Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 6 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Lorin at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:14 2 / 2Killed by Lorin at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:21 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 13 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 14 (base 12) |
| Willpower | 15 (base 12) |
| Cunning | 13 (base 12) |
Resources
| Life | 162/162 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 4 |
| Accuracy | 8 |
| Crit Chance | 1% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15.7 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 1.05 |
| Ranged Defense | 1.05 |
| Fatigue | 0 |
| Physical Save | 7.7 |
| Spell Save | 10.15 |
| Mental Save | 9.8 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Generic Talents
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. lightning rune of the psychic (240 lightning damage)lightning rune of the psychic (240 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 80.00 to 240.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (607% regen over 10 turns; 30 instant mana) manasurge rune (607% regen over 10 turns; 30 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 607% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. ZerathelZerathel Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 8 physical Changes resistances: +3% physical Changes damage: +3% mind Physical save: +20 (+16 eff.) Silence immunity: +25% Mana each turn: +0.16 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe &039; (62.5-93.75 power, 3 apr)stralite battleaxe &039; (62.5-93.75 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 62.5 - 93.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +19 nature Burst (radius 2) on crit: +23 fire When wielded/worn: Changes resistances: +12% mind / +1% physical Changes resistances penetration: +5% nature / +14% fire Reduces incoming crit damage: 15.00% Cut immunity: +10% Stun/Freeze immunity: +5% Global speed: +6% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatmaul &039; (41.5-62.25 power, 2 apr)dwarven-steel greatmaul &039; (41.5-62.25 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage (Melee): +16 mind When wielded/worn: Changes stats: +3 Str / +3 Wil Changes resistances: +6% fire It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. shimmering yew magestaff of channeling (20-24 power, 4 apr, cold element)shimmering yew magestaff of channeling (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Mana each turn: +0.31 Maximum mana: +45.00 Spellpower: +22 (+14 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. insulating hardened leather belt of lifeinsulating hardened leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +10% cold / +10% fire Life regen: +1.40 Healing mod.: +15% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spellwoven silk robe of light (+15%) (3 def, 0 armour)spellwoven silk robe of light (+15%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes resistances: +15% light Changes damage: +10% light Spell save: +24 (+17 eff.) Spellpower: +3 (+3 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Gleamserpent the steel shield (6 def, 2 armour, 41 block)Gleamserpent the steel shield (6 def, 2 armour, 41 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 17 acid Changes resistances: +21% fire Talent granted: +2 Block Physical save: +9 (+9 eff.) Light radius: +2 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. dwarven-steel shield &039; (8 def, 2 armour, 76.5 block)dwarven-steel shield &039; (8 def, 2 armour, 76.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+8 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +12% Changes resistances: +10% light / +11% darkness Grants telepathy: Dragon Talent granted: +3 Block Reduces incoming crit damage: 5.00% See invisible: +6 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
118 alchemist agate 118 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher&YELLOWLASTYELLOWLASTANTIQUE_WHITE039;tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Lisymitta the Murkstreak [power 9] (6 cooldown)Lisymitta the Murkstreak [power 9] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes resistances: +6% nature Changes resistances penetration: +15% nature Changes damage: +6% mind Talent granted: +2 Volcano It can be used to reveal the area around you, dispelling darkness (radius 9, power 38 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Lorin picks up (b.): Gleamserpent the steel shield (6 def, 2 armour, 41 block).
Lorin picks up (a.): lightning rune of the psychic (240 lightning damage).
Lorin picks up (c.): stralite battleaxe &039; (62.5-93.75 power, 3 apr).
You pickup 1.75 gold pieces.
Lorin picks up (e.): 74 alchemist agate.
Lorin picks up (d.): insulating hardened leather belt of life.
Lorin picks up (e.): spellwoven silk robe of light (+15%) (3 def, 0 armour).
Lorin picks up (d.): shimmering yew magestaff of channeling (20-24 power, 4 apr, cold element).
Lorin picks up (h.): dwarven-steel shield &039; (8 def, 2 armour, 76.5 block).
Lorin picks up (i.): 44 alchemist agate.
Lorin picks up (c.): Zerathel.
Lorin picks up (e.): dwarven-steel greatmaul &039; (41.5-62.25 power, 2 apr).
Lorin picks up (o.): Lisymitta the Murkstreak [power 9] (6 cooldown).
There is an exit to the worldmap here (press &039; or right click to use).
Ran for 11 turns (stop reason: at exit).
Lorin starts suffocating to death!
Lorin is suffocating.
Lorin the level 6 shalore adventurer suffocated to death on level 1 of Last Hope.
You have 2 life(s) left.
Lorin can breathe again.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Saving done.
Saving game...
