainLightrain Requires: - Magic 25 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 4 When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +8 Damage when the wearer hits(melee): 2 light Damage when the wearer is hit: 4 light Changes resistances: +16% physical / +16% fire / +21% lightning / +18% mind / +9% light Maximum wards: +3 physical / +3 fire / +3 lightning / +3 mind Changes resistances penetration: +5% light Changes damage: +12% light Talent granted: +3 Ward Physical save: +17 Mental save: +30 Handheld warding devices |
This item will automatically be transmogrified when you leave the level. Mayiganne the ShadespawnerMayiganne the Shadespawner Requires: - Magic 30 Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Ranged Defense: +10 Damage when the wearer is hit: 8 darkness Changes resistances: +20% lightning / +12% darkness Maximum wards: +4 lightning Changes damage: +9% darkness Talent granted: +4 Ward Physical save: +15 Psi each turn: +2.80 Maximum psi: +34.00 Handheld warding devices |
This item will automatically be transmogrified when you leave the level. afflicted obsidian wardstone of psionic resistancesafflicted obsidian wardstone of psionic resistances Requires: - Magic 25 Infused by psionic forces 2.00 Encumbrance. Type: armor / wardstone ; tier 4 When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +8 Changes resistances: +13% physical / +17% fire / +5% lightning / +13% mind Maximum wards: +2 physical / +3 fire / +4 lightning / +3 mind Talent granted: +4 Ward Physical save: +14 Mental save: +15 Handheld warding devices |
This item will automatically be transmogrified when you leave the level. channeler&channeler& Requires: - Magic 25 Powered by arcane forces 2.00 Encumbrance. Type: armor / wardstone ; tier 4 When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +8 Changes resistances: +14% temporal Maximum wards: +2 temporal Talent granted: +2 Ward Mana each turn: +2.10 Maximum mana: +53.00 Handheld warding devices |
This item will automatically be transmogrified when you leave the level. flint wardstone &039;flint wardstone &039; Requires: - Magic 20 Infused by psionic forces 2.00 Encumbrance. Type: armor / wardstone ; tier 3 When wielded/worn: Armour: +3 Defense: +6 Ranged Defense: +6 Damage when the wearer hits(melee): 2 temporal Damage when the wearer is hit: 20 temporal Changes resistances: +15% mind / +3% light Maximum wards: +4 mind Talent granted: +3 Ward Handheld warding devices |
This item will automatically be transmogrified when you leave the level. hating obsidian wardstonehating obsidian wardstone Requires: - Magic 25 Infused by psionic forces 2.00 Encumbrance. Type: armor / wardstone ; tier 4 When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +8 Hate each turn: +0.20 Maximum hate: +11.00 Handheld warding devices |
This item will automatically be transmogrified when you leave the level. hating obsidian wardstonehating obsidian wardstone Requires: - Magic 25 Infused by psionic forces 2.00 Encumbrance. Type: armor / wardstone ; tier 4 When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +8 Hate each turn: +0.40 Maximum hate: +7.00 Handheld warding devices |
This item will automatically be transmogrified when you leave the level. hating obsidian wardstone of acid resistance (+15%)hating obsidian wardstone of acid resistance (+15%) Requires: - Magic 25 Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / wardstone ; tier 4 When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +8 Changes resistances: +15% acid Maximum wards: +3 acid Talent granted: +3 Ward Hate each turn: +0.30 Maximum hate: +9.00 Handheld warding devices |
This item will automatically be transmogrified when you leave the level. marble wardstone &039;marble wardstone &039; Requires: - Magic 30 Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Ranged Defense: +10 Changes resistances: +24% cold / +15% lightning / +13% acid / +21% nature / +12% light Maximum wards: +3 cold / +4 lightning / +4 acid / +3 nature / +4 light Changes resistances penetration: +15% acid Talent granted: +8 Ward Physical save: +17 Mental save: +14 Light radius: +3 Infravision radius: +2 Handheld warding devices |
This item will automatically be transmogrified when you leave the level. Elenydur (15/36, 51-71.4 power, 18 apr)Elenydur (15/36, 51-71.4 power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 51.0 - 71.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 36 Special effect when this weapon crits: wounds the target Damage when this weapon hits(ranged): +8 bleed Burst (radius 1) on hit: +4 acid / +12 temporal Burst (radius 2) on crit: +4 acid Damage conversion: 10% acid When wielded/worn: Ammo reloads per turns: +6 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows &039; (10/24, 21-29.4 power, 7 apr)quiver of ash arrows &039; (10/24, 21-29.4 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.0 - 29.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 24 Damage when this weapon hits(ranged): +8 blight / +8 temporal Burst (radius 1) on hit: +12 temporal / +8 blight Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows (14/14, 42.5-59.5 power, 14 apr)quiver of elven-wood arrows (14/14, 42.5-59.5 power, 14 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 14 Arrows are used with bows to pierce your foes to death. |
black pearl black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
6 obsidian 6 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +45% When used to imbue an object: Stun/Freeze immunity: +45% When used as an alchemist bomb: Life regen 8% of max life Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Life regen 6% of max life Gems can be sold for money or used in arcane rituals. |
730 alchemist agate 730 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
7 sapphire 7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Brodyhad the Bogbraid (dig speed 29 turns)Brodyhad the Bogbraid (dig speed 29 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Damage when the wearer is hit: 4 mind Changes resistances: +13% nature / +9% mind Changes resistances penetration: +5% nature / +15% mind Changes damage: +11% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
bloodhexed iron pickaxe (dig speed 29 turns) bloodhexed iron pickaxe (dig speed 29 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +5 Str / +4 Wil Mental crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 78/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: Additional 50 acid damage Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 40 acid damage Gems can be sold for money or used in arcane rituals. |
Celia& Celia&Powered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia&LASTANTIQUE_WHITE |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
This item will automatically be transmogrified when you leave the level. Nimbusstreak the alchemist&Nimbusstreak the alchemist& Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 4 lightning Changes resistances: +3% fire / +14% cold / +7% temporal Changes resistances penetration: +15% lightning Light radius: +3 Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. alchemist&039;Barkream&alchemist&039;Barkream& Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 16 dreamforge / 6 acid Damage when the wearer is hit: 22 dreamforge Changes resistances: +7% mind / +6% acid / +6% nature / +8% fire Changes damage: +15% acid Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. dwarven lantern &039;dwarven lantern &039; Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +18 Changes stats: +6 Wil Changes resistances: +5% arcane / +3% cold Changes damage: +15% mind Physical save: +18 Spell save: +16 Mental save: +18 Teleport immunity: +10% Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ethereal alchemist& ethereal alchemist&Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +8% darkness / +8% blight Spellpower: +12 Spell crit. chance: +3% Light radius: +5 Infravision radius: +3 See invisible: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 25 blight damage or heals 32 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) It can be used to combine with a suit of body armor (makes a non enchanted into an artifact), costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon& Atamathon&0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
61 alchemist bloodstone 61 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Additional 90 fire burn damage Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used as an alchemist bomb: Additional 60 fire burn damage Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used as an alchemist bomb: Additional 75 fire burn damage Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe&LASTANTIQUE_WHITE |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Frozen Shards (6/6, 32-38.4 power, 15 apr)Frozen Shards (6/6, 32-38.4 power, 15 apr) Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 6 Special effect when this weapon hits: bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
This item will automatically be transmogrified when you leave the level. Pyrestinger (23/23, 45-54 power, 5 apr)Pyrestinger (23/23, 45-54 power, 5 apr) Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.0 - 54.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 23 Damage when this weapon hits(ranged): +12 arcane / +17 nature / +4 blight / +17 temporal Burst (radius 1) on hit: +4 fire Damage conversion: 40% fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. battle-ranger&battle-ranger& Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 46.0 - 55.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 53 Special effect when this weapon hits: disrupts spell-casting Damage against: +17% Undead / +16% Construct When wielded/worn: Ammo reloads per turns: +3 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. battle-ranger&battle-ranger& Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 41 Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits(ranged): +11 nature slow When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. enchanted pouch of stralite shots of annihilation (16/16, 45.5-54.6 power, 8 apr)enchanted pouch of stralite shots of annihilation (16/16, 45.5-54.6 power, 8 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.5 - 54.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +11.5% Capacity: 16 Turns elapse between self-loadings: 3 Travel speed: +200% When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots (20/20, 32.5-39 power, 3 apr)pouch of dwarven-steel shots (20/20, 32.5-39 power, 3 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 20 Shots are used with slings to pummel your foes to death. |
enormous geode enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
geode geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used as an alchemist bomb: Additional 30 physical damage Gems can be sold for money or used in arcane rituals. |
small geode small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Eilinimibeth [power 29] (20 cooldown)Eilinimibeth [power 29] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Ranged Defense: +6 Changes damage: +9% arcane Spell save: +9 Disease immunity: +10% It can be used to setup a psionic shield, reducing all fire and cold damage by 29 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Xanynor [power 47] (13 cooldown)Xanynor [power 47] (13 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +3 Wil Maximum wards: +3 physical / +3 mind / +4 darkness Talent granted: +1 Ward Equilibrium when hit: +0.12 Psi per kill: +4.00 Maximum psi: +30.00 Mental crit. chance: +1% It can be used to setup a psionic shield, reducing all physical and acid damage by 47 for 6 turns, placing all other charms into a 13 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Glowwalker [power 2] (20 cooldown)Glowwalker [power 2] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Grants telepathy: Dragon Hate per kill: +2.00 Mindpower: +6 Light radius: +3 It can be used to remove up to 2 diseases from the target, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. Honeywood ChaliceHoneywood Chalice Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
This item will automatically be transmogrified when you leave the level. natural elven-wood totem of thorny skin [power 48] (20 cooldown)natural elven-wood totem of thorny skin [power 48] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 6 turns increasing armour by 48 and armour hardiness by 60%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 8 equilibrium. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. tentacled elven-wood totem of cure illness [power 3] (20 cooldown)tentacled elven-wood totem of cure illness [power 3] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to remove up to 3 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. warded elm totem of thorny skin [power 18] (20 cooldown)warded elm totem of thorny skin [power 18] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Maximum wards: +2 nature / +2 acid / +2 light Talent granted: +1 Ward It can be used to harden the skin for 6 turns increasing armour by 18 and armour hardiness by 30%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. webbed elven-wood totem of healing [power 180] (35 cooldown)webbed elven-wood totem of healing [power 180] (35 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent granted: +2 Lay Web It can be used to heal the target for 180, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
3 kunzite 3 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% When used as an alchemist bomb: Mana regain 30 Additional 10 arcane damage Gems can be sold for money or used in arcane rituals. |
3 sugilite 3 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Beturiawyn [power 8] (15 cooldown)Beturiawyn [power 8] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Accuracy: +8 Fatigue: -2% Damage when the wearer is hit: 12 physical Maximum encumbrance: +10 Life regen: +0.20 Maximum stamina: +15.00 It can be used to detect the presence of creatures around you (rad 8), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 4 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. Hegar [power 156] (6 cooldown)Hegar [power 156] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +12% lightning / +3% light Talent cooldown: Void Blast (+6 turn) Talents granted: +3 Void Blast +3 Strike Spell save: +6 It can be used to fire a beam of lightning (dam 52-156), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 7 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. elven-wood wand of illumination &039; [power 18] (8 cooldown)elven-wood wand of illumination &039; [power 18] (8 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 8 nature Changes resistances penetration: +15% nature Changes damage: +3% nature / +6% acid Talent granted: +4 Volcano Maximum vim: +17.00 It can be used to light the area around you (rad 18), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. striking elven-wood wand of illumination [power 10] (5 cooldown)striking elven-wood wand of illumination [power 10] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +2 Strike It can be used to light the area around you (rad 10), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. volcanic yew wand of firewall [power 185] (6 cooldown)volcanic yew wand of firewall [power 185] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +3 Volcano It can be used to creates a wall of flames lasting for 4 turns (dam 185 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all When used as an alchemist bomb: 40% chance to daze for 3 turns 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all When used as an alchemist bomb: 40% chance to daze for 3 turns 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all When used as an alchemist bomb: 35% chance to daze for 3 turns 5% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all When used as an alchemist bomb: 30% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: Additional 6 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
5 tiger& 5 tiger&0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Abdaelan the Lich Necromancer level 30
20th Pyre 124th year of Ascendancy at 19:42 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Abdaelan the Lich Necromancer level 29
19th Pyre 124th year of Ascendancy at 02:10 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Abdaelan the Lich Necromancer level 30
24th Pyre 124th year of Ascendancy at 18:52 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Abdaelan the Lich Necromancer level 35
47th Dusk 124th year of Ascendancy at 14:26 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Abdaelan the Lich Necromancer level 32
41st Pyre 124th year of Ascendancy at 06:07 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Abdaelan the Lich Necromancer level 31
35th Pyre 124th year of Ascendancy at 20:50 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Abdaelan the Lich Necromancer level 34
24th Dusk 124th year of Ascendancy at 06:32 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Abdaelan the Thalore Necromancer level 12
39th Dusk 122nd year of Ascendancy at 06:42 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Abdaelan the Lich Necromancer level 33
68th Pyre 124th year of Ascendancy at 01:06 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Abdaelan the Lich Necromancer level 31
36th Pyre 124th year of Ascendancy at 20:52 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Abdaelan the Thalore Necromancer level 23
42nd Regrowth 124th year of Ascendancy at 04:50 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Abdaelan the Lich Necromancer level 31
31st Pyre 124th year of Ascendancy at 20:33 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Abdaelan the Thalore Necromancer level 16
76th Regrowth 123rd year of Ascendancy at 23:29 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Abdaelan the Thalore Necromancer level 22
10th Decay 123rd year of Ascendancy at 03:08 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Abdaelan the Thalore Necromancer level 16
63rd Haze 122nd year of Ascendancy at 21:25 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Abdaelan the Lich Necromancer level 36
58th Dusk 124th year of Ascendancy at 12:47 see stats
Got eggs? (Roguelike)
Finish the Pikataclysm event.By Abdaelan the Thalore Necromancer level 21
41st Pyre 123rd year of Ascendancy at 05:25 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Abdaelan the Lich Necromancer level 29
17th Pyre 124th year of Ascendancy at 12:23 see stats
Level 10 (Roguelike)
Got a character to level 10.By Abdaelan the Thalore Necromancer level 10
4th Flare 122nd year of Ascendancy at 12:56 see stats
Level 20 (Roguelike)
Got a character to level 20.By Abdaelan the Thalore Necromancer level 20
38th Pyre 123rd year of Ascendancy at 09:53 see stats
Level 30 (Roguelike)
Got a character to level 30.By Abdaelan the Lich Necromancer level 30
19th Pyre 124th year of Ascendancy at 02:10 see stats
Level 40 (Roguelike)
Got a character to level 40.By Abdaelan the Lich Necromancer level 40
68th Haze 124th year of Ascendancy at 17:14 see stats
Lichform (Roguelike)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Abdaelan the Thalore Necromancer level 24
48th Regrowth 124th year of Ascendancy at 21:44 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Abdaelan the Lich Necromancer level 37
10th Haze 124th year of Ascendancy at 21:29 see stats
Mad slime dash (Roguelike)
Have 300 walls on the sludgenest turn into hostile creatures.By Abdaelan the Lich Necromancer level 41
3rd Allure 125th year of Ascendancy at 12:23 see stats
Pest Control (Roguelike)
Killed 1000 reproducing vermin.By Abdaelan the Lich Necromancer level 40
1st Allure 125th year of Ascendancy at 23:16 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Abdaelan the Thalore Necromancer level 13
50th Dusk 122nd year of Ascendancy at 03:14 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Abdaelan the Lich Necromancer level 26
62nd Regrowth 124th year of Ascendancy at 15:43 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Abdaelan the Thalore Necromancer level 17
79th Regrowth 123rd year of Ascendancy at 20:28 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Abdaelan the Lich Necromancer level 32
37th Pyre 124th year of Ascendancy at 03:47 see stats
Slime killer party (Roguelike)
Have 200 walls on the sludgenest turn into hostile creatures.By Abdaelan the Lich Necromancer level 40
2nd Allure 125th year of Ascendancy at 08:43 see stats
Slimefest (Roguelike)
Have 100 walls on the sludgenest turn into hostile creatures.By Abdaelan the Lich Necromancer level 40
1st Allure 125th year of Ascendancy at 05:38 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Abdaelan the Thalore Necromancer level 9
1st Flare 122nd year of Ascendancy at 10:04 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Abdaelan the Thalore Necromancer level 20
38th Pyre 123rd year of Ascendancy at 12:03 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Abdaelan the Thalore Necromancer level 19
19th Pyre 123rd year of Ascendancy at 20:28 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Abdaelan the Thalore Necromancer level 22
74th Haze 123rd year of Ascendancy at 11:33 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Abdaelan the Thalore Necromancer level 14
41st Haze 122nd year of Ascendancy at 18:06 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers compound.By Abdaelan the Thalore Necromancer level 22
73rd Haze 123rd year of Ascendancy at 14:22 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Abdaelan the Thalore Necromancer level 21
42nd Pyre 123rd year of Ascendancy at 00:15 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Abdaelan the Thalore Necromancer level 16
77th Regrowth 123rd year of Ascendancy at 21:36 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Abdaelan the Lich Necromancer level 29
17th Pyre 124th year of Ascendancy at 22:10 see stats
Log
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Shadow casts Blindside.
Shadow performs a melee critical strike against Abdaelan!
Shadow hits Abdaelan for 318 physical damage.
Abdaelan hits Shadow for 3 physical, 10 nature, 8 blight (23 total damage).
Abdaelan hits Shadow for 2 physical, 10 nature, 11 blight (25 total damage).
Shadow hits Abdaelan for 194 physical damage.
Shadow hits Abdaelan for 196 physical damage.
Abdaelan hits Shadow for 3 physical, 5 nature, 11 blight (21 total damage).
Abdaelan casts Phase Door.
Selects a target to teleport...
Selects a teleport location...
Xerubrelena the crimson ooze&LAST039;s maelstrom pulls Shadow in!
Xerubrelena the crimson ooze&LAST039;s maelstrom pulls Poison ooze in!
Xerubrelena the crimson ooze&LAST039;s maelstrom hits Shadow for 41 physical damage.
Xerubrelena the crimson ooze&aaaaaaLASTLAST039;s maelstrom hits Shadow for 41 physical damage.
Xerubrelena the crimson ooze&aaaaaaLASTLAST039;s maelstrom hits Poison ooze for 41 physical damage.
Something hits Iceblock for 82 nature damage.
Shadow casts Blindside.
